How to Custom Textures in Blender (Arijan)

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all right let's do a little bit more product design I'm working on this JBL speaker and blender okay this one right here JBL charge or something cuz one of my clients he wants me to design custom textures custom patterns and for the JBL just I don't know for what purpose but when I'm making this thing I need to make a texture on the outside of the speaker it has this kind of fabric cover okay this is probably the same in any speaker but if you Google JBL Charge 3 you're going to see what this texture looks like it's kind of like a fabric text texture okay so I'm going to show you how you can make custom patterns custom surfaces like high complex surfaces like Fabrics carbon fiber or some like this or some kind of tiles how you can make these into textures if you can't find them on the Internet because I can find Fabrics but I can't find anything quite like this and this is like a very enlarged version of what this surface looks like what this fabric looks like so we're going to turn this into material which we can easily just apply to any object we don't have to model anything we don't have to have high polygons or anything like this okay so here's what's going to happen we have to make this Fabric and to make this fabric first we have to model it in 3D okay we have to model it the same way I model it over here then we have to bake it as a normal map and that way we can use that normal map inside of a material so we can just simulate the patterns and the surface of a fabric kind of texture you know so we're going to do three steps we're going to model it we're going to bake it and we're going to apply it to material we're going to adjust some other properties in that okay so you can do anything with this I usually do carbon fiber with this method anyway enough talking here's what you have to do all right I have this on the side as a reference I'm just going to add a plane and I'm going to scale that plane on the x-axis by three okay it's very important we're going to have to tile this all right this is going to have to be seamless so we're going to go to top view maybe we shouldn't go to top yet I think maybe three is even a bit too much but let's see we this one from before we had it covers one two three four five my covers six right now anyway something like this right we're going to we're going to come over here we're going to split this sucker into multiple pieces I think I'm going to go with five instead just cuz I don't want to mess anything up no six is probably a better idea we're going to split this based on the based on the grid over here with some Loop Cuts right and we're just going to remodel it until we get like a little a little string a little little part this is like one string of the fabric one little piece of the fabric you know so now I'm going to extrude this give it some thickness or something like that just to make it threedimensional and the top part obviously is going to have to be a little bit thinner so we're just going to inser that really quick and we're going to subdivide this after we subdivide this probably going to have to make a few more changes to the to the object like maybe we're going to add a loop cut down the middle we're going to make these a little bit smaller just so it looks a little bit more like a single stitch like a single I don't know what you call this a single weave I don't know whatever right and maybe I'll also move this up a little bit more and this way if I apply this object correctly I can stack it so it's a perfect little pattern like this all right so the way it works works over here we have one tile and then at the end of that one tile we have another one which is rotated by 90 degrees let me use my median Point here okay 90° it's something like this okay it goes on top of this one forget about this one this is just my reference and then we have another one of these and then we have another one of these like this I'm just going to tile it a few times like this okay and then we come to a point where at the top of this we have to have another one of the the top stitches right one of the ver horizontal stitches okay and we're going to have to have another one here like this and then there's going to be another one of these all right and we just kind of tile them like this until we get to a point where we can just duplicate these and easily copy them as many times as we want to right so now we can just have I don't want to copy this one I want to copy these two so that I can just duplicate it like this right or maybe I think I have to have these from the bottom as well so like this I'll just tile them I don't want this one see I'm it up now I don't want to have this one now we also something up again we have to do the same thing that we did before right we copied it once we copied this once now we're going to copy it again like this right so just have to figure out a way that you can tile it and it's going to work pretty seamlessly and smoothly like this you don't have to do it too many times as long as we get a pattern which we can repeat a couple of times and we can bake it into a texture I don't want these guys from the side I just want to copy everything else from over here so if I do it like this then I have to copy these one more time or I think I'm going to need the ones in between instead I don't have to copy these like this just figure it out there's no one way to do it just use your common sense and figure out figure out how to tile these properly so now you have like a weave a pattern or something like this you can reshape these a little bit if you want to maybe you can control them by making them a little bit thicker or something like that maybe you can make them all you can use alt s on all of them to make them a little bit more I don't know just change the shape a little bit do whatever you have to do right like this alt s is going to make that a bit thicker a bit more filled so the less space and now we have to turn this into a normal map so I want I'm going to take all these objects I'm going to join them into one object so I'll select one as the last contrl J now they're all part of the same object they're all in the same mesh right and I can apply my subdivision surface and now I have to figure out a way to place a plane on top of this so that I can bake this as a seamless texture all right so here's how you do this I'm going to add a plane and I'm going to place it somewhere make sure you add the plane somewhere where you can tile it okay see this follows my tiles in the background it can't be placed like this because then I won't be able to place it correctly okay but if it's exactly aligned with the grid like it is now I can place it somewhere like here and I just have to figure out how to scale this so that I can get a seamless texture okay if I scale this let's say twice that's not going to cut it maybe four times see if I scale it four times then I'm only covering it's kind of hard to see what's underneath but then whatever I'm covering maybe this way was a little bit easier it stop it starts here and it stops with this again so if you tile this you're going to get another one of these so we should have it a little bit bigger instead of scaling it by four times we're going to scale it by five times let's see what happens then right see now it ends on this one it still go continues with the other one so let's scale it by six see what happens then now it looks like we can tie okay because now it ends at the top left corner of one of the horizontal stitches like this okay I also have a short that I made for this I want to break it down a little bit more it ends with a top left corner of one of the horizontal stitches which means on the right side of this on the next tile we're going to have the top right corner of this which is exactly what's happening on this side which is the top right corner of a horizontal Stitch so if we duplicate whatever is going to be on this part underneath This Plane we copy it here it's going to align perfectly and we can tile it as many times as we want we can scale it it's going to be perfectly seamless all right now let's switch over to shading I don't want to look at this ugly stuff so I'm going to select This Plane I'm going to add a new material and we need an image texture node all right image texture in this new material which is only on the plane nothing else has a material just a plane create a new texture and name that fabric fabric normal map okay can 24 you can make it bigger higher resolution but this is even you probably want to go going to go smaller on this cuz it's if you're going to make this a lot larger you're going to tile as many times so it doesn't have to be very detailed 512 by 512 blank generated type let's go all right we're going to it's very important that you set the color space to non color all right change this to non color and now if you plug this into the base color you're just going to see probably black image because it's nothing it's an empty image it's exactly what we want fabric we can open it up in the image image editor on the side so we can look at got it select this node and this material okay and then go to your 3D view select the at the bottom select the surface that you want to bake onto the normal map then select the plane okay so you have both selected but the plane was selected last because that way the plane is active that way the plane is the last object which you selected so it has an orange outline whereas this other stuff has a red outline all right go to render properties switch this to cycles and you're going to have to scroll down and find the bake menu in the bake menu switch the bake type to normal because we're baking a normal map all right and just check selected to active now you're good to go you also want to make sure to reduce your samples because you you don't need any samples for this but if you have more samples it's going to be slower I don't know why so just set your sample to like one or something I don't know if zero is going to work I just go with one and then if you click bake if you click bake you're going to have to wait a little bit okay cuz for some reason this takes a long time this one was fast cuz it was a lower as solution but if you go 1024 20 48 it's going to take forever to bake sometimes all right but now we have an image which is a normal map of our fabric which means that we can now take this image which is on this plane let's go to our preview look at this right that's a normal map if we just apply this as a normal map so instead of plugging it into base color we're going to add a normal map node we're going to plug this color into color of the normal map node and the normal of the normal map node we're going to plug that it into the normal input of the principal node look at this it looks like there is a bumpy surface we can change the color okay we can change the roughness we can make it more rough we can make it more reflective whatever you want to do with it you can do it now and now the best part is if you select this make sure you have your node Wrangler enabled for this okay go to edit preferences add-ons node Wrangler check this sucker Okay click this and press contrl T when you have your image texture note selected all you have to do is with the default setup just in increase the scale at the bottom press five here tab five tab five you can increase the number of tiles that you have here and now you can just do this on your speaker so I can select my speaker new material I can probably even just apply the red material that we have here because I can switch to the mapping mode to object and then I don't even have to UV unwrap it so object box boom now the entire speaker has this fabric over it okay now we're going to have to apply some other materials we're going to have to change some more properties if you want to see more videos of what I'm going to do with this JBL I still have to add a string like this I'm still going to have to add this speaker for a little logo I'm still going to have to do whatever is at the top here if you want to see more videos like this check it let me know in the comments I'm going to put this product as well as some other that I'm modeling on my channel on my patreon so you're going to be able to download that there I'm putting that uh on patreon there's also full tutorials so go check that out okay let me know what you want to see next and I'll see you guys in the next one
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Channel: Aryan
Views: 4,045
Rating: undefined out of 5
Keywords: blender, tutorial, product, design, texture, normal, map, fabric, baking, custom, texturing, speaker, arijan
Id: ah5FdMflJ6o
Channel Id: undefined
Length: 10min 55sec (655 seconds)
Published: Tue Oct 10 2023
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