GETTING STARTED WITH VRAY MATERIALS - Vray Rendering for SketchUp Tutorial

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what's up guys Justin here with the sketch of essentials calm back with another Sketchup and v-ray tutorial for you so today I wanted to start going through the different settings for materials contained in v-ray so today's videos brought to you by my supporters on patreon patreon as most you knows the website where you can support creators that you like on YouTube so if you like what I'm doing on this channel maybe you're interested in supporting the show make sure you check out that link in the notes down below now let's go ahead and just jump into it so I want to start off by saying that the topic of materials in v-ray is a huge topic there's a lot of different things to cover I wanted to start off with kind of an overview of some of the different settings and where to find everything and then in future tutorials we're definitely going to get into some more advanced stuff but I'm trying to really give that step-by-step in-depth kind of information so that everyone can learn how to use the different materials within v-ray and so to start off I'm using v-ray 3.6 for this tutorial and so the first thing we're going to do is we're going to go and we're going to find our materials editor and so our materials editor can be found inside the asset editor so if you go to your v-ray for Sketchup toolbar and you click this little button off to the side that says asset editor that's going to pop this up and so when this pops up you're gonna have a window that basically gives you a preview of your materials and a list of all your materials as well and this may look different depending on which one of these tabs have been selected and like for example we've already talked about lighting in a different video so this is where you'd edit your lighting your v-ray objects and your settings and so in this case we're gonna focus specifically on the material editor section to start off when you open this up what this is going to have is this is gonna have a list of all the different colors currently in your Sketchup model so like for example if you were to go into the materials section of your tray and click this little drop-down and if you were to scroll up to the very top where it says in model you'll notice that the list of materials over here is the same as the list of materials within v-ray so this is basically showing you all of the materials that are contained in your model and generally speaking these materials are all contained over here in my default model and so you can see as I click through them a couple things are happening so the first thing that's happening is whenever I click on these in the v-ray material editor they're also getting selected over in the materials section of Sketchup so whatever material is currently selected in Sketchup is also the material that's being previewed here so if I was to use the eyedropper tool for example and I was to go in here and I was to select one of these colors and select that within Sketchup you'll notice that that gets selected within v-ray as well so in this case this color see zero seven is the color that I've applied to Bonnie and up here you get a preview of what that material is going to look like and right now you'll notice that that's not a very interesting material just because we haven't changed any of the settings and so I want to finish giving you a quick overview of where everything is and then we're gonna get into adjusting some settings so if you click off to the left you're gonna get a list of v-ray materials so these are materials that come built in with v-ray that you can apply within your model and we're going to talk about these more in a future video but just note for right now that that's where those are and then if you were to come over here and click on the right arrow you're gonna get a whole bunch of different settings so this is where all of your material settings are found so you can adjust basically everything about your materials within this section over here and so in addition to having your material settings off to the right of your screen here there's also a number of quick settings that you can use to apply different kinds of materials within your model so if you click this drop-down for example there's a whole bunch of different presets and these are kind of what I want to talk about for this video just to give you kind of an idea of what some of these settings do I don't want to get in super in-depth in every single setting over here because it's just really overwhelming I could probably do a video on every single setting in here and honestly if there's enough interest I'm definitely interested in doing something like that so leave a comment below let me know what you think about something like that but in this case what I want to do is I want to talk about applying different presets and different settings to your materials over here with SketchUp and so the other thing I want to know is you can also adjust the kind of preview that you have of your material so right now as a default you get this kind of spherical shape that has your material applied to it and it gives you a preview of what that's going to look like well depending on what kind of material or object you're applying this to you may want to see a different kind of preview so like for example if I click on the fabric option this is going to give me a preview of what this would look like as a fabric if I select the floor option this would give me a preview of what this would look like as a floor so this is basically previewing the lighting and the way that this material is going to look with envy right so you can also look at this as a wall or as a real close up dual wall so if you're doing like a kitchen render or something like that you might want a really close-up view of a material so in this case we'll go ahead and leave this on the generic but depending on what you're doing with these that can be very helpful and so I'm gonna drag this off I'm actually gonna adjust my view within Sketchup and basically what I have is these four different spheres and what I want to do is I want to apply some different colors to these spheres and so what I'm gonna do is I'm gonna go into Sketchup and I'm just gonna pick some general colors so I'm going to apply a red material to this first one I'll apply a yellow material to the second one a green material to the third and a blue material to the last one and you'll notice when I bring those in and you'll notice when I bring those in those get added to my materials list within v-ray and they also get added to my in model section within Sketchup but what we're gonna do is we're gonna apply a couple different presets to these and so to start off let's apply a preset to the first object and so in order to do that we're gonna select the material using the eyedropper tool within Sketchup so I'm gonna click on the eyedropper then I'm gonna come over here and I'm going to click on this first material so it's this red material what we want to do is we want to first of all let's run a quick render and so you'll notice when you run a quick render of this there's nothing really remarkable about these because we haven't changed any of the settings so they're very flat they're just being lit by the Sketchup environment and we're not going to talk about adjusting the lighting settings in this case but adjusting lighting settings is also going to be very important for our actual materials and making them look really realistic and so I'll link to a couple lighting tutorials that I've done down below but in this case what we want to do is let's go ahead and apply a quick setting to this red color and so in order to do that we're gonna select our color go over to our quick settings and we're gonna click this drop down and what I want to do is I want to select the first drop down for paint and so you're gonna notice that as soon as you select this first drop down for paint the way that this material looks is going to be different so you'll notice that now this is reflecting light a little bit so it's basically applying a series of different settings to this material to make it look more realistic and you can adjust those settings down here to make this look a certain way and so let's say for example that we were to come in and adjust the glossiness of this paint you can click and drag this slider to adjust the glossiness and you'll notice that when you do that your material preview starts up it starts updating to show what your new presets are gonna do so if I was to adjust that down you'll notice you get a very flat view if I was to adjust the Cena's up you get more of a reflection so let's start off and let's turn the glossiness really low and we're gonna click on this and you'll notice this looks a little bit different than it did before just from a material standpoint it looks a lot like the material in your material preview but it's still not a very compelling image and so what we're gonna do is we're gonna adjust the glossiness of that material up to something like a nine and so in addition I'm also gonna adjust my view just a little bit I'm gonna zoom in so you can really see what it does and I'm gonna rerun my render and so you'll notice that now this first object is reflecting light and also reflecting the different objects in here and that's because we adjusted the glossiness of the material and when we adjusted the glossiness the material that told v-ray to reflect more light off of that material and so there's a bunch of different settings in here and like I said I'm not gonna get super in-depth on all of them right now but you'll notice that like for example the diffuse color is basically the color of the object and you can see how by adjusting this slider you can adjust how bright or dark that material is and in addition you can also set the color of the reflection within this object so like for example let's say I was to come in here and select more of a green color if I click the apply keep an eye on the reflection right here and you can see how now the light reflecting office object gets more of a green color applied to it and so in this case we're gonna set that back to white but you can see how when you adjust these different settings that adjusts the way that these are gonna affect the light within your model and so or within your rendering and so now let's go ahead and let's apply a different material to this second object and we can take a look and see what the differences are so in this case I'm gonna go in and I'm gonna select this yellow material and I'm gonna click my drop-down and I'm gonna select the option for metal and so you can see how the metal material looks different within mice model then the plastic meant Eartha paint material did and so there's some notable differences but let's start off and let's run another render and notice that this changed colors that's okay and we'll talk about that in just a second but now if we run this render and we zoom in on these different spheres you can see how they're treating light a little bit differently so in this case this object retains more of that red color because the diffuse color was set higher while this other one is not really retaining any of that base material as all and it's all reflection and so you can see how one of them gives more of a metal view while the other one gives more of a painted plasticky view and so you can adjust some different things in here like the way that this reflects refracts light so with the index of refraction you can adjust that will talk about bump map in a future video that's more useful for when you have materials with textures applied to them but you can see how like for example if I was to drag this diffuse color up that this is gonna adjust and you're gonna get more of that base yellow kind of shining through or if you turn it all the way down this is basically just reflecting material and applying that yellow tint to it so if you were to drag this way down for example you can see how this is going to get a lot darker and so for our third object let's apply a plastic material so I'm gonna go in and I'm gonna select my green object I'm gonna click my drop-down and I'm gonna select plastic and you'll notice if you were to click back and forth between your green material and your red material because I adjusted the glossiness up on my red material these are actually gonna have very similar settings so you can see how in this case they both have a high glossiness the only real difference between the paint material and the glossy plastic material is that this one has a max depth setting and the max depth setting basically has to do with the number of times that this is refracted I don't want to get too in-depth on that right now just note that generally speaking these are sharing a lot of the same settings and so when I rerun my rendering you're gonna get a similar effect on this plastic material that you are with the paint material so you can see how they're both reflecting and in this case you'll note that as I adjust this diffuse color up and down that color overrides more and more any of the other things that are reflected so if I turn this all the way up for example you don't get any kind of reflection of the background other than this light and so just play around with these settings and see what you can create so that's going to be a big part of learning how to use v-ray is adjusting the settings and kind of messing around with them to see what they do to create them basically the effect that you want to create and so for the last object let's apply a glass material so I'm just gonna use the eyedropper and click on this and you can see how this blue material is in here we'll just click this drop down and we'll apply a glass and so you'll note that the glass has a different series of settings than the other settings and that's because the glass allows colors to actually move through it as opposed to these which kind of stop the color like they're not translucent or transparent you can't see through them and so if we were to run this render right here you can see a little bit that you can see through this probably what I'm gonna do is I'm gonna come in here and adjust this so that I'm looking down the row and then run it again and so you'll notice in this case when I run that you can actually see this next sphere showing through this because it allows light to transfer all the way through and so you'll notice that this is kind of refracting the light so you're not seeing directly through cuz that's not how glass works the way that glass works is it actually refract light so it kind of changes the way that the light rays move through the object and so you can adjust some different things about this as well you can adjust you can adjust the color of the glass and what what uh effect that applies to your light you can also come in here and you can adjust things like your glossiness for both your reflection and your refraction so and it's very subtle but you can see if you move the refraction glossiness slider up and down that's kind of affecting how much the light that's coming through gets a glossiness applied to it while the reflection glossiness is more affecting how strongly lights are reflecting off of the surface so if I was to drag that down for example then you can see how I'm getting less reflection off of this face and so generally speaking when you're working with materials within v-ray and when you're first starting out just creating something simple like this and just playing around if your settings is going to be a great way to get started so that's where I'm going in this video I really want to keep these view ray tutorials kind of step by step and not cover too much material in any one video because that's one thing I don't like about a lot of the tutorials that are out there right now in the next video I want to talk about using textures and materials that actually have images applied to them so things like brick or wood floor and kind of what the settings do there in order to create more realistic materials so leave a comment below let me know what you thought do you like the way that I'm covering this is there a different way that you'd like to see it I just love having that Sketchup conversation with you guys if you like this video please remember to click that like button down below if you're new around here remember to click that subscribe button for new Sketchup content every week if you like what I'm doing on this channel please consider supporting me on patreon every little bit helps even if it's only a dollar a month so make sure you check out that link in the notes down below but in any case thank you so much for taking the time to watch this I really appreciate it not we'll catch you in the next video thanks guys
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Channel: TheSketchUpEssentials
Views: 84,675
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Keywords: thesketchupessentials, the sketchup essentials, thesketchupessentials.com, sketchup tutorials, sketchup lessons, sketchup modeling, sketchup 2018, architecture, sketchup 2017, sketchup tutorial, justin geis, sketchup, vray materials, sketchup vray render, sketchup vray tutorial, chaos group, sketchup vray, vray render, vray 3.6, vray for sketchup tutorial, how to create realistic materials vray
Id: So0hJjVw3eQ
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Length: 16min 26sec (986 seconds)
Published: Tue Apr 24 2018
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