How To Do Land Navigation At Basic Training | Everything You NEED To Know To Pass

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all right so I have finally made the lane that video and how to do laying that and basic training it's probably gonna be a while I haven't edited together yet but it's gonna be a while and what I'm gonna do is I'm gonna have the times for the different topics that I'm going to talk about so if you only want to focus on one specific area of land nav then you can actually just skip forward to that actual point honestly I hope I explained this well enough for you guys I did my very best to actually lay things out for you guys you know Point Blank simple for you if you if you're struggling with lay nap you know if you don't really know what to do and you're in you've done this Future Soldier training and you're a little bit lost on that hopefully this video can help you guys out if you're actually watching this for some other reason and you just want to figure out how to do land nav like the way the military does it then this video should you know basically show you guys it so I literally walk you guys step-by-step with actually paying attention to the map what are the important things on the map what are some things that you should know as far as terrain features the very basics and then how to actually plot your coordinates figure out your AB Smith figure out your distance and then actually go to the points in a few strategies so I talked about everything in this video and maybe it would have been a good idea to split it up but again numbers and times and stuff are down in the description below so if this video ends up being beneficial to you guys I hope you hit that like button if you want to stick around for some more videos related to the army base of training AIT what it's like you know different you know military things hitting that subscribe button would be awesome but now I'm going to switch it over to me a few minutes ago whenever I was actually trying to explain this huge topic of laying navigation to you guys [Music] all right so one of the first things that we're going to cover and that is gonna be the things that you need to look at whenever you are focusing on your map now this right here is the protractor basically you have three different triangles right here and what these are for are these grid squares that are on the map and you will line them up right to see where it's see where the actual point is that but to know which triangle you're going to use you're going to use the one five one fifty thousand one one hundred thousand or the 125 or 250 thousand and where you're gonna find that on the map is right up here I should have another picture for you guys to look at that is going to be the first thing that you look at when you grab your map you're going to see what the scale is of the map so you'll know what to use because people will use the wrong triangle I don't know how it happens sometimes but people will use the wrong triangle the next most important thing for you to focus on with your map is the GM angle basically this is the angle that you're going to add or subtract to whatever your azmuth is whenever you shoot it the reason that you have this and this whole little graph over here is because this map is a flat map but we all know that the earth is not a flat earth so basically this angle is accounting for the fact that we are using a flat map on a circular or a spherical earth and down here whenever you get your azmuth whether you're plotting that azmuth on the map or you're actually going to shoot it with the with the compass and then transfer that over to the map down here you're going to see these two little comments that will say to to convert magnetic azmuth to grid azmuth subtract the jamming and then to convert a grid asmath to a magnetic azmuth and the GM angle I'm not going to go into too much detail about that as of right now but that's super super super extremely important that you actually do the right thing so whether you add or subtract you need to know which one you're actually going to do and we will cover that later whenever we actually plot the points and you know figure out what our a Smith's are going to me but for now the GM angle right here which is ten point three degrees that is what you are going to add or subtract to your angles whenever you actually do plot your points now real quick something I do want to cover which is what is the grid north whenever you're talking about grid north magnetic north and true north those are three things that you're going to have to know whenever you're learning about land nav and stuff and basically the grid north is you're looking here on the grid north is facing forwards right but if you look over here to my compass north is actually facing a little bit to the left of here so if you wanted to orient the map correctly you would have to orient a map like this so this is grid north and this is magnetic north and then where this grid North is facing north this little star right here that is true north that's where the actual North Pole is that's like actual north so the magnetic north what this is using moves and rotates you know as years go by so that's why there's three different North's there is magnetic north there's grid north and then there is true north true north you don't really have to worry about that much honestly I've never had to worry about it the only thing you need to remember is grid north and magnetic north now when you're looking at a map there's all these different colors there's green and there's blue there's also red lines and there's black lines and red brown lines and all these different things right the only thing that you all have to worry about as far as the colors go is obviously green is vegetation trees and stuff like that the blue is going to be the water but this is obviously water right here the thing that you need to focus on is the creeks and the rivers right the contour lines which is all these little lines that you see right here those are showing how the elevation is going to be and that is really important because down here one of the other important things on the map that you need to know is this contour interval of 10 feet so basically that means that in between in between each one of these lines there's going to be a 10 foot difference 10 feet of a different elevation higher or lower between those two points so you can you know just by figuring up here you'll see that all these lines are a whole lot more together they're closer together which means there's gonna be a whole lot of steep elevation over here and then way over here the contour lines are not really that close together so it's a whole lot more flat land over here so something to keep in mind whenever you're actually plotting your points and stuff like that whether something's on a hill or near a steep hill or anything like that so probably one of the next most important things with land navigation is terrain features now don't mind any of my kind of handwriting and stuff like this this is my notebook from basic training so this is the actual notes that I took whenever I was at basic training and the thing you're gonna have to pay attention to is five major terrain features there are three minor terrain features and there are two supplementary terrain features honestly the biggest thing that I want to talk about in this video is just the Hills right because ridges and saddles and all this other stuff is basically based off of Hills so if you know what a hill looks like which is basically a circle outlined by another circle outlined by another circle outlined by another circle so you can see here that the ridge basically has three circles and that's what Ridge is so three hills next to each other a saddle is basically the area in between two Hills now again I am NOT going to cover any of this I'm only going to talk to you guys about what you need to know to basically pass Lane Ave so if you look over here on the actual map you can see that right here there is a circle outlined by another circle outlined by some other things this is a hilltop and you can easily identify other smaller hilltops basically right here so it's an enclosed circle and everything around is going to be a hill so there's a hill right here there's a hill right here and so here's a hill here's a hill here's a hill I think I've just pointed out those but basically you get the point so the thing that you want to identify here with the reason why I think Hills are so important because they're like they are the most important terrain feature right if you have a point that is on a hill or near a hill you can see some of the points that I've had here in the past where I wrote them in pin so if you look at this point you can see that there is a hill to the left and it's also in between two hilltops so this is actually going to be on low ground so whenever you're walking over to this point you're going to realize hey my point is in between these two Hills and you can see that there is a creek right down the middle right here so that's why water is really important something a color obviously that you need to pay attention to and whenever you're actually going to your point you need to identify hey what are some of the terrain features that are near my point that can help me identify the point so if you are on the very top of the hilltop maybe over here maybe you realize hey you know I'm too far to the left you need to go right or something like that so that's a key point so hills are very very very important everything else all the other terrain features are going to be basically self-explanatory and you will learn those as you go but for now in this video I want to stress you guys that hills are really important they're basically a circle outlined by another circle outlined by another circle these other terrain features you have the obviously Hill Valley Ridge saddle depression those are the five major terrain features then you have the three minor terrain features which are our draw and a spur and the cliff and then you have the supplementary terrain features worth draw a cut in the field these are basically man-made terrain features again not going to cover any of these in depth because this video would go on for way too long just remember a hill and whenever you're looking for your point it you know if your point is near a hill if it's on top of the hill that can help you identify if you're going in the right direction or you're near the point all right so now that you know some of the basics of a map you know what to look for on the map and then kind of how to identify where your point is that you know whether or not it's near a hill now we need to cover actually plotting our points which is arguably the most important thing about laying now if there's a lot of important things that could get you screwed up but if you plot the wrong point then you're just going to be totally and completely lost so how do you want to identify which grid area you're going to be in so which block are you going to be in that is the first thing that you need to figure out whenever you are plotting the point now the rule of thumb for this is right up and I'm about to explain that in just a minute here after I draw a little you know fake grid all right so I just drew this little crappy grid right here and I have a four digit grid coordinate which will get you within 1000 meters of your point okay so the reason I'm only doing a four digit grid coordinate is because you only need four digits to actually get you get you into the right grid square so if this is a four digit grid coordinate we have this grid right here where the latitude and longitude are indicated by the 84 83 82 81 0 1 0 2 0 3 0 4 and so on and basically anytime you have a point what you want to do is just draw a line down the middle and this is where right up comes into place so you want to go right and then you want to go up okay so the right here is going to be indicated by the first part of the grid coordinate up is going to be indicated by the second part so 0 2 is going to be look we're going to be looking at this line right here 0 2 so this line right here then 8 2 is going to being right here this line right here so right up comes into play if you start right here you want to move to the right until you hit 0 2 you're going to be on this line then now you're going to go up and you're going to go up until you hit this line 8 - and so this point right here is going to indicate your grid square because where those two lines intersect you are going to be looking at the upper right quadrant of that point and then this is the actual grid square that your point is going to be in and that is identified by this right here so in just a minute whenever we have to plot an eight-digit grid coordinate like this one right here what you're going to do is draw a line right down the middle okay on the left side this is going to be your right so this is going to indicate which grid and how far to the right you were going to go this one right here is going to indicate up ok so this is going to indicate how far you're going to go up whenever you apply your point once you do that once you get this is this decided you want to ignore the last two digits of each of these numbers okay so 0 2 4 5 ignore 4 5 8 2 8 9 ignore 8 9 because the first thing that you want to figure out is what grid square am I in and so I did obviously the same grid square here and what I always do is underline these two numbers the first two numbers are going to indicate what grid square you are in okay first two numbers I do this every single time I will draw a line down the center I will underline the first two numbers of each of these two latitudes and longitudes and whenever I do that I'm going to figure out okay 0 2 8 2 and then I'm going to figure out I am in this grid square once you figure that out then you can actually look at 4 5 8 9 and you can use your protractor to figure that out all right so what I've done here for you guys is kind of showing you how it's going to be whenever you actually get your points for your map whenever you do line up what they're going to do is they're going to give you a starting point then and then they're going to give you a list of other points you have to get for me in this video we are only going to do two points because if you can do those two points then you can do 20 points if you want to but in most cases you're probably only going to get somewhere around 5 to 8 points whenever you actually do land nav but again in this case we're only going to do 2 so again the first thing that you want to do whenever you actually get your points and you write them down because now we're gonna actually go through and plot these things out is draw a line down the center of all of them okay draw a line down the center of all of them so that you can figure out what's going to be your left and your right your latitude and your longitude and then the next thing you want to do is underline the first two numbers of each set okay now that you have your grid coordinates underlined where you're going to figure out what grid square they're in just to show you guys kind of where we're going to be looking at right here the starting point is 9 9 0 6 so I always tell myself 9 9 0 6 I don't even worry about the other points because that does not matter when you're trying to figure out what square you're in so 9 9 0 6 we're gonna go right ok so moving to the right here alright here is 9 9 and then we're going to look for a 0 6 now we want to move up until we have 0 6 and 0 6 just happens to be this first point right here so if it was 0 7 then we would have moved up to here but since 0 6 is at the very bottom we are going to stay in the bottom here and let me use a pencil this grid coordinate right here when I'm faking drawing - 2 through this is going to be the grid square that we're going to be in and now we can actually go and plot that point okay so the really important thing you want to keep in mind whenever again you are about to plot your point is pay attention to which triangle you are going to use before we establish that we are using a 1 to 25000 scale map which is going to be this big one right here and when you're actually going to use this per tractor and you're going to plot the point you are going to line up the right side of the triangle on the left side of the grid square so it's gone this line right here that I'm going to draw right there this line you're going to line that up with the right side of the protractor and then you're going to line up the bottom of the grid square with the bottom of this triangle now if you look over here remember we're going right and then up so this is whenever we're going to remember and use this eight zero okay so 99 gave us the grid square eight zero is going to tell us how far over we're going to move so I'm going to take the protractor and I'm going to move it over until this eight tick mark right here lines up on the grid coordinate line or the grid squared line so if you can see this line right here let me zoom in for you guys so again let me repeat this you're gonna line up the protractor on the left side of the grid Square this is the grid square and then we're going to move it over until the eight right here is in line with the grid the vertical line in the grid okay once we've done that up right and then up this nine two right here is going to indicate how far we're going to go up all right so you don't have to move the protractor you don't have to do anything the only thing you have to do is look at where 9/2 is now the nine is going to be indicated by these tick marks one two three four five six seven eight nine and then the two is indicated by the smaller tick marks now if you have a nine one or something basically you're just going to have to guesstimate that in between these two lines but with a nine two basically we're going to be here one two three four five six seven eight nine and then right under that where I applaud at this point before obviously because I've used this map before is going to be this point right here so a quick little recap our grid coordinate or our grid square is going to being nine nine zero six which is going to be this grid square we're going to then line up the protractor move it over eight zero because that is what the starting point is going to indicate so we're going to move it over to eight and then we're gonna look up here at nine - and if I'm not lying this up it's kind of difficult because I'm looking at angle but we're gonna look up here at nine - and then what I usually like to do is drop my pit in my pencil and then move the projector out of the way and then BOOM we plot the point right there all right so now that we have our starting point down which is right here and what I'd like to do is I like to draw circles around them just so you can easily identify them a little bit better and also I like to use a pen whenever I'm doing this again it's a little bit easier and it doesn't really rub off in the rain but since we're inside and if I want to erase this I can I can use a pencil but now that we have our starting point down we know where we are and we can base ace base everything else off of that the next thing that you're going to want to do is plot your other points okay so up here we can see that our first point is going to be nine nine four zero zero seven five two but since we draw a line down the middle we only want to focus on these two numbers which is going to tell us what grid square we are in so if you look over here we're gonna move to the right $2.99 same one we were before and then we're going to move up to 0-7 so I'm going to move up and right here is zero seven so this grid that I'm gonna draw a circle is going to be the grid square that we're in which remember it is the upper right grid square so this one right here so this grid square because the point is here on the left this is the grid square that we're going to be in and now we're going to plot being four zero and the five two which will touch tell us where the actual point is going to be so I'm going to zoom in and I'm going to show you guys me plotting this point all right so here we are I'm gonna line the triangle up on this vertical line I'm gonna line it up but I'm also going to line it up across this horizontal line just to make sure it's correct and we're gonna have to move to the right four zero so it's going to be until the fourth tick lines up on this vertical line okay now that we've done that we don't have to move the protractor anymore the only thing we have to do is look at where five two is going to be on here so one two three four five and I'm gonna put on pencil right here because there's a little bit of a divot on the inside of the triangle where the line isn't actually at so you don't want to draw to the left of that because you'll be off by a good bit so I'll put my pencil right here five two and I'm going to move the tracker out of the way and boom so I'm going to draw that draw a circle around it and then now we've plugged our first point the other thing that I like to do is put a number next to it so here I'm gonna draw a one because this is going to be our first point on the list that they gave us so I can keep track of that point and that will come in handy later all righty so the next point that I have given myself is this nine eight five five zero seven three zero okay so again we're going to look at these two points right here nine eight zero seven we're going to ignore the other two because we don't need those right now we only need 9 8 0 7 so that we can identify which grid square we are in so if you look over here we're going to move to the right there is 9 6 9 7 9 8 so 9 8 is where we're going to be at on the vertical axis and then we're going to have to move up to 0 7 so we're remembering 0 6 is right here we're going to move up so 9 8 0 7 is going to converge right here which means that our point is going to being in this grid square now don't worry about this whole yellow lines or anything like that basically all that is this is the actual you know land nav portion of this map okay so this is where we're going to be and then obviously this area outside were the red and all that stuff is that's not going to utilize so it's going to be somewhere in here so now I'm going to zoom in we're gonna actually plot this 5 5 3 0 all right so here was our vertical line here is our horizontal line and I'm gonna line up the triangle on the retractor based off of that this would be the third time we've done this now so we can go a little bit quicker alright so now that once that's lined up I know that I have to move to the right 5 5 so let's move that over five and a half ticks oh there's the five and now I need to move over just a little bit more to be in the center I think that's about right again I'm looking at this a little off-center so it should be for the most part correct now now that I've done that we don't have to move the protractor again all we have to do is move up whatever the point says and that's three zero so we're gonna go over here to this third tick I'm going to put my pencil down right there move the tractor out of the way boom alright so I got that now if you notice there is a hill right here so whenever I'm actually going to find this point it should be somewhere within fifty to a hundred meters of this hilltop so if I'm not near any Hill or anything like that that is something that is important now there are some other things terrain associations stuff we will cover that later in this video but with these roads and creeks and stuff like that but for right now just you know keep in mind whenever you plot this point oh hey it's near a hill so whenever actually do it I'm gonna go find it it's going to be near a hilltop and of course since this is our second point I want to draw a to near it so starting point I will draw an s over here let's see here if I can draw this s that is visible again I usually use a pin because you know it's a little bit easier to see whenever it's dark and all that stuff we'll never use a pencil on a residence flashlight it's a little bit harder to see so try and use a pin when you're ever you're actually doing this out in the field it will definitely come in handy so here's our starting point here's our first point here is our second point so now that we've got all the plots pointed the next thing we're gonna have to figure out how to do is figure out what kind of route we're gonna take how far is it in between these points what kind of a Smith are we going to being walking at and so that's going to be the next part in this video all right so finding the azmuth which is basically the degrees that you're going to walk whenever you're using your compass so this compass right here has got degrees on it up to 360 degrees you guys should know that all in azmuth is is whenever you're at this starting point at what degree or azmuth should you actually walk in order to get to this point and to find that out you are going to use this little handy tool call it a protractor and let me see if I can get this to focus but there is a hole right here where my pointer finger is there is a hole right at the center of this thing and how are you gonna figure out the degrees is around this protractor there's all these different numbers and so the very outside ones those are mils you do not have to worry about mils unless you are going to be an artillery guy and again you only have to worry about that until you actually get to your AI T so the thing we're going to be focusing on is these inside numbers right here which are degrees so we'll start from 0 go all the way around to 355 and then 0 is also 360 degrees as you guys know so we're going to use that and what you want to do is you want to line up this center point right here on top of the starting point now before I go any further the little trick that you guys are going to want to know and I highly recommend you guys do this is get a piece of string otherwise known as 550 cord which you're going to have in the military hopefully they should pass them out to you guys if you don't have anything ask your drill sergeant whenever you're there or you know if you're watching this for some other purposes and wanting to learn Lane F then just get some kind of small string and feed it through the center hole of this and then I will show you guys how to use that in just a second alright so I have my string on the protractor basically this is the string that's inside 550 cord and you basically just tie a knot and and you know so you can use it basically to find injuries and the way you're going to find this out or the way you're going to use this actually is whenever you place a protractor on the point you're going to then use the string to see where the angles are gonna be at right so this is how you're going to use this now the other thing I want to talk about before Earth before I get this to this next step this is why I have this notebook here this is a all-weather notebook that you guys should all probably pick up you know you can write on it and you know if it gets a little bit wet it's not going to be as you know screwed up as other you know regular paper so I definitely recommend this and the reason you need a piece of paper is because you're gonna have to write all this stuff down and I'm going to walk you guys through my step by step process on how I do this whole land nap thing because I think it's pretty efficient and you know it's really nice to write things down so you don't have to obviously remember it so what we're going to do now is we're going to line this up and I'm gonna write down the information on this notebook before we actually get into actually figuring out which points we're going to be going to the first thing you that you want to figure out is what route are you going to take now that we've plotted all of our points we want to figure out from the starting point which point are we going to get first which point are we going to get second and from that we're going to figure out which routes we're going to go in so you know do you want to go to point number two first the farther point and then come back and get one and then go back to the start which is also the ending point or do you want to go to the first point which is closer and then the second point that's farther away and they come back you you will have your own you know personal preferences on things but I do recommend getting the easier points first now if there is a point that's like gonna be extremely extremely easy then yeah you could probably skip that one and kind of get that as your your bank-shot one at the end but in this case both of them are a pretty good distance away and I don't recommend going to a point like number two that is this far away from the starting point because that's a pretty big distance where you can kind of deviate a little bit so if you get to this first point then once you're here you actually know where you're at and then you have a shorter distance to go but if you try to go to point number two right out from the get-go you might get lost and then you're kind of just stuck like then you don't know where you're at so you can't go get point number one so you're again you're kind of just stuck but if you get point number one first and then get point number two once you get this point you know where you're at and then you can go from there but again if you go for the harder point and you end up not getting it you could get lost and it'll cost you a whole bunch of time all right so the order that we're going to take was we're going to go from this starting point to the first point from the first point to the second point and then from the second point back to the finish so we're gonna go here here here and back to the finish line now the first thing you're going to want to figure out is at what azimuth are you actually going to be doing this so real quick the reason I wrote this down right here like this is because you're gonna have to figure out your azmuth and then your distance and the way I like to do things is I'll figure out my azmuth and the distance and I'll write it down under here and then whenever you actually go to do your points then you can kind of just look at this sheet of paper and you can figure out okay I need to go from this as I need to use this azmuth to go this far and I'll get to my first point same thing with here and here and you don't have to reap lot or redo anything all right so lining up the center right here of the protractor on the starting point which is right here and I'm gonna hold that down and then get this string and right here is the first point right there and you're gonna use this string and line it up to right above that point and then let me see if I can do this right here where my pointer finger is you're going to actually look at the degrees and where that's going to be it looks somewhere around I don't know 326 327 let's say 328 degrees and I found that out by looking where this string goes across the line right here so let's say about 328 degrees so over here am I going to rank 300 that's terrible 328 degrees is this correct no it's actually not correct so let's do this real quick you got to remember this thing right here the GM angle and whenever you're looking down here to figure out which one you're going to convert you're going at you're going to have to add or subtract that ten point three degrees to 328 degrees so which one are we going to do so right now we are figuring out the grid asmath because we're using the protector on the grid so this right here says to convert a magnetic azimuth to a grid asmath we need to subtract the GM angle that is not what we want because we're not going from magnetic to grid what we're wanting to do is go from grid 2 and see here magnetic this is magnetic this is grid okay so we're going to figure out what we need to use for the compass so we're going to look at this one to convert a grid azimuth to MN magnetic azimuth we need to add key word here being added okay so what we're going to do is let's move this over a little bit more 328 degrees plus ten point three degrees let's just round it off at ten degrees another thing I like to add is the GM angle does change no matter or like wherever you're at on the world like it'll be a you know different Maps will have different GM angles so your GM angle will change so let's just add ten degrees and we're gonna get 338 degrees all right so this is our azmuth that's all it is that is all and azmuth is it is basically degrees and so what's going to happen is whenever you have this compass this black line right here you're going to want to line that up to 338 degrees which is right here it's kind of hard because I'm looking at the camera doing this but you're gonna line this black line up and you're gonna walk in this direction that way okay so that's how you're gonna use the compass with the degrees okay all right so now our next point that we're going to be getting is our second point so now that we figured out where we need to go to get to the first point now we need to figure out where do we need to go at what asmath do we need to walk at to get to the second point so in order to do that we're going to line up the center of the protractor on the first point and remember that all this should be you know horizontal and parallel to the grid all right so now I'm going to get this string and right here is my point let me just lift this up so I can see a little bit better okay there it is so there's the point I'm gonna get this string right here and that's somewhere let's say that's let's just say that's 256 degrees yeah 256 degrees is the azimuth that we're gonna be walking there so I'm gonna write that down right now 256 degrees but that's not six 156 degrees but remember this isn't what we're actually going to be walking at we need to add 10 degrees to get 266 degrees and this is what we're actually going to be paying attention to because remember we are converting from a grid asmath to our magnetic azmuth and finally we're going to figure out the azmuth that we need to go to get back from the second point all the way back to the starting point or now it's the finish finish line so we will put our protractor on the center of this we'll use this string to line it up at that point right there and that is around 106 looks like about 106 degrees okay so 106 and generally I will actually write it out like this just to ensure that I actually added the 10 degrees because sometimes if you just write down this number you might not really remember like did I actually add the 10 degrees and what not so you kind of for me I like to write it down so I don't forget so 116 degrees for our grid and our walking and what we're gonna do from the starting point to the first point so from here to here we're gonna walk at 338 degrees from the first point to the second point we're gonna walk at 266 degrees and from the second point to the finish we're gonna walk at 116 degrees and now the next step is we need to figure out how far of a distance are these points away from each other all right so to find the distance in between all these points there's two different methods that you can use one of the methods is you can use the ticks on the protractor and line them up like this and you can figure it out that way that is a method people can use but personally I don't really like doing it that much because I don't know personal preference I guess but what you can do is line up the kind of center axis right here and then look at the distance so that should be somewhere around 700 meters or so from the starting point to the first what I like to do is basically get a piece of paper rip it and then I want to use this piece of paper to actually draw tick marks for a distance and then we're going to use this you know distance where what do you call this thing I'm not exactly sure what you call this but basically this is how you're gonna find your distance right here and I'm going to draw tick marks on the piece of paper to figure out the distance okay so from point from the starting point to the first point I'm going to do this right here I'm going to draw I'm gonna line them up just like this towards the actual points right on the edge and I'm gonna do a tick mark right here and then what I like to do is do a start to the first point the next thing I'm gonna do is over here from the first point to the second point I'm gonna line it up again should be right about there and I'm gonna draw another tick mark and so this is the first point to the second point that's a terrible - but whatever and finally what we're gonna have to do last is go from the second point back to the start and that's a pretty big distance right there that should be about right do a tick right there and so this is the second point to the start all right so now you can see these tick marks so from this distance right here is the starting point to the first point this distance right here between these two tick marks is the first point to the second point and this tick to this tick is the second point to the starting point now the way you're going to figure this out the distance is by using this little distance tracker thing right there I can't believe I forgot what this is called but you know you guys understand what I'm about to show you guys and I just noticed that this map has basically a really terrible you know separation right here but basically this goes up to one kilometer start from zero to one kilometer and then it's doing 0.125 0.25 1/2 of a kilometer 0.75 kilometers and one kilometer so these are all jumbled together that's what I was saying is really confusing but what you want to do is line up these tick marks and try to get the distance so it just kind of so happened that from 0 to 0.75 kilometers is going to be this right here so 0.75 kilometers is 750 meters and that's how you're going to be doing your distance so I'm going to write 750 meters and I just dropped a notebook but it's okay we're going to keep on moving on now we're going to look at from the first point to the second point and what I'm going to do here since this doesn't actually reach the end I'm going to line it up to the next closest point so 0.75 to 0 and what I'm going to do is I'm going to draw another tick mark here at the zero mark and then so this point right here this distance is going to be that 715 meters and I really really hope you guys can see that but now we need to figure out these two points so this tick two this tick and so what I'm going to do now is line those up from 0 to around here right here is 0.25 and it's a little bit farther than point 1 to 5 so basically this is where you're gonna have to put a little bit of a guess into it so what I'm gonna say is this is let's just go with 200 meters all right so we're just going to say 200 meters is going to be this distance right here so 200 meters so we're gonna have to add this two millimeters to this 750 meters and that is going to being 950 meters which is quite a trek the next part we're gonna have to go over is the second point to the starting point now this is going to be longer than a kilometer and there are some maps that will have kind of like an extended scale over here where you can line up the big number so the little kilometer and this will actually kind of go a little bit farther some maps have that but this ones that just happened to have do not but again I won't really worry about that you can use a little bit of common sense and kind of do what I'm doing right now which is lining it up at the with the biggest measurement so one kilometer lining up this tick mark and I'm gonna draw a line at the zero so this distance right here is going to be 1000 meters or one kilometer and now I'm going to line up this okay so starting at the zero to here right here is going to be 0.25 or 250 meters I'm gonna move it a little bit farther and we're gonna have to guesstimate a little bit on this one as well and we're gonna say it's going to be 300 meters so this distance in between here is 300 meters all right so 300 meters plus a thousand meters is 1,300 meters or 1.3 kilometers it's a little bit easier to do that because you know you don't want to be saying 0.95 kilometers you know whatever you're going to be keeping track of your footsteps in meters so that is 1,300 meters not 1.3 kilometers for the our sake right now so what are we gonna do next we're gonna write down the distance on our sheet right here so that this can be a 1 look stop on where we're going to go so from the starting point to the first point is 750 meters so I'm gonna write that down god I'm terrible at writing guys I think is I think it's the video camera but 750 meters is going to be the start point to the first point now from the first point to the second point is 950 meters so 915 meters and then from the rotate this the second point to the starting point is 1,300 meters which is quite a trek alright so this is going to be the straight-line distance between all of these different points and the cool thing about this is you don't actually have to plot the points so one of them mistakes aren't really called a mistake but one of the things that a lot of other people will do is they will get their first point and they'll go to the starting point and then they'll pull out their map and their compass and their protractor and their paper and then they'll try and plot the second point once they get to their first point and then once they get to their second point they're gonna pull out their map and their compass and their protractor it could be raining at this point it could be really dark at this point and then they're gonna try and plot this right here the cool thing about this is you don't have to worry about that you don't have to do any of that hassle or anything whenever you're actually doing the land of course all you have to do is have this piece of paper and you know that from your starting point to your first point you need to walk it this azmuth and you need to go this far once you get to that first point you don't have to do any other calculations you just need to know that you need to walk it this is my azmuth and you need to go this far and then once you get your second point to go back to the finish you need to walk it this azmuth and go this far and again this is a straight-line distance there is something I'm going to talk about really quick which is called terrain Association all right so terrain association what in the heck is terrain association so what we're doing here is basically dead reckoning which is walking in a straight line distance no matter what is over here whether you're crossing the creek here going over a hill or whatever this is going to be the straight-line distance to get to your points what terrain association is is if you notice there's these little dotted lines right here if you notice all these hills if you notice the little creeks and stuff like that there's a creek right here you can kind of base your distance and direction off of that I I'm telling you guys right now I do not recommend this because Matt's more often than not are not that accurate okay so if you see this route this trail right here and you see our first point right here I might recommend it for this first point but not for the second one but what I mean is terrain association is if you were to just walk in this direction and you could get your protractor out and kind of calculate where this is going to be but you know if North is zero degrees over to your right is ninety degrees then over directly to your left is 270 degrees so if you were to walk around about two hundred and eighty degrees or so eventually you will come across this trail now once you get to this trail if you walk over to the right of the trail so if you walk right you're gonna come up you're gonna walk across here and you may or may not be able to see this but there is a little creek right here so you'll know when you're getting close to this first point because when you're walking to the right there's gonna be a creek so once you get to that creek you can be like okay I'm walking in the right direction and there's gonna be a crossroads right here okay so the terrain association is pretty much what it says you are looking at the terrain you were looking at the map you're looking at the roads the hills and all the stuff the creeks or rivers and you are kind of associating where your point is that in relation to that so you can follow this road you can come over here and you'll know that your first point is going to be really close to the road you could probably even see it from the road or from this trail I mean it's not an actual hardball road but this is going to be a trail so that is terrain association if you wanted to do terrain Association for the second point what you would do is you would just kind of follow this trend this trail right here and since it's not right off of a road what people would like to do is when they get to this intersection they will draw a point right here and then they will use this distance to try and figure out where this point is rather than coming from over here again the only negative part about that is this is pretty close okay this is pretty close and you could probably use a terrain association here but in a lot of cases this intersection might not even be there it might be way off to the side so this map may not be accurate and when you shoot your asthma to try to figure out what you're going instead of thinking you're going from here to here you could be going off in some other crazy direction and you could get lost okay so that's one thing to keep in mind with terrain association you can figure out a distance and direction so what you could do is you could put a point right here on this intersection and then from this intersection point to your second point you could go through this process and figure that out but it's a little bit more sketchy you're doing it that way it is okay to combine the two a little bit but you know just keep in mind terrain Association is kind of iffy because maps are not always accurate but whenever you guys go to basic training the the distances shouldn't be too bad so like from this starting point to this first point that's about as far as you're going to go I would not expect a basic training to have a distance this far away but you know you never know also you're going to have a whole bunch of points you could have like six other points and you know your your six point will be really close to your second point and you could have another point like right here so you will not have a ad this far of a distance from your final point to the starting point so something to keep in mind whenever you're about to you know try this test this out or whatever okay so now I'm going to talk to you guys a little bit about actually walking to your points and finding your point so if you're looking for your first point and you're trying to figure out how you're gonna get there what you guys are gonna quickly figure out is there's this thing called a pace count okay and what you're gonna do is you're going to walk 100 meters and you're gonna figure out how many steps did you take so if you and not individual step steps with one foot so if you start off with your left foot when you walk and then you take a step with your right foot you're not going to count that step you will count every left foot step that you take and you will count that up until you get to a hundred meters and for me it's usually around 72 or 73 paces or steps so every time you're walking you want to count how many steps you're going to tank once you get to four Mike for my example seventy-three steps I will draw a tick mark all right and you couldn't see that I will draw a tick mark and then that indicates I'm at a hundred meters next thing I'm gonna do is I'm going to start my count over and I will go to 200 meters once I get another 73 paces or steps I will do another tick mark the reason you're gonna do this is so you can keep track of your steps you can keep track your distance so we're gonna go 300 meters 400 meters 500 meters 600 meters 700 meters so we're going to our first point which is 750 meters away I am now 700 meters away once you get to within 50 to 100 meters of your first point you want to actually start looking out for that point so you don't really have to worry about looking for the point when you're at 500 meters and before because you're going to be somewhere around here and you're not gonna be anywhere close to that first point and seeing it but within whenever you get within 50 to 100 meters you're gonna be pretty close to that first point and you want to keep an eye out you want to keep your head on a swivel looking around trying to find that first point because odds are you can kind of see it from a little bit of a distance away just depending on the terrain and how thick the vegetation is so keep that in mind that is how you're going to keep track of your distance you're gonna have a pace count which you're gonna figure out right before you go and you do the lane up course and when you're actually on the lane of course you need to keep track of how many paces you're doing there's other these there's these other things called beads which I'm not gonna worry about but I still like to use this because the beads sometimes can get messed up but again tick marks keep track of your paces so let's say you are going to your first point and you can't find it you've walked 700 meters you've walked you know 800 meters 900 meters I hope you don't go that far but you've gotten to that point and you're not really sure where it's at what you can do when you think you're around 750 meters and the point should be somewhere around you what you can do is you can mark a location so you can if you have a PT belt or something you can mark a big tree and you can go out and do different search methods okay so something that you can do is walk 50 meters at a 90-degree azmuth then you can walk 50 meters at a zero or 360 degree azimuth and you can make a box okay so then you can go add azimuth of 270 meters and there's then that's called the box method so you'll you'll get to your point and you'll shoot as Miss and walk in a box and then you should come back to where you started there's nothing called the T but the T method and it's basically very similar you walk in one direction then you turn around and you walk into the other action and it's basically I start your method so that you mark your location of where you're at so you don't get all jacked up and messed up and then you kind of do a little search in a small area to figure out where that points that and hopefully you should actually find the point when you do your little search so for a little recap I drew this up for you guys basically I'd separate everything out in two major categories that we talked about the first thing is map reading so you want to keep in mind that when you're looking at the map you want to pay attention to the scale the GM angle and whether or not you're converting from grid to magnetic or magnetic to grid then you want to look at the contour intervals which is basically all those little squiggly lines and the distance in between them which you can see over here so what's the elevation difference going to be and then the only real thing is that you have to pay attention to as far as colors is black and blue so you want to pay attention to the contour interval lines and you want to pay attention to the blue which is obviously watered but main thing is the creeks and stuff and that will help you kind of figure out whether or not you're in the right direction so if you know you're over here from the starting point to the first point and you're supposed to cross this Creek right here when you cross that Creek you know you're somewhere over here and it kind of helps you figure out where you're at a little bit so that's why I like creeks the terrain features alright so this is really important but the Val are not the the valley the hill is the most important thing right I wrote right here as a note of Valley is usually near a stream so you know these little streams and creeks us up here they're gonna be low areas so they're gonna be basically in between different high points and that's something to keep in mind but again Hill is really really really important ridges and saddles and draws and Spurs and cliffs and all that stuff there they're not as important but you know if you know the contour lines and what basically makes up a hill so you have you know a circle and set another circle and another circle you know you can have all these other things around it but you know that this is a hill and so right here I wrote down that for plotting you're going to in 99 times out of let's just say 9 times out of 10 because I've used the 10 digit creative corner before but you're gonna use an eight digit grid coordinate which is going to get you within 10 meters of the actual point and right here I wrote that you should make sure that the map and compass are oriented correctly that's honestly not that big of a deal so ignore that I mean it's a big deal but you know if you're if you're walking in the right direction that you wrote down right here if you're in the right direction on the compass with what you wrote down you're gonna be good to go it doesn't really matter which way the the map is facing and when you're plotting your points I drew this over here when you're plotting the points you want to go right and then up you want to remember that right up right up and whenever you have these two lot these this four digit recording right here you can draw a line down the center and you know the left is going to go right and then this right part over here is going to go up so 0 2 is going to go right and then 8 1 is going to go up so 0 2 8 1 and you're gonna be in this grid square now you're going to make sure you look at the scale you want to use the protractor and remember to go right up and then you'll draw your point before you actually draw or get your Asmus and figure out all that stuff in the distances you want to figure out your route I wrote that real bold right here you want to figure out your route after you draw all of your points so the first thing you're going to want to do is draw all of your points down you're going to plot them all and then you're gonna look at it and you're gonna figure out what route you're gonna take that to me best for you so if you're given 8 grid coordinates but you only need to get five of them which five points are you going to go for and try to get and then come back so you don't want to plan around for all of them if you don't have the time so keep that mind figure out your route once you figure out your route you're gonna find your Asmus which we did that before which use the protractor and this string right here to figure out your Asmus and then you want to add the GM angle to your azmuth now we're in most cases you're going to be going from a grid to a magnetic right remember grid magnetic okay this is a magnetic admin and in that case you want to add the GM angle if you're trying to figure out something like if you're looking with the compass and you're trying to line up like a big building or something and then you're gonna go from this to try to figure out where the building is at on the map that is going to be going from magnetic to grid so that's when you would subtract but in all of y'all's cases you should just be adding it and again right here I have use of paper to get the distance that is what we did right here and then combine all of them on one cheat sheet which is this so I'm going to combine all the information you have on one cheat sheet so you only have to look at this piece of paper so you don't want to lose this so something real quick I didn't talk about in the actual video dead reckoning versa Train Association I kind of talked about that a little bit dead reckoning is just walking in a straight line terrain association is kind of looking at the train to figuring out where you're going to go but with dead reckoning a really common thing to do is just to pick a tree now pardon my terrible handwriting but pick a tree and what that means is you're going to use your compass and you're going to line it up and you're whenever you have the compass pointed in the right direction you're gonna look up and you're going to pick a tree that is in the same direction at the same asmath that you're wanting to walk and then all you're gonna do is walk to that tree once you get to that tree then you're gonna go you're gonna shoot your azmuth again you're gonna pick another tree and you're going to walk to that tree and once you get to that tree you're gonna repeat the process over and over and over again so that you know you're basically walking in as straight of line as possible and if you deviate a little bit to the left to the right it doesn't matter as long as you end up at that tree you're gonna be on the right track and as always as you're walking along if you want to write on your paper every time a tick every time you get 100 meters and then whenever you get around about 50 meters you want to start looking around if you can't find it you want to use the box method and the team method to actually look for the point all right so that's it if you made it this far please hit that like button please hit that like button because I put honestly a lot of work and time into this and explaining it I'm not a teacher I'm not anything like that so you know take you know my inability to teach with the you know grain of salt but I hope you got something from this especially if you made it to the end of the video but yeah hit that subscribe button if you are not already subscribed already if you do have any questions leave your comments down below if you want to ask me something on Instagram and snapchat links are also in the description and I will see you guys later [Music]
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Channel: Matt Ward
Views: 332,420
Rating: 4.9690804 out of 5
Keywords: Shootemup89, Army, Army Reserves, What is the army like, What is basic like, What is basic Training like, What is AIT like, What is red phase like, What is white phase like, Blue phase, Red phase, Army Training, How To, Army Basic Training, Army BCT, Army BCT Red Phase, Failing Basic Training, Basic, Training, USAR, National Guard BCT, USA, Land Navigation, How to do Land Navigation, Army Land Nav, Land Nav, How to land nav, Army compass, Plotting points, Land nav points
Id: boiQ-XGv-Yg
Channel Id: undefined
Length: 66min 12sec (3972 seconds)
Published: Mon Oct 23 2017
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