Blender 3D - Fuzzy Fabric Tutorial

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what's up everybody today we're going to be looking at how to create this fuzzy fabric material and blender first up i'm in the middle of the move my background is undecorated there are boxes everywhere it's messy i'm sorry but you're not here to look at my office you're here to look at the tutorial so let's dive into that now i've been doing these kind of like fuzzy fabrics on my characters doing this kind of more handcrafted look and i've gotten a lot of comments both on instagram and youtube asking how i make these fuzzy materials so today we're going to look at how i do that and the answer is it's actually pretty simple there's actually a lot of free image based fabrics out there so i will put a link to that in the description below and i'll be utilizing one of these materials in the toilet tutorial so that you can follow along now where the real magic of the fuzzy fabric tutorial comes in is how you input it into the shader settings using sheen and how you use particle systems so let's take a look at how i do that so what we're going to do is first we're going to import our shader so if you have node wrangler add-on enabled which is free and blender this will make this process a much easier so i'm going to open the shader editor here and here is where i kind of have my cloth material there and i'm going to grab this principle bsdf and then with node wrangler you can hit control shift t and what that will do will open up this menu where you can import different options here so what i'm going to do is come into my fabric folder which i've downloaded and what i'm going to do is select color then i'm just going to also select the png and then blender uses opengl so we'll grab the gl one here i'm going to ignore opacity we don't need that i'm going to grab roughness now if you have an import issue you can sometimes check off relative path here and that'll prevent it from giving you an import error sometimes and then we're just going to go ahead click that there and you'll see that what it does is it automatically puts all of our maps here into the correct ones one thing i like to do is in this mapping here to make things easier to resize i like to go shift a and then i search for a value node i'm going to put that here tag that in there and then what that'll do is make it so we can easily scale so i'm going to go ahead and try five and i want this to look like a miniature in my case so i'm gonna have kind of larger than life proportions for mine but you can do yours as you see fit and then here by default whenever you use that node wrangler add-on it's going to do by your uv which in my case works for the most part my uvs aren't too bad on this model but you can also do generated and that'll try and best guess which can sometimes cause issues on more complex objects like this if you're just rendering a still image you can actually do form camera and a lot of times that'll be easier but for me i'm just going to use uv since i have a good uv there but anyways now what we can do is we can begin playing with these settings a bit so i'm going to switch over to render view so we can see what we're doing here now one thing is that i see a lot of people import these fabric textures and then they're not happy with the way that it looks by default and that's because by default with the bsdf shader you get a zero on your sheen so sheen is actually a type of roughness specifically made for fabrics because fabrics tend to kind of catch the edge of the light and will have a little bit of sheen or reflection on the edge so if we go ahead and turn this up to one we can see already over here as this is coming in that this is starting to look a lot more more like fabric let me do that one more time so you can see that if i top this down to zero you can see how the light reflects over here and if we bump this up to one you can see it immediately begins looking a lot more like fabric as it's kind of catching that light around the edges the next thing is that what really kind of sells fabric realism in my opinion is kind of the fuzz on fabrics so what we can do is we're going to add a particle system and i'm going to just go here with our shark chosen and then i've actually created a vertex group called cloves and if i tab into here i have everything that has my clothing material on it selected and if you don't have that you just select everything that has clothing and then you just go ahead and click assign and it'll do that so then what i can do is come back out here to object mode i'm going to come down here to the particle system we're going to add particles i'm going to switch over to solid view to make this a bit easier so what we're going to do is we're going to do hair and we'll see that that just starts shooting out in every single direction and first what i want to do is adjust the hair length for some reason by default that is four meters i've never understood why let's start with point one something really short and that's looking great already here we have five segments and we're going to want to add a bit of curls to our hair and each segment kind of gives us another point on the hair that we can curl up we're going to need to adjust the viewport display to show that so right now strand sets set to 2 we're going to set that to 5 so that we can accurately see there now what we're going to do is come down here to vertex groups we only want this to appear on our close so i'm going to go ahead grab the close here and you'll see that it begins there i have a small selection error down here so just ignore that i'm sure you can make fun of me in the comments if you like um so let's come up here and what we can do is start playing with the look of our hair so right now it's just straight little hair everywhere and we don't want that and we also kind of want more so right here by default it's set to a thousand but if we turn on this children here it'll start creating child particles for every one of those thousands and we don't need quite that many so i'm going to pump this down to 500 and turn this up so that the display amount matches the render amount and you can see that we're getting a lot of fur so next up let's start kind of messing with this buzz here to make it look a bit more fuzzy so first of all by default the settings here on the hair shape are quite big you'll notice that the diameter roots um one meter so i'd like to take this down to kind of 0.1 or 0.25 and that'll make the hair a bit smaller at the root so if i switch over here to render view we can start to see what that's looking like and by default it's going to kind of just render that top material which is not what we want what we're going to do is we're going to come up here to our material plane we're going to add a new slot we're going to call this fabric buzz and then we're going to delete this bsdf here we're going to hit shift a search and we're going to look for hair we want to add this principle hair bstf and to make our particles actually recognize that what we need to do is go into the particle settings come down here to render and we'll see here that we have the choice for material so we're going to go ahead and put that as our new fabric fuzz and we can see that kind of coming in with our color there and we can see here that it's adapting to this kind of brown that we have here which is not what we want so what i'm going to do is i'm going to choose kind of a color off of here and i'm going to want a lighter color fuzz tends to kind of look lighter when it's hit by the light but we can kind of accent that by choosing a color from there and you can see already that's starting to look a lot more natural of course it's a little too long and still not curly and there's a little too much of it so let's work on refining what that fuzz looks like i'm going to switch back here to solid view and what we're going to do is start playing with the look of our fuzz so first let's play with the shape of our fuzz then we'll kind of play with the amount of the fuzz so what i'm going to do is come down here under children and you'll see that we have a lot of options here so when you have fuzz on your clothes it tends to kind of like curl up and wrap back into the fabric and it tends to kind of be rough and all over the place and it tends to kind of clump up an area so what we can do is take this clump here we can turn that up just a tiny bit we don't want too much there then we can click clump noise here and that will prevent it from getting too much and we'll set this to a smaller number like 0.25 and what that'll do is just give us a bit of randomness with the clumping there i still think that's a little too much so i might lower that to just .05 and there we go that's looking a bit more natural for the roughness we can just add a bit of uniform roughness and what that's going to do is just add a little bit of roughness to everything overall and you can see how that's starting to help and then what we can do now here is come down here to this kink now what kink will do is give you different types for kind of how that hair interacts with spiral braid wave curl and all these others i'm going to choose curl here and you see that things get a little crazy first and that's because this amplitude is set so high that it's making the hair kind of explode in size so if we lower this down you can see that it starts to look a lot more natural so i'm going to do something like .05 and see how that looks now i think we have too much but i think that can mostly be fixed with the children amount so we have 100 particles for every one hair particle so we can go back and forth in between these two numbers so what we could do is bump this up to a thousand and you see that we get more hair coverage overall and what we can come down here to the display amount is we can come down and see what that would look like and maybe 25 and we can see that's looking a lot more natural and then we can go ahead change our render mount to 25 so that that matches and then down here we have the length now we may not want all of our child particles to be the same length as our hair length so what i like to do is sometimes take this down to about 0.5 and you can see things are looking a lot better already i still feel like this is a little too long so you can keep playing with that depending on the size of your character and the size of your object you know if you're way out here you're going to want to be able to see it and you can see that once we come over here things are looking quite a bit more natural i still feel like some of this buzz is a bit too long so i'm going to go ahead change this child length to just like .15 something really short there and we can see we're starting to get a much more natural fuzz now one more important note when you're trying to uh have fabric on your character is actually the lighting as well so if you think that the fuzz is kind of what really sells the realism of your fabric then you need to make sure that fuzz is visible so what i make sure to do in these scenes is that i actually have a light that blasts it from behind that will kind of help highlight that fuzz on that edge with that that's kind of how i go about making fabric in my scenes and i hope that you found this useful let me know what else you'd like to see in the comments below i actually have a full texturing course if you're interested in seeing that as well which you may find helpful i'll link to that in the description below as well and then as usual please tag me at southern shoddy on instagram i love seeing what you create from these tutorials
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Channel: SouthernShotty
Views: 145,095
Rating: undefined out of 5
Keywords: blender, blender tutorial, tutorial, blender 2.8 tutorial, blender 2.8, blender 3d, blender hair tutorial, blender particles tutorial, blender 2.8 hair tutorial, blender 2.8 eevee tutorial, blender eevee, blender abstract tutorial, blender easy tutorial, blender fabric tutorial, blender eevee hair tutorial, blender hair tutorial beginner, blender animation, tutorials, render, blender guru, blender 2.80, blender cycles, blender fabric material, blender fur tutorial
Id: 9WLixmqMXig
Channel Id: undefined
Length: 10min 30sec (630 seconds)
Published: Thu Sep 23 2021
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