Hey guys, with how overwhelmingly complicated
League of Legends is, we figured we'd make a comprehensive guide to get newer players
started on the ADC role. It can be daunting getting started playing
a new role, or even the game in general, which is exactly why we're making this guide. We'll be going over very basic things, such
as what kind of ADCs there are and simple laning tips to get you started instantly. But before getting into things, here's our
question of the day. Out of all the champions in the game, who
has your favorite dance? I'd have to say mine is definitely Ezreal,
as his dance reminds me of a time when I was younger and much more cultured. Sadly, those days are gone for me now. I'd still love to know what your favorite
dance is in this game though. It's always interesting to see what everyone
enjoys, and what the most popular type of characters are. I have a slight hunch it might be Ahri. This is a challenge to prove me wrong. Don't let me down boys and gals. To kick things off, let's talk about the different
type of ADCs available, so you can pick the style that you most enjoy. ADCs can generally be broken up into 4 categories. Utility, Mobility, Hyper-Carry, and Lane Bully
marskmen. As a beginner, we'd recommend disregarding
stuff like the meta or what's OP. Just focus on what you find fun, so let's
break down each of these ADC types so you can know exactly what you'd like to play. Utility marksmen are very team-oriented. They don't deal the most damage out of all
ADCs, but they make up for that with powerful engage abilities and teamwide utility spells. If you're someone who likes to shot-call,
or provide support to your allies, then we definitely recommend utility marksmen for
you. Mobility carries are literally just what they're
called. They are marksmen who have built in mobility
in their kits. These are the ADCs you'll always see in montage
videos, as they are quite able to take care of themselves. Marksmen are quite frail for the most part,
but mobility marksmen can be quite daring and even take on other classes 1v1 with their
outplay potential. If you're someone who likes to play solo or
make big plays, then we'd definitely recommend picking this type up. Hyper-carries are probably the most hit or
miss of all the ADC types. They are by far the most team dependent as
they are incredibly vulnerable due to their lack of mobility and defensive spells. What they usually lack in survivability they
make up for in insane damage though. They have nearly no play making potential
on their own, but when the stars align you will never feel more alive. If you're a patient person and can wait for
your opponents to make a mistake rather than you making your own play, then we'd definitely
recommend this type. Lastly, there's the lane bullies. Marsksmen tend to be quite weak early on,
but not lane bullies. As their name suggests, you are playing aggressively
from the get go. They dominate the early laning phase, and
can snowball their leads to victory from how strong they can become by crushing the laning
phase. If you want to play the game through hyper-aggression
the whole game, then we'd definitely recommend lane bullies for you. Not all ADCs fall under just one category
though. Most of them fall under 2, so you can get
the best of both worlds with different kinds of ADCs. Again, we highly recommend disregarding the
meta and choosing what you enjoy the most to begin your journey in this role. Lastly, if you're unaware of what your build
for these champions should be, then we highly recommend websites like u.gg or blitz.gg. You won't find the best possible builds on
there, but they're a great starting point so that you don't have to waste brain power
trying to figure out how to itemize your champion when you first pick them up. As a quick reminder, if you want to improve
fast and get the rank you've always wanted then check out our hyper improvement system
at skill-capped.com. We have professional courses by top players,
smurf commentaries where a challenger player walks you through how to climb out of every
rank from iron to diamond, and we upload tons of new, exclusive guides to our website each
week. In fact, we're so confident you'll improve
using our system that if you don't climb at least 5 divisions while actively using skill-capped
you can claim a full refund, so there's no risk. What are you waiting for? check out skill-capped.com, and get the rank
you've always wanted, link in the description below. Okay hopefully you've got a good idea of which
style of ADC you'd prefer to play by now. Let's talk laning. One of the very first things players want
to learn is how to stomp their lane opponents every game. Well, as an ADC, you're going to find that
a lot of your success is tied down to the skill of your supports. The support generally dictates the pace of
the lane, since they actually have the most influence due to their early strength compared
to yours. That may dampen your excitement for the AD
role, but it's not nearly as bad as it may sound. Yes, you can't be the one to initiate every
trade or all-in against your opponents, but you are definitely able to influence how likely
it is that your support finds success, which is the true test of being a good ADC. Low elo marksmen constantly complain about
their supports, but if a high elo ADC main ever smurfs in low elo, it always looks like
their support is insane. That's because there's a ton of tactics that
enable your support to perform much better than they usually would. As this is just an introductory guide, we
can't go into all of them, but here's the 2 main concepts you should know in order to
get you started. 2 type of supports exist. Melee supports, who like to engage, and ranged
supports who are there to support you and poke the enemy duo down. You'll want to have different game plans when
you have different types of supports. When paired with a melee champion, one of
the best things you can do is very slowly push the minion and try to keep it on your
side of the lane. Melee supports love it when they have a lot
of room to work with to find an engage. The further away your opponents are from the
enemy tower, then the likelihood that your support finds an engage will be much higher. It's especially deadly when you allow the
wave to push with an engage support, since jungle ganks become that much easier to set
up. Try to keep in mind that just because you
have the wave closer to your side of the lane, doesn't mean that your support can engage
though. Minions are a massive source of damage in
the early game. To better enable your support, try to both
have the wave close to your side of the lane, and thin the enemy minion wave so that it's
not much bigger than yours. That way if your support does find an opportunity
to fight, you won't end up overwhelmed by an army of minions. Now, when you have a ranged support there's
2 things to keep in mind. They are incredibly frail and ranged supports
will die instantly if looked at the wrong way, but they do provide a ton of power through
their spells. They also generally have skill-shot based
abilities that are a bit tougher to land, since they have so much impact. All this means is that with a ranged support
you usually want to keep the wave pushed, which will make their lives a lot easier. One, remember what we just said. Your opponents also don't want to fight at
a large minion deficit. Therefore, if you're constantly pushing the
wave, it makes it much harder for the enemy to engage onto your squishy support. Keeping them safe is priority number one,
otherwise they'll die every minute. Two, by pushing the wave, you're removing
enemy minions from the equation. The less minions in the way to body block
your support's skill-shots, then the much more likely it'll be that they land their
spells, which should help you take control of the lane. It can be a bit sad as the ADC knowing that
you're not the one making all the plays to win the lane, but that's the wrong way of
looking at things. Yes, when it comes to the actual execution
of a fight you're not in control, but all the set up before it is completely on you. There's a ton of wave tactics that ADCs can
employ to greatly increase their chances of success during the laning phase. The two we just covered are the basics of
the basics, and we're always going over more and more ways you can consistently win lane
through wave control in our guides. That's not to say that there's nothing you
can do though. You can set up damage yourself as well, so
let's talk about 2 good moments when you should be looking to do that. First is while your opponent is last-hitting. Auto attacks are usually the biggest source
of damage from most ADCs. So, what you want to do is watch your own
minions' health bars closely. When you know that the enemy ADC is looking
to last-hit one of your minions, time your auto attack against them while they focus
on the last-hit. This is one of the easiest ways of winning
small trades. It's free damage, while you take minimal damage
in return. The second tip is to abuse when your opponents
aren't parallel to each other. So, keep in mind that bot lane is a 2v2 lane. What you ideally want to be doing at all times
is standing parallel to your own support. That way, if either of you ever get into a
trade with 1 of the enemy laners, you can both fight back together. It goes without saying, that's what your opponents
*should* be doing as well, but players tend to be bad at this. When you see the enemy ADC and support not
standing parallel to one another, that's your team to strike with your own support. This creates a brief 2v1 trade, which you
should almost always win. And obviously keep in mind that this can be
used against you as well. If your own support is standing really far
back and refuses to play parallel with you, then you have to back off as well most of
the time. This is incredibly common for your supports
to do in low elo, and a problem you'll just have to learn to live with. Alright, let's move past the laning phase. What should you be doing as an ADC during
the mid and late game stages of the game? Well, here's what ideally happens. Minion waves are the most consistent form
of gold for everyone to get. This means that all 3 lanes should be covered
by the mid, top and ADC roles. Mid and top are interchangeable based on the
game's state, but as an ADC you should technically always be the one in mid, since you're the
most vulnerable player and mid is the safest lane to be in. Your support should be in mid protecting you
for the most part and your jungler can be somewhere in the area farming some camps. If you've ever watched competitive play, this
will seem standard. All 3 lanes are being farmed, so everyone
is getting a steady amount of gold. Unfortunately for us, this is not at all what
our solo queue games will look like. Everyone on your team will gravitate towards
the mid lane and just sit there sharing gold and experience. This is not ideal for you or your team, but
sadly they don't know that. One of the things you can do to ensure you
get a decent amount of farm is to look for enemy minion waves that are entering your
side of the map. As an ADC, it's generally unsafe to be in
a side lane. That being said, if the waves are close to
your own towers, then you're totally free to ditch your team in mid to go and collect
waves in this area. Another great tip is that if your own jungler
is neglecting their camps, then you should take them along the way as you go or come
back from collecting waves in the side lane. Don't try to take your junglers camps while
they're in the area, but if you were farming the bot lane wave and your jungler is top
doing Gromp, then it's totally fine to take the Krugs on your way back to mid for an extra
bit of gold in your pockets. Alright, the final thing we've got to cover
is team fighting. 5v5 fights are probably the hardest thing
in the game to get good at. There's so many variables. Which side is ahead, how do the comps scale,
how do our champions interact with their champions, what item spikes is everyone on, etc, etc. On top of that, as a marksman you'll be playing
the most stressful role of all in those fights. Everyone on the enemy team will be gunning
for you every time. So what do you do? Well, like we've said this is an introductory
guide and we can't go over everything, but there is one major concept that new ADC players
need to understand or they're going to suffer for longer than they should. Do not listen to your teammates. In solo queue, especially low elo, players
constantly say stuff like: "guys focus the enemy ADC", "guys kill their mid laner" "guys
stop focusing the tanks". All of that is about as helpful as saying
"hey just kill the enemy nexus duh." Ignore that, trust us. As an ADC the simplest and best tip you can
ever get to become better at team fighting is to just hit whatever is closest to you
whenever you feel safe enough to do so. Yes, that means that more often than not you
will be hitting the enemy tanks and bruisers, instead of their carries. Remember that you are a marksman. We know you all want to be Legolas and go
into the frontlines to solo an elephant, but that just isn't realistic most of the time. You're an archer. You sit behind walls, or in League terms,
your frontline. You stay there and shoot from safety. That's your job. Leave all the highlight plays to the protagonist
of this story - the jungler. Obviously, this rule can be broken. Surely some of you clicked on this guide right
after watching a montage from an insane ADC, who is frontlining and flanking every team
fight. Yes, you can eventually start doing stuff
like that, but you have to master the basics first. Some games you'll feel like you're just doing
0 damage to the enemy tanks and that this advice is bad, but that's just be the symptom
of a different problem. If it feels like you're not doing any damage,
that just means you weren't farming properly enough that game. As an ADC, tanks should be dying to you if
you're freely hitting them. Yea, you won't one shot them, but your damage
should definitely not be ignorable. Having enough farm and gold to deal good damage
in fights is much more meaningful than any other team fight tip out there, and we have
plenty of guides on how to maximize your farm each game so that you're always shredding
enemy tanks. Alright guys, that's going to wrap up this
beginner's guide to the ADC role. And remember, if you want to improve fast
and get the rank you've always wanted, make sure to check out skill-capped.com for more
in depth guide into the ADC role or any role for that matter. The link is in the description below. Otherwise, you know the deal, make sure to
like, subscribe, and hit the bell icon to get more premium guides with one goal in mind:
helping you, become a better player. As always, thanks for watching and we'll see
ya next time. Cheers!