Roofs in Revit with Balkan Architect

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
[Music] thank you [Music] all right all right hello everyone hello and welcome to another episode of Bim after dark live my name is Jeff also known as the rabbit kid thank you for joining us today I've got a guest that you guys are all going to love who's returning to the show I'll introduce him in a second but we're going to be talking about roofs in Revit and I know it's always a it's always a Hot Topic so uh so I'm sure a lot of you are here to to uh to hopefully uh maybe if you're beginners and learning how how to approach just generally using roof the roof tool or potentially if you're more advanced users maybe uh how how myself or or my guest milosh milosh sorry attack more complex roofs so before I introduce my guest this is episode 88 by the way which is awesome if you haven't seen the previous 87 episodes head on over to live.bimafterdark.com or head on over to the channel here on YouTube and just click the playlist for them after dark live and you can watch all 87 previous episodes um if this is your first time here thank you for joining us and make sure you subscribe to the channel and this is a weekly show uh if you guys have never seen it before where I have myself or guests come on we talk about Revit and Bim and all kinds of sort of related topics um if you're here right now at 12 30 Eastern Time USA live I will be checking out the chat the whole time so definitely feel free to ask questions chit chat in in the chat talk about whatever you want I'll be keeping an eye on it and trying to feed questions in as we go throughout the the the the episode here we've got people from all over the place DC to Houston to London to uh Boston Canada I mean all over the world which is always really cool this is a special time so thanks for joining us usually it's 9 p.m eastern time but uh my guess is over in Serbia I believe uh so uh so if we did my normal time it would have been 3 A.M for him so so uh before I introduce my guest I did want to um take a moment to mention um my community uh so this uh season of Bim after dark live is supported by the Bim after dark Community um for those of you that are not familiar with the theme after dark Community it is a private uh Learning Center for all things rabbit and Bim related let me oops there we go let me load the music I know it's always too loud uh and so what we have here is we actually have all kinds of great stuff we have a social media type of feed where members can ask general questions as well as questions um uh specific to courses we have full-length courses there are four courses uh one about presentation techniques one about creating documentation in Revit what about making families the one about Dynamo we also have office hours which is phenomenal every other week I host a live office hour you can see uh we have one next week so make sure if you want to join join soon so you can join that one but we've had 55 office hours and those are just zoom calls where we have myself with uh whoever wants to join from the group so you can see this is about nine of us and we talk about whatever's on your mind uh answering questions and so on and so forth and just to give you an idea of sort of what what the conversations look like we have a conversation here from Carlos who's a member talking about cornices and how to model them and different approaches we also have a cool conversation that just happened here where actually Carlos asked us a question as well talking about joining multiple objects and you can see we ended up actually solving it with a Dynamo solution and helping them out so super cool super fun if you're interested in in checking out oh also there's sample files from all of my tutorials and my courses too so if you've seen a tutorial on the blog and so on and so forth I have simplifieds to all those including templates and so on and so forth so if you are interested head on over to community.beam afterdark.com and be sure to uh come hang out with us over there I will be oops sorry Zoom just to close on me I I will be uh running a I will be running a sale from now until December 22nd um so definitely if you want to take advantage of it take advantage of it now and uh and hopefully I'll see you guys in there it's super fun Super Fun Spot and a really neat way to learn rabbit uh so oh Porto Portugal there we go now we're talking all right so without further Ado um I'm going to introduce uh my guest um let me make sure your audio is good all right miloosh milosh milosh I was trying we were talking beforehand I'm like I'm gonna try it I'm gonna try it uh this is milosh tamarinsky tamarinsky oh so close so close most of you probably know milosh um as the Balkan architect here on YouTube so Milos thank you for joining the show again yeah yeah thank you for having me back on and thank you for for the special time slot a time difference it's really convenient to get to have it at this time it's no problem at 1am it's it's definitely not a good thing yeah I'm sure I'm sure I work with a couple folks from India as well it's the same thing where you got to figure out how to make it work and and I get it uh and and it's great and actually it'll be kind of nice because I'm sure there's some people who maybe can't join me live um when I do uh the 9 p.m eastern time um that can join us live today so it's okay to change it up every once in a while um yeah welcome back to the show man I appreciate it I think last time you came on was almost a year ago right yeah it was something before Christmas something like that so I think it's it's about a year so yeah and we talked about some really really neat sort of design uh approaches to to Revit and some interesting tips and tricks on using it as a design tool um and I'll put a link to that episode for those of you that missed it um in in the link below um and before we jump into roofs on the topic um I don't know if you want to give a little introduction on yourself I'm assuming most people that are here probably know of you just because uh of of your popularity and the YouTube sphere uh in within Revit tutorials but maybe just give everyone a quick quick little little shout on on who you are and and what you do yeah yeah perfect so yeah my name is Milos de merinski I'm also known online as the Balkan architect uh I I I'm an architect finished architecture school had a master's degree and basically what uh what my kind of path to Rabbit uh was basically uh while I was a student they started learning Revit and at the time there wasn't there wasn't as many resources online and whenever I would figure something interesting out I I also can combine that with my love for YouTube uh so I would share that on my YouTube channel uh the Balkan architect so that kind of grew from there and now I'm uh kind of I do this full-time a content creator and an educator for uh for Revit and I'm I'm mainly on YouTube but also on Instagram and so on so yeah I'm I'm a a Revit uh kind of Explorer and educator awesome well again I appreciate you coming on I'll put all the links to all of your channels down below for anyone who's interested um and also a huge congratulations I saw you rolled over 500 000 subscribers on YouTube I think recently yeah that's incredible I have to say as as someone who's been doing this for a long time as well I understand how difficult that is so I a huge congratulations that's awesome uh and so for those of you who haven't seen any of those videos I'm assuming you have just via the YouTube algorithm between mine and in your content I have to imagine that they've seen one or two or maybe they just mistake us on the thumbnail and think one is the other but either way either way either way congratulations on this freaking awesome man really yeah yeah thank you so it's it's this is so amazing just to know that there are so many people out there interesting and interested in I actually can't believe that there's that many people it gives me hope that there's that many people interested in our content because I assumed it was a very small pool of people yeah me too I mean when when I got to like a 10 20K it was like that's it that it can't go further than that I mean it's architect is already like a really small community at least in my eyes and then when you kind of add okay Revit to that I thought that was like there there's nobody out there but yeah it turns out there's a lot of people and I think it's more and more students and young people coming to and just out of the University learning graphics and I think that's it's really great yeah it's awesome it's awesome all right so let's do it let's jump right into it um there's already some questions in the chat that I'll try and sneak in as we go on but I want you to sort of start I think we were just going to sort of start with with uh conceptually the idea of the roof tool keep it a little basic for folks and then we'll and then we'll build from there I think yeah yeah perfect yeah so I wanted to have this presentation just to cover rules kind of start from the from the the basics just from the beginning and then we can go into more complicated roofs because I think Revit is really cool when you look at it like roofs are so easy to make uh just you create a rectangle at the uh let me just demonstrate here quickly so for uh we can host it on level two let's then go up to level two so it's just basically a rectangle and by default Revit will add the slope here so if you don't tell the little triangle here it's basically telling us that Revit is looking at this as an edge that has a slope to it and that slope is 30 degrees by by default so you can either select it change it here you can select that edge go to the properties panel and here we have that slope and we can change it there as well or if we don't want to have slope on that on that line we can just go here to to find slope and uncheck that option here oh it's also here on in the properties panel yeah and Revit everything repeats so that's that's something that's good so anyways by default groups are very easy to make you just finish that and there we go so now we have a simple 30 degrees roof but when you start adding complexity to it it starts kind of breaking apart at certain points so I I wanted to start from kind of the the basics and then we're going to be creating a more complicated group so here we just bring up an image so let's see we'll just load okay I don't know what's going on okay so can you see this yep okay so here we have uh basically something that I would consider a bit more complicated group and uh this is something that you have to build out of multiple uh roofs and then kind of join everything together so this is going to going to be the uh this is what we're leading to towards awesome so let us now or do we have some questions not yet I'll sneak in if I see anything that works well just keep doing your thing okay okay perfect so basically uh for now let's uh let's just first take a look at this little uh grip point so this is something that you may have noticed and it basically allows you to move your roof up and down uh the problem with this is it does add some weirdness to it so if you play around with this what you'll notice is if I go back here and do edit footprint now it's going to change the uh the slope here so here I mean obviously we're changing the slope but it's going to give different slopes to different sides so here it kept it at 30 degrees here it changed and then if we go further than that it's going to give us a bit more craziness and now it's well it's a completely different type of roof than what we've started with so I don't like using that option I prefer kind of customizing the slope on my own and coming in here and then saying okay if I want this to be 50 degrees I can do that manually and then we'll have that type of a roof but it's something that you at least in my opinion you want to avoid perhaps just kind of conceptually if you're just looking at it you can play around but it's not something that they would use kind of often okay so moving forward uh for roofs if we create them uh by using the edge with the slope it's going to have some limitations in terms of well first you're only defining it as a slope you cannot really Define kind of the top edge of the roof so this works if your project requirements are well in terms of slope but if you have perhaps like a high point of of the building and you cannot go past that in that case it might make more sense to use a slope arrow and this gives you a bit more functionality so the slope arrow is something that works both with roofs but also you can use it with other types of of elements such as floors and ramps am I missing something I think even the foundations have a slope Arrow option but basically it adds a bit more or at least a different type of of approach to defining slope so if I select all of these sites and I find out untrack Define slope now this is basically a flat roof but if you go here and add a slope Arrow now I can just add a slope Arrow starting from one side going to the other and now instead of adjusting it by adding a slope in terms of degrees or an angle we can just Define the kind of the The Edge or the height offset at the head of this Arrow so here it's set to 3000 millimeters and if I just hit finish it's basically going to set that up to 3000 millimeters and then the slope is whatever it is it's it's not using the slope to to determine if it's using the the height now what I like about these slope arrows is it gives you a an option where the slope doesn't have to go perpendicular to the edge of the roof so if we set this to Define slope basically the slope will go from this Edge and then it's just going to go perpendicularly up however if we're using the slope Arrow we can actually do that at an angle if we wanted to so if I set this oops here it doesn't want to do that let's see let's try oh I think I left the slope Edge there was that the issue yes it was so now here this is no longer kind of following a perpendicular slope to the until one of the sides it's following that slope here so basically it gives you a bit more uh a bit more flexibility so for example if I would like to create a roof that has the high point here in this Edge I could uh just have a slope that goes like this one on this side one on this side so two slope arrows and as long as they have the both both have the same offset at head it's just going to create that roof and I don't have to bother with calculating what's going to be the the slope on this side and on this side it's just going to give me that that solution so it's something that that's that could be used in certain cases obviously not always but when you have a situation where you have to determine uh either that highest point of the roof or uh you you just want to kind of fit it in to look exactly how you want it to look trying to follow a certain concept for your project I think slope arrows are really powerful yeah I think I think I think I want to pause for a moment just so people can can sink in on what you just did there because that's huge and I don't think a lot of people know that you can do that which is you can use multiple slope arrows like you just showed as long as their their rules I guess is the best term I think for use I guess rules uh are are are are the same so if you have the the Tails touching or the heads touching right as long as those offsets are the same you can actually do that and I think you can do that with floors and most other things that you slope Bears I think but I know for a fact like you showed on it you can do it on roofs which is really cool because I don't think a lot of people know that um the when you think about what you know and I urge everyone out there to try it and just find all the ways it breaks but once you start you know messing with it you can you can realize like that's actually a really neat tip like being able to to control a point if you wanted or like you were just showing there where you have that triangle piece those are roofs that doing it an old school way of just using slopes and calculations can be really challenging yeah because you're with here we have a difference because it's not a perfect rectangle uh or Square uh here then if we try to do this with just slope so let me just show like why why is this so powerful so if here I try and just to use slope and okay so it would give us this basically so it would break it somewhere along this line and then we would have to kind of figure out okay so perhaps here if I try and if I try 25 will that work and we're never going to get that perfect well we can but it does require a bit of math right which I I think Architects don't like so yeah the slope errors yeah they're really powerful and something else that they've when I was doing my research on roofs uh something else that they've noticed is you can do some wild things with them and they don't break so for example this I thought this was just going to break but yeah it just gives us a regular roof so you can you can kind of take them further uh and Revit will give you a solution so I think it's it's worth exploring I think unless we I think if they touched here it's going to break uh but yeah I think this is oh yeah wow I thought it was going to break too nice yeah so I think it's really powerful just to explore it a little bit and develop a feel for it and then it's just going to give you a lot more possibilities uh when it comes to roofs I know especially students when they have those wild kind of University projects of course uh you never have like a regular roof so if you want to have something a bit different and you don't want to go into massing uh slow parents are definitely something to to explore yeah no that's awesome that's great and and just like you said everyone out there if you're new or Advanced just mess around with this and put as many as you can overlap them like start to find the limits but uh I first saw that uh I don't remember where I read it or saw it but it was I think it was for floors when I messed around with it but either way the fact that you can use multiples and and whatnot I didn't realize that you could touch tail to to head there either I thought that was gonna break which is pretty cool but definitely I know there's a lot of um especially in residential there's a lot of interesting um roofs where you're trying to make those valleys or those you know those hips connect correctly and this could be a potential solution so go Break Stuff yeah and one more thing perhaps because we're we're already here uh when it comes to working with Revit and sometimes you might find yourself in a situation where a thing like breaks and it doesn't want to do the thing you wanted to do I think it's worth kind of exploring and especially when you're doing massing just going into that shape and try to tweak it and try to tweak it here try to tweak it there uh it does follow some rules which when you kind of figure them out it makes so much sense but we we uh obviously we don't know them all and it does take so much kind of experimentation and back and forth trial and error but I think it's worth exploring and not giving up if it breaks for the first time that doesn't mean it's not possible maybe you just have to tweak it somewhere just a little bit and it will work definitely yeah okay so let's move forward now also for uh the slope arrows you can use them with groups that already have uh the defined slopes but you can use them to define a slope of a certain part of the edge so let me show you here in this situation if I use the split line oh the split element tool and if I split this I'm going to split it here here and here okay and then if I select these two segments in the middle and I'm just going to uncheck the fine slope on those two in the middle then I can use the slope Arrow here and go from The Edge all the way here and then go to the other side as well so I'm just following those lines that I've split if we do that and then of course here the heads are touching we and we need to make sure that the height is wherever we want it to be so let's try 2000 millimeters here it's going to give you this solution so I'm maybe I should have moved it in the center but basically this is what we get so you can get this style of roof so it's not only something to use it to give kind of the slope to the entire roof but also for certain parts of a more complicated roof these float arrows can can help there as well that's that's awesome actually I've never even thought about using it that way I don't think anyone else is probably in the chat will um which is pretty epic so sweet man keep going keep going it's a cool additional option uh okay so let's see what's the next one okay so now uh for for my next trick so let's now move through uh attaching roofs to walls so if I just hear it let's Place some walls here so just a rectangle up to level two uh because something that they've noticed is Revit really looks at uh roofs differently the way that they're drawn and it just gives you a different connection to the to the root so let me just show you here perhaps if I have two of these it might make it a bit easier so anyways let's now start to roof at level two and now we have basically three different approaches for uh placing a roof on top of this building so the first approach would be just use Simple lines and then just sketch it out uh now uh that that would be one option the second option would be to pick lines and then pick out lines of that wall which you want to use and then the third option would be to use pick walls now these three options give us uh well they give us two different results the lines and pick lines basically gives it gives give us a similar option whereas the pick walls give it gives us something different so let me just use the pick walls and then I'm going to use this option here for an overhang so basically how far the roof goes beyond the uh the the the house or the the walls so let's go with something like 600 millimeters and now if I select it it basically works as a as an offset so it's just going to be placing those lines here as an offset like that and then when we hit finish basically we're going to have that through there and now if I just go and let's see here oops okay and now let's do the same thing but with pick lines and I'm just going to give it a same 600 millimeter offset just like that so this see when I gonna go off at the angle you'll notice that this room sits a bit higher than this one now we can also explore that if I go here and run a section through these two you're going to notice that this one where we used thick walls kind of hosted the or can place that wall exactly to fit to the outside edge of the of the wall whereas for this one where we use pick lines and just drawing it would do the same thing uh it it hosted that roof where it's kind of the the lowest point of the roof uh overlaps or lines up with the top of the wall so let's just get different behavior that you're going to get when you use those two different approaches to place roofs on top of uh on top of a house or on top of walls then of course we have that option to attach the walls to the top base attach them to the roof that's quite basic but then you have some additional options when it comes to hosting Rooks like this so here uh when you place a roof on top of a set of walls uh you're going to notice that here under construct option we have this Raptor or truss option now for this roof it's not going to give us that because it's not hosted on those walls so it just doesn't doesn't have that option so here what that means is if I zoom in here you're going to notice that if I switch it from trust to rafter it's going to flip it so basically it's going to bring down the roof so it it kind of intersects with that Inside Edge of the wall whereas for the truss it's going to intersect at the outside edge of the wall so basically it's it's really up to you up to the project I guess here it's an option are you using a cross or Raptor construction but of course it's going to be up to you what like what are your project requirements and what you're trying to do but it's an interesting option that we have here for for construction yeah no especially in residential I think that's huge for people for people to understand I don't know why it defaults to truss it kind of annoys me um unless I don't know if it holds any more in 23 if it holds that setting but um and it's always bothered me that it defaults to trust but uh the key the key there is I think um you have to be do you have to be the walls have to be attached or do you have to be pick wall to create it I don't remember in order to get that setting oh well let's let's test that uh so this is not attached and it wasn't picked off right yeah so if I try to attach it let's see will we have that option no so it's only four pick walls yeah yeah because it's the hosting of the wall itself and then the the attached I thought so but yeah but that's that's interesting to note because so many people do what you just did and they'll adjust the offset of the roof in order to make that the connection they want for a rafter which is usually like you said it's the inside piece so um you know it's good to know that when when you do it this way you can flip it and it's also it's it's an argument for using the pick wall tool versus just sketching or just pick line is that you're actually given a a different functionality which is kind of neat yeah and Robert looks at the front and then of course as you said you don't have to offset it you don't have to calculate it measure it and so it already has that built in so I think just looking at roofs and constructing them and using the proper tools is really important because later on uh it will give you uh just additional options like we have here awesome yeah so let's then continue so while we're here at the construction uh we also have this Raptor cut option so by default it's always going to be Plum cut which basically means that you're going to have this Edge which is kind of straight vertical cut now if I zoom in here and then if I change this from Plum cut to cubecut one it's going to give us basically a horizontal Edge and then you're also going to notice if we set it to square nothing's really going to change now it's not that nothing changes it's basically the fascia adapt is something that we have to adjust so we can see the difference between these two so when we set it to Plum cut and here let me add something like 300 let's see will that give us a change yeah so that will basically mean that you have that cut where it's vertical and horizontal and that's what that roof is going to look like in the end so we're going to have something that looks like this perhaps if I go into shaded oh that's okay I think Yeah so basically this is the uh Raptor cut or the edge of the Rook that we're going to get compared to for example this here uh and then we also have that option if we set it to a square which is just going to cut it perpendicular to the slope of the of the roof so it's going to give this effect and then it's really up to you how far you want to take this so if I said into 500 it's just going to give us that perpendicular cut which kind of follows like the natural line of of the Raptors if you uh if you have Raptors that end at that kind of perpendicular Edge which you might have uh this is then what that would look like and it's really up to you kind of to figure out what you have how to fit it in and what type of construction you're you're going for but it's it's nice to know that you have these tools there uh at your disposal so you can kind of check what what works best for you okay so uh now let's also while we're here exploring the the properties panel we also have this cutout level uh which I I don't know if you if the figure figured out a good use of that I haven't actually so I'm interested to see are you just gonna show or you're gonna talk about it yeah much more than that yeah you want to cut a whole a hole in your roof the cutoff level is a really useful tool for that because you can just say Okay I want to cut it at 1000 millimeters and you apply that change and you have a big hole in your room so yeah I don't know my only thought was like like at a a man star like you're showing right now like a mansard roof that stops and then there's a flat roof behind it but but but like in that situation you usually want to probably sketch the actual mansard roof as the outline right so yeah I I agree I have I have actually yet to to use that in practice uh other than just messing around with it to see what it meant or what it does yeah yeah maybe someone in the comments or in the chat can let us know if they have a practical use for the cutoff level yeah yeah that would be cool to know yeah I I also didn't know so I think it makes sense to kind of unleash it to a larger audience yeah yeah perhaps somebody has a solution for a a use for this but yeah we we also uh have that that option as well okay so let's see what else uh have here so I think we've covered this part uh now uh for the flat Rooks I don't want to go too much into this uh just because it's a kind of a topic of on its own but I thought perhaps just sharing a a tip or something that they like to do when it comes to flat roofs so let me show you yeah so or kind of solving an issue with flat roofs so I'm just going to create a a building here so something that looks like that perhaps okay so let's say we have these walls here and then I'm just going to try to extend this a little bit okay so let's say we have a building that looks like this and now we have to host a flat roof on top of that so that's easy enough I'm just going to go here to rows uh level two that's okay and then we can just use back walls and obviously give zero overhang and then uh uncheck the fine slope because it's a flat roof and then we can just pick out those edges so if we do something like this so we have that row and then obviously I would pull the walls up a little bit so let's give them a a small offset on top so basically if you have something like this as your flat roof uh obviously all of the flat roofs are not flat they do have some small slope for the drainage and for that you would use the shape editing tools now if you add points and if you add split lines uh sometimes it's going to give you a good solution but sometimes it's going to kind of mess things up so if you just want to keep it simple add a biography point in the middle let's see oops and modify sub elements and say okay I want minus 10 here it's going to give you something like this so obviously it's trying to figure out how to kind of angle the planes towards that but because we have that kind of uneven edge it's going to give us a breaks and it just doesn't look good and it doesn't work well either so something that I figured out that works for me I don't know if it's like a proper solution but it does seem to do the job a bit more elegantly and that's to go here to level two and then to create that roof I would just use a rectangle like this finish uh go back to the 3D View at that point now in the middle and let's give it minus 15. so now we have something that makes a bit more sense so what I would do now is just go and make a vertical opening for this roof and then I would level two and then I will just kind of cut off this part here I don't know does it have to be a single boundary or it's Let's test it okay it can do the job so now we have something that looks a bit more elegant it doesn't give us all of those breaks so this is one solution is this something that you use or perhaps or no I've actually just battled with sloped or with with the points to try and make it right uh but usually we'll end up doing is using split lines to try and make the geometry make sense but that's actually a great even if even if even if you did this first to to potentially use these lines to draw you know a separate roof maybe that has like you know the now you can follow these lines to make maybe even your your split lines and then you can actually make the geometry work or something I don't know but yeah I know that's that's a great great idea so you're rationalizing it with it with a square or Circle uh and then you're getting the point in the middle so no that that's that would be super helpful the way I'm thinking about it is is um I'm just not a huge fan of the opening tool because it just as as you know right it has to be hosted to a level of some sort so sometimes you can click it and stuff you know when you're in the level it's kind of weird but uh but as far as solving the geometry it's a great solution and then my thought immediately goes to maybe I can use this even if I don't keep it with an opening as the final use it as the tool to generate the points more accurately you know to get rid of all those stupid edges that you were seeing I don't know yeah it's cool though yeah yeah yeah no it's awesome it's great yeah so so that's that's one solution uh with using a a vertical opening uh yeah so that's four uh flat roofs uh and then finally I just want to show you uh so here when I was looking at this uh roof uh we had this option with pick supports so I don't know if this is something that people explore I think it's a really cool uh option that we have when you are modeling a construction you can actually just host your roof or the floor whatever it can actually host it on that construction so here I have a different project so let me just open it up okay so here we have this project where we just have some construction obviously it's not finished but it will do the job so I can simply go here to the site plan and then if I just use a simple roof uncheck defines slope and let's just go from the grid intersection to grid intersection okay so if you just have a rope like this if I go to the 3D view you can just select that big support and you just pick these uh the the beams that we have here or the framing and it will simply adjust that to that so I think it's a really cool option we have if you already have that structure you don't want to kind of spend extra time on the roof you can just adjust it and yeah that's that's it that's all that's the job yep yep great yes okay so it's a it's another cool object to explore okay so let me just close this up and let's now uh let's now tackle that uh complicated kind of compound roof so I'm just going to open up a separate project here okay so I have just these walls and uh yeah this is really annoying this is something that happens in Revit so if you're wondering in Revit 2020.2 version if you open older files this will appear so this is just the project origin and you can always turn it on and off no matter which version you're in uh it's usually by default it's set to to be off so if you don't know how to turn it off it's a useful tip go to visibility graphics and find the site and then on the side tab here internal origin and if we just uncheck that visibility it's gone so if you find that annoying this is how you get rid of it okay so let's take a look at this roof so this is basically what we're uh building and I just want to show you my approach to doing something like this obviously it's going to be different for each roof but I think it makes sense kind of go over one of them and then just give you a basic idea of what the approach would be and then you can kind of figure out on your own roofs so uh let's start so basically here I'm going to start with this roof here so you have to do it as multiple routes that are joined together so I'm just going to take this one as a starting point so what I would do here is just go to roof I host it on level 2 because that's that's here uh I'm going to use pick walls and then I'm going to give it an overhang of 0.6 meters okay and just give it an upper hand like that and then here uh because I can't really have a wall to pack I'm just going to have a straight line like that and then let's use trim and extend to quarter just to fix it up okay then I'm going to turn off slope on these two so turn off the point slope and the slope for these will be left at 30. so once we have something that looks like this perhaps I can extend it to the bit okay looks good so now when we hit finish this is what we have so we have kind of a a beginning here uh now obviously it's going into the house so we have to solve that so then I would go back to edit footprint and I would adjust the edge gear so I prefer uh to do it kind of sloppy at the beginning and then readjust it later on uh something that I repeat all all the time is Revit means revise and edit so that's usually the approach you want to use so let's fix this out here uh this too and then let's turn off the slope here okay so once we finish that now we have something that that looks like this okay so for the next step uh we have this I think it's like an entrance or a patio or something like that so we have to add that additional roof here so what I would do is I would go here into edit roof and then I would add uh add a certain edge here like so okay uh here this one doesn't have to have slopes so let's uncheck the fine slope and let's fix it up like this okay so now we have that patio roof but we have a problem because uh we have that overhang uh and then it just kind of overshoots the edge of the house so that's one problem that we have another problem that we have and something that I didn't cover before so it's it's a really good uh example now to cover that and that's the height of the eaves so here you can see if we look at this kind of from the front you can see that this part here where we have that overhang hangs a lot lower than these two parts here and for this side uh we don't really care as much at the moment but here it obviously makes sense to go all the way down and make it kind of symmetrical so how do you do that uh oops not that one okay so what you want to do there is you want to select that roof going to edit footprint and now here we have this option align Eaves so if I select or if I click on align Eaves it's going to report the height or the elevation of each of the eaves now currently it's showing a zero and that's because I think I didn't uh or my project units so let's see here project units f for my life I didn't add decimal places so if I add a couple of decimal places because I'm working with meters here now if we go edit footprint online Eaves now you can see that here we have this is at -35 and these two are at zero which kind of corresponds to what we see so what they can do here is I can either adjust the overhang or adjust the height now here I want to adjust the height so I'm just going to check that option and then it works basically like the Align tool you first select what you want to align to and then what you're aligning and then this one perfect and when you hit finish now you can see these are now symmetrical and they're they're gonna look good and while we're here if I go back to my first project here uh whenever you have this situation where you have a roof that was constructed by Peck walls and let's get rid of this cutoff uh level uh if you decide to change just the roof without moving the walls so if you move the walls the roof moves that's obvious but if you select the roof itself and move it add kind of an a larger overhang here it's going to look like this and usually I would just freak out when this happens so essentially what's going on is the the alignment of the eaves is off so what you just want to do is you want to select this go into edit footprint go to online Eaves and then you can adjust either the overhang or the height so let me show you for the overhang uh basically you would select this you'd select this and then it would bring it back in now obviously if you don't want that if you still want to have that overhang then you would go here and adjust the height and then you would just click on this one and on this one and once you finish it's just going to extend that through of kind of normally so we have that uh that that option as well uh okay so uh now uh also you can adjust the height of each of these lines of of the boundary uh something else that can make sense to cover so if I select one of these edges you can obviously adjust the angle you can adjust if it defines slope but also you can adjust an offset so here we have the plate offset from base which is basically referring to the offset from the uh from the wall here that we have uh but that's going to appear on all all roofs so even this one this one is just going to have a basic offset from roof base so that's another difference between uh having it uh built with the back walls and having it built with the clients so this one with pic lines has that offset from roof base and this one with big walls uh has that offset from uh a plate offset from base so what this basically does is if we what's test it out here so if I set this to let's try it 500. and apply so it's basically going to bring that wall up a little bit so uh essentially it's going to move the the whole roof part up so the the wall can be uh a little bit higher so that's what it did here so it just brought it up a little bit so that's just another uh thing that we have in terms of grooves and then if you do that here on this one that that was just used where we just use lines if I select these two edges and give it let's say 500 millimeter offset it's just going to bring it up like this so that's that's what we get so that's kind of some different uh functionality in terms of height of each of the lines that we drew you know that's actually and that actually answers someone quite someone's question I think Lee asked in the chat a while ago when you first when we were talking about trust versus Rafters um he was asking about you know what if you have a inch and a half ceiling that you want to use but it's based off of that plate and a raptor you know there's obviously different approaches but the setting you just chose or was showing which is the offset from top of wall or core or whatever it's called um that's one approach too is if it's a consistent if it's a consistent offset that you're using then now you're you're using that plate height as your base and you're using that setting instead of again moving the roof and modifying offsets from levels and all that stuff which is cool yeah it's a it's a cool option yeah I think for roofs yeah this just shows how much uh functionality and how much how many options we actually do have it's they're just hidden under terms that we might not know right right awesome but that's general for forever so yeah let's let's get back to our project so we've fixed the eve height issue but still we have this issue here where it just doesn't align with the just doesn't go up to the wall and we want to have that so here we don't really have a choice we have to add another wall of segment because we cannot have it as part of the same wall so for that I'll just go here to Rooks expand that and use roof by Extrusion which works best here and then for the plane I can just pick out this wall here uh this will be level two okay and then we can just use pick lines pick this line here hit finish and it's going to place that uh roof segment there I now honestly we want to align it so I'm just going to use the Align tool to align it to this edge here I'm just using the tab key to place it we can lock it in place and then select the wall and this side and we can lock it in place there and then finally you just use join geometry to bring it all together in one kind of in one room I love that it's actually a neat approach in the sense that a lot of people might draw that Dormer as a separate roof and then push it in and then align it but the other thing you could you could probably do too is when you're doing the pick line you could probably lock that I would imagine too and this way yeah with the slope too and so that's great because then it's you know you're not making two extra extrusions you're just using the roof by footprint which is a roof by Extrusion two you're not making two extra Footprints you're making you know Extrusion plus the footprint pretty cool yeah and then you know uh I guess as you said with that approach if you lock in the line and the edges whenever you make adjustments to the original roof the this small segment will follow the chain exactly yeah cool okay so let's go now forward and now let's do this roof here in the front so for that uh I'm just going to come in here and again roof by footprint level two uh let's use again select uh walls and go from there so just like that and then I'll just use a simple line to bring it in like that and then we can fix that up uh and I just don't want to have slow on these two sides so uncheck that okay and we get something that looks like this so now again we have an issue where it just enters the house here so let's go back into edit footprint use backlines and add these two lines uh I'm trying to Define slope for those and use driven extend to mix them up okay so now once we have this we have to connect it with this roof here and that's that works basically uh the same option that we would use to connect a dormer to our roof uh which is this join Android roof option so then we would pick out I think it's first this Edge and then this face and there we go so now these two are connected and then finally uh if we take a look from the inside uh we don't want to see this kind of GrooVe Edge on the inside we want to use up that ceiling height so we can just open that up by going here to the uh let's see Dormer opening we select that roof to open and then we can pick out the edges which is this one this one here uh here I think we have the wall Edge and finally the The Edge at the bottom and then we can just again use trim and extend to Corner to clean it up and now it's completely open so now we have that open uh roof on the inside okay so we have finished this rope uh let's now keep going so let me see where that image is okay uh so the the next part uh let's see let's do the roof on top here so for that roof kind of looking at it here it seems like this whole face is connected with this one so we kind of want to connect those two so let's see how can we do that so what I'll do here is again I'm going to use roof and then use roof by Extrusion and for the plane let's pick out this point here level three so this one is actually on level three and then when you use pick lines and pick it here and now as you mentioned we can lock that in and then we can just figure out how far we want to take it up so I can say Okay so let's follow that up here perhaps and then go from there at the similar angle so I think that's 30 degrees yeah go down to there okay it looks good enough perhaps a bit higher okay so once we have this root created by default rabbit is going to when you're creating a roof by Extrusion uh rabbit is going to figure out where is in the boundary of your building just from the walls and then if you want to have that overhang you can adjust it here so uh in this case I'm just going to extend it up here by 0.6 which is going to give me 724 and then here uh at the start I'm just going to give it 0.6 so if I hit Y it's going to give that extension perfect and here I think I can extended it something that they didn't really consider is if we go here I think from the East Elevation okay so here I want this to be offset 600 millimeters so I can just draw a line there and say okay 600 oops oh that was me three meters point six okay perfect yeah and then I can just get rid of this line and hit finish there we go so now we have this roof and we just need to join it so join geometry join these two together and we have that rule all right now something that I like to do when it comes to roofs is our complicated groups like this I like to believe the uh joining walls to roofs for the end just because we're going to be adding more Rooks and then it sometimes we're going to have some weirdness going on so it at least for me it makes sense to leave it for kind of for the end okay so let's now take a look here uh okay so I just want to do this roof here in the front and then this uh which is like a patio or whatever roof there so let's just do to those two so let's go here to level two oops not that one uh level two okay zoom in and then here for this roof it's just going to be roof we can uncheck the fine slope and create a roof there and then we can obviously lock it in place if you want that would make sense and then here let's give it a slope of 30 degrees perfect go to the 3D View and again you can burn by that project yeah yeah I should probably close down as many of these as possible okay so once we finish this we have two issues the first one is kind of it's up in the air and the second one it's poking out here at the edges so the first one is the easy fix we could just go to the South elevation uh use the move tool and just move it down but that doesn't really solve the the issue here so for that what you want to do is simply go into edit footprint and just adjust this at a 45 degree angle oops it was something wrong there okay remove because oh it's the constraints so anyways we can pull this one in as well remove constraints yeah perfect and now it's going to follow that edge of the roof perfectly and then it's just a matter of going to join geometry and joining those together there perfectly and then finally let's do the group here uh so for that level two and let's go architecture roof I can have like something like this and here we want to have that 30 degree slope okay so again it's kind of up in the air so uh let's go down to the South elevation and bring this one down as well so move move it down and now here we're going to have some work I'm just going to fitting this in properly so what you want to do first is just fix this Edge obviously it shouldn't go inside of that roof so that's simple enough added footprint and then go from the intersection here at a 45 degree angle and that should fix it so let's see there we go and then also we want to fix this roof so we want to go to edit footprint and then we can just use pick lines and pick this edge here and then just use trim and extend to Corner to fix this and then this one is not necessary and we get something that looks like that and then we can just join that as well perfect and now once we have this it's just a matter of attaching the walls so I'm going to start with this wall here attached on base first I'm going to select this roof here so that one is attached then again attached.base select this rule I then select this one attach dot base so that goes up to here now this one is going to be tricky because it should kind of cover this little Gap that we have there so let's go attach That Base attach it first there and then here so now it patches to both of them and then let's do the rest of these so this one it's only going to attach to here this one is attaching to this wall there and we finally just have this one and that should be it so there we go uh it's a complicated roof but we have like one segment two three four five six so we've kind of figured this out with six different roof segments and we can create something that that's a config complicated compound proof as this one awesome it's sweet that's really cool man uh I've been checking along uh the chat and there's some questions here and there but nothing specific I think you actually answered them as you were going along which is great so that's why I didn't really interject in too many so I appreciate that um but I think everyone so far has really appreciated uh just watching the process of how you problem solve this specific roof but how how you took those little tips and tricks and use them there I definitely I definitely appreciate it um you know the interesting thing just on a on an architectural note as someone who's gone through this process many times uh even when I was learning Revit when when I first started learning Revit it was high-end residential so it was a lot of these ridiculous roofs and you know one of the things that um you know that I always you know beyond Revit that I always sort of took away from that is a lot of times floor plans were designed to work without the thought of the roof and that's why you see the crazy that we deal with all the time and so I think the the key and what I like about how you've approached it is you're kind of roughing out the roof along the way and if I'm the designer and I start doing that um you're not locking yourself into figuring everything out right away which means maybe you adjust the floor plan a little bit to make the roof less likely to leak or or be awkward right and so I like the approach because it's sort of that sort of architectural process approach of like let's not attach the walls right away so for everyone out there when Revit tells you do you want to attach the walls every time you click finish roof say no right you don't have to say it right away first of all I say no because you never know what walls it's picking but then it allows you to sort of have that freedom to to play with these things and maybe even adjust the walls to make the roofs make more sense right and that's you know and so I like that so I appreciate that um I was just double checking to make sure there wasn't any any major questions but no I think I think so I think we hit everything go ahead sorry yeah I I I I I think that we should as Architects work and I I know I I have that thing where I I want my model to be perfect at each stage I want it to be nice to look at just because as Architects we like Aesthetics so that's something that can really slow you down in the design process it can give you limitations further on so working with like an unfinished model as you said not attaching the the walls leaving an option where we can perhaps play around with the floor plan a little bit if it's going to improve the the roof uh construction and so on so kind of forcing ourselves to work with a model that doesn't look that nice I think it's it it's good from time to time yes 100 I guess I was more on a soapbox of like when I get asked questions sometimes and they show me like the roof details like there's no way that anyone thought of this in 3D or whatever while they were doing it because like they clearly was a floor plan driven but no these tips and tricks I think they were awesome I I really appreciate it um I was just double checking uh is it being able to so so um uh Liz asked if being able to attach attached to multiple roofs is new no you could always attach them all to roofs I think an interesting part point there um when you were attaching that um that uh porch thing you mentioned the high and the low area how you kind of had to fill in that little Gap oh yeah I think we have a little yeah with the connection so let's see here yeah there's definitely always going to run into some of those you may be able to fix it with with some some little tweaks but um the the interesting thing too is um and I don't know maybe maybe maybe you've played this more than me to understand but did does it matter if you attach high before low or the order of attachment would you say uh I don't know to be honest I've I I usually kind of go by feel I I try to do the complicated one first at least that's so the the one that has more breaks and the one that they expect expect to give me more headaches I usually do that one first and then if that one works I attach the other one just my experience sometimes you attach kind of the easy one it kind of follows by uh and then when you try to do the other one it just doesn't want to follow that yep I was curious I yeah because I've been in the same boat where I I haven't I haven't found a rule of thumb that works but I have noticed for those of you that are going through this process sometimes the order of attachment does do funny things but but there's no like rule of thumb which makes more sense based on the condition just if it's not doing what you want maybe unattach and try the other order or something just to see what happens basically it's kind of my tip there for everything in a rabbit if it doesn't work one way you can try to reverse the order of things that you're doing and it might solve the a problem so don't be afraid to break stuff right well omilos I meant I really appreciate you coming on this is awesome I know everyone in the chat is absolutely loving loving uh the tips that that you you've dropped here which is great um and I appreciate that I'm sure everyone looking at this in the future will will feel the same any final words or or anything that you want anyone here to know before we wrap up yeah no no for having me on especially again it's an honor and yeah it was really fun and I like sharing tits like this and also kind of getting feedback from the audience some things that because I like to kind of go uh deep into Revit especially when I'm creating my content and just explore all of the little settings that we have for a lot of them I just don't know like what I would use them for so I like that kind of sharing it into the world and then getting feedback especially like this like live feedback I I can share something like I don't know what I would use this for but we have that option and then someone would say yeah I use it for whatever so I think it's it's good to have that kind of connection with the audience and yeah yeah definitely so definitely I know you were alive so I I would definitely check back and read through the chat because there were some great there's some great feedback for you to check out that you may have missed because you were presenting so I would definitely say there was some really good feedback in there the other thing I appreciate is not uh not being afraid to start um with 101 you know beginner type of stuff because I know myself personally having used remote for so long I'm sure you feel the same way as you create content and use it for so long it can be it can be easy to forget what it was like to be a beginner and and and we jump ahead of of some of these beginner things so I appreciate I'm sure there's people out there who did too to sort of the very basics of it and then work in but then also it also usually shows that there's so many different ways to approach even beginner 101 type of stuff right which is awesome so I appreciate that yeah it has something that I'm trying to do at the moment something that they've realized and I'm sure you've had this kind of uh dilemma in the past where on on one hand you you have your kind of long uh term audience that you've been following you for a while and they're experts and they usually just want you to kind of skip to the most interesting like part of the video and then you have your perhaps newer audience the beginners that kind of just want to wait how did you get to that part like it's cool but I don't know how how to follow to that so I'm having one at this point I'm trying to figure out the speed of my presentation so hopefully here the speed was good for everybody where it's not too slow where it's boring but it's also not too fast where you can't really keep up so it's it's something that can we we as presenters have to think about awesome yeah I appreciate it man so uh so everyone I'll put links below to all of your channels on Instagram Twitter Youtube Etc so make sure you guys all head over there and follow me lotion in all of his uh all of his things and again thank you so much for coming on man I really appreciate it yeah thanks thank you for having me on it was it was really fun yeah and everyone else thank you guys for for joining us today um on episode 88 here uh we've got two more episodes I think before the end of the year so uh for those of you uh uh who want to keep continuing on I've got two awesome guests and appreciate the replay of this will be available right after we finish so feel free to come back check it out and so on make sure you subscribe to the channel here on YouTube subscribe to milosis channel if you haven't as well over on YouTube um and then also uh head on over to community.bimafterdark.com to check out the um uh been after dark community and become a member and see all the cool stuff inside there with that I want to bid you all to do have an awesome weekend and I'll talk to you guys soon [Music] thank you [Music] [Music]
Info
Channel: TheRevitKid
Views: 69,858
Rating: undefined out of 5
Keywords: revit, revit design, architecture, architecture design, autodesk revit, revit tutorial, architect, residential architect, revit tip, revit tutorials, BIM, Roofs in Revit with Balkan Architect, roofs in revit, roofs in revit tutorial, revit roof tutorial, revit roof, balkan architect, complex revit roofs, complex roofs in revit
Id: uB-DDCgzZ3w
Channel Id: undefined
Length: 66min 45sec (4005 seconds)
Published: Thu Dec 01 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.