Animating a Simple Character Rig | Adobe Animate Tutorial

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let's use some motion tweening to animate our character rig Adobe animate [Music] tip taht you can download the project files for this tutorial we're going to tip Todd or XYZ and clicking on the resources page hello everybody and welcome back to tipped arts and welcome to another adhabi animate tutorial first things first of all apologize for their being their webcam for this one i overheated it doesn't seem to be turning back on i hope it's not broken forever although you don't really need to see my face in any of my tutorials people have said that they do like to see me on camera and so i apologize to this one being without that however that being said let's crack right on we have created in a previous episode this little character rig here inside of Adobe animates it's not terribly important that you're following along specifically with this rig we're just going to go over some concepts of how to use the motion tweens with a setup character rig to do a little bit of animation if you'd like to see how I set up this rig please check out the other episode that I've linked in the description and in the cards now and you'll be able to follow along hopefully and draw this little guy yourself and put together the rig in the same way we've done here this episode we're just going to cover animating it so any more further ado let's crack right on I have about 24 frames of animation here and we're going to be using motion tweens to make this guy sort of shrink down a little bit and then rise up in shock as if he's seen something shocking on the phone that he's holding part of a larger animation that I may or may not make a series out of but that's a story for another time let's take our legs here which is the base of our character rig if we move our legs and moves everything here because it's all parented together correctly and we covered this in the last episode I'm gonna right click here and just choose create motion tween and about 12 frames in or so I'm gonna shift my character down a little bit by the legs and as you can see that will move everything else and it'll also create a little motion tween path here that if we choose to with the selection tool we can hover over like so if I look these are the layers we can hover over it and adjust the movement path of our character so for example now he'll to the right a little bit we want that for now no we want it to be straight down I thought I may come in here useful for you later on so I thought it's good to show it now at the moment it's just a straight linear up-and-down motion yeah it looks kind of boring what we want is to add a little bit of easing to this now this is where the beauty of the motion tween comes in if you double click on your motion tween it will bring up a small graph which I highly recommend you create bigger by clicking this button and that will show you the motion of every single keyframe that you've got applied to the animation at the moment it's just got a location keyframe you can see on X nothing happens but on Y put quite a lot of movement from point one to point two now what we're going to do is we're going to select our line here and choose this little icon to add an anchor point on the graph I'm just going to click in the middle somewhere using that anchor point we can adjust the curves of this to affect not only the motion but the speed as well so if I were to drag these points like so you'll notice now that our character will kind of ease in and out of the animation Bop is slow fast and slow now adjusting this also adjusts the position you can see that the line before moving upwards in speed actually curves down a little bit and here it curves up a little bit past its initial keyframe point and if you actually notice really if we zoom in quite a bit you'll probably notice that the character does rise ever so slightly before offering down now I'm happy with that adds a little bit of anticipation if you don't want that you can do something what we're gonna be later and add some easing using this graph here now though this will do I'm just gonna make sure to fit this in the window so we can see everything okay so we have our guy start to come down also at this point we're going to want to start animating our other elements as well probably the body definitely in the body so we're going to double click and close off that graph let's grab our body and we'll right click create motion tween double click here to open it up again you can expand to fit the view like so this one we're just gonna have a down I'm gonna have this one maybe still be linear okay because the body is attached to the body it actually moves with the body and we're just having it closed off a little bit so that it can spring back up later without showing a lot of the hips so that's a good amount of movement there let's close up this guy we're not too bothered in the rest of that however we do want the arms and elbows to rise a little bit I think and so if we grab a rotation tool you can see we want it to sort of lift up like this so let's animate that we want it on the 12th frame so let's hit right click create motion tween and let's double click inside sorry let's first rotate this arm up just do a little bit like so and let's double click inside that and for this one because we don't want to add any extra motion to it I'm just gonna click add ease and we're going to choose and easing now there's all sorts of crazy crazy eases if I were to show you this one for example it's gonna go out and then back in and then out again yeah so we don't want to be adding anything that's too crazy we do want to be adding here's a simple sort of stop and start which as you can see create something similar to what we did earlier however doing that faster slow ok now that's done it without affecting the path so that's added a nice ease without affecting the path and movement of our initial animation here if you don't get the exact thing that you want you can go down to custom and you can create something that suits your needs more maybe something like this and then double click to apply and you can see it's added that custom eats now that's fine a little bit we want to start a little bit earlier so we can just bring this guy over and maybe we'd have this guy shorten up a bit and now wolf that looks pretty good okay happy with that so we're gonna go to close off that view maybe go to our wrist view here which is underhand right click and create a motion tween and then on this keyframe we're just gonna rotate him out whoops excuse me and move my whole character we're just going to rotate them out just a little bit to bring that wrist into alignment and we're going to take the left forearm with a motion tween as well and we're just gonna bring it back down so he's still looking at his phone but his arm has risen let's see what that looks like without any tweeting because the less we add the less work is kind of looks weird okay so if you want that to move in the same speed as your other one you can double click at ease and go down to your custom ease that you just made excuse me I didn't actually apply it let's see if we can copy that from the previous custom meeting we have this custom ease here and we copy that copy maybe let's see ctrl C there and see if we apply it to this ease as well at ease custom no doesn't it like you can okay that's a little bit annoying you might be able to save these save a custom easing but for now what we can do is just quickly recreate the easing that we did make so we bring this up here and down here if you do know away of a way to save these please let me know because I actually don't I'd be really useful and you think you just be able to right click and just hit save right if it's Adobe animate so it's never gonna be that simple boom that looks a little bit better of course the wrists actually the wrist the wrist looks quite good because it's reacting to the initial one you're getting a nice little bounce out of that so I think I'm gonna I'm gonna keep that I quite like it so we've got our character shrinking down blue yeah nice let's add in the other arm movement just a little bit of it goes off that one there let's get the arm right bicep and added a motion tween let's have him just rotate out a little bit because it's quite shocking hmm yeah and let's do the same thing here motion tween and his arm would cover like that a little bit of rotation it's also just shifters arm up a little bit just a touch because it kind of the way I drew it it kind of looks a bit janky because that was never really meant to be seen so let's add in here with a double click a bit of easing so another custom one and we'll probably try and apply a similar style of custom easing to this because we want it to move in a similar way but like we saw before adding doing this one at a time kind of adds a little bit of uniqueness obviously we're gonna have to do that to the forearm as well because we to the bicep sorry I'll just apply it to the forum I did I just applied that for the for a moment apply to the bicep oh let's add a list to the bicep and see what see what comes up adjust this speed graph here like so and again we're doing this on the easing graph because we don't want to necessarily affect the position and pathing what what that looks pretty good apart from it kind of seems to drop off just a little bit too early there's no movement at all there so we want to add in a little bit back of that movement I think like that cool let's do the same to the forearm again seems to drop off just a little bit early so let's bring some of that back in oh oh oh then if I like that let's see if we can undo it oh yeah let's go okay oh I'm shocked what I've also got inside this character skull on the head here ah some frames so you'll see if I sell my character sculpt and I go over to frame picker I've got single frame and it's like that really got some different expressions so this one we'd want him to start closing his art is okay so out here let's say go to frame picker object frame picker boom let's pop out frame picker so that we can more easily select the frames let's have him start to squint another couple of frames on let's have him really start to close his eyes and let's move that bit later oh it seems to me that his head isn't really moving with his body there so I'm just going to double check that I've attached sketch and sure it's because not motion tween law so we actually want to is his head to move with it instead is currently attached to the body so yes it does have a parent but because we've added these keyframe changes it might look a bit with so let's remove those keyframe changes first of all clear the keyframes so you still got the single face let's add a motion tween because now his head's moving with it okay and then let's see if changing these frame pickers here it's gonna break that okay then it doesn't break it so you just got do after you've added a motion tween so that it follows the head why is that then oh it doesn't the frames how odd I know I see if we can solve this let's clear all these keyframes man we have a motion trainers we don't need any more remove motion tween because it's following that head I think what we need to do is I don't know hmm let's leave that part of it for now then I'll trying to figure that out later I thought that would work maybe if I turned this into a symbol inside a symbol so if I went FA and converted this to be like skull outer because then inside there would be a single symbol which I can give a timeline to and inside there will be a frame picker with my different expressions so if I then go up to skull outer and then back to scene one I can know that on frame six inside of the head I can add a keyframe which is going to be a squinter and then two frames later really squinter and if we go oh one yeah it will follow oh nice okay so that's how you do that you have to pre compose almost like it's in After Effects you have a head that follows our layers now and then inside that layer we have enough frames to do the facial animations and inside there we have our frame bickered head with four different expressions Wow okay we solved it good good good whoosh I would however now that I've done that like to add a motion tween where the head does lower a little bit but also add one to the jaw where the jaw starts to like from pop into his mouth and the first one will have it be a bit lower soon he's like oh that's crazy the thing that I was shooting on the phone okay so we've got our first bit of motion Murray goes down now we're happy with that I don't pause for a few frames and I'm just gonna add in man a new keyframe now one thing we could do or could try to do if can we remove a motion tween no removes it from the whole thing okay that's fine shouldn't affect anyway because we've now got a block a keyframe what that's gonna do is stop any motion so it's just gonna pause but for those two frames before we have our character jump back up okay so let's get on with the jumping back up let's go to about frame 24 last one and let's shift his legs up a little bit if I go to show frame let's close that frame picker you see I've got a bit of leg room pretty good and we've added that tween back in now so he's jumping back up whoof that's a linear thing and if we double click that we'll see that we've got our curve here a stop in the motion and then more so that will be non rotation said that'll be on position wine or location wife as you can see we have our motion here all these are the things we've got selected are things that we have done we might have rotated or skewed at some point and they just create that but they haven't affected any keyframes at the moment you can go back to location Y and we're going to add in a curve because I like that overshoot that happened before so we're just gonna move over a little bit and we're just gonna see if we can add in a little bit more of that overshoot is that gonna make him jump yeah it's gonna come make him bounce but that's okay so what we can do is grab this flatten that out holding alt up and then he might bounce a little bit again yeah so what we actually want is we don't want a curve here in the middle so we can undo all of that with ctrl Z we want to select this point and have it jump up automatically from there so let's see if we can add in a point here and just have him jump excuse me it's difficult to click this there we go have him jump up like that because then he's going to jump in the air oh you've got a static keyframe he's gonna shrink down a little bit and bam back up so what happens if we do it this way he's just gonna shoot up and then slow down okay BAM that's a weak so the direction up or down on this curve does affect it which is good to know so let's just add in a nice smooth curve here you're gonna overshoot a little bit there cuz we've gone past it so he's gonna go up and then just settle ever so slightly if we zoom in we can see that look at the top of his skull I'm shooting up really fast and just moving down ever so slightly at the end and that's because of this curve that shoots past the position of this a little bit if we were to take this here and move it just enough excuse me just enough that it doesn't shoot over that section he's gonna shoot up and then stop without coming back down I quite like the overshoot though so we're going to keep that I see what it looks like as the whole thing looks good but I think we need a few more frames to work with so let's close all these off and in here we're just gonna hit f5 a bunch of times to make that bit longer oh yeah it definitely took me like a longer gasp so that's fine we can have him shoot up bone like that commotion ah endless oh oh okay good so we've got that pause it's gonna be shooting up like that now we want the arms to sort of extend back down and the head to really rise and the jaw to really open so let's close off this guy and give ourselves a bit more room up here to see so we've now got our body which we want to rise up so we'll go to the last frame we'll select that body and we'll just pop him back up a bit see that looks like it looks pretty good we're ok you can just see that there if you watch the jeans how more of those jeans coming to be very subtle but I think in this key we want to rotate this guy back behind the body and bring this guy back flat he's almost like just dangling down in shock and I said it's pretty good oh nice it's gonna look a lot better once we animate the skull and the eyes widening obviously we want this arm to just drop and this risk to just drop oh God making sure that we're on the last frame letting quite draw that arm well enough it looks quite weird so we won't have the arm drop all the way we'll just have it drop like this and then have his hand go like oh he doesn't want to look at it he's so disgusted and we'll just close that off a little bit so we didn't get out a little bit the background him that's quite nice actually got that oh I will I'm happy with the arm movement but wrist goes on for way too long so let's take the hand here and let's double click to open that up and it is linear we're gonna take a rotation I think it will be on Z and we will just add a anchor point and I'll try remember which direction yeah we picked the right one good so we're now having to move faster slow it settles into that a little bit easier all right nice let's close that guy off a dinger is the last bit then this is where the fun really begins so we can because we have precomposed or resembled double symbols the head here we can just have this head go ball and I've drew no I've drawn a little bit more of the neck so that can haven't really come up and the jaws gonna cover up the missing bones here so let's have him really come up like this and let's just see if we can animate location why let's add in a frame to this and if we just drag it out it should go really fast as slow Oh so we had you were there to get the other way oh there we go oh he is good a really good so I'm not quite happy with that I'm pretty faster slow nice I'm gonna stick with that the jaw we're gonna add in now just have it really drop off like oh god iris all shocked I kind of like the fact that it's like a slow gasp we'll add in that in a bit of easing here oh I think it down is that gonna be correct notice the other way up and you know candy yeah they get a really possible it almost doesn't move and then within the space of one to three frames is because the heads moving up it's kind of like really snappy oh alright sweet last step then is to go inside our head and to just oh I think it's gonna have to be really wide from this point isn't it so if we go this frame here inside our head you can see that that's on the same correlated frame we open up our frame picker again we can go slightly wider and then on the next frame or wanna meet on Tuesday this here I want them to go like really while ago and then maybe settling back down let's have a look see that looks like brilliant hmm okay he looks very shocked and I think I'm happy with that let's save and test our film with control-enter and I've still got my sketch activated even though it is hidden I think I can go to publish settings here and just choose and one of these options on the swiff it'll be don't include hidden layers okay and they gave nice and that looks like a very shocked young Skelly boy I might try and make it a perfect loop and it might be a really cheeky way to do that let's give it a go I'm just gonna hit f5 and maybe after a few frames of pause by just hitting f6 here I'm gonna grab all these keyframes and haunting old excuse me holding is it old nice not old is it control no I'm gonna right click and copy frames and then I'm gonna paste them over here I don't know if this will work OOP no I'll just snap him back to the beginning so how would we do this perfect loop then we could probably we've got this kind of almost frame if we f66 them and hold alt that seems to work which means this might go back into its original position and if we grabbed all these and we just added a really simple easy simple medium maybe honor that's gonna get weird let's take let's undo that just have it be linear for the sake of this story I'm gonna leave it linear but I probably would go in and add in a custom sort of ease there just to fix that boom yeah that should allow it to be a perfectly pretty much all right that looks pretty great well that is how you do some basic character rigging animation inside of Adobe animate hopefully you enjoyed that what I might do is I'll definitely pop this this source file up on the webpage you can download it from there and I'll make a note to add that to this start of this tutorial as well so you know and hopefully you've enjoyed this tutorial quite a bit I've enjoyed making it for you so I hope you enjoyed watching it thank you very much everyone I'll see you next time on tip top and have a lovely lovely time wherever you are whatever you're doing make sure to do it right and enjoy yourself alright that's enough for me see you later for more tips tricks and tutorials thanks for watching
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Channel: TipTut
Views: 24,809
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Keywords: tiptut, tip, tut, adobe, creative, cloud, graphic, design, designers, tutorials, lessons, tiptalks, tipwalks, helpful, animate, anim, char, character, rig, animation, simple, beginner, motion, tweening, tweens, easing, paths
Id: zIorj6p813I
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Length: 26min 17sec (1577 seconds)
Published: Mon Apr 20 2020
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