How to Make Realistic PBR Materials from your Photos - Make PBR Textures in Minutes

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don't you hate it when you are browsing all the texture sites and you still can't find the right texture for your project if you ever thought that this texture could be right across the street but how can you make a texture for your projects hey what's up guys Nuno here in today's video I'll show you how to create realistic PPR materials with your own textures you just need a camera or a smartphone and the cloudy day by the way if you stay with me until the end of the video I'll let you know how you can get my PPR textures for free the very first thing you need to do to start shooting around textures is to go out on a cloudy day because if you don't do this then you'll have all the very harsh shadows from the Sun on your textures and they will not look good to use in 3d software even if you don't have a fully cloudy day which was my case when I was taking these textures you can always find a place with a shadow and you can just shoot that area so you don't have any harsh light from the Sun avoid wide-angle lenses the best you can use for textures is above 50 millimeter fixed lens for these are great try to shoot as flat as possible so you don't have any weird distortions on your photos now I have my texture that I took here in Photoshop and I'm just going to slightly adjust here in the camera maybe like this highlights as well they are too blown out here so remove the highlights and increase the shadows as well because if I leave it like this to be in the texture all of this and I don't I don't want this I want this twee within the software to be creating so screen increase so we get some of these details back we can increase this okay now let's go to here lens correction let's click remove a chromatic aberration and we have this enable profile Corrections as well it already detected automatically my lens but I still want to remove here the distortion to zero and it removed automatically the vignetting so if I click before and after you see that it will remove the vignetting and this is important so we have the same tone throughout all the texture so I'm going to open and now I'm going to make this texture square and let's say I want think this part is good just going to crop it and I'm going to remove c7 this texture to beat a level I will remove this part because I think it will be too noticeable in the repletion so just grab the lasso tool and and just drag around like this now press shift f5 and press ok so Photoshop does it's magic remove that part and also going to remove this part here okay and maybe this and that's it okay now let's save this you can save it as PNG and I'm gonna name it bark bark okay now head over to bounding box software.com and here you'll find the software called materialise it's a free to use software to make all of these maps the normal the displacement cost map and just on the bottom click download then you'll have this software and here you have to start by plotting the diffuse map basically the texture that we created and we're gonna create this icon here this oh I can and I start bark and bark and okay so here we have the texture now the first thing we need to do we need to create the height map height map is the same as displacement map so create I'm gonna press here on this place and here the default one so we can just go to cracks funky or here details these details if you have contrast so basically like this all of these parts here will be going up so you don't want this you want all the these parts to be dark so basically like this so all of this goes down and the light areas goes up but this is too much I can show you how it would look if you leave it like this so see even became super slow it's not accurate at all so let's go back click create again and let's just leave it as displace and here default okay now I have to adjust this again a little bit about both here let's see how it looks now actually just leave it like this okay I still think it looks too strong even though I can just reduce here the displacement well actually it's not bad at all just a little bit yeah you see how we have now all of this geometry going out so it's creating this illusion it's looking pretty good you just go here back you can always increase a little bit the contrast so the more contrast you increase colleagues will be higher and this will be lower don't want too much so more or less like this it's fine you can increase as well here these fine details okay well I'll leave it like it is set a sitemap okay by the way you have this high trivial spider if you move it okay so you can see the before and your changes that you are making so satellite map now we need to create a normal map so create and you have some presets default smooth crisp emits I'm gonna leave it at MIT and just click set as normal map you can check the difference now and it's looking pretty good so far okay now we need to add a smoothness map whence muffins map is the same as gloss map so just press create and actually I think it's already looking good just going to increase a little bit the contrast this bias will make it lighter so about here Chris the contrast let's leave it as the settings and let's create a ambient occlusion map as well it's too much this part a Opower reduce a little bit let's leave it as it is set as AO map now let's preview I think it's looking pretty good okay now we need to add as well some tiling so when we start to repeat the texture or azan totally or vertically you will not notice all the sharp edges so for example let's put here actually this texture is already quite good you almost don't see anything with this displacement but if I remove the displacement and now you can see here the sharp line okay now let's go to time-lapse and let's put this texture telling it to and we can see this here this sharp lines right so we can adjust the X overlap so if you look here on this area if you increase the X overlap so leave it about here and then we have the edge fall off so if you increase the edge fall-off see to start merge so you don't have any more of this sharp line and the Y as well let's see start like this over higher I think like this is okay you don't see the line anymore let's put it back to 1 okay and then you have to click set Maps first you need to go here and set the resolution okay 4k is nice and set Maps so it updates our maps now you can go back to the material and let's preview so if you increase all the way the displacement but let's leave it at about one almost now let's save the maps to do this we'll select PNG and save project and here we'll create a new folder I'm going to call it export farm and bark select now we need to import the normal map and the lost map into Photoshop so in order to use this in lumen we need to put the gloss map on the Alpha Channel of the normal map okay now we'll save it a Targa and with 32-bit ok by the way if you want to know more about how to create realistic ppm materials with lumen I have another video for that and I'll leave a link in the top right corner now let's go to lumen and let's you like this and so X standard and let's select our Maps so the diffuse we need to remove this collar is Asian and let's increase the map scale about see what here it's fine now let's select the correct normal map as well and the displacement okay now with the displacement can increase the slider you can see now the details of the displacement you cannot still adjust a little bit this values let's go to the render and see how this looks and so I think this looks pretty nice you can see all of these details you can even increase a little bit to detailing with going to the weathering of the material present weathering and just increase a little bit wood for example maybe like so and there it is this is how easy it is to create a PBR material from a photo to use in your projects if you want to know more in detail how to create realistic PBR materials with lumen I have a course in which I teach how to create high-quality and realistic renders in lumen and with a shortest render time I'll leave a link to it in the description below this video and that's it for today thank you for watching I'll leave a link to get my free PBR textures in the description below this video if you liked this video don't forget to give me a thumb up subscribe and click the power button to get notified when I publish new videos see in the next ones
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Channel: Nuno Silva
Views: 61,585
Rating: undefined out of 5
Keywords: Lumion Tutorial, 3D Rendering, Lumion walkthrough tutorial, rendering, 3d, 3d rendering, 3d visualization, lumion, 3d render, lumion 3d, lumion 9, how to add diffuse map, how to add bump map, how to add normal map, how to add displacement map, material lumion, lumion 10, using quixel materials, using poliigon materials, how to create realistic materials, vray materials, shading, realism, pbr materials, lumion 10 pro, megascans, nuno silva, lumion pbr, photogrammetry
Id: KpYJkB7gAXs
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Length: 13min 55sec (835 seconds)
Published: Wed Jun 17 2020
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