How much longer will 6 core CPU's be useable for gaming?

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all right this is one of the core classic cause type questions without necessarily being that well i suppose it is looking at the cpu advances of the last four years and the possible leaps to come in the future if someone has a modern eight core amd or six core elder like cpu uh will there even be a need to upgrade the cpu in the next four to five years so really i mean this can just be six core cpus in general as far as i'm concerned like the ryzen 5 5600 but certainly elder lake which is faster again look the next four to five years is that's quite a time frame to predict but i'm gonna be it's a it's a tough one to answer because if you're paying serious halo type money like premium money so think like broadwell e-type money for six-course ebu therefore you are expecting halo flagship performance a no compromise gaming solution a single stutter is a deal breaker you're buying it to be the fastest thing right yeah so in that sense absolutely not going to last four to five years because two years time there'll be something that is certainly much faster and you are the kind of person that would want that product yeah so why are you buying a six core processor today why are you buying a 12 400 or a ryzen 5 5600 buying because it's a good value part today and it represents good value gaming it's certainly powerful enough to play all current games without any issues that's even true when paired with a high-end gpu so you're buying is a good value part so will it still be able to play games in four years time and you know have been a good value part i would say yes again four years is quite some time out we are expecting to have a lot of changes but the gaming industry moves slow yes and i think as well for productivity this is very easily answered that you would want to upgrade time is money sort of thing but you wouldn't be buying a six-four or even that you wouldn't even be buying an eight-course yeah stuff yeah i think for games and i i can't remember why i was recently talking about this whether it was on a live stream or whether it was on like the moore's lawyers dead podcast or one of those places but i think when it comes to games and game development we've seen over the last however many years maybe even a decade that game developers haven't really utilized too many of the cpu resources and i think it comes down to well firstly the previous consoles for previous to the playstation 5 era the cpus were very very slow very slow and they're now zen two era they're very slow compared to a ryzen 5 5600 yeah so this they're slow now as well compared to the fastest parts but they're certainly the the previous cpus were were so much slower compared to the current shows what i'm saying yeah yeah and then on top of that for pc hardware cpu development was stagnating massively so during the time that a lot of the game engines that we currently see today being used significantly like unreal engine 4 is one example was being a lot of work was being put into the development during intel's period of stagnation so if you're a game engine developer and you're seeing intel come out with you know five percent gains year on year why would you bother making cpu features that would use would work require eight cores yeah high quality significantly 4000. because you're looking at what's happening in the market and you're like well that's never going to happen so what you design your engine around would be the hardware of the time and sort of a look into the future for the next few years whereas over the last five years i think what we've seen is well there's been simply a lot more performance being put into these cpus so as game developers are creating the next generation of game engines i mean true next generation engines like unreal engine 5 as an example ones that are designed for from the ground up or at least significantly overhauled for like playstation 5 architecture xbox series x architecture you know game developers now can see that cpu performance is increasing much more substantially and i think as these game engines start being rolled out there is the potential that we'll see games start utilizing cpus more because they're not sitting around saying oh well you know if i put in this major like let's say they want to significantly increase the npc count in their engines previously they were like well that's not going to run on any hardware it's not going to run on my quad core cpu and we're not expecting anything better than a quad core anytime soon which today they can make more forward-looking engines that can scale better because they know that those that hardware will exist in the future yeah the people that i think one of the big mistakes the people who talk about six cores like a ryzen 5 5600x being no good for gaming in the future they're misinterpreting all they're just ignoring what we've seen and everything you've said is true but there's a there's an extended lag added to that yeah of course because it's sort of the lowest common denominator type thing the weakest link in the chain yeah we have to get to a point in time where the 5600 x that level of performance so forget call counts that level of cpu processing power is sort of the minimum that's what everyone has and then you build from that so yeah and then really for that to be discontinued useless obsolete the 5800x level of processing power has to be the bare minimum and then you go on from that and again there's as as i alluded to earlier there's sort of two separate conversations where are you expecting halo performance are you expecting just mid-range it works performance so again everything you've just said is true unreal five engine but that doesn't mean all unreal five engine games will require a 5800 it just means that that engine has the ability to scale to the point where it works yeah that's what i'm hoping we see more of with fast cpus is not that we see games that completely choke up a 5600 x but hopefully game developers are putting in features where you know previously the difference between a slow and like at least raw class like a minimum tier cpu and the absolute fastest cpu i think previously was a lot lower than it is today like there are people today using i don't know like your ryzen 5 1600 example from earlier compared to a 5950x the game is like absolutely enormous in terms of of the processing power difference in a consumer platform like you can run both of those cpus on the same motherboard so i i'm hoping that these next generation engines have a nice baseline that will run on reasonable hardware but it gives people that are buying those flagship products a reason to have bought that product like for example turning up the npcs massively or maybe there's other advanced simulation features that you could run on a cpu that's what i'm hoping that we see and what what people will benefit from but like like we're talking about the la there's a lag we're not there yet we've had you know quite powerful gaming cpus for a number of years yet and these engines are only just starting to be used in games yeah so i guess the four to five your example that's when we sort of start expecting that to become a thing
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Channel: HUB Clips
Views: 34,248
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Length: 7min 13sec (433 seconds)
Published: Tue Jun 28 2022
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