How to Make Fuzzy Fabric in Blender (Tutorial)

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in this tutorial I'll show you how to make cloth fuzzy in blender so I was creating this snowman artwork and I created a scarf around the Snowman and I wanted to make the scarf really fuzzy so I used blender's particle system and added this nice fuzz over the fabric so that's what I'll show you how to make in this video so before you start adding the particle system to the cloth I would recommend adding some sort of cloth or fabric texture because that's going to help to make the cloth much more realistic and also the material is going to define the color of the particle strands so if there's a little bit of fuzz coming up here it's going to be white and if there's a part over here it's going to be black and over here it'll be red so the texture will define the color of the fuzz so here's the scarf object that I modeled and I added this texture here from ambient CG I'll have a link in the description if you'd like to download that texture but let's just select the object now and we're going to go right over here to the particle settings let's click on plus here to add a new particle system now on default it's set to emitter and so that's going to emit out particles but I instead want to change it to hair so let's choose hair now I want to make the hair much smaller so we can just take this hair length here and we can turn this way down and the exact hair length is going to depend on the size of your object but since my object is very small I found that a size of 0.15 is pretty good for the hair length so now if I zoom in closely you can see the hair is quite small and then also the number here is at a th000 and for now I'm just going to leave it set to 1,000 but you'll need to change the number depending on the size of your mesh now if I hold down the Z button move my mouse up into the rendered view let's just zoom in here and so you can see each hair is really thick it kind of looks like a triangle and that is because the smaller part is too large and again this will depend on the size of your object but I want to make each hair much thinner so to fix this let's scroll down and we're going to go down here to the hair shape and you can see there is this diameter root and then the tip is going to be the top now the tip I want to leave at zero so that it gets really small but this diameter route I can turn this way down to maybe like a 0.1 you can see that's much better and for my diameter root I'm going to use a value of 044 so you can see they are much thinner now now obviously there AR enough particles so it doesn't really look very fuzzy right now so we could turn this number up however we're going to have to turn this number up to a very very large number so instead I'm going to go down here to the children settings and I'm going to choose interpolated and so this is going to add much more particles so there's going to be more particles for each particle which is already there and this is a great method for adding much more particles without making it too lag now when you change it to interpolated there's going to be a display amount and render amount so if the values are set to 100 it'll display 100% now right now you can see the display amount is 10 and so that's going to make it so it's less laggy in the viewport but then it'll actually render with 100 but for my display amount I'm going to turn this up to 100 because I want to actually see how it's looking but if it's acting too laggy for you you could turn the display amount down but then leave the render amount at 100 so you can now see there are many more particle hairs now these hairs all just kind of point Ed straight up and they're not very random and fuzzy so to fix this we're going to go down here to this roughness and you can see there is a random value so if I turn this up to a very small number just like 0.1 now if I zoom out here you can see it is very very fuzzy and even 0.1 is too much so I'm going to turn the random value to 015 015 is good for my scene so now if I zoom in here you can see that is quite fuzzy but I like that amount of Randomness for my object now there still isn't quite enough fuzz and so now that I've changed all the settings I'm just going to go right up here and on this number here I'll turn it up even higher to like a 2,000 so I'm going to double the amount of hair particles and now that's looking quite a bit better and you can see that each strand of hair is going to be a different color depending on the texture of where it's coming out so you can see there's kind of red strands over here then there's some white ones and also some black ones and there is the final render so I hope you found this tutorial helpful and thank you for watching and if you'd like to help support me and this YouTube channel some great ways to do that are by checking out my gum RS store and my patreon page where you can get access to 3D models and assets tutorial files artwork project files procedural materials geometry node setups and much more blender content on my gumroad store and patreon pay and if you'd like to watch more blender quick tips then definitely check out my blender quick tips tutorial playlist all the links are in the description but I hope you found this helpful and thank you for watching
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Channel: Ryan King Art
Views: 3,790
Rating: undefined out of 5
Keywords: Ryan King Art, Blender Tutorial, Blender, Ryan King, Tutorial, particles, blender hair, particle system, blender, fabric, cloth, fuzz, fuzzy, fuzzy fabric, blender fabric, blender fuzzy, fuzzy cloth, quick tip
Id: pZ0SY9KRLEc
Channel Id: undefined
Length: 4min 27sec (267 seconds)
Published: Thu Feb 01 2024
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