How to Model a Complex Shapes in Maya 2017 | Part 4

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hi Ramu here today we will see a book how to model a complex shape in Maya 2070 par 4 stay tuned before that if you won't subscribe to this YouTube channel click on this red color subscribe button to subscribe this youtube channel we post weekly 3 videos about Moya condescending or not modeling texturing and lighting so if you won't subscribe click this red color subscribe button and subscribe to this YouTube channel okay in this part we need to model this complex cylinder detail so it has a lot of holes but it in zigzag way so we need to follow some tricks to model this one go to Maya and go to great panel polygon primatives disable that interactive relation that means when we click on poly cylinder it will automatically created in centre of grid so trust fiving evil to see shaded mode and go to channel box on layer editor in poly cylinder you need to give solution access to a and subdivision caps to 2 so you definitely want to use of dish and cap to 2 segments so rightly can choose face select all the bottom face and press delete in people rightly and choose object mode so now my private is in center of grid I want to change to center of my objects select this object go to modify and choose Center fiber go to front view I want to move this object exactly in center of grid go to top view and press for in evil rightly and double-click on the sage and press R and scheme to closest to power corner edge like this so select this both days shift right click and choose extrude H and press W I want to move in Z and truss or and scaling z + + w holding X in evil I need to snap to the grid lines so called X in keyboard and move in C so that means it automatically snap to gridline so select the smooth edge those same things shipped Riley can choose expiration press W I want to move in X can cross over and scale in X and + W holding X n he would I want to move in X it automatically snap to our grid lines so do same thing on here but I have to mirror on opposite side don't do on on both sides so I will delete this face right click and choose object mode in in the object selected go to mission choose mirror so it automatically in which there are on opposite side and I reduce my mouse threshold so that means it will perfectly mirror so rightly can choose object mode and select the subject and rightly can choose face so select all the bottom piece and cross very thin people rightly can choose object mode when the object selected do mirror again go to mention choose mirror so in this case I want to mirror in Z direction so I will change my direction to Z and also that so change the axis to Z and direction to plus and reduce the MU is threshold so that means it will mirror perfect right we can choose object move go to pose for 2 and plus 5 in evil rightly can choose the center face sorry center vertex plus in the vertex selected press ctrl + f11 so that means that vertex will be converted as a phase shift rightly can choose X to face because this hole has so I will minimize this one this hole has some depth so I will extrude this one shift right we can choose X to face and plus W I want to move in C sorry boy and press or and scale down now double-click on the says shifted I will click on this edge shift right click and choose so I want to you fraction to 0.2 like this 0.2 and you segment 2 to rightly conscious object move now go to talk you and thrust for in Tebow so I want to duplicate this object press ctrl D to duplicate I want to move this object over here so because the whole in zigzag way so I will move this duplicate object over here so first of all I will align this object like this so far cold D D in people D means you will able to move over pilot and also V in evil so D is moved for our fibers and ves and snap to vertex option so hold needlessly evil use middle mouse button and click and drag so it automatically snap to our vertex so I want to snap to this corner vertex so now our object private will be successfully snap on this vertex now hold only V in keyboard so that means either snap to vertex function use middle mouse button and click and drag to snap this corner over here so see here here we have some misalignment rightly can choose vertex so I will select this vertex and go like this to align this object like this so do same thing over here right click and choose vertex so select this 3 vertex and move over here so rightly can choose object now I select this object and shift select the subject shift rightly can choose combine combine this object now right-click and choose vertex so select this vertex should write little choose for your X and choose merge vertex to send where's your as modular pieces so select this 1 + G to repeat so here you need to add one edge loops and right click and choose see here the vertex will not be merge over here see ya so I will undo this one I select this vertex and should try delete then choose merge vertex and choose no geordiesez here also you need to do so I will select this vertex and fuselage your texts and choose no vertices here you need to add one more hu and select this vertex and choose whose vertex and choose move your thesis so now it's perfectly knows of all sides if you want to check plus 3 in Ybor so if didn't merge it will be show like this so see here in this vertex simple old merge so plus only in keyboard brightly can choose vertex and select this vertex and shift right click and choose your text and choose move your thesis now right-click and choose object now + 3 in keyboard now it's perfectly mush now press 180 people so I want to add one more edge loop over here go to insert edgeloop option box and choose free sub tool here you need to choose multiple edge loop and number of edge loop to 1 they close my settings you need to add one more edge loop to here here and also here so don't bother about the side so we will mirror on opposite side so now I select this for each so select this edge shift right click and choose X or H press W I want to move in Z like this now right-click and choose for textile selectors for that shift right-click and choose for X and choose move vertices here you need to add one more edge loop shift right-click and choose insert edge loop I will add over here and rightly can choose this vertex removes vertex and choose move vertex to center now rightly then choose object mode and plus 3 in E mode to check our what X will be modes or not so it's perfect I will press 1 to make a normal mode so I will do same thing on here right-click and choose select the smooth edge should write it and choose extra edge and press W I want to move over here should rightly and choose vertex select the smooth vertex shift right click and choose merge vertex and choose more xtrasun test here also you need to add one more h2 right click and choose vertex I will select this vertex choose mode vertex and choose more vertices now rightly Thank You Sobchak moon now I want to mirror on opposite side because it has two poles over here so one thing here another one thing here so that means I want to mirror on opposite side before that I will select this vertex and + W move exactly in center now rightly can choose all the bottom edge so before that here you need to hear this one so I will select this move they should write it n choose X village and press W I want to move over here right click and choose vertex I will select this vertex then choose move your text and choose move your ex to center rightly can choose on the bottom page and press Delete in Kibo now right-click and choose object or go to mesh and choose mirror now I want to get on the side mirror on Direction access to Z and direction to plus so that means it will mirror on opposite sides now rightly conscious object mode and rightly can choose face mode I will select all the face on opposite side and press Delete you also select this one and press Delete now rightly and choose object mode when the object selected go to mesh and choose mirror so it will automatically mirror on the side so in this case X and action - - so now we finished our basic things so zigzag way like this now we need to follow some tricks - so it's so glad we need to follow some tricks to make a cylinder so now watch carefully now go to top view and press W so when the object selected hold the D and + V in eBook so D means you need to able to change the fiber and also V means it will be the vertex nap so hold d + V in keyboard and use middle mouse button and click and drag this yellow circle to over here so it automatically snap to this vertex so now hold only be in keyboard before that when the object selected and press ctrl D to duplicate so after duplicate hold V in keyboard so use middle mouse button and click and drag all the way to this corner now go to post you now plus shift D to repeat the step much as possible so like this okay so in this case I will take 1 2 3 4 5 6 7 8 so in this case 1 2 3 4 5 6 7 8 9 10 11 12 duplicates so now I select all my objects and go to mesh and choose combine so I will combine this object but when you press 3 in Ybor so see here the center point will not be merged so I will press 1 in eBook now right-click and choose all the vertex and shift right-click and choose merge vertex and choose merge vertices so it will automatically merge so I will increase my threshold to 0.02 so it's n of zero point zero two zero point zero two 0.02 no so zero point zero zero two so it is enough you need to use 0.01 so you need to you distant threshold to 0.01 and rightly can choose object mode so now it's perfectly noise on all our two tickets now plus three in people so now you able to see our holes will be perfectly made so as we see in our reference image but it's and cylindrical object now we need to make this as a cylinder so I will select my object and go to modify and choose enter private and + W I want to change this exactly in Santa now good when the object selected go to animation tab go to deform join in animation tab deform and choose nonlinear and choose Bend so after that I will and rotate in C C as mainly and you click on this curvature I will Bend like this so on opposite side so don't use on the side so that means you has quiver slightly so I want to bend down - direction so that means it will look like a cylinder so now I will go closer even closer so now I got close over here so I need to increase the little bit of value so whatever values you have so in this case I got - seventy nine point nine zero nine so I will you 180 so that means it exactly merge on the side now select all the center vertex over here shift rightly conscious move vertex and choose merge vertices so it moves perfect and you threshold to 0.01 now rightly can choose object for when the object selected go to any delete by type and choose free so that means our handle will become no plus W I want to move this in above the grid like this now go to Co spective and cross-filing eboo double-click on the sage and shifter w on the same shift right click and choose extra rage you need to exclude in z direction like this and also plus warning evil to me when normal mode shift right click and choose in the two ages selected shift right click and choose bridge so it will be bridge perfect so select all the corner age over here so double click on the same shifter double click on the sage shift right click and choose bevel age so I will bowel this object I will reduce the fraction come to 0.1 or 0.2 0.05 so it's enough I will give segments to pool and here I need to add one more insert hu option box I will reset my to close the tool settings I will insert edgeloop over here and also here now press W right click and choose object mode in the object selected first thing in keyboard so now it's perfect as we seen in our reference image so it will be a little bit shocked so that means I need to press one in evil I double click on this edge and press R and ski to close this object so do same thing on opposite side double click on this edge and scale and may close to this object right click and choose uh vehicle now plus 3 in Kibo so moon now it's perfect as we see in our reference image so this is way to make this cylindrical complex shape so I hope you like it I see you on next project click subscribe button to subscribe our YouTube channel we always need your support to create high quality content further so please subscribe click here to also watch the tutorial of how to create studio lighting setup in Maya 2070 using Arnold render engine you
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Channel: Prabhu Creative Works
Views: 6,849
Rating: undefined out of 5
Keywords: How to Model a Complex Shapes in Maya 2017, Maya 2017 Modelling Tricks, Maya 2017 Modelling Tutorial, Maya 2017 Modelling, Maya 2017 Tips in Modelling, Maya 2017, Maya 2017 New Features, Maya 2017 Top 10 New Features, Maya 2017 Features, Maya 2017 Modelling for Begginers, Maya 2017 Beginners Tutorial, PCW, Prabhu Creative works, Maya Basic Modelling, Complex shapes in Maya, Complex shapes in Maya 2017, How to Model a Complex Shapes in Maya 2017 | Part 4
Id: Zz-wBPiufv0
Channel Id: undefined
Length: 20min 45sec (1245 seconds)
Published: Sat Oct 22 2016
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