If you and your friends came under attack
from living folktales while stranded out at a remote summer camp, what would you do?
The season’s nearly over for our group of seven young camp counselors, but when circumstances
force them to spend just one more night sitting around the fire, they suddenly find themselves
caught up in a dark local secret. Now, with a horrific death waiting around every corner,
they must not only fight for their very lives, but also solve the mystery as
it unfolds all around them.
I’m going to break down the mistakes
made, what you should do, and how to beat the HACKETT’S CURSE in THE QUARRY.
Okay, we’re trying something a little different with this video. In case you don’t know
by now, THE QUARRY is a video game, well, sort of. It’s more of a series of quick time
events with a tiny sprinkling of 3rd person combat. Whatever you want to call it, we’re going
to actually play through it and try to make the best decisions possible throughout the campaign,
while also explaining how we could have done it even better using our special Nerd powers.
That’s right, all game play footage you’re about to see was captured using Martin’s
dinosauric, inferior Xbox thing, so any screw ups are one hundred percent his
fault. Honestly, same goes for this whole video. If it sucks, it was all his idea.
Anyway, this is definitely a first for a channel, so if you want to see me cover
more video games in the future, let me know down in the comments and maybe I’ll
try and find more that fit the channel.
So, without further ado, let’s see
what’s going on in THE QUARRY.
Ahem.
Jacob is about to do something very stupid. While spending the last few months working as a
summer camp counselor at Hackett’s Quarry, he had himself a nice little thing going with one of his
fellow counselors, the beautiful Emma. However, now that summer has come to an end, Emma’s decided
their extended summer fling should end with it, and so she decided to dump him flat the
morning everyone was set to leave.
Gotta say, that’s kind of a sh*tty thing to do
to the guy knowing you were then going to spend the next several hours cooped up in the same
van during the ride home, especially when it’s pretty clear he’s got serious feelings for her.
Not saying she needs to marry him or whatever, but I feel like this is probably something that
could have waited a couple hours until they could chat in private without it immediately becoming
the business of literally everyone at camp.
Whatever the case, there’s no way Emma could have
known the dude would react to this rejection by deliberately sabotaging the camp’s only van so
they’d be forced to spend another night or two stranded out in the middle of nowhere. Or maybe
she totally did and thought it’d be romantic making him win her back. Who the hell knows? What
matters to us in this situation is whether Jacob’s going to execute his master plan by severing
the fuel line or stealing the rotor arm. And no, before you ask, there is no third option where he
simply takes the L, bucks up, and finds another squeeze who’s thinking long term.
So, here’s what I’m thinking. If we take the arm thing, we can at least put it back
and GTFO should things go horribly wrong, provided we don’t lose it, of course. Severing
the fuel line could take longer to repair and might even necessitate abandoning the van
altogether and waiting for something to come get us. In that case, gotta go with the arm.
Oh, by the way, Jacob straight up asked Kaitlynn what the best way to sabotage the van would be and
she told him, undoubtedly knowing he was going to do this to buy himself more time with Emma. So,
yeah, she’s one hundred percent complicit in this mess as well. Just putting that out there.
Anyway, Jacob sneaks away with the part and goes back to loading the van, and eventually
everyone else shows up to get the show on the road. All they’re missing now is the keys.
In enters Chris Hackett, host of Hackett’s Quarry Summer Camp, and it’s clear no one’s more anxious
to see the counselors leave than he is. However, this isn’t your typical “finally some peace
and quiet” type urgency. Dude seems to be seriously concerned about something coming up
tonight, and whatever it is necessitates every last one of them clearing out pronto. Knowing
this, you can probably imagine his reaction when he finally finds his keys only to
discover the van won’t turn over.
Yeah, this is not normal human behavior when
faced with such a mild inconvenience.
So what if the counselors have to
stay an extra night? They’ve been running this place for the last two months;
it’s not like he has to babysit them. Hell, he wasn’t even going to be the one driving them
home. Jacob was going to handle that.
No, whatever’s going on with him is serious, and
that means everyone should take it seriously. After all, like I just mentioned a minute ago,
the man is acting wildly out of character, and a bunch of people who know and respect him and
spent the last sixty days working with him should easily be able to pick up on this.
In that case, if I’m Jacob right now, I’m coming clean about the rotor arm so we can
just get out of here. Yes, I know it hurts to let someone go when you know there’s still mutual
feelings, and yes, sometimes fighting to save your relationship really is the right thing to do,
but not if it puts both your lives in jeopardy, and based on Hackett’s little meltdown
that could very well be the case.
Besides, if Jacob owns up to it now, everyone
will brush it off as just a harmless prank at worst. I mean, come on. It’s not like this place
has f*cking fire tornadoes or something. It’s basically paradise. Literally no one aside
from the boss is upset about the prospects of them spending another night out here. Not
to mention the fact that he and Emma aren’t the only ones with romance issues to work
through. Abigail and Nick have been making googly eyes at each other all summer long. I’m
sure they’d appreciate an opportunity to spend a little extra time together without a bunch
of snot nosed camper brats running around.
All this is to say, no one’s going to burn
him alive at the stake for what he did. No, he won’t get his extra night with Emma,
but he already admitted to Kaitlyn that it almost certainly won’t work anyway.
And hey, maybe she’ll still appreciate his efforts. You really never know.
Oh, and speaking of Kaitlynn, right now she should be absolutely kicking the crap out of
Jacob to get him to fess up to this. Honestly, were I in her shoes, it might even be time to
just call him out in front of the group if he’s not willing to own up to what he did.
But no, apparently, everyone’s just going to pretend there’s nothing wrong with Mr. Hackett and
forget all about his bizarre outbursts, especially now that he’s finally accepted they aren’t going
anywhere and agreed to leave them the camp for the night, albeit with some conditions.
Yeah, for sure, dude. Hey, where do you keep the hard stuff?
Seriously though, Hackett’s got to know there’s exactly zero chance of them obeying
that command unless he can put the absolute fear of god in them, so if he’s not going
to open up about what’s got him so frazzled, he should at least make something up. Ya know
maybe tell them the police are searching for a pack of escaped Army psychiatric patients
who somehow broke out of the metal boxes they were kept in and began slaughtering unsuspecting
campers at random. That’ll probably do it.
Ultimately, Hackett’s warning only gets
through to Ryan, and while he certainly tries convincing the others to lay low
tonight, they’re not about to let a prime opportunity like this go to waste.
Well, the man’s got a point.
Still, before we let our guards down completely,
at least one of us should go up and use the landline in Hackett’s office to make sure there’s
at least someone back on planet earth who knows what’s going on and when we’re expected to return
just in case something goes horribly wrong. Oh, yeah, it’s probably also worth mentioning
that all the counselors have their phones, but there’s no service up here, so they’re
basically just sh*tty flashlights.
As for Jacob’s whole situation, everything
seems to be going according to plan. Emma suspects nothing and everyone’s happy to stick
around. So, since we probably don’t have to worry about anyone wanting to leave, why not
discreetly put the rotor arm back in the van so it’s ready to go in case we need it. Besides,
they spent all of thirty seconds troubleshooting and never actually diagnosed the issue, so if it
miraculously started right up the next morning I doubt anyone would be all that surprised.
Getting back to the party, the gang splits up to gather supplies, with Jacob and Emma raiding
the general store for booze and pretty much anything they can get their hands on. Not sure
why they’d expect to find a substantial amount of alcohol at a camp meant for kids, but maybe
I’m just naïve. And sure enough, Jacob uses his Fallout level lock picking skills to break
into the freezer where they immediately find a twelve pack of cold ones, and that’s not all.
Starting to figure out what he sees in her.
For real, props to Emma for immediately
shouldering that 12 gauge and not shrinking away in terror like it was a cobra. After all, guns
don’t kill people; you’ll also need ammunition. So it’s a good thing she found a few boxes
of shells and some fireworks. Never know when troublesome wildlife might need a refresher on the
food chain. Plus, as freaked out as Hackett was, it’d probably be wise to have some firepower
close by in case things start getting freaky.
Meanwhile, back at the lodge, Dylan and Ryan are
hanging out in Hackett’s office while waiting for their phones to charge, which naturally
creates a prime opportunity to do a little snooping. It also doesn’t hurt that Ryan is a
total pushover who turns the keys over to Dylan with barely any resistance at all.
Predictably, most of what they find is unremarkable. There’s a landline we can use
to call for help once the baddies attack, and a break action shotgun we can use to
shoot them. However, things get all sorts of weird upon entering Hackett’s private
quarters, as a closer investigation of his wardrobe reveals a hidden, bunker-like
room full of surveillance equipment.
Now, before you sickos take it there.
We’re not talking about cameras in the shower huts, or anything messed up like that.
It appears he just has a bunch of live feeds monitoring various trails around the property,
which certainly makes sense given he’s responsible for the safety of all the campers. What’s weird
about it to me is the fact that it’s all hidden away like this. No one would bat an eye if he
had this kind of equipment in his office. Plus, then he could use the extra space behind his
closet to hoard guns and ammunition.
The fact he’s trying to hide it suggests he
doesn’t want anyone to know he’s watching, and this could be because he doesn’t want
people to feel uncomfortable. On the other hand, it could be because he doesn’t want anyone
to know what he’s watching out for.
Bro, what are you talking about? You clearly
saw some creepy dude you don’t recognize roll up and disable one of the cameras,
which you know are on this property. How could that possibly be okay with you?
This is something everyone here needs to know about and needs to know about right now, and yet
when the boys rejoin the group back at the fire, neither one of them bothers to mention it. Hell,
the only reason Dylan mentions the surveillance room at all is so he can make a few tasteless
remarks implying Hackett’s a perv, so right off the bat everyone thinks it’s BS, anyway.
With all their party supplies assembled the gang decides to crank the angst levels straight up
to eleven with a rousing bout of truth or dare, which is always a great game
to play when you have immediate access to both alcohol and firearms.
Eventually, Kaitlynn’s turn comes around, and out of what I can only assume is a deep seated
urge to make everyone here very uncomfortable, she dares Emma to kiss either Jacob or Nick.
Keep in mind Emma and Jacob just ended their relationship twelve hours ago, and Abigail
is known to be head over heels for Nick.
Then again, I suppose Kaitlynn might be
trying to help her buddy with his little scheme to win Emma back. After all, most people
would probably assume she’d probably kiss Jacob, right? Well, apparently, they’d be wrong.
d*mn, who actually does something like that?
Obviously, this results in both Jacob and
Abigail angrily storming off into the night, because of course it would. Now, Nick and Emma
are forced to chase down their respective love interests and explain how that totally
wasn’t what it looked like. Fortunately, neither of them get very far.
Nick finds Abigail wandering around a particularly dark and spooky part of
the forest and sits her down for a heart to heart. It goes pretty well, as apparently
watching her supposed friend practically make out with the guy was just the nudge Abby
needed to give him a shot. Hooray.
The good vibes don’t stick around for long,
however, as just when things start getting cozy, they’re suddenly interrupted by the sound
of something growling off in the bushes, and I sh*t you not they actually go look for
it. Just want to make it clear the game did not give us an option here, okay? I had
absolutely nothing to do with this.
I mean, do I really even have to explain it.
It sounds like some big, p*ssed off animal. What more reason could you possibly
need to leave this thing alone? Besides, it’s the middle of the night. Even if there is
something there, you’re probably not going to get a good look at it before it scurries off into
the darkness. And that’s if you’re lucky.
Oh, look, it’s worse than you could have
ever possibly imagined. Awesome.
See that’s what happens when you ignore
obvious signs of danger. Not to mention the fact Nick made everything worse by running
off like that. Whatever the hell this thing is, it's clearly some kind of predator, and this
was apparent even before the big reveal based on that god awful noise it was making.
Yeah, I’m not a biologist, but anything that sounds like that definitely wants to eat you.
The point is, you never want to run away from a predator like a bear or mountain lion, as this
will almost certainly cause them to chase you, and you will one hundred percent not be winning
that race. The key is to back away slowly while making a lot of noise and then move laterally
to the beast until you break line of sight.
That being said, I’m not entirely sure it
would have helped in this situation as it appears we’ve just encountered a demon
from hell, but launching into a panicked sprint like that when you don’t know what you’re
dealing with is generally not a great idea.
As for what we do next, we’re given a choice as
Abigail between running back to camp immediately or trying to help Nick. Now, ordinarily, I
would choose the first option as what else can we actually do here? I mean, just look at this
thing, there’s no way Abby could possibly fend it off without a weapon, and she’s supposed to drag
a grown man out of there too? Forget it.
However, this situation is unique in that
we’re suddenly receiving cover fire from an unseen marksman. And it’s a good thing too because
Abby would have been completely f*ucked out here otherwise. Plus, without someone else’s story to
corroborate hers, there’s simply no way any of the other counselors are going to believe this.
That’s some clutch shooting. Unfortunately, the unseen marksman can only seem to wound the
creature, and while it’s enough to buy Abby a clean getaway, she has no other choice but to
leave Nick behind. In fact, it’s almost like that last choice didn’t matter at all. Crazy.
After breaking contact with the monster, we kept Abby running past the hiding spot in
the log as well as the climbable tree as neither seemed like a good idea. We don’t know what this
thing is or what it’s capable of, so our best chance of surviving is to create distance and get
back to the others as quickly as possible. Hiding in the log would have almost certainly resulted
in death if the creature sniffed us out, and as strong and agile as it is I can’t imagine a tree
would be that much of an obstacle for it.
Ultimately, we must have done something right
as Abby makes it back to the campfire totally unharmed. However, before we go any further
here, let’s rewind the clock a bit and head across camp to the boathouse where we find
Jacob and Emma hashing out their thing.
Honestly, it goes about as well as it
went for Abby and Nick. Emma decides she and Jacob are technically still on
since summer’s technically not over, and they jump in the water to smooth things
over with a little PG-13 skinny dipping.
Unfortunately, before Jacob can seal the deal, he
hears what sounds like Abby screaming followed by gunshots, but just as he’s about to spring into
action, he realizes he accidentally knocked the van’s rotor arm off the dock. Without hesitation,
we opted to have Jacob dive back in and focus on finding the part as we could easily wind
up needing a quick getaway, especially if someone’s been hurt. Of course, when our guy
gets tangled up in the lengths of barbed wire all over the place, we have him calmly untangle
himself instead of recklessly pulling away, thereby allowing us to make it back up to
the surface with the goods secured.
As for Emma, apparently, she neither heard nor saw
any of what just went down and decided to swim out to the island in the middle of the quarry. This
is going to be a serious problem for her here in just a bit, especially because the game, once
again, prevents us from making the objectively correct decision to have Jacob go in after her
and warn her about the potential danger.
Fact is, if there really is a threat out
there, no one should be alone right now, and that works both ways. We need her to watch
our back just as badly as she needs us to watch hers. Besides, if those gunshots are the reason
Abby’s in trouble right now, there’s pretty much nothing we can do to help her while we’re running
around in our underwear completely unarmed.
Yeah, that too, dude.
You supposedly love this girl enough to hijack everyone’s summer for an extra night, so you’d
better make d*mn sure she stays safe. Last thing we need is her walking directly into the line of
fire because she has no idea what’s going on.
Getting back to the others, Abby rolls in out of
breath and tells everyone they have to go and help Nick, which Ryan is one hundred percent willing
to do, he just wants a little information first, ya know, like what the f*uck is going on.
For real though, you can’t ask someone to go charging into a dangerous situation without
giving them anything to go off of.
Oh, okay, let me just run
straight into certain death.
Keep in mind, that clip wasn’t deceptively
edited or pulled out of context. She literally stopped the man from asking questions, and then
shoved a shotgun in his hands and told him to go sort sh*t out. What an awesome friend.
Now, you and I know it was some kind of monster attack and they were saved by a mysterious gunman,
but without getting more information from Abby, all everyone else knows is that they heard
shots, so we at the very least should ask her if she knows how many shooters there are and
what they look like, as well as where they’re shooting from. If it’s just one dude with a
hunting rifle who took off running afterwards, then I might be down to go check it out, but
if there’s a bunch of guys, or someone shooting from an unknown position, you can forget it.
Waiting for more targets to come and help the wounded is just about the oldest trick in the
book, and I am not going out that way.
As a matter of fact, the more I think about it,
this whole mess has optional gunfight written all over it. Let’s take who we got, fall back to
the lodge, and wait for Hackett to show up in the morning. Sure, Nick might be dead by then,
but that’s a risk I’m willing to take—I mean, for the others. As for Jacob and Emma, they’re
both adults. They’ll either come meet up with us on their own or find somewhere else to
lay low. Either way, not our problem.
Of course, if I just had to go in after him,
there’s no way in hell I’m doing it alone. Dylan, you’re coming with me. We’ll swing by the lodge
real quick to drop off the girls and grab the other shotgun and then carefully and quietly
make our way out to where Abby last saw Nick. Oh, and if you’re worried about target acquisition,
all the guns in this game come with a mounted flashlight, even if it’s just crudely taped to
the barrel. See, that’s how you aim in THE QUARRY, just center the cone of light on your
target and hope for the best.
Also, coincidently, this was supposedly
a technique used by the Zodiac Killer, so maybe there’s something to it. I don’t know;
I think it’s stupid. Just put us in first person for the shooting sections and we’ll use the
front bead like a normal person. f*cking Game Cube games had ADS for Christ’s sake.
Well, whatever. Ultimately, Ryan does as he’s told and bolts down the trail,
eventually reaching Nick’s location just as a blood spattered hillbilly attempts
to drag him off into the forest. All attempts to reason with the Yokel prove futile,
leaving us with no other choice.
Oh, okay. Didn’t know Mr. X was in this one.
Seriously, though, I don’t know if you could tell from the clip, but we aimed right for his face,
and you could even see blood fly off in the very next shot. No f*cking way someone’s walking away
from something like that. Doesn’t matter if it’s nothing but number eight shot in that piece, at
that range every pellet would have penetrated deep into the flesh, likely blinding him for life
and requiring full on facial reconstruction, and that’s assuming it didn’t kill him instantly.
Point being, Big Country’s gonna be horizontal after that, period.
As for Ryan’s part in all this, it was an absolutely spotless self defense
shooting. Visibly armed man attempting to kidnap your critically injured friend,
doesn’t respond to commands or warnings, smoke his a*s. Simple as that.
At any rate, Ryan carries Nick back to the campfire where the others are still trying
to piece together what exactly just went down. And right off the bat, the first question I
gotta ask is why are you guys still sitting out in the open right now? We’ve got monsters and
invincible rednecks screwing around out there, and here you morons are broadcasting
your position to the entire world in the firelight while simultaneously ruining your
night vision. f*cking Ronald McDonald could be watching you guys from the tree line with a
field cannon and you wouldn’t have any idea.
And sure enough, the gang stops cold when
something starts rustling around in the nearby bushes. Fortunately for them, it’s only
Jacob this time, and fortunately for him, we didn’t fire recklessly into the vegetation. That’s
because we here at Nerd Explains follow all the rules of firearm safety. Rule number 1: don’t be
cringe. Rule number 2: if you’re gonna shoot me, you’d better kill me. And Rule number 3:
never waste ammunition. And that’s it.
All right, so Jacob explains what he’s seen so
far, including desiccated human bodies wrapped in barbed wire at the bottom of the lake, and
everyone pretty much just rolls their eyes as though nothing crazy has happened at all tonight.
The most important part of his spiel, however, is why he’s got all that red crap on his face.
Turns out he got snapped up in an over engineered snare trap thing, but just when it looked like
the crazy redneck from earlier was about to gut him like a deer, the strange man, instead,
wound up cutting him free before slathering him up in whatever that is, probably blood.
Gotta say, it’s a pretty far cry from the way he was just dragging Nick off for some DELIVERANCE
action. Must like ‘em lanky. Okay, jokes aside, there must be more to this guy than we realize.
Guess we’ll have to find out later.
Also, it’s worth mentioning that we had control
over Jacob during that sequence and chose not to resist the guy who was helping us, ya know,
because he was helping us. Still, it would have been nice if he’d at least told us why he
was dumping blood on our face. Otherwise, why wouldn’t anyone just wash it off immediately?
Yeah, yeah, we’ve all used that line before.
Anyway, my guess is that it’s meant to hide
their scent, which would certainly explain why Bubba was covered head to toe in the
stuff. And if that crazy snare trap thing wasn’t meant for us, I can only imagine
what he’s trying to hide it from.
Actually, I don’t even have to imagine, because
it’s obviously that hellish manbearpig that nearly tore Nick a new one. Unfortunately,
Abigail still can’t pull herself together long enough to describe what she saw out
there, not that anyone would actually believe Nick was attacked by a living creepypasta as
opposed to a bear or mountain lion. So, yeah, basically no one has any idea what they’re
up against right now. Although, I will say I’ve never heard of anyone using blood to mask
their scent while hunting regular animals.
Whatever the case, now that Jacob has put
half the property between himself and Emma, he decides he needs to go out and find her
again, and ya know what, fine. But first, please, for the love of God, tell everyone you
have the missing part for the van so we can get that pile up and running ASAP. Yes, I’m sure
you’re going to get all sorts of inconvenient questions like, “why do you have that thing
there, Jacob,” and the correct answer to that is, “go f*uck a buzzard. I’ll explain later.”
Actually, screw it. Might as well bite the bullet now and tell them about the sabotage. Of course,
they’re all going to be furious in the moment, but the simple reality is that as foolish as
Jacob’s move was, there is no way in a million lifetimes he could have possibly known
something like this was going to happen, and once the others calm down, they’ll almost
certainly realize this as well. Or maybe they won’t. Who cares? You literally never have
to see any of these people again.
Either way, once our wheels are back online,
anyone who’s ready to leave can load up and haul Nick to the nearest hospital, or at very
least until they get enough cell reception to call an ambulance. Oh, yeah, quick side note
here. I’ve probably said this on the channel fifteen times already, but remember, you should
always try texting for help when you have no service just in case there’s barely enough signal
to get one through. It couldn’t hurt to try.
As for Emma, once the others are good to go,
Jacob can take one of the shotguns and maybe a volunteer or two and go back for her. Or… or… he
could not do that and just ride out with everyone else, ya know, provided they aren’t p*ssed
off to the point of abandoning him. I mean, let’s face it, bro. She’s just not that into
you. And besides, I’m sure she’ll be fine. She seems like a tough chick, right?
Well, we’re about to find out.
Back on the island, we catch Emma
angrily monologuing over the fact Jacob didn’t join her for one last night of
summer fun. However, she refuses to go back and find him because she doesn’t want to
come off as needy. If only she knew.
But, hey, she’s already on the
island, and as far as she knows, there’s nothing out here actively trying to
murder her and her friends, so what’s the harm in filming a little video for the Gram while
she waits for Jacob to come to his senses.
After a brief walk, this brings her to the
giant treehouse structure where we’re once again met with another decision. Do we snoop
through the abandoned duffel bag for supplies, or just head straight up through the
trap door and into the unknown.
Honestly, this is less of a survival choice for me
since Emma doesn’t actually know she’s in danger, but as far as video game choices go, there is
simply no way I’m moving on to a new area without completely scouring the place for anything I
can possibly pick up. Call me what you want. My desire to progress through the story pales
in comparison to my own greed. And besides, we might find another gun. People seem to be
leaving them all over the place out here.
And voila. No firearms, but we did
find a can of bear mace and a stun gun, as well as some dry clothes. Obviously, the
first two discoveries are the most exciting, but don’t sleep on the wardrobe change. It might
be summer, but hypothermia’s still not out of the question. That said, Emma probably won’t have to
worry about cooling down anytime soon once she sees what’s behind door number 2.
d*mn, too bad she wasn’t filming.
Now, the question is do we go for the spicy eyes
or the stun gun. Well, let’s see. Capsaicin is a powerful chemical irritant proven to be
effective at deterring some of the largest and most ferocious game on planet earth, and
the stun gun is a gimmicky lump of plastic designed to make idiots feel overconfident. Yeah,
I say, bear mace the crap out of this thing.
See, he’s not so tough.
And yes, Emma did catch a little bit of back splash from that herself, but that’s
to be expected when using defensive sprays in confined spaces. And while this might make it a
little harder for her to breathe for a minute, I can tell you for a fact it’d be a
lot harder for her to breathe after Nosferatu ripped her f*cking throat out.
Ultimately, our quick thinking buys Emma just enough time to evade the creature’s grasp, but
she’s by no means out of the woods just yet. Ol’ Whatever-it-is is still hot on her trail,
forcing us to dish out another two doses of hot sauce before she manages to barricade herself
at the top of the treehouse. Not gonna lie, I was a little concerned we wouldn’t have enough
juice left for that third dose. Even a big can of bear spray runs out fairly quickly. It’s generally
meant to be something you use to break contact a single time and then replace afterwards,
kind of like a fire extinguisher. Even so, I’d still take a dice roll over a certified
flop from the stun gun. More on that later.
For the moment, Emma is safe, however, looking at
the overall size and physicality of her attacker, it’s only a matter of time before it either breaks
through the trap door, or simply climbs up the outside of the structure. Knowing this, she makes
her way to the zipline at the very top and begins slowly reeling in the handlebars to avoid further
aggravating her new best friend. Then again, it’s not like it’s a secret she’s up there, so
we should probably speed that up a bit.
f*uck. Well, that’s not good.
At this point our only two options are either “Reel in” or “Jump” and because the zipline
hasn’t been fully retracted yet, I’m thinking “Jump” probably means “jump in the water.”
Yeah, not a great plan. Despite the full moon, it’s still pretty dark out, which will make it a
lot harder to spot the edge of the water as well as any massive skull crushing rocks lying just
beneath the surface. Besides, for all we know, the creeper swims like a fish. I mean, how else could
it have gotten out here in the first place.
In that case, I’m picking “Reel In.”
Sure, we don’t have a lot of time, but so far Martin’s ability to follow giant
on-screen button prompts has proven adequate, so it’ll probably be fine. And sure enough,
we manage to dodge, duck, dip, dive, and dodge the monster’s attacks before leaping out
to the handlebars and making a clean getaway.