How To Make An Audio Visualizer In Motion 5 - Tutorial

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments

Thanks! Very interesting :)

👍︎︎ 3 👤︎︎ u/w0yak 📅︎︎ Nov 30 2020 🗫︎ replies

Please make more these types of tutorials

👍︎︎ 3 👤︎︎ u/neolardo_disaintrio 📅︎︎ Nov 30 2020 🗫︎ replies

Nice job.

👍︎︎ 2 👤︎︎ u/Elbaca73 📅︎︎ Dec 06 2020 🗫︎ replies
Captions
[Music] okay so we're just going to open up a new project i'm going to leave my frame rate at 60 frames per second but i recommend you just set that to whatever your project in final cut pro is going to be from there we're going to come down to duration and set that to whatever the length of your song is my song is about 16 seconds or so so we'll just stick with that and we'll just do a regular motion project go ahead and open so to get things started we're going to want to import our song so what we'll do is come up here to file import or command i and you can just go through your files and find wherever your music source is so i've selected my audio visualizer music and we'll just go ahead and import that and you'll notice this green line that shows up in the project file down here you can also go over to the audio tab here you can enable and disable raise the volume and do whatever you need to do with it there so from there we're just going to get started on creating a line so we'll click down here on this rectangle and go down to line now we're just going to click and drag and push shift to straighten out the line we'll make that you know pretty long we'll come over here to the inspector go to geometry and to get started we'll just set this at a zero point that'll be our our beginning point where the music is gonna burst up from and let's go ahead and set our y to something like 800. now i'm going to click over here and push shift z to zoom out and see the whole window or you can do command minus or come up here and click on this percent sign and set it to whatever you like from there we're going to come over to properties and go to our position and we're going to reset that so that it's perfectly in the center reset parameter now we're going to select our line and we're going to push l and that is going to create a replicator from there we'll come over to shape and go to line that way it's working along just a singular line here rather than a whole rectangle at that point we can set however many points we want now for this particular tutorial we're going to keep it pretty simple and stick to just the five we will then come down to origin and set that to center we're going to come down to our scale properties and we will open all of these because we're going to need access to all of them and we just want to affect the y value so come over here to the side and this down arrow we're going to click that we're going to do add parameter behavior and go over to audio now you'll see this drop well thing here and we'll do two and we'll just select our music that we imported into the project it'll take a moment to analyze it and then it will give us kind of a little bit of what's happening in the song so you can watch there [Music] and you can see that our lines are growing way too large for the frame so we'll go back to our replicator and we're going to drag our y value all the way down to zero then on our scale randomness we're gonna set that as something like five and we will click on the down arrow add parameter behavior and we're gonna set that to randomize and that's just gonna make it so that the lines look a little bit different from each other and hopefully it will make a little more sense down the road so we are just going to drag up our amount a bit maybe change our noise and frequency and from there we can just see what that is doing [Music] it's already doing a great job now unfortunately if we were to replicate this um let's say we give it like 20 points and we drag this out it's not gonna quite work like an audio visualizer and i'll show you why you'll notice that the entire line is growing all at the same time there's no variation in the frequencies so we're going to have to actually replicate the replicator and assign different values to each of the audio elements so i'm going to just reset that parameter and we'll set this back to i believe it was was it negative 100 there we go so we'll get that all reset and what we will do is come to our audio panel here and we will set our high frequency down to 20 hertz and that's just gonna select this portion here so now this is only going to grow on the larger base moments from here we're going to go to the replicator we are going to push command d and that will duplicate it and we're going to duplicate this probably around 12 times so we got 2 3 or okay so we have 12 replicated now rather than going through to our properties value and setting each one accordingly which can work if you want it to but um rather than taking up all of that time we're going to do something that's a little bit faster so let's select our very top clip and we will set the position to be 1280 pixels and that'll plop it over there then come to our very bottom replicator and do minus 1280 pixels and that'll space it out very nicely from there we'll select our bottom replicator and select the top replicator with shift and that will select all the replicators in the middle we'll come up to the top go to object alignment distribute horizontal centers and what that will do is evenly place all of our replicators on a line and it just saves us a lot of uh the hard work okay so here comes the tedious part we are going to go through select the audio of all 12 of these elements and we we're gonna change the frequency okay so what we're gonna do is come up here to audio at the top and you'll notice our low frequency is 11 hertz our high frequency is 20. we will then go to the next replicator in the audio element here change our low frequency to 20 and our high frequency to 40. we will then go to the next element and we'll we'll set this to 40 and this to 80 and we will just continue to double the frequency range up the line so um i will just go ahead and quickly do that just continue to double this you might need a calculator if you're me and you're terrible with math so this would be 160-240 okay so i have set the last of the audio here and if we play through [Music] you'll notice our visualizer is starting to do some stuff now there's a few things i want to do to add a little bit of variation and make it look a little bit smoother we are going to actually drag out a few of these to be just a bit longer or a bit wider i suppose so that they're bringing in a few more frequencies and we are going to click through and just to make this a little easier we can come to the search here and type in random and that'll just show up all the randomized filters here or behaviors excuse me so we're going to click each randomize come up to the random seed and click the generate button so we'll just go through and do that for each and every one which is a little bit tedious but not too bad okay let's see how this is looking [Music] not too bad now there's a few things we can do to make this look just a little bit better so if we clear the search here come down to line um there's a few things we can change here so if we want all of these to actually grow even larger we could change our point here in the geometry panel so we could change that to something like let's try a thousand and these will actually grow even higher uh maybe adding a little energy also if you wanted these lines to produce down on the bottom you could come down to the second point and do something like negative negative a thousand and that will just replicate it perfectly [Music] [Applause] so now we can add uh some color to this whole thing so let's go ahead and we'll be in our main group we are going to add a rectangle and we are just going to click and drag over the whole area of wherever our audio visualizer will be from there we'll come over to the filter go to gradient and we can set this to whatever colors we so desire i'm going to set the type to radial and i will set one color let's just do something kind of over the top just for demonstration sake so we'll set this to red and cyan there and we can actually grow the start and end points here a bit and maybe have that feather off a little bit more from there we'll come up to our rectangle make sure it's on top of your entire replicator right click it and add image mask nope actually hold on okay so from there we're going to click and drag the rectangle make sure it's out of the group that was a mistake on my part okay we're going to right click and add image mask we're going to drag the bottom group into that now you can see that our gradient has overtaken our audio elements and is added a little bit of um energy to it so now we can actually adjust these colors however we so desire um and that means you could even animate it by adding some keyframes and say we want it to go from red to whoops to green we'll just pretend so you can see that um it just slowly animates or if i reset that parameter whoops that's not actually what i wanted to do i just want to get rid of these keyframes really quickly maybe i can just select those and delete them um so we can actually assign these colors to work with our music so if we select the red here we will click on the color and add parameter behavior audio and we can just select our song and now the song will actually affect the brightness here um of the waveforms you can see how it's affecting that you can come down to audio and we can actually set the apply mode to something like add and subtract and uh that does nothing what if i do subtract you can see how the modes are affecting it uh we could set this to multiply that might do something different and you can go kind of crazy with this we could also go to the color filter and we could even go select the cyan and add a parameter of random of randomize and we can drag the amounts up and just go a little crazy and let's just see what that does [Music] so you can have a lot of fun with this just playing around with the different parameters and stuff um yeah anyway it's kind of a quick tutorial but hopefully helpful play around with all the different parameters set it how you like i like to sometimes just mess around with how the line looks if you could go to style and you can change the width if you wanted to you can really just have tons of fun messing around and making it look exactly how you want to look sometimes i like to set this to something small so it just looks like when the really big bursts of energy happen it kind of spills over [Music] so really the possibilities are endless it's just up to you to uh to play around and let your creativity run wild that about wraps it up thank you guys so much for watching the uopex for suggesting this tutorial i really appreciate it and if you guys want to keep leaving those suggestions in the comments i'm going to get to as many as i possibly can i really have a lot of fun consider subscribing if you are interested in more tutorials just like this one i come out with new videos every single week on filmmaking and i am looking forward to seeing you guys next week my name is dylan bates with the final cut pro and i will see you next wednesday [Applause] [Music]
Info
Channel: The Final Cut Bro
Views: 24,393
Rating: undefined out of 5
Keywords: The Final Cut Bro, final cut pro x, tutorial, motion 5 tutorial, how to make an audio visualizer, audio visualizer, motion 5 audio visualizer, music, audio, final cut pro, fcpx, apple event, audio to video, editing in motion, motion, apple, editing software, beginner, almeda fire, glendower fire, medford
Id: GR_vbf70MiI
Channel Id: undefined
Length: 14min 37sec (877 seconds)
Published: Wed Sep 16 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.