Intro to Adobe Animate [1/4] | Beginners Tutorial

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in this series of videos you'll learn everything you need to know to get started in the world of Adobe animate let's do it part 1 basic animation and setup out everybody and welcome back to tic toc today we're starting a new journey inside of Adobe animate 2020 now I've done a few intro to Adobe animated series if I'm perfectly honest I keep coming back to it because I'm never really happy with them also additionally Adobe animate is at a ridiculous update for 2020 and there's loads of cool stuff and you can do the most important thing for me is the new brush engine which works really well much better than the previous one so I thought what I do is take another dive into the world of animation and show you guys how to use Adobe animate 2020 we're gonna be recreating the animation you saw in the beginning but I won't be diving into is like the principles of animation frankly because I'm not very good at them I will link in the description a series that has a fantastic expert opinion on things like squash and stretch and stuff like that that I recommend you watch if you want to get used to the software learn some basic animation get started then this is the series for you so we're gonna go from the ground up and I've all I've done here is just open up Adobe animate and the first thing we're gonna do is create our canvas now you can download a sketch from my website which I will link for you now using this sketch you can follow along what we're doing and the size I'd recommend your workout is either 1920 by 1080 or 2 565 1440 now it doesn't actually really matter because adobe animate works in vector rather than raster which means that the shapes and things you create based on mathematical equations rather than actual pixels being painted in with color which means it's infinitely scalable but it's best to start you might as well work in the native resolution you're going to be working at let's leave it at 24 frames per second which is the classic animation frame rate even though we'll learn about working on Tuesday tur which actually means as 12 frames per second but that's very boring and when you hit create you'll be opened up to this interface here now if at any point in this tutorial series you don't see any of the windows that I see you can find them under the windows panel Here I am working from the essentials default workspace so you should be fine go up to your zoom in window here and just choose fit in window you can hold ctrl and zoom in and out with the scroll wheel which is what I did or ctrl + + - and we'll just explain briefly what these parts of the interface are before we get to any animation you've got your tool panel down the left and we'll explore these in detail so I won't go too far into it now you've got normal things like your brushes erasers your shape tools paint buckets fills our droppers or less lot of stuff then you have your properties panel which basically is where you'll be spending most of your time this has got the same as the rest of the Adobe suite now we're at updates depending on what you have selected it's quite useful and comprehensive next to that you should have your library where it's going to store all of your symbols and things like that which we'll get to later on and to the right you'll have your various control panels most important of which is color swatches transform a line all that sort of stuff down on the bottom here you've got your timeline and this is where you're going to set up your animation but apart from that a big white area is your canvas and that's all you really need to get started so the first thing we're going to do is import our sketch I'm just going to take the sketch from the website and drag and drop it over our canvas and it will load it into your canvas area for you automatically you'll also notice that if you go to your library now you're gonna have a PNG inside that library which you can recollect that asset from later on just gonna put my phone over there so it doesn't distract us any further with this imported now it's going to fill in this little dot down here which you noticed on the timeline now there's a basic way of remembering and working in anime is everything you do is drawn on a frame okay so if you understand what basic animation is it's actually a lie it's a series of still images placed one after each other very quickly to simulate the idea of motion which doesn't actually take place the way you control that simulation of motion inside of Adobe animate is with your timeline down here so if I just dragged us a little bit of extra space anyone working in any other Adobe and software will understand the idea of layers and anyone who's done a bit of After Effects like understand the fact that things change over time based on keyframes and stuff that you drop in the way Adobe animate works is there are basically two types of frame there is a keyframe and there is a normal frame now a keyframe is what you want to use when you want any change in animation so if I just I'll just delete this for now because we can bring it back later I just draw with my brush tool a basic shape okay would help if I turned my graphics tablet on there we go if I just draw a basic shape this circle okay you can see that we have a layer here with a frame here with the dot in it if I select that dot it's going to highlight what we have drawn now I can create extra frames of content here to make this drawing last longer and you can do that by right-clicking and choosing insert frame or you can just hit the shortcut f5 if I press just do say you know let's do it at one second in length so I can remove those extra frames to have one second of animation here if I hit enter which is the button for previewing the animation you'll notice that nothing changes because that frame is being repeated over and over again and it's only taking that last keyframe which is what we've got on frame 1 if I were to insert a new keyframe the shortcut which is f6 or a new blank keyframe with nothing on it which shortcut is f7 you'll notice that that frame the content on that frame disappears so I'll just do that again I select the frame I want I hit f6 that will duplicate the last frame it'll basically turn whatever was on to here onto a new keyframe and if you hit f7 or delete it it will turn it into a blank keyframe now if I draw a different image and I add in some more normal frames let's go 248 with f5 you'll notice that when I play that circle turns to a square when the next keyframe is struck by that timeline header that's all it all animation is changing that image at point in time now of course that's very very simple very very easy what we're going to do is using our sketch that we imported in earlier we're gonna recreate this entire scene and do this entire animation so how we going to do that we're basically into it with a series of complicated layers and symbols inside of which their own little unique looping animations to bring together a huge animation so basically what I'm saying is follow along and things will start to make sense as we get deeper into the software try not to be intimidated at the start by everything you know that you see in front of you so first things first you seen what the final product looked like you got your swatches palette in the top right hand corner you'll notice you will have a default selection of colors what I did was create my own little folder from the colors that were in that image which you can also download from my website and I just using my eyedropper tool which is the letter I I click to the color that I wanted on the image and you can see that turns it to white over here I went to my swatches panel and I hit new and you can see it adds a new swatch and then I just dragged that into its own folder ok that's all I did and I use that just so I can quickly select all these different colors that we're going to need now well I'm also gonna do is probably open up that swatches palette and just drag and drop it so that it's a floating window and I'm gonna close down the default watches because we don't need them I'm going to make it nice and small and pop it in the right-hand corner at the top just that we can work from it directly alternatively you can drag it to below your library or properties panel so it's always over here or even of it might be more useful fee just pens however you want to work so let's zoom out by hitting show frame on our zoom panel here and let's start to think about how we're gonna deist construct this image that we've got here we see we're working in sort of three planes of existence we've got the foreground where we have these large trees and this bird have the mid-ground where we have these hills and the sore river running down to the ocean where we have the background of our content now we're actually using a lot more than three letters but for now let's just understand that these might be our basic layers so I'm gonna go down to my layers palette here and I'm just gonna click the plus button a few times and I'm gonna make sure that we name all of our layers it's very important so I'm going to double click on this one and call it sketch I'm actually gonna probably let's leave that on the bottom for now and I'm gonna click the padlock to lock it on the layer above that we're gonna build our layers as we go rather than building all the start just so we know we don't have a load of extraneous layers lying around and we're gonna work on the trees first because that seems the most logical thing to me is to start with the easy stuff turn ative li you can work backwards up which is another way so you could do the sky first and keep drawing things in front of it you might do it that way actually because that makes more sense from a construction point of view so that's what we'll do first we'll double click and we'll rename this layer sky now what I like to do is just select a large portion of my time line here and just hit f5 just that it looks like we've got some frames to work with even if there's no animation going on at the moment let's select our sky layer I'm gonna go up to my color palette and I'm gonna choose a layer for the sky now just on my other screen just so that I recreate this in the same style as the original I'm just going to bring up this reference image that I've got created here just so I get looking somewhat like what you saw in the beginning and on the first frame of my animation here I'm just gonna hit B to bring up my brush tool now one thing I have done is there are two types of brush in Adobe animate there is the classic brush which you can see here which has fairly limited fairly limited sort of controls over it as you can see you've got sighs you got smoothing and that's about it if you hit shift B however that will bring up the fluid brush which you can see is the new brush engine in the dovey animate you can control things like size stability how much is smooth and rounds out angles whether or not you want the brush to taper off all sorts of things like that I recommend using this brush is much better much smoother and as you can see create really nice beautiful lines with it an interesting shortcut is open and close square bracket which will increase and decrease the size of your brush and in ctrl + + ctrl - was zoom you in and out so if you hit shift B to bring up your brush first thing we're gonna do is just paint in the Sun here so I'm gonna do is grab my sort of normal dark red color from that palette yeah that seems about right and we're just going to see if we can get used to drawing with the brush so I'm just gonna start drawing out a rough circle now obviously if there's a bit that's under another lay and never gonna see it but you might choose to animate that differently later on so I just hit control Z there because I wasn't quite happy with the line that I draw so maybe we can zoom out a little bit and we can start to roughly what we want now I'm using a graphics tablet you can draw with a mouse I highly recommend highly highly recommend seeing if you can get a graphics tablet you can't get them for quite cheaper nowadays I'd bring up k8k on my keyboard that brings up the paint filler and I can just fill in that shape that I've just drawn pressing Shift P will take me back to my fluid brush tool hitting V will bring up your selection tool and you can use that to move things around it in cue will bring up your transform tool and you can use that to squash and scale things however you'd like the usual controls they'd control Y is undo and redo so for example I could undo that until it's back in the position that I want now you can see here that in our original sketch if I just bring that up we've got these lines around the Sun here which kind of static at the moment but that's gonna be our first bit of animation mainly because it's really easy and secondly because it makes sense to do all this now so you don't have to come back to it later it'll also introduce us to the concept of symbols so as you see at the moment we've just got our one shape here now if we wanted to we could go sort of to the next frame and hit f7 and we can start drawing our new picture but as you can see first of all we can't see what our old frame looks like so if we were to then move back and forth between frames using the comma and full stop keyframes it'll be kind of hard to track what that's going to look like over time that's where a really interesting tool called onion skin comes in which is this sort of toggle option down here you turn that on you'll notice you get this of new effect showing the previous and next frames in different colors now you find this distracting you can right click on this and choose advanced settings and set these different things like for example I quite like them to be gray and sort of like a lighter gray for the next in previous frames so we can do a little bit less distracting basically it's completely up to you however I think you can reset to default quite easily in the settings but what I'm gonna do is I'm gonna leave previous on green next on like a bright blue just so it's easy for you guys to see what's going on in the video so something like that is probably good for me I'm also gonna show the previous to God excuse me as the automatic desktop bringing up there the previous two and the next two frames is fine and I don't really care about the starting capacity will decrease by 20% each frame short that's fine okay so now we can see what our previous and next frames look like so we can use that as a guide for when we want to draw our next frame okay however we're not going to do it like this what we're going to do is draw our first frame make sure that we're completely happy with it so I'm going to draw a nice circle now you could use the shape tool to do all this I quite like the natural sort of curved you get by doing it by hand then I'm going to click the shape and hit f8 or right click and convert to symbol now any of you you who are familiar with After Effects can think of a symbol like a pre composition for those who aren't familiar you can think of a symbol as a normal time line that you have contained inside a wrapper and then that has its own time line of animation what this allows you to do is keep your main timeline really simple and neat so that you're not then fighting with yourself later on when you come to edit and adjust things for now just follow along and it'll make sense once we create a few more things so I'm just gonna call this graphic son and I'm gonna make sure it's on type graphic there is type movie clip and there is type button I like to use graphic most of the time because it will preview when you hit Enter whereas movie clip won't buttons are in for interactivity which we're not having in this one but you can apply different effects to a movie clip and then you can to a graphic so it's there's certain circumstances for each I'm just gonna call this one son and hit OK see now that is surrounded by a blue box and if I go to draw something new it will create different shapes now basic rule is if you've got a symbol on a layer you want it to be by itself on that layer just so that you can do things like tweening later on if you need to now you'll notice something clever if I double-click on this shape our timeline changes completely and everything else so Gray's out a little bit but also we go back to our editable shape you can see at the top as well we've got scene one and then the word Sun I can drop back to scene one which is outside of my symbol and you can see we're back to our previous time line as well double click to enter now if we do our animation in here because it's a graphic if we did say two frames of animation so I'm just gonna hit f5 once then on frame three I'm gonna hit f7 and f5 again that gives us two or four frames to work with but this is that concept of working on twos that I was talking about you may have a 24 frame document but working 12 frames per second so 12 drawings per second is the classic way they do things for general animation and then you can speed up to you know drawing every frame if you want to do some really detailed or flowing if I draw now our next shape and I kind of want these to stay in place just maybe jitter a little bit so I'm trying to trace this as accurately as I can remembering of course the oceans gonna be above the bottom so that doesn't really matter in Kay to fill that in and B to go back to our brush so now you can see we've got two frames if I hit enter they just sort of flip back and forth a little bit let's drop back out of our scene and you can see that we've only got four frames of animation inside our symbol but here we've got lots and lots of frames almost 100 good thing about symbols is they will loop forever if you start to play them okay well that means is when you're going back inside that symbol you can do two frames three frames four frames of looping animation and that will be reflected and respected in your main timeline so I'm not quite happy with how this shape lines up with the previous one so I can turn on I can flip back and forth between my onion skin I can see there's a bit of the top just holding space there to pan around the way there's a bit at the top that doesn't quite line up very nicely you see it's quite low there and quite high here so if I hover over the edge of my shape you'll see it'll turn to this curved line what you can do is you can actually squish and stretch after you've drawn so I'm just gonna bring that somewhat closer to where it was previously just gonna start bringing these in like that so that yes there is still a little bit of flicking but not too much okay that looks pretty good so we're just seen back in I'm gonna add two more frames of animation to this so f7 f5 and then f7 f5 again two more frames of animation to this bring up my pen tool with B and I'm just going to start to follow as closely as I can original shape it's pretty good and let's do that again for the last frame you there we go let's take a look at what that looks like okay if we want to see that looping you can turn on this loop option which brings up the little two arrows here you can drag them to cover the frames you want to leap and then when you hit enter again it will loop in place you can see that first frame sort of jumps down a little bit so what we're going to do on that first frame is bring in a little bit more you press a bit too much maybe a little bit more of a shape up there just jumps about a bit less that's okay and then we'll just tweak that so as you can see you can tweak as much as you want as often as you want looks pretty good now just because that bottom bits really distracting what I'm gonna do is grab my V on the keyboard draw a box over a section of the drawing and hit delete that's gonna give us a nice hard shape on the bottom and I'm gonna do that for each frame just roughly in the same place so it's slightly less distracting for us we can focus on the actual edge that we want to focus on okay let's add a new layer on top and we'll just hit f7 on every other frame to create the same key framing as we've got on the layer beneath it on this layer I'm gonna start to add these little shapes around the edge here so just bringing in a little bit of extra motion and the of like leading between the colors that you can see on this original sketch here like so we're gonna go through and do that on all the frame so I'm just hitting a full stop to and forward and backwards and just roughly again trying to copy what these shapes look like you're having trouble drawing a certain angles you can press H or shift H to bring up the rotation tool which will rotate your canvas around so that you can draw more accurately this combined with the space bar the pan is actually really quite useful so you can hit em h to pan shift h to rotate and then H again Japan and just make these shapes somewhat the same each frame rotate canvass their spacebar to move it go back to the brush would be just because your hand obviously prefers drawing at a particular angle so you might find it a bit more comfortable and being fairly rough with this you can obviously take as much time as you want but you don't really want to see me just roaring over and over the same line what I've done for short cut as well is I've taken my fluid brush off of shift B and changed a shortcut for that we just be you can do that quite easily in the Preferences I don't think I need to show you how to do that if you want to get back to normal by the way as well on this rotation tool up here you can just click rotation up here I think if you double click it it will rotate back to the standard rotation so you don't have to worry about it being squiffed forever basically so there we go we have our basic shapes we're gonna add a new layer on top again hitting f7 to add in some blank keyframes now we're gonna bring in these lighter shapes you can see on our reference sketch that overlap from the previous layer we'll do these now because it was just save us a bit of time later on basically so we're back inside here go to our brush tool but now we go back up to our palette and we select the next lighter color so this is the color that we've already got select our lighter one here and just inside our Sun just a little bit on each frame we're just gonna bring in some of that light as if it's leaking the shape and because he's done it on its own layer the onion skins gonna be really clear and obvious for us which is good and we can just start to fill out he shapes a little bit let's look at that that looks pretty good to me so if we drop out of our canvas go back to scene one you can double click our rotation up here you can see now that our little son is gonna keep jingling about oops you've got a Lupin turned on still we'll turn off our little son's gonna keep jingling about in the background there for the rest of the animation until it reaches the end of the timeline so we've named this one sky correct now because we probably won't be moving these at all in this main timeline we can have more than one symbol on the same layer okay so what I'm going to do is I'm just going to draw the next shape here and carry on that process that I just did exactly the same but for the rest of the sky I'll do that in time that so that this video isn't a million hours long and then I'll drop back out once we've got that done one thing I'll say however if you don't put something into a symbol you'll notice the symbol will always be on top of any loose shape that you've got on your layer if you have many symbols though you can arrange them however you like just with the normal range bring to front center back that sort of thing so we'll pop that Sun back where it was death I will draw on section of sky using that same color that's leaking into the Sun they're just a big swooping arc if you're not happy again you could use the shape tool to do this I'll just show you that as well also if you hold shift it will lock your paintbrush to an axis which is a nice way to do a clean bottom section there but if you go over to your shape tool and you can just draw a circle holding shift will make a perfect circle if you've got a stroke down here though you will have to delete that stroke and then of course you can use the transform tools to line that up to the shape that you want and you can use that as a bit of a shortcut I just quite look like the handle under so I'm gonna do exactly the same thing I'm gonna turn this one into a symbol once I'm happy with this basic shape I think I am maybe will have this come down a bit smoother but of course it'll be behind a hill so it probably doesn't actually matter and we'll just have that be roughly at the same I of the Sun let's hit f8 will call this one I will wreck that Sun so let's call this one sky mid graphic and we can hit ctrl an open square bracket to push that back in the layer stack or you can hit a range center back oh sorry it's not control open square that's After Effects it's ctrl + down which sends it back in the layer stack by mistake we open up this again you'll notice where we can do the same process I'm just going to set up on my keyframes now and in time-lapse mode you'll see me make this [Music] you [Music] so just dropping out the time-lapse here to say that I've done the first section as you can see here it's got animated bits on it jiggling around this section I just turned into a symbol but haven't animated yet what I'm gonna do is take one of these blank layers drag it underneath the sky layer and call it sky base on here what I'm gonna do is just grab my rectangle tool make sure that it's got no stroke applied which you can do by selecting the color over here and just cancelling it out I'm gonna make sure the fill however is set to our light sky color like so because what we need to do for this button bit at the very edges of the drawing here we don't need to animate that because this orange run will be the last animated section so what we'll do is on this layer beneath will just draw ourselves a rectangle we hit V and select it we can do the positioning size exactly so we can say width to 560 height 1440 just fill the whole background with it x0 y0 and that will fill the entire background of our page here what we can do then is lock and hide it because we don't need it for now but when we finish animating the rest of this that will be our background basically okay so back to the animations [Music] hey so jumping back up to scene 1 and turning our background on we can see that we've got our sort of dancing animated sky background I'm gonna do is grab my sketch layer and just drag that to the top however and I'm gonna turn our sketch here into a symbol just gonna hit f8 this one's gonna be a graphic and we're just gonna call it background the reason I didn't do this is so that I can then reduce the opacity of it by going to color effects alpha and dragging that down it'll just allow us to see our sketch ever so slightly over the top of our drawn footage so that we can see how that looks in relation to the rest of the content that we're creating that looks pretty good the sky I'm happy with that again I wouldn't spend a lot more time on it if this was for my own project but as this is just for the tutorial I'm kind of not rushing through it but definitely spending less time than I usually would we're gonna add the C in now just that we don't have this ugly crappy bottom of our line here and that's gonna have a similar animation process to what we've done for the dancing sky here but I want them to move a bit slower and smoother so we're going to use something called tweening to do that shape tweeting hopefully it'll work it's a bit temperamental so we're gonna on this layer above our sky and sky base we'll make a new layer called ocean and for this one we will just use a rectangle because we can just tweak it we will grab our ocean color which is the lightest of our three greens and I'm just going to drag myself a square that roughly lines up you can see in the original script that it wasn't exactly a straight line so that's good because what we can do with our shape is bend it to our will like so if you wanted to add in a little bit of it's hide our sketch later so we can cook this added a little bit of curvature if you wanted to I think we do that looks pretty good now we only see this bit of the ocean so I'm not gonna bother drawing any bits over here I'm just gonna add some nice effects to this so again we'll hit f8 turn this into a symbol called ocean and inside that symbol which excuse me clicked on the wrong layer there I'd that sketch again inside this symbol will add some lines on top of it that look like our ocean so just to reference what that's gonna look like essentially we're gonna have a few lines along the top here and then some sort of wavy lines just in the sea in this rough middle area so what we can do is drop inside our ocean create a new layer and as you can see you can kind of still see the sketch from behind so what we'll do is we'll grab our dark color here and on the new layer above we'll just draw a guideline of where we can roughly see there'll be somewhere around there will be the visible type of our ocean area so we'll just overshoot a little bit we'll lock this layer and we'll click this little option here which turns just the outlines on so we can clearly see that it's not something you draw and if we add in a bunch of frames using f5 that'll help us and we can rename this layer guide ok so this is going to be the base of our oceans we'll rename that and base and on top of it we'll add in the ocean lines that you want to be static so I'll grab our second darkest ocean color it be shift h2 rotate because I prefer drawing downwards and then I'm just gonna zoom in a little bit let's excuse me and I'm just gonna just the edge of the ocean here I'm just gradually in some little green lines that start and stop add in excuse me I missed that one just add in a little bit extra contrast between this and the sky you mess up ever so slightly you can just select it with the select tool and then move that up and down to happy which I think I am so see what that looks like okay that looks okay so the hills gonna come in there hills gonna come in there that's pretty good so that one we will leave static I think unless on this one we'll do the same that we did before I'll hit f7 on as two frames along and I will just feel four frames which will then loop of this kind of Edgewater shimmering we shed that pretty cool so if someone didn't actually draw did it okay f7 there - just start filling these in it hard to see when the colors are very similar that's okay shimmering effects here look pretty good and here also okay so with those four frames I imagine what we're gonna do inside this symbol is gonna take more than four frames so for these four I'm just gonna select them all including an extra frame at the end and holding alt I'm gonna drag them so that they repeat over and over again then we'll see what that looks like just because inside of this particular symbol we're probably gonna do other stuff that's going to last longer than those eight frames that riffling looks quite good let's see what this looks like I haven't done it before so on one layer I'm gonna draw myself a nice long ripple something lie thing like that okay smooth that a bit too much so what we might actually do for this one is just turn the stabilization down briefly which will allow some of my shaky hand nurse to come back in that looks pretty good then on say well let's just make it this frame forty eight let's add a new keyframe that is blank f7 okay then we're gonna try and draw this exactly the same again as close as possible and it obviously be slightly different because we turned the stabilization down now I've drawn it slightly different I'm gonna move it along just a little bit maybe down a little bit as well and I'm just gonna then zoom in I'm just gonna ever so slightly make some minor tweaks just really small ones now to draw each of these if we wanted this to be the first shape and this to be the second shape to tour each of those really smoothly would be very difficult so what we can do is to something called tweening where the computer does that for us if you click anywhere between the first and two keyframes right click and choose shape between a shape tween will apply to any of these shape layers that we've got here if you wanted to classic between one symbol to another symbol you'd have to use the classic tween but you wouldn't obviously be able to animate that frame by frame because the symbol itself isn't editable so you'd use that to move a symbol from one position to the other but not squish or like redraw it or anything we could squish it just gonna redraw it lets its shape tween and see if that works I'm too bad actually I'm used to it not working at all I see what it looks like on the real thing here all right Alex so what I'm going to do them is I'm gonna add in some keyframes here now that we know it's working and we're going to change the last keyframes to the same color as the ocean okay because we obviously need this to loop so it's gonna come in and fade out again fade in and fade out again okay pretty happy with that so what I'm gonna do now is select all of these keyframes right click and choose convert to keyframes what that would do is change each one of these to an individual keyframe that we can then edit because you can see how that's going really smoothly and the rest is kind of janky that's because this is animating now on every keyframe which it was doing when it was a tween as well now we can go through and clear each of these keyframes like so takes a little while so you can just use a shortcut shift f6 instead I can and you'll notice that each time I do this it turns it into a normal frame because we've got the shape tween applied it applies a little arrow just to indicate that it is still tweening it is still changing to fix that let's leave that one to fix that we can just grab all these layers right click remove shape tween now it looks exactly like our last one and it's a bit more janky yeah which is quite nice so now when we go back to our main scene main ocean scene and we zoom out a little bit we turn off our sketch we can see we have our waves that come in and go out on the loop now if you wanted to you can do that for as many ways as you want I'm gonna do it by hand just because I quite like the way that looks but that's just a quick introduction to how tweening works inside of symbols and stuff like that you can leave it on the shape tween absolutely I just like it to be a little bit more janky than that in this particular style so what I'm gonna do is delete this layer and I'm gonna do it all by hand I'm gonna fast-forward through that because it will just take forever so I'll see you on the other side [Music] one thing to note is that I'm putting each cluster of these little waves on its own layer just because I find it easier to work that way if you want to come through and edit something a bit later on so for example this section of lines here is on its own layer and this section of lines here is on its own layer just because it's a bit neater a bit easier to work with and you've got less chance of things going wrong if you need to come back and change something later one thing you will need to know is once you've done all your little animation bits which I think I'm quite happy with you will need to hide your guide layer even though it's outlined because if you don't when you drop back to your main scene it will still be visible in there which you don't on so just double click to get inside that ocean layer and hide that layer so that when you drop out oh it's still there silly and won't be a setting hello everyone post editing Matt's here just a quick on to say that I'm in idiots you just go to publish settings and uncheck this option for include hidden layers must delete layer I think there's a setting in your preferences somewhere because this isn't fresh copy that says don't show hidden layer so just delete if enough uncheck include hidden layers and I'll see if I can figure out what that is between now and next episode uncheck include hidden layers so you can see we've got our background and it's looking pretty good if you do say so myself you turn the sketch back on we can see how that's going to sit in relation to the rest of our content and our alpha up a little bit as well just on this layer oops make sure that's selected on the object not the layer itself otherwise you'll apply a different type of alpha so you can see how our waves there kind of match up with our waves in our over main timeline I might come back through and add a few more later on maybe not I will see let's work on the boat because this one's going to be a own little collection of layers which we quite interesting to animate and then we'll continue to work on the rest of these layers we'll come back and do the clouds I think how long is this episode already this is already 50 minutes long Wow let's do the boat and then we'll come back and we'll do the rest of this in the next episode as well there's gonna be a long series ok so we have our ocean let's do a boat layer now we're gonna do this one slightly differently I'm gonna zoom into the boat like so really far and and I'm just going to draw some reference shapes quickly in a small brush make sure we turn our smoothing back up just couldn't draw some shapes for the boat I'm not going to worry about getting them right at the moment because this will just act as a guide because we want to split some of these out onto their own layers there we go so let's select that for which selects everything on that frame on the boat layer let's hit f8 and we'll turn this into boat graphic and then we can drop inside it hide that and go inside okay so we've got our boat each of these separate elements probably should be on its own layer if you're going to want them to be animated which we do just so it's a little bit easier for you to work with so we'll grab some layers or hit f5 and we'll call this boat base we'll call this what's that word called the the thing that's a quote a mast if there we go I have them cool this sails okay sweet so let's outline our bottom layer and lock it and let's start drawing in our little boat so we'll grab let's middle sky color I think is gonna work quite well we're gonna turn our brush size down which we've done and we're just going to draw in the entire base of the boat with nice smooth options we're gonna go so now I know got a wobbly bottom we're not gonna draw that will be Boston we're gonna draw the whole thing and then hide it with the shape layer later on so this is our first boat what we're gonna do it however is draw the whole thing and then and then sort of like a bit up and down in different ways so selecting what we've just drawn because we're not gonna have to re do each of these frames I'm gonna choose my darker color oops like so excuse me imagines my darker color first select our shape layer change our brush type in the options up here to paint within so we've got - never again under the tools palette we're gonna change this brush mode here from paint normal to paint selection well that's gonna do is make sure that when we draw something it only appears within the selection that we have already selected and I'm going to use that bondage suggests fill in the inside what we'd consider the inside of the boat just gonna grab my lighter color neaten up that edge there so their lines slightly more the edge of the boat looks pretty good then I'm gonna turn back to my normal and I'm just gonna smooth out whatever that was that just happened there I know what that was we'll fix it there we go oops I messed up so we'll just fix that also fixing things back and forth and animate you okay so little bottom of our boat that we are happy with seems pretty good to me now I need to draw the mast now the mast I'm actually probably going to put on the same layer because I want that the sails are sort of flat because they be separate to the mass but the mass would move with the boat so we'll grab a dark color for the mast maybe this dark purple will select just this dark section and then we'll hit B go to our tool and will change to paint selection and that will allow us to just draw there with a nice harsh line you can then deselect press B again go back to paint normal and just draw the rest of the mast there that looks pretty good okay so on a separate layer now for the sales in some sales believe it or not let's draw them in this of light color here what do we want them to be this this kind of white let's test let's draw with the white and see what that looks like outside of the symbol against the ocean fill that in with K drop out of our option here and I think that's going to be or you can't really see that against the ocean there so we will color it in of sky color because then when you drop out you will see it okay he draw in the other say Oh have bit taller shorter okay that looks good so we've got our boat we can now delete our guide layer boom so let's go back to normal rotation on top of this I'm gonna create a new layer call this ocean grab our normal ocean color and I'm just going to drawing a little wave and that's going to cut out the bottom of the boat now it'll probably be best if we add it even just a little bit of animation to this boat wave it was excuse me so I'm just hitting f7 here and we're just gonna loop in just a few frames where it doesn't move just a little bit okay just we've got a little bit motion on the top of the wave they're getting the bottom doesn't matter because it's the same color as the wave beneath it that'll do for that many frames so just make sure that that loops nicely good now the whole thing's gonna be moving in a minute so whilst that looks slightly janky we can do see in the real thing that looks okay yeah extending on top of that little wave section there so we can move that we can check with that still like on the sketch looks pretty okay so we can position it wherever you want back inside the layer then let's zoom in and I'm gonna just have this boat sort of bob up and down in place okay so are we gonna grab both base and the boat sails we're gonna hit f6 and then Q and that's going to bring up the transform controls with both these are going to rotate it slightly to the right and move it ever so slightly down and we'll do the same thing again s6 slightly to the right but a bit more down so it's kind of bobbing a bit deeper then f6 will rotate it just a little bit and move it down just a little bit then we'll just have one where it goes down just literally a few frames so we've got this it's kind of speeding up then easing into it motion because one thing is the bottom of the boat does poke out of our shape on some of these frames and this last one look so what we'll do is we'll actually redo this layer in a second if we just delete that we've got a boat bobbing down I'm gonna have it hold there for a little bit just create a new frame just because and then we'll have him come back up but first you'll come back up and slightly different money you'll come he'll rotate just a little bit come back up just a little bit f6 again rotate it a little bit come back up a bit more then as it reaches its zenith it's gonna rotate just a touch come up just a touch now I'm gonna grab my first two frames which are here and I'm gonna holding alt drag them over until I can add in a new set of key frames here which is equal between them now when I select this I know that these last two key frames are the same as these first two key frames which means that these need to match up to create a perfect loop so we'll just ease in or maybe need an extra ease of this it will just create some more space for f6 and we'll just make sure that settles in nicely like say and we'll take a look at that so we'll remove these layers now these extra frames sorry so that we've got just the perfect loop let's add in quickly so you can see it moving up and down do that creates a nice little bobbing loop okay seems good to me so it's time now to create the little wave that's gonna mask out the bottom of our boat here so to do that we'll create a layer on top and we're gonna just draw everything that we want to show now this may seem backwards but this is the way that Adobe animate does it so basically I'm going to draw a shape over the top of everything that I want to be visible on this boat and everything that this shade covers is going to be visible when we turn this into a mask for example if I drag this above them out base layer because they don't care about the sails we can then hit mask and what that's going to do is you can notice it's gonna chop off if we unlock it it's gonna chop off that section of the boat there so that when this guy starts bobbing around he's gonna start bobbing around into the ocean now we're gonna add a little bit of animation to this by just hitting f7 turning onion skin on we tried to turned off four or something that's roughly the same but with a slightly different bottom edge we don't really care about the rest of the edges do that a few times and then we'll loop these frames so like so one more let me do it this way is because you can't inverse a mask without turning it into a movie clip and doing a bunch of other stuff inside of Adobe animate so we're doing it this way which looks messy but once this the mask is turned on it doesn't obviously matter so we will grab all these duplicate the frames and then lock again so that when we see our looping animation we've got it going there and that's the Amazon man be right back and there we have our little bobbing boat pretty happy with that so let's drop out of our symbol and see what that looks like in our main timeline that's going to show frame and we can see oops I've still got the looping turned on again to return that off and we can see is our little boat bobbing along in the ocean it's kind of janky on one frame there so let's see what that looks like why it's doing that if we just ctrl to zoom in which frame is it that's being really janky I think it's the first one yes because all the frames go down look and then it jumps right back up for this next frame so what we'll do is on this fourth frame we'll just shift that up a little bit then we one two three four that's where it loops again so we'll shift it up a little bit one two three four that's where the loops are getting will shift up a little bit now that should look a little bit smoother yeah okay so turn that mask on well now all right wicket so drop back out of here zoom back out now we obviously want this guy to travel across the screen a little bit and that's simple we'll just do that one with a motion tween so if I'm gonna grab this keyframe on the last of our frame of our timeline here hit f6 and then I'm just gonna move him across the ocean just a little bit not too much because I don't want it to be too distracting I'm gonna right-click any of the frames in between it and just hit classic tween and what that's gonna do is it's gonna guess what I want that to do for the rest of the frame and it's guessed correctly just slowly drift across the ocean there okay I could do what we did earlier and turn this two keyframes and break every other one I'm not super bothered about that because it looks drank enough as it's moving anyway so that looks pretty good to me then I sketch back on and see what we're working with if I go to my sketch layer here and just reduce opacity down a little bit spits you write for me and we can see that we're doing pretty good all right I think that's more than enough for episode one this is gonna be a big big series and so in Episode two we'll work on the clouds and the hills and stuff like that as well as the river and the house because that's all going to be pretty much static then we'll take a look at doing the trees which we can have some cool animation on where the branches wiggle about and then the final episode will probably be on this little bird down here is going to be the most complicated park so one instance up move his head around crouch down and then start to flap off across the screen so don't know how these episode is going to be structured but hopefully you guys just enjoy following along and see if we can create this little animation together so I really do appreciate guys thank you very much for watching I'll see you next time on the next episode of tick-tock [Music] right for more tips tricks and tutorials thanks for watching
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Channel: TipTut
Views: 1,087,580
Rating: undefined out of 5
Keywords: tiptut, tip, tut, adobe, creative, cloud, graphic, design, designers, tutorials, lessons, tiptalks, tipwalks, helpful, intro, animate, animation, basic, simple, beginners, easy, frame, by, tweening, motion, graphics, adobe animate, adobe animate tutorial, flash tutorial, animation tutorial
Id: 7huMYp7WpsI
Channel Id: undefined
Length: 55min 29sec (3329 seconds)
Published: Mon Feb 03 2020
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