How to Make a Heads Up Display #3D #hud #ui | After Effects Tutorial

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let's take a look at how to make this heads-up display ui element in after effects absolutely no plug-ins let's get right to it [Music] hello everybody and welcome back to tiptop welcome back to another after effects motion graphics tutorial today we're going to be taking a look at this hud element it's all basic stuff there's shape layers going on there's a little bit of 3d camera movement using a neat trick with null objects to make it a lot easier and some basic 3d depth space sort of stuff so let's jump right in okay so here we are inside of after effects let's create a new composition i'm going to do this at 2560 by 1440 because that's the size i want my video to be at we'll call it main and 30 frames per second is probably fine 20 second duration also totally fine as well first thing we're going to need to do here is just drop ourselves a little background in so i'll just call this bg control y will make you a new solid and it should be already at the size of your composition that's totally fine i'm going to go up to my effects and presets window and i'm going to type in a four color gradient that's for hyphen c should bring it up and just drag and drop that onto my background here and let's just make all these colors uh a variation of black with a touch of blue so we're just going to drag up something like that hit okay let's eye drop all of these other ones so we've got four of the exact same color and then from the top to the bottom we'll just start making them slightly darker and slightly less blue with each one until we get down to pretty much black and then we have a nice um soft gradient background let's uh increase the jitter there to about 30 and that'll just make it a little bit smoother anyone get any banding effects on your gradient background so with the gradient background done let's start making our hud elements now the hud is going to be very simple it's largely just going to be shape and text layers so i'm going to long press on my rectangle tool up here until i get the ellipse tool and i'm going to alt click on my fill until i get the box the red line through that means no fill and then we're going to go to stroke about 10 pixels will be fine and let's make it a bright red like so and holding shift i'm just going to draw myself a circle roughly that size let's press ctrl alt and home to center that anchor point on the shape and position that roughly where we'd like it on our stage this is going to be our outer ring let's twirl down our contents on ellipse here until we get to ellipse path and let's round this out just so it's easy a nice even 600 by 600 let's then twirl down our stroke and click the plus icon next to dashes and that will make this a dashed stroke now let's rename this outer let's press u to collapse everything down and duplicate that layer and we'll call this inner now this one we want to be slightly smaller so we'll expand again ellipse path and we'll make this one we'll just drag it down to a little bit smaller let's leave this at 10 pixels but let's remove the dashed lines from it by just clicking this minus icon here and actually thinking about it on the outer ring we don't want that to be a 10 pixels let's do five so that it's slightly thinner like so okay let's round this one up again to say 540 so it's a little bit bigger actually let's do a nice even 550. fantastic let's collapse that again duplicate that layer again and we'll call this one mask this is going to be the mask for our um profile picture image so we'll do that let's bring up those contents ellipse path tools again and we're not doing the size by scale we're doing the size via the actual size of the ring here because it makes our life a little bit easier when we come to um scale everything a bit later on so with that we do not want to fill we want a stroke or so we want a film not a stroke for this one uh if you want to you can eye drop of the red though so it's the same color okay looking good but that's a bit too much red at the moment so let's take our inner layer here and make that white boom looking a little bit nicer now let's add a couple of lines along the bottom so we can start dancing those about let's remove our fill um a stroke width of 10 will work nicely and let's just hover over the edge of our shape here with no layer selected click and hold shift and click the other side of the shape now go to your move tool so that you can move the whole layer again if you'd like to you can press ctrl alt and home to center that anchor point and let's move it down to the bottom of our shape here we'll just call this line and we'll duplicate that let's move that line a little bit further down make the stroke width a five and let's make this top line here the same red as all the others looking pretty nice so line one and line two perfect okay a few more things then that we're going to need uh on our shape layer let's add a teeny tiny little circle up here in the top right so we can have a little pulsing a rotating circle once again we can select that layer control alt and home and make this one the nice chunky 10 pixels like so and we'll just position it so it looks like it's roughly at the top of our ring of shapes here okay let's shift all those up just a little bit that's pretty much where i want that to be um but let's add some new shapes on here as well new rectangle on top we need a stroke width of 10 once again and let's do a rectangle that's slightly longer than our shape like that looks pretty good to me control and home will center that up and then with this layer selected let's just rename this first one small circle let's rename this one accessing box my keyboard is ghosting because it's got low battery so ignore any typos that you see i'm very sorry about those let's lock off our background layer we can select all these layers apart from this circle here and just go to align center and that will just center up all of those shapes so that we know they're all perfectly central let's duplicate accessing box once more let's pop it below the other layer and let's give it a fill of the same color but remove the stroke by alt clicking up the top perfect now let's grab a text layer here and just type in the word accessing now you can use obviously whatever font that you would like for this one um i have found a font that i like is not okra manky it is a font called bank gothic so that's what i'm going to pop in here bank gothic looks quite nice uh we're gonna have to re-center that controller at home scale him down and just pop him in the middle just there that looks very nice great i'm gonna take my accessing box here the one with the fill and we're just going to reduce that opacity down to say 80 percent so that we know we can see through it a little bit easier now that's all of our setup done here apart from adding the image so let's do that okay so here i have this image from the tip-top title sequence intro sequence so i'm just going to drag that into my project window here and i'll just pop it on top of our mask layer like so let's scale everything down and pop him into place and let's have him peek out the top of the circle but make sure that he feels the bottom of the circle keep saying he like it's not me let's take our mask layer as well then and we'll pop the image below that and we will do an alpha matte on that mask and that's going to mean that my face only appears on the same layer where this mask layer has content then we're going to duplicate just my image layer and remove the track map and then we'll just draw a quick circle around my head or a quick square around my head doesn't matter just any piece of content that would have exceeded beyond that circle and now we've got a perfectly circular if we remove these layers here you'll be able to see we've got a perfectly circular edge um to our bottom but we pop out the top let's just take all of those three layers to make life simple for ourselves and press ctrl alt and home and we'll right click and pre-compose them and we'll just call this person now we have a composition with all those three layers inside if you want to you can move the pan behind tool to the center of my neck as well like that just so it's a little bit easier to manage and again if you want to have orders that are roughly the right shape then you can just draw a quick mask over that composition and then whenever you select the composition in the window you'll get transform controls at the edge of that mask which is quite useful in some scenarios great let's finish off our preparation work then let's collapse all of this down like so and bring back up our accessing box and other shapes and let's draw ourselves with no layer selected a line that is 10 pixels thick and white and we're going to draw that coming off of the edge of our ring here just until we're about the same height as the top of the head like that and then we'll come out as far as we need to to make it look like it's an evening shape and that now gives us the ability to actually fully center up within our composition our hud element so we'll just do that beautiful okay great i'm actually going to duplicate these two lines ctrl d just to duplicate and let's push them all the way up to the top and we'll call this first one line top and we'll call these other ones a variation on line bot like so let's take both those lines bring them all the way over to the right and up a bit let's maybe have them in line with the accessing text here like so perfect going to the pen tool and selecting one of them will allow you to pick one end of your line and shift that all the way along just until it's roughly aligned with the top of the ui element and we'll do the same thing for the red line here perfect looking pretty good okay that's great now we just need to add some information onto this and we'll be all done so let's grab a new text layer and we'll just type in name map friar let's select this text scale it down and we'll use this to position the rest of the text as well so scale that into position now don't worry if your preview gets disabled that is just because you'll have a caps lock enabled so you can just turn caps lock off like that so let's make the name text red and have the rest of the text be white let's um align the anchor point to the center of the shape controller at home but also more importantly let's go to paragraph and align the text to be the left well that does that actually gives us a left aligned anchor point like so and what it also means when we start to duplicate this text in a moment with control d we can start moving things down knowing that they are all aligned so name matt fryer let's give me a role i guess and my role would be designer as well as a role i'm also going to need some skills you know some skill sets so let's remove this first piece of text here and let's say what's one skill set could be animation definitely not typing and definitely not on this keyboard let's scale him down like that disable caps lock again obviously and let's start spreading these out let's give my that's give me four skills i'm pretty sure i'm good at four things duplicate him just once now let's select all four of these layers go to align and distribute horizontally just to spread them out evenly so let's have animation let's have design let's have editing and let's have uh anxiety okay great uh they're all set up now what what what are we measuring here like my skill level in each of these so let's draw ourselves a nice thin rectangle with no um stroke but with a white fill let's zoom in a bit and let's draw ourselves a rectangle slightly shorter than the full thing that looks pretty good to me let's select that layer control alt and home let's align it up like that looks pretty good um yeah that's nice let's just attach that to the and the animation layer here and let's just make both of them the same color so at a glance we can see you know what's correct and let's just continue on with downwards so we'll need shape layer two that can be for design shape player three that can be for editing and shape layer four can be for anxiety okay so no need to line all four of them perfectly you can just align the top and bottom ones select them all and just go back down to here to distribute them that looks great now let's do a new layer on top of that okay and so we'll take all these other layers here shape player 2 will be attached to design shape layer 3 is attached to editing and shape layer 4 is attached to anxiety um so let's pop them above each other like that yeah so design and shape layer 2 let's give a different color editing and shape layer 3 let's give a different color and anxiety and shape layer four let's give a different color looks pretty good let's make all these other colors over here i don't know something different like green for now as well just so we can see at a glance what we're working with final thing to do then is to just give ourselves another layer on top of each of these so that's ctrl d um our animation shape layer here let's make it red and we want to see how much anxiety i do have or animation skill i do have so let's select our rectangle tool make sure we're on a mask and let's draw ourselves a mask over animation that's like i'm pretty good animation let's put it around there okay now let's do the same thing with all the others let's duplicate shape layer 2 here let's make it red let's make sure i'm on shape layer selected with mask selected design i'm not quite as good a designer as i am an animator or maybe i'm a little bit better i don't know somewhere around there um editing let's do the same thing again duplicate that with ctrl d just once go to your shape layer make sure it is red and adjust the mask uh i'm quite a good editor let's pop that like here and anxiety uh that's through the roof so that one i hesitate to even add a mask but we'll make it like i don't know like a solid 98 perfect okay great so here you can see we have our full ai pretty much ready to go last thing maybe you might want to like tweak a few of these bits you know bring these guys down a bit gives you these a bit more room to breathe like that we don't want to move that top one that was wrong you know just something to spread out ever so slightly there and once you're happy with that then you can get ready to animate i think that i'm happy with that red line in alignment there perfect so let's start animating this so let's collapse everything that we're working on here okay so for the base layer then of the ui i think i want probably these two inner and outer circles that's gonna be pretty good um i'd want these three lines over here so that the top line and the two bottom lines like that and i'd want them all to be on the same layer so i'm gonna grab all of those i'm gonna push them down with control open square bracket so they're all on top of each other right click pre-compose and we'll call this one like um ui base we know that's the lowest part it's the base of our user interface or heads-up display so that's on one layer on like the layers that come a little bit further out let's say we'd want the face of the person this circle and the two lines so we've got our two lines here in our small circle and we've got our person as well so we can have that as a separate comp we just need to remember that so let's stick with the two lines in the small circle right click pre-compose we'll just call this ui mid and if you wanted to as well you could obviously just rename this one to ui mid person or something like that okay then you have your accessing box information so we definitely want uh the line and the stroke to be on the same level i also think i probably want the text to be on the same depth level as well so we'll take all of those right click pre-compose them and just call this ui accessing perfect now i want all of this text information here to sit out further from the rest of the information so let's grab all of that all the names all the shape layers everything else and just pre-compose them and we'll call this ui info okay so now everything we need is wrapped up in its own composition okay so let's go inside each composition and start animating them inside ui base first of all let's go to the start of our animation i'm going to click this little button down here to make the background black so it's a bit easier to see what we're working with so let's start with these two rings then let's go to the outer ring and click add trim path like so and that what that allows us to do is just trim the edges of our path down let's turn off adaptive resolution so you can see a bit easier so you can see here i can grab or increase or decrease my end state like so so let's start at zero let's keyframe that move every one second and go away up to 100. let's press f9 on both of those for a bit of an easy ease boom there we go looking pretty good pretty happy with that but it's a bit boring at the moment so let's just go down to this offset let's alt click the offset keyframe and just type in a short expression called time and then times let's say 10 and then close that off with a semicolon and the times is the asterix key what that does is just over time animates it a certain amount and obviously the higher the number the more it animates that offset and that just leaves it to spin quite nicely awesome let's do the same thing to the inner ring we don't need the spin but we do need the trim path so let's trim that path down but what i want is for this one to start at this certain point here so we will rotate this offset until it lines up with that line and then we will close everything down like that let's take end move over 30 frames that's ctrl shift right to move over 10 frames at a time crank that all the way up to 100 let's hit f9 on those keyframes as well now once we go into our graph editor you can click on speed graph like so and we can just make that go from fast to slow so let's drag these handles in so it starts slowly speeds up in the middle there you go that looks quite nice and what we can do is as soon as that shape is finished animating here we will have our line at the top trim path as well so at this point twirl it down add trim paths and this one's exactly the same crank that end all the way down to zero keyframe it move over a second crank it all the way up to the top hit f9 and what we're doing here if you if you zoom in until you get like three blocks between your two shapes is you're just taking these handles and dragging them each to that line like so so you've got three equal segments and that just makes it speed up and slow down quite nicely in a very smooth manner these two exactly the same thing on the other two lines on the ui mid section we'll make them like shoot back across the screen but these ones we want to come in because they frame that um text content that we had on the other layer so let's do trim paths on these as well fold that down go from 0 to 100 if you wanted to actually you could probably make the start start at 100 and then keyframe it down to zero and then on the other bottom line you could add a trim path and start the end at zero and keyframe it up to 100 so that they come in from different directions something like that keyframe up to 100 f9 go to your graph editor do the same thing drag these handles to the inner lines like i say and as you can see those come in from different directions just adds a little another level to it yeah so let's look at our ui base very nice that looks pretty good happy with that um so let's use that as a base for the rest of it once these shapes have finished animating in at one second we probably want something to happen with our person and other layers so let's go back up to main one second in let's go to ui mid person so that's just gonna be me here okay this one we're gonna do this animation in the first level so we'll double click it so we've got everything that we're working with here again what we'll also do is select all these layers and pre-compose them again and we'll just call this one person inner okay and what that does is allows us to treat this as one layer so we can take our pan behind tool once again and we can center that up if you want because we might be scaling this what i want to do with this first one here is i'm going to add an effect called venetian blinds like say and we're just going to drag that on top now we're going to set the direction of the venetian blinds to negative 45 and the transition completion to be 50 and all that does is it makes this kind of like hashed venetian blind like an actual you know blinds on a window um kind of effect here and we'll set that at 50 so it's halfway complete then we'll go back to our effects and presets choose fill if i can type even the word fill correctly on this dying keyboard and that's going to fill it with a nice solid red for us um to make sure that it's the exact same red let's go back up to our main composition and to bring up this flowchart here i'm just pressing tab and then i can bring up like that let's go back here let's go inside any one of our other compositions and we'll just copy this fill color with ctrl c let's go back up to main back inside ui mid person here and we will just make that fill exactly the same there bounce we know that's perfect now that's exactly the same thing let's go back up to main because as you can see where we've changed the size of that composition our mask is now a little bit broken so let's just delete that mask and start that again we'll move our anchor point of this main one over here i don't know why i'm doing this because i'm probably not gonna do any scaling on this guy but just in case i do we'll prepare it as if we're going to and we know it's all a good practice so we now have this guy here let's pop him back in the middle okay so now we're going to do something that's pretty clever we're going to duplicate this ui mid person in our timeline window here like so oops just the one so you've got two copies of it and then we're going to take our person in a composition which if you open up should be exactly the same as our person composition apart from um it doesn't have the hashed line effect applied to it and we're going to actually pop that by holding alt with this layer selected and it's selected in your project hold alt and drag it over the top and that's going to replace it with your real person so now we have is the real person on top of the um venetian blinds person and when we come to add the 3d elements that's going to look really nice okay so that's pretty cool um we will animate these uh in a really simple way just by having them shift up and uh sort of blink in after time so what we need to do for this one is the animation on our uppermost level here in this composition so we're just going to press t to bring up opacity on both of these okay just t once not mask capacity normal opacity and we're just going to keyframe those give it one second we're going to keep framing them again and then go back to the first one and change it down to zero like so let's just ease those out so it's a little bit smoother now these are going to fade in like that probably not one second we probably want this a little bit later actually maybe something like two seconds so we'll hold alt shift and move those over by pressing right uh we'll also offset this first one maybe 15 frames so that the red fades in and then this one fades in and later when we come to do the 3d we'll also make these pop out as well and scale up a little bit so back up one second in let's go to our ui mid elements here which are just these three points and we'll just start animating these let's do the circle first this one's going to be quite simple we're going to twirl down our ellipse like so we're going to keyframe its size move over one second and then on that first keyframe drop it down to zero let's hit f9 on those go to our graph editor and do the usual amount of easing just a nice snappy motion that isn't too fast too slow too distracting but isn't boring because it's very linear so now that's going to scale up our circle from zero all the way up like this so to start this circle looping let's have a trim paths added on to there and just bear with me with these keyframes because we're going to do a little bit of scripting added onto that so just trust me that this works okay let's drag our end frame all the way down to zero and we'll keyframe both of those okay start and end let's move over one second and we want to move that end keyframe up to 100 okay and this keyframe here we're going to leave it zero and just keyframe that again let's move over another second we'll leave this key end keyframe at 100 but we'll move the start keyframe up to 100 then we'll move over another second like so we'll leave the start keyframe at 100 and the end keyframe at 100 as well and what that does is it allows our circle to come in like this and do this complete loop and then hold for a second so it comes in does the complete loop and exits out again let's f9 all those keyframes and let's add some easing to them so it looks a little bit nicer then we're going to apply a loop out expression to both of these so we'll alt click both the start and the end and we'll replace this piece of script here with a piece of script that says loop out and you can just double click that and close it off with a semicolon so you'd have to type out the whole thing okay now what that will do is take all those keyframes we just made and loop them continuously so we get this nice um looping and pausing thing here if you wanted the gap between them to go shorter you can decrease that last gap here and that will allow it to pulse a little bit faster which i think i quite like so let's do that let's also alt click offset and do time times 10 and what that will do is it will set the whole thing spinning forever and ever as well so you can see that it's gonna start and end in different positions let's actually make it 100 i knew i had a feeling it should be 100 and then it should actually spin quite quickly yeah that looks a lot nicer okay that's great let's do these other lines then let's collapse down the small circles here and for these lines we can do something kind of similar we're going to add a trim path we're going to keyframe the start on the end and we're going to take that end all the way down to zero move over one second and we'll drag the start and the end up to 100. we'll hit f9 on both of those give them our regular amount of easing and then we're going to offset the start position by a few frames so let's say five frames let's move those over like so now that's going to give us a little dashed line that darts from one end to the other but disappears again and you guessed it we're going to alt-click both of those and we're just going to loop out now you may get a little bit of weirdness happening at the end but we can fix that with keyframes don't worry let's just check it yeah you see this little section where it breaks here that's why we added all these extra keyframes onto this portion because it's actually looping these keyframes but they're all offset so what you need to do is just add another at either end so that the animation starts and ends at the same time and the same value what that does is it makes the loop a perfect loop okay because it's then looping from two to from two seconds to you know three seconds and five frames over and over again whereas before it was looping but the offset was breaking the loop so that's why we had all these extra frames let's do the same thing to the other line but let's do it in reverse so let's add a trim path like so and this time we'll crank the end all the way up to 100 let's make our background black so it's easy to see back at the two second mark we'll keyframe both of those move over one second keyframe them again and we'll bring the um start frame down to zero and the end frame down to zero f9 do our easing and do our offset let's offset the start five frames now before we do the loop out let's add those like stabilization keyframes i'd suppose you'd call them so you've got that perfect um loop time period and let's then add in the loop out expression and this time you'll see that it won't break both of these lines now will dart in opposite directions but we'll do so perfectly okay awesome so that's the animation in this composition done let's go back to our main window and see what we've made so far it's looking pretty good huh i quite like that um it could do with a little bit of tightening up maybe but we'll come back to that at the end you can tweak however you like let's do the ui accessing so after our head pops up like so we're going to want our accessing section to open up so let's do that let's double click inside here we have our accessing shapes let's grab both of these and twirl them down until we can see their contents and let's keyframe the size of the path each time and let's unlink those and change the width of both of them down to zero like so okay now both of these is important because of the stroke width here that we select both those layers and choose alt open square bracket to cut them off where we want the animation to start move every one second and go back up to let's just make it an even 900 oh that's way too long let's make it even 800. let's see what that looks like back in our main composition just to double check a little bit too long so let's try 850 i can't uh sorry 750. i can't remember the number that it was on before i should have checked i think that'll be fine yeah i touched too long let's do it 720 and leave it at that again should have checked that my fault entirely let's keyframe those f9 let's give them the same amount of easing so you can see here it's a lot of the same techniques as before grab both of those make sure you grab both of them and drag them in like this this would be the y value so it's just if we ever change the y value we know it will change at the same speed because obviously at the moment we have not changed that y value but what we will do of course is take the box with the fill and offset that boom boom very nice okay let's animate the text and we'll loop this text as well let's twirl this down and choose animate and let's animate opacity like so let's go to the range selector which chooses the uh parts of the word that this will affect unless we want it to kind of come from the middle so let's do 50 on both of those let's keyframe them and we'll drag the opacity down to zero so you can see here it's affecting none of it so if we have it say going from zero to 100 like so move over one second and move it to 50 50 you'll see that you get your text kind of coming in from the outside in which is perfect very nice let's just ease that just a little bit better and that's way too slow so let's just make it 10 frames perfect and i want this to blink so let's just loop both of those like we did before both those down loop out no need for any extra safety keyframes on this one because there is no offsetting they are at the same time and we'll just get there a nice blinking motion what we will do though is add another keyframe say five frames after and just copy and paste these and that'll just hold it for those five frames nice let's do 10 frames much nicer so now we have our accessing blinking animation at some point i'll have to change to access granted but for now we will have uh animating the rest of our text so just about when that finishes so that's going to be at say two seconds let's animate our info uh we'll do the same thing here for these pieces of text as we did for the other one but we will have that start um with opacity and we won't do the range selector it's just gonna do all of it so we'll just go down to zero and then with the range selected we'll just go from um 100 to zero so if we crank both of these up to 100 like so you can see that you can um animate from left to right just by doing a simple zero to 100 so let's do that let's crank those up and do f9 and we'll leave that without any easing because it looks like then it's being typed in a little bit and feel free to play around with this i'm just doing a very basic one obviously i'm actually just going to copy and paste this range selector onto our roll designer one as well here and let's see if that works animator one range selector one no it doesn't work that's because of course we need to go down to animator and animate the opacity and drag that opacity to zero and there so we copied what happened there as we copied the animator but we didn't copy the property that we wanted it to animate so let's do that let's do something different for these other pieces of text though um i think that'll be a bit nicer first of all let's just offset these keyframes so the roll comes in slightly after and then we'll start animating the rest and five frames after that so let's make this background black it's a little bit easier to see let's do something different with these let's just have uh like a rolling position and opacity keyframe so p t on all of these layers will keyframe all of those move over three frames keyframe them all again go back to the beginning shift them down just a little bit and then opacity zero let's grab all of those hit f9 and these ones we will do the same easing that we have done before like so nice looks pretty good but obviously we're going to offset these obviously um so let's go make sure we've got animation is number one design then editing yep so they're all in order let's just offset them five frames each so this then will obviously be offset 10 frames and this will be offset 15 frames now we have all these elements coming in in order nice and once those are finished animating here we'll just have all of these text lines come in at once so this should be pretty simple to do okay let's grab all of our actual shapes the white shapes first and what we're going to do is move their anchor points over to the left you can do this with a pan behind tool just by clicking and dragging them like this okay i'm moving them into position i actually have a plugin called motion v2 that allows me to do this stuff very simply so i'll just do that quick for the point of the tutorial i can just with one button just light them all over to the left very cool um simple trick let's scale these then let's click scale on all of these and unlock all of their properties so we are only scaling the width something missed clicked there let me grab all those again and we'll scale these down to zero okay move over one second scale them back up to 100 easy peasy let's grab all these frames and just hit f9 and do our usual easing again we'll adjust the y ones as well even though we haven't animated them yet just in case we choose to come back later and animate those so we now have these frames here sliding up obviously we can't see them because of the red but that's okay we'll fix those in a minute so as those start to slide about halfway through we will then grab our mask layers and we're going to twirl down the masks until we can click mask path and keyframe that and we'll do the same for all the others as well if you press u twice that'll open up everything and you should then be able to see mask path on each of your other layers you don't have to twirl them down individually just a little bit quicker i should have named these layers as well that was very lazy of me very lazy indeed and marriott would be upset with us let's press u um to bring up all of those layers but collapsed so you can see them a bit easier let's grab all these keyframes here make sure we've got them all selected move over one second keyframe them again awesome let's go back to our first one here and what we need to do now is just shift these masks over to the left until they're just out of the rectangle that they are masking like that it should all end up in a fairly similar place awesome let's grab all of these frames and then ease them f9 and our usual amount of easing boom now obviously at the moment these all come out at the same pace i'm not sure if that's an issue or not i think that looks quite nice yeah that looks pretty good you could offset them if you want to i'm going to choose not to for this one let's go back up to our main window and look at the whole animation okay that's looking pretty good uh i probably would tighten it up if i was looking at this um properly but that's good enough for now uh as slow so you can see everything happening but in real life i'd probably tighten that up so it takes a bit less time to do everything uh let's say after a couple of seconds of accessing it's going to then make everything green so for access granted very simple we just need to go in and change some colors the most complicated bit is probably going to be this accessing part here so we're actually going to duplicate that composition that we have ui accessing to i'm gonna go inside there and then we're gonna select our shapes and change the colors of them okay what we can do then is just go and like remove the other one and bring the new one in this new access granted one in okay so we're actually going to trim off the composition by pressing b at the start of our animation so we know that when we do bring this in it will start at the right time when it opens up really easy let's just change this red to green uh let's not do a green let's do like a nice um kind of like turquoisey accepted blue something like that this time i'm going to copy this hex code control c and paste that ctrl v okay the text will still be white but this time it won't say accessing it will say access granted and it won't loop so we'll just alt click these two things here so they don't loop we'll select the text access granted okay oops this keyboard um access granted awesome so now we have this great good for us not using the document yet that's fine let's go back to main um so what we want at seven seconds in essentially is for ui accessing to animate out and ui accessing to to animate in like this we'll take care of the animating out afterwards um the scale wise but for now so that we know it's animating out correctly we will just reduce this opacity like so so now that animates out and fades out let's turn off adaptive final quality like so and we have access granted we'll make that look nicer when we come to the 3d section do not worry okay in fact if you wanted it to you could fade it out like so and then the new one comes in to say access granted here now this point the rest is just a case of changing colors so it's seven seconds in we'll go into ui base like so and all the reds just need to become green it's as simple as that so let's grab all these layers press u and we will take our stroke color here from red one second over green yeah really simple nothing special to this so now we have changing from red to green and you do that for any shape that is red so this line here as well press u twice keyframe the color move over a second paste it green okay really simple just gonna go through and do the rest of those you do not need to see me do that okay so unfortunately in the only instance where this won't work is for the colors on name and roll and that's because they are part of the same text layer so to rectify this it's really quite simple you can just take a sort of colored fill block like this and drag it over that name or roll section and pop it just on top of the text by just dragging it down like so okay and let's say this is for the the name bit we will duplicate the name layer pop it above that shape layer and then give it an alpha matte like so and that means that this shape will only appear where there is a name layer above it uh then we can just keyframe the opacity of that shape layer from zero up to 100. now obviously the best way to do this is in the start is to just um give the name and the matt friar at separate text blocks but i didn't think of that when i started um so this is just an easy way to fix what we have now apart from that though everything else is the same okay so there you have it i took this as an opportunity to tighten up the timings a little bit as well so now everything comes in a bit nicer and then access is granted to matt fryer roll designer which is fantastic so all of our animation is done we now need to just pop that into 3d space so anybody that's worked with 3d camera work in adobe after effects before knows that it's a little bit of a nightmare um so we're actually going to tie our camera movement to a null object for this simple camera movement section um before we do that i've forgotten one background element i'm just going to press ctrl y and we're gonna call this venetian and we're gonna make a solid that is two times larger than our canvas so we're just gonna take our canvas settings and type in times two and that's gonna make it really big for us like so that's gonna give us a white canvas i can put above the background and we're just gonna add a bit of texture to our background here by going to effects and presets and bring out that venetian blinds effect from before and this one we're going to set once again to negative 45 and we're going to set the transition completion to say like 75 percent which gives us a bunch of these thin lines here like so let's change that to a soft light as well and drop the opacity down to like 20 percent and that's just going to give us a nice little um sort of striped texture in the background here so with that done it's time to do the background uh the camera ever so finally so let's do layer new and camera and that's gonna give us a new camera now all these settings we're gonna leave is fine uh two node cameras fine whatever i don't care but we do want to enable depth of field okay that's the most important setting here let's just click ok it doesn't affect 2d layers not a problem we're going to turn all our layers to 3d so make sure that you have this menu appearing here if you don't you just need to click toggle switches and modes and we're going to turn on all layers for backgrounds apart from our locked background solid layer all our layers now are 3d let's press before we do anything else ctrl shift alt and y and that's going to create us a new null object in the middle of the screen then we're going to make that null object 3d then we're going to tie our camera with the pick grip to the null object what this allows us to do if we press up r for example to rotate the null object it will rotate any 3d element on our stage additionally however it allows us to control all those 3d elements independently and controlling the camera is a pain in the butt because of things like points of interest and all of that nonsense so for something simple like this much better to do it with a null object okay let's go back to say like one or two seconds in so we can start to see some of our content and i'm going to give this x rotation say like 30 to roll it back a bit y rotation will do 30 to go to the side a bit and z rotation will do like 15 percent and that'll just flatten it out that's a bit much maybe like maybe like a 10 yeah that looks pretty good you can see we scaled up this solid to make it um big enough but even then it's still not bigger so if you want to you can just scale that up a bit more so that it remains in screen with all of our background there like so great let's keyframe this starting point for the camera so let's go to say about 10 seconds in and we're going to move our camera here now so we're going to leave x rotation on 30 but we'll change y to negative 30 and that will just give us something that rolls around our camera like this okay um but we want to change that z value as well so let's see what negative 10 looks like makes you look like you're rolling smoothly around your text here pretty cool but let's do a little bit better let's scale this up a bit as well so let's press a scale on there and go over to 10 seconds and let's just bring our guy in a little bit like this now scale will work differently so scaling it down will actually move you in don't ask me why probably something to do with like the negative values attached to uh the null object and tied to the camera and things like that so that's looking pretty good so we're now slowly zooming in let's drop to like a third view so we're now slowly zooming in as we rotate around but you can see we kind of need to adjust the position of this as well and this is why the null object is so great you can just adjust the position like this and bring it back in or out of position however you like okay so here we'd want it to move over just a little bit and even here before it starts we'd probably want to actually bring it that way a little bit too okay so just tweak those camera settings until you get something you're happy with i quite like the side on view that rotates and resolves to become a straight on view and now we get to do the fun bit okay so here is where we start to move things in z space so we know we wanted our base element here to be on its own sort of plane but we wanted the mid elements especially like the people to kind of like burst out of our shape here so let's go to the point where these shapes start to animate which is one second in okay and we'll have them start flat we'll bring up position on both of those and then after one second ie when they're fully animated in or when some of them are fully animated in at least we can drag these in z space until they're a bit further up so let's do something like negative 100 for our guy on the top here and let's do something like negative 50 for our red shape okay let's also increase the scale of this red shape a little bit by doing the same thing but this time obviously you just scale it up to say like i don't know 110 just to make him a little bit bigger and let's then f9 those keyframes zoom in until we get our thirds preview and tweak them a bit so now as they fade in they also separate from our animation here perfect now let's do the same thing with accessing because we obviously want accessing to be on top so let's grab this guy here ui accessing ui mid i think i always want to be just say like negative 100 as soon as it comes in we want the ui mid to be just a little bit higher than the rest we want ui accessing to be even higher than that so position zero comes out all the way to position let's say negative 200 see what that looks like well that's a bit crazy let's do negative 150 awesome let's keyframe those and easy ease them and we might offset this one just a little bit but let's see how it actually looks because remember this one also scales up as well so it kind of like pops out like that very nice so you can see that as you get it overlaps that text over here and stuff like that very nice and for this one as well we also wanted to disappear again okay so as it starts to fade out here i don't want it to just fade out because that's boring let's also have it go back down in position to zero f9 those easy ease them and boom we now have it as it fades out it also sinks back down in the user interface which is pretty good and as the access gets granted let's have this flattened back out too so we'll take ui person and ui mid person and we'll just take both of those position keyframes and we'll flatten those back down to zero on both of them we'll like to be quite snappy so again we'll add in our nice bit of easing here that looks pretty good now as access gets granted it flattens and the access granted box comes up the access granted box we don't even need to animate it coming out if you didn't want to you could just have it start further out but let's see what it looks like if we do do a negative 100 like that it's not going to overlap at this point because it's rotated the correct amount around so that's great for us let's ease those excuse me there we go awesome very nice axis is granted um the last thing we need to actually scale back down on this layer here um so we've got it scaled up to 110 percent as it goes back down it's kind of goofy being too big there so we'll just scale it back down to 100 and actually let's see what it looks like if we push it behind just push it behind to say like 100 in the background let's leave it at 110 so it's below everything else and let's drop the opacity down instead so as you can see you can play around with this stuff until you get something you're happy with because i quite like the idea of it being like a glow almost so what we'll also do is we'll position it upwards a bit now if we do it on just the y axis like so that can actually look quite nice let's do something like that let's take a look at those f9 ease them out a bit boom and now that's been pushed behind everything else in said space boom that looks pretty good um let's push it even further back in dead space though yeah let's do it until it goes all the way back like that like it sunk into the user interface very nice now obviously access granted is at the top the last thing then is we want the ui info which is on its own layer we obviously want that to pop out absolutely loads so as soon as that comes in like this we'll have that take longer let's say two seconds and we'll have it come out to say negative 150 again the same height as the rest of it like so then as it rotates around we can have it shift down if we need to so it's not on top of that line as well so let's do that with the position again and we'll just keyframe him coming down just a little bit as that rotates around for a more front view it should look pretty nice there awesome sawsum now let's f9 those and ease them out again and if you ever decide that you want to change levels on an element that is already precomposed that's totally not a problem like this element here for example i actually pretty sure i want to make the um animation and design engine bits pop out even more so let's duplicate that with control d okay and uh actually sorry before we do that let's grab this layer and mask out the section that we want to be further and as you see the mask will respect that 3d space then let's duplicate that layer change the mask on the one on top to subtract and that gives us your same layers back now you can choose a section that spins out even further so this one might come out to negative 200 for example like so and now that's even further out than the rest of it awesome looking pretty good the last thing to make this look even better let's put it on full mode here like so and let's go to like an area where we can actually see some stuff going on let's collapse everything down the last step is that depth of field that we were talking about let's go to the camera here transform controls sorry camera options and you have your blur level let's turn that aperture all the way up to like 2 500. let's give everything a super duper blur okay uh now your focus distance here will control which part is in focus so if i make that say 2000 it will come closer to the camera if i make it 3000 it'll focus further away from the camera okay so you just want to crank this up until we get the point um in focus that you want so not particularly perfect there if you go to your two views mode like so and if you actually crank the focus distance then you can see what things it's interacting with that it will actually be focusing with okay so probably somewhere around there is quite good because then the text is in view so let's make that a good even 26 30 okay and that's going to be in line there and then let's change the aperture down a little bit so that slightly more of everything is in focus let's do something like 1500 pixels that looks pretty good to me let's go back to one view here so you can see that like that blurs out these edges loads and obviously at the start of your animation when something is a you know shifting across the screen here it's going to be in perfect focus so let's wait for that to pre-render and we'll come back once it's rendered and we'll take a look at what we've made okay and there you have it our finished product um of course if you want to take this a little bit of a step further uh you could definitely add some glow and things like that to the ui elements and just by using simple glow effects and things but why don't you guys have a little play at this see what you like what you don't like about it and if you do make anything cool why not share it with me on social media uh at tiptut zone on all your regular regular regular irregular regular social medias it's been a very long day all right thank you so much everybody hope you enjoyed this tutorial and i'll see you next time on tiptup for another banger of an episode in motion graphics probably see you then you guys are bloody lovely all of my level 2 members bring me such delight and joy and if you'd like to become a level 2 member for exclusive perks and benefits click that join button below [Music] to subscribe for more tips tricks and tutorials thanks for watching
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Channel: TipTut
Views: 5,095
Rating: undefined out of 5
Keywords: creative, cloud, graphic, design, designers, tutorials, lessons, helpful, basic, easy, simple, beginners, designer, graphical, digital, create, theory, animation, adobe animate, tiptut, animate, tiptup, Create HUD Animation in After Effects, HUD Animation in After Effects, dynamic hud in after effects, hud animation, ui animation, gaming hud animation, Head up display, how to make hud animation, after effects cc, ae tutorial, easy after effects, after effects basics
Id: j5Zn3o1sceI
Channel Id: undefined
Length: 57min 21sec (3441 seconds)
Published: Mon Oct 25 2021
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