Making a SketchUp Model using PhotoMatch

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a friend of mine recently asked me about helping him out with his entry doing some design on it and i thought it'd be a good opportunity to show how you can use photographs in sketchup to create a three-dimensional model so i've opened up sketchup and the first thing i do will take the person off i don't really need that person there we have some photographs i took of his entry area one of these images has a good starting point the front door and we'll start with that one it's good because we know a size of the door and we can use that to help scale our model so i'm going to go ahead and make a rectangle here on the screen the shape of the size of the front door so rectangle tool and i'm going to kind of look at the screen if i look downwards i'll create a planar rectangle down on the surface of this axis i'm going to look straight at it so it'll become you know basically a vertical rectangle and i'll make it 36 inches wide by 80 inches tall the standard residential door and i'm going to use that to help me guide the placement and the size of the photographs we could also do this later but right now it's really helpful just have some size to go by the other thing i'm going to do is i'm going to go ahead and use push pull and give it some depth i like to have sketchup models have some volume even though it really i could probably use it like a skin because we're not really building the building so much as i am the the entry area which is kind of a void but i think it's gonna be better in the long run and one last thing i like to do while i work on this is that it's very critical that our red green and blue axes are always in the right orientation and i when working with the photograph sometimes i can get myself confused so i like to set the settings to begin with that that way i can do that through my styles menu i'm going to hit this home button the home button is the current style being used and that's the one here that's just standard one architectural design and i will go to edit when i edit the style i've got different options so this is options for the lines there's options for the planes options for the background for watermarks and then for model settings and we're actually going to use one of them when we do photo match in here i do want the edges and right now this is fine this is the stuff we can change on our edge look how it looks here on the screen but here's the one the setting that i want to modify instead of all the same i'm going to go by axis you'll see right away that my model has changed in the red green and blue lines if they're parallel they'll show up like that anything that's not parallel for example something like this will show up as a black line so i know that's not in the red green or blue axis and that's really helpful because with photomatch sometimes the perspective throws things off a little bit so let's bring in the first photograph file import and here's my my photos i put them all here with some notes i took i'm going to start with this first one this is the entry area that we're going to be looking at and i'm just going to make the model for today's video i'm going to do import i'm going to make sure this says all supported image types if by any chance when you bring in images you don't see them just make sure that's set at all storage image types i think the default is sketchup files because typically you'll be bringing in components and you want sketchup files brought in but we're going to be using all supportage image types and that gives me the jpegs the png's and so forth because i'm going to use a photo to create the model i'm going to use new match photo if i bring it in as an image it comes in like like almost like a photograph or a comes in like a picture that's framed it's just like this picture that you can put on if i bring it as a texture it's going to come in and you're going to put it on a surface and basically stretch it it becomes like the the texture's in the paint bucket tool i want a new match photo and what i'll do is it'll change the grid axis of my sketchup model and you'll see we can then adjust the grid axis and and work with the model so i'm going to click import most of the time when people see this it's kind of like what's going on here i broke the machine or something but it's not that hard to determine you're going to get these bars here and these bars are basically showing the perspective vanishing point in the green axis this one's here showing perspective action points in the red axis and of course the blue strip and down and this yellow box is the origin that's where we drew our door in the origin so basically i'm going to click and drag these around in locations on the photograph and while i do that is actually changing the perspective of the model i'll show you what i mean and by the way the the photograph itself when you take these photographs you want to try and kick in an angle as much as possible i've got a couple of them and we'll talk about that that were a little bit more head-on than it should have been and how i work around that a little bit but in this case i was really focusing on that angle here because i thought that's really what we need to see so the first thing i'll do is change the origin and move it right to the origin of the doorway so this is this is the doorway here and i'd like to just change the origin of the door right away now the door is going to be about about there and um we'll start with that so that's going to be the corner of the door and in reality perspective it's going to probably something like that right there's a little bit there's a little bit lost in the perspective of this this jam here then i'll take and move these around the way i like to move them is by grabbing the middles first if i grab the ends i'll start changing the warping i'd like to grab the middles and kind of put them in position so i'm looking for places that go in the green axis that vanish to this particular vanishing point well these are all vanishing that way right so are these in the soffit here so i'm just going to click and drag this over to this side and i'll click and drag this maybe up here like kind of like that we'll start there these may be a little too short but we'll see and then i'm going to zoom up using the scroll wheel and i'm going to kind of get my then i click the end points and start lining it up and you'll see right away as i click on my end points and start lining it up that the perspective has changed right the things are alternating a little bit do the same thing over here and you want to zoom up quite a bit now this is only going to be approximate right we're not going 100 perfectly right but it'll give us enough it'll give us enough that with a few dimensions perhaps we could create a model over here the red is going this way to this vanishing point so we're talking about these here these over here those are the ones i'm going to want to use so i'm just going to go ahead and again put the lines roughly where i'm going to go i could put them here by the way let's put this one over here just just to show you what i'm talking about so looking at this one first i'm kind of going to get it lined up with something and i want to be as as close as possible as i can be you notice as soon as we zoom up on the image it becomes pixelated because it's a raster image and so you're not going to be super 100 perfect but it's going to be it's going to be close enough that we can build with and create a model with and that's what we're shooting for and you can see as i move this around you can see the other lines moving around that looks pretty good i think we're going to say that and i'm looking at this picture right now look at this this is going straight up right and sure enough it's going to show up in the picture if this wasn't quite lined up it would not it'd be angled one way or the other the other thing i'm going to take a look at over here is our spacing there are grid lines here i don't know if you can see these these lines here there's grits it's basically making a grid in your model and change the perspective i change my grid spacing here in match photo and this this will come up when you do the mesh photo in sketchup this will come up i'm changing six foot eight which is the height of a standard residential door and that's what this is this isn't a special tall door if it is you change it to whatever height that was and this is a known entity i could have picked any one of these features here that i could have a clean dimension for and and it would have been just fine so i'm going to move this up so the door is going to be right about there right i mean if you take a look at the picture there's where the door is right here right it's not out here it's not out here it's it's right there so you do have to be somewhat careful in that regard um and and down here i went to this part of the door so and went back in space just a little bit where the where the where the face of the door is at we're trying to be as accurate as possible so that any discrepancies i create will be minor and again i chose this door as the starting point that looks good to me i'm going to say right click done and now i can start using the model i could have also done this without creating a rectangle first i just find it useful to have something in my model also when i if i need to change or adjust anymore i can use this setting here to readjust things and again one of the one of the options is to turn the model off so if i turn the model off i just see the the lines without the model being in the way it's personal preference not one's better than the others i prefer to have a little something there to go with i can go ahead now and you know right click done or the button over here done and uh i can use the push pull command and start stretching this box out notice when i orbit i lose my my door that's all right i'm just kind of stretching the box out to get back i just click on this button right here this scene tab and lo and behold there it is and i can just kind of push up and push down go back to the scene tab all right that's starting to look pretty good at this point i'm going to just go right click on the surface and select project photo what that does is it basically puts the photo on the surface as a texture whenever you see this it means that parts of the photo might be trimmed off or something i typically say no if i say yes what will happen is you'll have these little miniature tiny lines that in hidden mode so it creates it breaks the surface and typically i don't like that so trim faces no and so now if i orbit you can see right now if i orbit the picture's on the box now now if i keep on going outwards some more it repeats itself it's just like a texture so looking at this i'm going to come into this point right here this this is where it turns the corner so i'm going to come into this point right here right about there and for right now i'm just going to come into this point right here that's not quite right by the way this is i'll just keep it out a little bit i'd like to at this point all right hold the control tap the control key and come out a bit i'm going to then push pull this out a little bit so i have a surface on 90 degrees from here that i can project the photo onto click on the image scene tab and right click project photo no okay so now if i orbit i can start seeing the side view and then i can go ahead and use push pull on here to go to this corner as i created this shape i have this extra lines back here it's a good habit to clean up i don't need these here i'd rather just kind of clean up any extra lines that i don't need you can see how the red green and blue are really helping me to make sure things are lined up and that i've not gone off axis and what's helpful too is that i can bring this whole surface down to there so there's the walls right here's where there's where the wall ceiling or wall soffit meets okay click on that scene tab again and i'm going to select that surface here project photo now i'll show you what i mean if i do trim partial visible faces this part of the photo is not there so they'll trim it off you'll see what i mean here i'll say yes now look what happens then if i push pull this out it's it's got that funky thing going on and now i have to erase that line or something notice that surface is supposed to be continuous and it isn't so i typically don't i typically don't do the trim partially phases i'm sure there might be a time when i would use it but right now i'm actually going to move this up a little bit forward so i'll go right to the corner right click project photo trim faces no and so what happens is it's starting to repeat the picture from over here so i repeat it over here so i'll have the doorway back again you know there's a door happening over here warped of course because the angle is a little different in relationship also when i started my modeling i did the on on the uh origin and i put my origin here in the photograph you want to start with the origin and keep in the origin in other words i would not draw this face out here with this photograph it is misleading you will never get it it it it'll line up kind of funny you'll say what's going on here always start with the origin and push pull out push pull up or draw rectangles from the origin so that it's all square also i chose a point in the building and not on the ground line for example i didn't choose this because it may or may not be level now this one i think looks pretty level but in reality ground line around the building isn't level so you pick things like the last the last board or the edge of the door or something ideally you have some dimensions for and this could also be done later we could we could resize this image later if necessary i'm going to push pull this up to the to that bottom of the wall there at that point tap the control key control push pull down i under i took a measurement it's five and a half inches so i know that that's five and a half inches from the door that step down is five and a half inches and this is another five and a half inches to the ground itself so i'll move this out to here right now click on this image scene tab select the floor right click project photo okay and now i'll push pull this back oops don't want to move that way push pull it back to about there and i'll do a little quick dimension here it's supposed to be 27 and a half so you can see i'm very very close i'm within a half an inch i'm going to go ahead and push pull this out again i took an actual dimension so we know it's 27 and a half so i'll just do half an inch more and we're ready to go we're good for that again clean up see those lines there just clean them up clean them up as you go it becomes a little tedious perhaps but at the same time it's going to be helpful in the long run we don't need these lines here so let's get rid of them if we lose an image click on the scene tab right click on the surface project photo okay and we have it back again and that looks pretty good for what i need right now so the next photo i'm going to be putting in is is this part right here so i can get the roof pitch and so forth and so what i'm going to want to do on this one is change my origin remember our origin started here at this door now i want to move the origin to a spot i have on both this photograph and on the new one i'm bringing in so i'm going to put it right here at this point so this is the axis tool i click on here and i want to keep the red and the red the green and the green and the blue and the blue it would make life easier if it's all the same so i've moved it that way you can see green lines go green red lines go red blue lines go blue and then i'm going to angle myself roughly the same way the picture is and the pictures is this front probably a little bit something like this so now i can go file import there's a picture there that looks about that looks about right what i want to do it doesn't have to be super perfect but you don't want to be too off from the picture you bring in and so here's my image my new image look i have a new scene tab my point here is going to be this is the origin remember this yellow square is the origin and i basically am saying that's where it's going to right there and once i have the origin in place then i start looking at where the red and the green and the blue are going well the green's going this way right so i can i can use from this photograph i can use these lines here and the red's going this way so i'm just going to go ahead and start putting in these where they go so again i move it in with the middle and grab the middle of the lines and then i just look at the at the end points and try to line them up as close as possible and for the front for this area right here i'm just going to go ahead and use this this line here ideally you want a long line you know you don't want to be too too too short ideally you want a long line and you can see the other model picking up from behind again if the model is a problem just take it off in this case i don't find a problem and now we need to again resize this and the spacing doesn't matter so much as it does this this photograph so i want this model that i see in the background to kind of line up what's going on back there and i can just do that by moving my cursor on the blue and just changing the scale right so this is pretty close right look at the picture of the door look at the the steps here i think that's pretty close in in perspective so this this back here is the existing model this is the photograph i have over here and i would say this is this is pretty close to what i need and i'm doing the up and also i'm checking the the blue axis make sure that it is indeed pretty straight and it looks pretty straight now remember in real life things aren't a hundred percent vertical or 100 horizontal and so there will be some slight discrepancy in the model um and i'm just going to maybe i think it's this one i need to move just a little bit i think we're going to be good i'd call that good done or right click done either this done or this done and then we'll right click project photo and it's going to say do you want to overwrite existing materials if you remember we we put we put a photograph on here so do i want to overwrite it well yeah i just overwrite it i like this picture to be there and now i can orbit and push pull this end out to the other corner perfect okay let's take a look at the image here so at this point i'm going to want to come up the height and also get this overhang working for you know this this peak so i'm going to go ahead and i'm going to actually draw a line right here just break the surface and we'll push pull this oop push pull this up okay push pull this up in the blue here to where the peak is now it's going to be kind of tricky because it's about right here this is where the peak is of the wall remember it's not the peak of the overhang it's the peak of the wall because that's what i'm using i'm using the wall to to make the shape not the not the overhang i have extra lines here and again if you take a look here's monochrome mode this just shows us that the if i if i try to push pull this out this is not broken it's just going to be a mass to push pull out so i'm just going to draw a line from here to here to break this surface and i'm going to erase this line here so that i can push pull this out whatever distance i think i need and the same thing over here if i draw a line from this point back in the green and push pull this out as well so now i've got this push pulled out if i look back at text textured mode shaded with textures i can see the overhang and i can just double check and kind of make a good guesstimate on on how much overhang it is i'll use the tape measure tool so from here to it looks about here it's about eight inches it looks like about over here let's do the middle might be a little bit better because i can see a little clearer about nine inches eight inches nine inches um i'm just going to go ahead and and just say say nine inches so i'm lining it up i'm clicking here i'm click on the surface click and then clicking on this surface here to line up and then i'm gonna go out nine inches so both are out nine inches now it looks to me like this that the little straight portion before it goes to the um gutter so uh see if i if i go up in the straight portion maybe about two inches maybe give it a take so you can see a little bit the model is just going to help us i'm working on the entry i'm not really working on this piece so i don't have to be super super exact but it'd be nice to have a relatively accurate image or shape to look at i also know that this line here is the middle of this of this ridge here so i can pull it all the way back right once more i can't stress it enough to have these lines red green or blue really are helpful once it's modeled i can probably turn it off i've actually known some people that keep it on until they actually send it send out to render or if they want to do a screen capture then they'll turn that that option off in their styles i even have a keyboard shortcut so that i can quickly turn it back on and off on that and you can find videos on on youtube on how to make keyboard shortcuts and also in the help session in sketchup i'm going to hold select one edge hold the control key select the other one so they're both selected use the move tool i'm going to go down in the blue i'm going to lock it in the blue by hitting the up arrow key on my keyboard lock it in the blue and don't worry about this blue shading on the piece it doesn't it's not going to affect us and once it gets that tape measure line i click and you can see that i have my peak so i made a couple texture lines tape measure lines i made a couple tape measure lines on both sides two inches up and then here's my roof while i'm at it i know that this roof here that overhangs over here is the same the same two inches so i'm going to do push pull tap the control key and kind of start framing that out and i also know that this this this roof here i believe lines up with the roof below with a step below so this roof lines up with a step below and i'm starting to make this this roof shape out if i look at the first scene tab i'll just double check here yeah it looks about right maybe it goes out a little bit more maybe it goes out let me bring back here i think maybe it goes out three feet if i run there three feet yeah i think we measured that as well so it's 27 and a half and then this is 36 up here at the top clean up the slides clean up clean up always clean up sometimes it's better just make it this monochrome view it's really very helpful when working with photographs and make sure there's no lines there so that's good so see that's the axis of the first one and now here this is the axis of the second image so there's no extra lines here i think we're good cleaned up here and again this is an angle so it's going to be black so i've got this here we've got that there looking pretty good all right so the third image i'm going to bring in is actually looking from this angle i'm going to go ahead let me make sure i have the image proper here so i'm going to go ahead and i'm going to push pull this here this line needs to be cleaned up i'm going to push pull this to this point because i'm going to have that edge of that wall in my next image all right so i'm going to go ahead and i'm going to use my axes i'm going to put it like right here right now click go go across click click so blue's still up green is still back over and the view is kind of like this the new one coming in so i'm going to kind of go down here and look at this angle file import see that that angle right there click on that click on import and the first thing i'll do is move my origin to where i'm matching so here's here's the the bottom of the overhang is going to be right about there so this is our problem you can see our green axes are kind of funky and the reason being is that there's not much of an angle here to go by but i do have these little this little extension here again i wish it was a little bit more but it's it's what we've got ideally you want a little longer line i probably should have made more of an angled view of this one but i i didn't so i'm just going to use what i have it can still be modeled but we can be a little bit more guessing for example i i think that bar goes that way i don't have enough of a clear image to verify that i'll use the bottom for this here all right so far so good the horse the red is really easy i mean i can just see right now i can use this one up here and again the longer lines really are helpful because then on a long line you don't you don't get as much distortion as a short one like these short green ones are just almost guesstimates to be honest with you here let's get this over here so i've got the origin set i've got the heights kind of set now i need to kind of adjust my model to the photograph first for example my my stoop is up here which she needs to go down there so let's kind of kind of get that down a little bit more but what we're doing is we're changing the scale of things zoom up a little bit more to be more exact there we go all right so this is starting to become a little bit a little problematic here just kind of double checking some things you can see this is supposed to be the bottom of the door so i'm just going to just kind of give it a little bit more there so maybe the stoop is a little bit off i'm not sure but this this looks about right so here's the photograph here's the model photograph model yeah that's what i wanted to see that looks pretty good the doorway look the doorway lines up here lines up there that's that's the so maybe maybe this this will have to be just a little bit off and it could be my angles a little bit off i i don't know but i'm going to right click done so i'm going to orbit do control push pull all right let's go back to the image now so then i'm going to push pull this up now looks to me like the overhang the overhang and this are at the same plane if you look at the image i remember something like that you can still see that the soffit keeps going keeps going so we've got it there so i'm just going to i'm just going to keep that right click project photo no right click project photo no all right so here we go so we've got this piece here all right now i'm going to push pull this forward some and i think it's supposed to go almost to the edge of the of the step the stoop so let's see what if i select this and push pull it forward to there yes that line kind of lines up that line lines up pretty well so i think i'm i think i'm okay on this i think i'm okay now this this surface on the side got kind of wonky but we'll we'll take care of that later but click on this image yeah i think this is this will be good and this looks about right so i'm going to go ahead and delete that line and i'm going to just leave that there i think we're ready for the next image let's see here all right this overhang looks about the same so i'm going to bring this down to about about there all right and then i'll do control push pull i'll go out so also i can do this i can use the paint bucket tool and um select this this material and put it on there so i don't have to always go back to the photograph if i've got already on one surface i can play around with that i'm going to erase this line here i don't i don't want extra lines i'm going to push pull this down to about about there now let's double check a couple of things this is a slime glass door it should be about six foot wide so let's just do a tape measure tool right here so from here to here it's gonna be just shy of six foot and it is five foot nine about six foot eight so it's a little it's a little off it's a little off a little short but let's see here maybe the next image we bring in we'll we'll fix that project photo override assistant materials yes there's something on there no for trim faces so we'll just go up and i'm just going to go ahead and bring in the next the next image and see if that cleans up a little bit this might be a little short and it might happen because of the photograph right the photograph is for shortened we're playing with geometry and the more geometry i bring in the more photographs i bring in the more these little errors start adding up but it's not far off it's a six foot door probably measures five foot ten and this is measuring close to like five foot nine that's not that far off and i'm again i'm guessing that the bottom of the door is about here should be six foot eight or something like that and six foot five so it's it's really not that far off and i'm not i'm actually i think i'm not building on to this this is just going to be here for my friend to kind of see the relationship of the new entrants and how it fits in the scheme of things my last image file import and it's going to be this one here again take a look at what we've got i've got an angle i'm going to keep my same origin in this one i don't need to change i'm just taking an angle here so i'm just going to cancel this a second i'm going to kind of get it like that and it's very helpful because if i don't do this i might actually turn my model upside down and then it becomes the nightmare to try and orient it back right so i usually orient myself right and then go from there file import my last picture here is this one the first thing i do is set up the origin to the model so this origin is happening at this part of the model so i'm going to come over here and put it at this part of the photograph again my axes are the green ones are just not very good i'm going to do my best to get to it but i can see right now it's going to be tricky as i'm moving this you can see my my horizon line changes everything kind of changes so i kind of work on this a little bit here and if it gets kind of strange or screwy just start again just delete the scene tab put a new make a new scene tab and off you go this one's even worse in the green for this this this going back in this space angle i'm really gonna have to just guess where that is for the red a little bit easier i mean i can have really nice long lines for the red here look at that just make sure i'm either above the shadow or below the shadow or you know try and be as accurate as i can with when i can and it really is it is kind of tricky there so i'm going to zoom up on these areas where i do have some chance of getting it right and then the last thing is to scale it now i have a model here with an image already on there so let's see what i can do and look i'm looking at these windows down here i'm kind of trying to see if i can line them up because now i've changed the the the view the the angle of the model and that looks about right i mean that look i actually i pretty good guess on the length of this piece here it looks about right so i'm going to right click done and let's see how we go here so if i click on this and i select the surface right click project photo overwrite yes and so here's my my new door here oops push pull this up to the ridge again the ridge of the wall that's what i'm looking for right here the ridge of the wall at the wall area and that looks pretty good actually wow that's pretty good i'm going to go out from here out i'm going to go out as well now this looks like the same kind of overhang so this was a you know a nine inch overhang so i'm going to go ahead and push pull this back and then go out nine push pull this back go out nine take a look at this a second i'm going to go back to the scene here i'm just kind of take a look how this is lining up so this is angling inwards you see that i think i need to adjust this just a hair so here in my match photo here's the adjustment i'm just going to see something here if i if i change this with a stand up more yeah yeah see so let's let me take a look at this i'm going to leave this one here this one's pretty accurately placed but this one is kind of a guesstimate let me kind of play this a little bit okay and then i'll adjust this this this sides here because now now the now the bottom's a little bit off right i mean the windows are a little bit off here all right done yeah now let's see looking at this line look how much line how it lines up now and that's how i guessed i guessed on on this but look see the the height is a little different now so click project photo overwrite yes overwrite no trim all right so i can push to pull this down the top i'm gonna again go the two inch the two inch a little fascia here here and then a line down the middle again making sure i'm in the green axis select the two ends click on one hold the ctrl key click the other one move in the blue and make sure you lock in the blue axis by hitting the up arrow key again don't worry about that triangle forming on the front it's just it's just how the program is operating right now and click and we're angled that's it we're done these angles are good i've got these construction lines in in the model let's go to edit delete guides that's a quick way of getting rid of all of them i can use the eraser tool but it's just so easy you're going to edit delete guides and i think my model is good let me make it monochrome okay so i'm going to get rid of these lines back here and i can see right now i have some funny things going on with my model so when i push pull this around i didn't pay attention to this size as much i had to push pull this down as well and you can see it's just not working right so i'm going to undo sometimes the best thing you can do is undo and go back to where it was still halfway decent so i'm going to just double check some things here i need to push pull this so it lines up with this side over here and that's the difference that's what i didn't do the first time so when you make a mistake sometimes just undo undo undo is your friend now that i've got that where i need to now i'll tape measure well i don't even need a tape measure up two inches because it's lined up with this i'm going to use this line as my guide do a line here to here select one end hold the control key select the other end let go the control key the move tool and type in m for move up arrow key to lock in in the blue axis axis and there you go that that looks much better and we make it back to shaded with textures yeah there you go that's about right all right i'm going to call that good again just to double check what's the width of this this door here five foot ten five foot eleven that that's about what the door height should be oh shoot but i don't have a really good bottom for this and that might be right too six foot even though i don't see it i don't see the bottom door at all but if you take a look if you look at these joists and imagine this decking on top i mean the joists about here and the decking is maybe about here so it's not far off i think i would call this a very good representation again i can use the eraser tool to get rid of these or go to edit delete guides and the guidelines are all gone and then what i'll do is i'm going to replace some of these textures and replace place them with just regular sketchup textures and then we'll try and match the photo of them so i'm going to go ahead and do that and i'm also going ahead and finish this roof out so now i'm going to go ahead and put the roof shapes on and what i'll do is i'm going to just do a push pull and get the basic shape and then use that to create this center portion i know the slopes here and here the same so i can kind of do that really easily and i like to do gable lens first before i try working on hips or valleys so push pull tap the control key and we'll go up four inches about four inch fascia that was visible you can see my again my green my my lines are black at an angle i'm going to create a line from here i'm going to hover at this level hold down the shift key and move my mouse upwards and then put my cursor over here and that will get that will get an end point that is in line with here and then i'll just click to set that end point i'm just going to click here and i have my ridge clean up erase here raise here erase here erase here so now we've cleaned that all up pretty well same thing on this larger roof push tap the control key and it's four inch four inch draw a line from here and hover hover hover hover hold the shift key to lock it in that angle and then put your cursor over here and then click go over here click perfect push pull that across go ahead and erase these lines clean up your model as you go actually fact let's look at the back yeah sure enough clean up the model as you go that's my mantra all right wherever possible clean up your model all right looking pretty good i'm going to clean up this back end here oops didn't want to do that again undo's your friend can't can't can't stress that enough all right i think we've got this kind of squared off now if i'm this is just straight up and down at an angle let's take a look at the photographs real quickly yeah it's it's it's it's not at an angle they're not at an angle they're straight up and down you can see that kind of here straight up and down okay so we'll do that as well i'm going to go ahead and draw a line from here straight up in the blue just pull that back into space draw a line here straight up in the blue push pull that back into space and i'll have to do it again for here that perfect again this doesn't look like it's in the blue looks like it's at a right angle but because of perspective that's what i'm seeing it is really truly in the blue so trust the axes they'll tell you which way to go and again having having these lines here is really helpful okay well to get this piece here what i will do is i'm just going it's basically it's the going to copy this slope and put in position so i'm going to select this surface hold the ctrl key select this surface use the move tool tap somewhere and go across and that's the shape of this slope use a rotate tool and you can rotate in the blue the red or the green and that changes depending on the axes that i'm pressing on my up down left up left right keys i want it in the blue though so i'm going to click here that's my that's what i'm going to rotate against there then i click another point and i call it my zero angle so that's a zero so if you hit a compass or a protractor and put it down here that would be the zero would be click then we'll go across again in the blue let go of my mouse type in 90 press enter now i could also lock to it i can i can snap because it's a red axis i can snap the red axis but sometimes i just like to type in the angle i can verify that it's indeed what it needs to be now i'll use the move tool and i'll grab the midpoint or one of these middle edges i'm not going to grab an end point because i'm actually going to stretch it across you'll see what i will do here i'll grab a midpoint here and then i'll put it to the midpoint or the endpoint of that line right there so i've actually straddled i've actually straddled this this piece across this and then i can then select this edge and this edge and use the move tool and come across to here and then select the edges that are hidden in here i could either select a surface right click and hide or i can use this x-ray mode and i can then see what's inside see i can see what's inside the model so i can select that surface hold the ctrl key and select that surface and then use the move tool and then make sure you lock it in the red right click red axis and then i'm going to move it out to here and then and then come back in the red axis to this surface right here that's that'll be good enough for what we need to model i could take x-ray off great it looks like i need to go up a little bit more on this model and so what i'll do is i will draw myself a line by clicking on this end point hovering at this angle hold down the shift key i'm going to go up a distance i'll go red from here all the way to hit the right arrow key to this surface and i'll go down and you can see that i've basically created a shape there i will erase this line and this line again clean up as you go the next thing i need to do is draw a line from here across again in the red to this point erase this extra line then i'll draw a line from here down in the blue and then back to the front and you can see now i have completed that shape this is pretty much done for what i need to do for modeling i can get more and more detailed as i go and i'll show you one little trick and then and then i will finish it off and show you the final model all all kind of doctored up and ready for design there's a lot of lines back here and for me that that's just that's a possibility of getting problems and the front hasn't really intersected if you take a look this roof plane did not really intersect you see it's like it's light white there's still the roof plane's still floating a little bit in the sense and it was good when we wanted to stretch it out that it wasn't touching but now i really want to clean this back if i start racing here i will erase the front pieces that's not what i want select that surface of the roof right click intersect faces with model you can see now the lines have been drawn this surface has been broken and i can go ahead then and on the back side here erase some of these lines that we really don't need anymore and i'm just doing that because it's good habit to clean up your model what happens if you don't do this cleanup is you will eventually by mistake click something and delete it and the one whole face goes away or something not a big deal to redraw back in but it's just easier just not to have to deal with that this roof keeps on going it's a pretty steep roof here but for right now for modeling purposes if i do this and show the client this entry i'll be just fine i'll be just fine they don't need to see the whole house improper again the the notion was what's happening at the door area not so much what's happening with all the other roofs so how do i keep going with this and clean it up because i mean we've got like this going on in this front piece we've got the railing kind of being kind of funny out here you know the gutters i mean oh see now look what happened here there you go that's an example of so i intersect faces with this surface but not with this surface and so that didn't clean up and honestly i'm not going to want this inside this building inside this model anyways but okay so i'll just go here to here draw a line in that brought the surface back in again and what i'll do is on the on the back side here i'm going to go do the x-ray mode and let me see what other lines are here we don't need so i don't need i don't i don't need these lines in here this is me being a little fussy i'll be honest with you but um i from experience things happen things happen to models that you didn't expect because there was one line you didn't realize you had in there so it's just a good idea to clean up all right that looks nice and clean looks great let's let's put the uh let's put the uh yeah perfect yeah so now i'm not if i draw something i'm not going to miss this piece all right let's go ahead i'm going to go ahead and show you how i'm going to retexture the model so i'm gonna do this little wing right here and it pretty much it's all it's all the same so this window is here i'll do some tape measure lines to get me sorted out so this tape edge lines i may be like what one and a half maybe doesn't look right okay so it looks like it's maybe a two by six so i just did that and this looks like it's going to be about 24 inches or so that's 26 inches it looks like here same thing here i'll make this a 26 inch i'm kind of rounding off a little bit and then this part here looks like it's a three and a half give or take four inches so i'm just gonna do four here sometimes if i can't get a a parallel line i you know i'll just pick another point on the model i'll go up to this point right right here and then again all right so with this shape i'm going to go ahead and then kind of go go up to this point right here that looks like it's 38 and two foot there okay so let's go ahead and just do a line tool so i broke that surface all right i broke that surface there now i can do the offset tool right and that gives me everything i got this extra line here with it i can erase it later but then what i can do now is i can use i can select both the the glass and this edge right and then use the rotate tool tap the control key you know the rotate tool tap the control key to make a copy in the blue and this is the midpoint i have right click go across here click and i made a copy so now just type in 180 and there it is now again i lost a little bit of it but that's okay i just draw back in with my line tool and i can go ahead and start erasing some of these extra lines so hopefully this will be halfway decent and it's looking pretty good right click reverse faces to make all the front faces and that that's kind of good let me look at the image does it work the images that's not far off from the image right again we're working with an image construction something's a little bit off you know you can't you can't you really can't have it all all but this is pretty good do a tape measure line for the corner boards which look like they're two by sixes so i'm just going to do it six inches i could do five and a half but i'll be honest it's it again we're just going to get it get it going okay so if i look at it in monochrome mode i've broken the surfaces up i've got i've got the the corner boards i've got the window and all this let's go to edit delete guides get them all out of the way and actually at this point i'm going to go back to my styles menu and at this point i think i'm just going to go ahead and not worry about the axis orientation on my lines so it's all the same okay so that looks pretty good what i would do is i make a component of this window and then mirror it over here copy and bring over here i would push pull this out three quarters of an inch double click here to repeat that push pull out i must have snapped to something all right for this overhang i'm gonna take a look at the image again and go back to this image maybe this one there you go and i'm just gonna push pull it out and it looks like it's a maybe it's like i'll say six inch overhang all right so again let's go to monochrome mode so that's looking pretty real here all right let's do the six inch overhang on this roof let's try this again there you go now this roof is kind of special because it has this piece extending out let's look at this image here you can see it goes out quite a bit goes about four feet so what i'm going to do is i'm going to draw myself a line at this ridge right here and then select here and go out until it's about matching i think this is about 48 inches out i'll use my tape measure tool i'm going to go out in in in the green 48 inches so i've got something to snap to i'm going to use move tool so select this point use the move tool i'm going to go out in the green until i snap to that line let me just double check with the image and that looks about right maybe it could go out a little bit more maybe let's see let's see if i if i'm going to move this out let's say six inches what's that looking like much better much better alignment anyways i'm going to call that one right i know it may or may not be but i'm going to just call that one what it is we'll just call that good edit delete guides so now i'm going to go ahead and finish this this example of this piece so so i'm going to go ahead i have a texture here i'm going to make a little rectangle on the surface in fact i might as well just make it go from from seam to seam from from edge of of lapped edge of lap and i'll go use my materials here in my tray i'm going to select siding so we have brick cladding and siding and i'm going to click this white siding to start with and we're selecting hit the surface right here done so now i've got a material here that i wanted to match the existing i'm going to select that material right click texture position and i have these grips so i'm going to put this grip here at the corner of this box and this grip these grips here can be changed so they can all go independently or they each have each have their own function so red is for uh move the green is for scale and rotate the blue and the yellow are for skew and for warp depending on how your how your image comes in you want to straighten it out so by moving this the texture will repeat itself at this intersection and sure enough we wanted to do that right because this we made the square on our surface line up and then i'm going to use the scale rotate tool to come in come in come in until the image of my paint matches the lines here so i know now it's the same scale again it might be off by a little bit these are all raster images but this looks good i can make it larger smaller i can also if i go up or down i can rotate it now that we don't need to do that here but i i could rotate it this looks pretty good looks like everything's lining up right so i'm going to right click done so i got the scale correct so now to change the color it is already selected if not i'd use this eyedropper here in the materials tool and select it then i click on the edit window here in this edit window i have it set to hls but you can have different things i think color wheel is the default i find that too too hard to work with so i like hls hue lightness and saturation it really is very helpful to me how i think it through i want this to match this piece here color wise and so i really have a lot of them to choose from looking at how this model is laid out this really is how i imagine the color of this particular siding this looks kind of green because there's a lot of trees out here right in front and it's reflecting a lot of that vegetation this might also be a good good color to choose from so it's basically one of these these these three areas i wouldn't choose this to match again it just isn't quite that dark this looks kind of bright let's try this one to start with so i'm going to use the eyedropper now these two eyedroppers one is the average color of the material so that's not what i want for this particular case because the average color of this whole thing includes the dark here and the shadow over here and the light over here and the green down here as well on the red and no no no i'm going to use this one whatever color on the screen so it's the actual pixel i end up picking picking will be what i'm going to use so i'm going to say about there you can see it changed that color a little bit if i want a different pixel like if i pick this one you know it'll turn dark right it's whatever pixel i'm looking at so i'm just going to pick one that i feel comfortable with that i'll say that's it now that i've got the color matched now that i've got the the siding in place i'm going to go ahead i'm going to take it i'm going to take a look at some of these pictures as well let's take a look at these pictures as well yeah this is this taupey kind of color it is it is this kind of brownish hue color so i'm going to go ahead and uh select this surface this texture and then i'm just complete the surface right and you can see right away i can i can i can just keep on going around the whole thing for this vertical piece i can either paint the surface on here and then select right click texture position and basically rotate it 90 degrees and then and then just just if i click and drag the image i can just kind of put it in the middle here done the value of that is there is a little bit of change in this this texture so you'll have some variation i could also just use the color i can also use a color and just paint the color on there so that's the other possibility either one's fine and again now that i've gotten this taken care of i can just select these lines so i double click the surface and the edge use the shift key to hold it down select one click to delete the edge and then the delete key to erase it so i'm going to do this whole building the same way add a roof color on here that matches kind of the roof texture that they have and show you the final piece so the model is pretty well retextured you can see now that we don't have all those crazy things there's a couple of items i wanted to bring to your attention i kind of didn't finish texturing everything but one thing is that the roof is actually was not modeled quite right this soffit really goes down to here so again you have to start from scratch every time i'm just going to select this surface hold the control key select this surface use the move tool in the blue axis and just kind of bring it down same thing over here select this surface select this surface use the move tool click this point and in the blue tap it down so now we've got the right depth of the fascia and the right location and i noticed that when i was starting to work with the with the gutters here right and i just started noticing that wait a second this wasn't quite working out right with our gutter now all these pieces the frames the corner boards and all this i just made them i made corner boards components i made frames components made doors components this light i created from another light from the 3d warehouse i adjusted it made it look like this one so it's it's really really really really close uh this is the back area here let's change that out so we have this this all the way around fantastic so we got that laid out and now we don't have any strange shadows or plants that we don't want and i'll be able to model this entry pretty well the one last thing i want to show you is this gutter i have this little gutter profile that i have created and i'm going to use a thing called the follow me tool to just make it kind of go around i've positioned it roughly where this was positioned so in other words if i look at this image this one's here and this one's about the same location now it's a little bit off but it's good with my model what i'm gonna do is i'm gonna select this line and this line and this end of the gutter that i have right click make component i'm going to make it a given index sense i'll call it gutter two because i've gotta go over here with this downspout so i'm gonna have the gutter set over here on this side double click to get into the component i'll select this line and this line that i had copied so these are all copied and this is the piece i also copied then i'll use the follow me tool looks like this and i'll click on the surface and it kind of wrap itself around i can go ahead and erase these lines now i had to copy the lines because that's the path it's going to take and i also noticed that it kind of shrunk up a little bit so i'm going to do push pull here and make sure that the distance out is the same as on this side in addition sometimes this happens with arcs and such with the follow me tool so i'll just soften this up using the eraser tool erase with the control key hold the control key down and then click and drag on this that softens the edge right so it's nice and smooth that's what we expect to see here same thing on this end here kind of go down this way all right so now that's pretty pretty much right i know that the the height is right i'll just double check it here if i use the move tool and go up in the blue and just make sure the height is right there and i will just kind of move this up in the blue so so it touches so we've got this one and this one in place this one looking at one of these images again i'm looking at these images for ideas this one kind of does this kind of movement down so i will i will copy this downspout and gutter from the top of the roof here to the top of the roof there so we've got something that we can start with and then instead of creating a whole new component because what i do to this one is going to happen to this one this is a component whatever i do to one do the other i'll just use a scale tool i'll just scale this down something like this again i don't know how far back it really goes this roof does die into this other roof i know that but i just don't know how far back that's got it goes i'm going to call that good for now and then i just need to adjust this a little bit so this one i'm going to right click make unique i need to make this component of gutter unique this one and this one are symmetrical no problem this one is going to be unique and then i'll just look at the photograph real quick and see how they laid it out so it came up against the building instead of on the side like this so i'm going to go ahead i'm just going to double check to look well it looks like the gutter still hangs out a bit so but it looks like it's up higher so we'll select both of these use the move tool and go up in the axis there i'll just probably line up with the top of the roof here like that let's see all right so then the only other thing is this has to come in and i made it unique already so i can go ahead and get in here and modify it now i need to get to the right angle for this thing look straight on perhaps because what i want to do is i want to grab all of these but not grab this piece here use the move tool i'm gonna go it looks like it went like like this all right it's lined up with that piece and i also think that this whole thing moved in so it's more flush with uh with that that end and then i could probably just leave it like this or if i really want to be super exact again for this modeling i think it's like almost over modern right now but we can probably create a line right here and then push pull that back erase any straight lines that are left over i'm going to want this gutter to eventually end up here so i'll push pull this up a little bit i'm going to do control push pull and i'll just move this in the green so it lines up with this move this over in the red so it lines up with this and that really is pretty good i mean when we model there's going to be some some make sure that everything's lined up pretty well i want to be able to erase some of these lines that we don't need this i'm going to move down just a little bit erasing these lines here before i call this model finished i'd like to get that soffit pattern to happen here and here in the model and also in the underside of this area too the soffit in this area i'm going to use the same texture and make a new one to match so notice i've got this image here again nice nice lines here i can i can follow i'm going to go ahead and just draw a line from here to here draw another line from here to here and that's going to be my guiding width to match i'm going to go ahead and use the same texture that i had turned into my siding and i'll hit this little plus button so i click on here hit the plus button it creates a new texture i'm going to call this one soffit and i'm also going to make it go back to the reset the color of the original color which is a white if you remember that that cladding was white click ok i'm just going to paint on that surface and so i've got the lines there now select that right click texture position and i'm just going to put up my my end point there and i'm going to keep going in and in until the lines kind of match and that looks really close right that looks pretty good right click done i can now erase these lines i don't need them and i can use the using the paint bucket with the alt key press to select that material and i can paste it elsewhere in the model now this went the wrong way right it's going the other way so select texture position and i'm just going to go along now as you notice there's these little arcs are created this is actually little points you won't be on this inner arc always and it'll snap to the red axis but you want in an arcs always because this will be twice as big and this would be the exact same size just a different angle done select that surface there paint here the underside paint the other underside and that's that's good um there's there's actually a little a little straight piece there that's not but i think for this model this this is enough modeling and enough to give the client something to look at and it's going to be pretty real in in what they need one other thing i did is i did paint the inside of the model dark so that when you look through these windows it looks dark and on a sunny day you know windows tend to look dark so that should work out okay too but this was made up basically with four images and although it may not be 100 to the half inch perfect it is pretty darn close if you click on these images here it's pretty darn close one last thing to make the model smaller in the materials section we see all the photographs that are there and so if there's any photographs are here just right click and delete and say yes this should nothing should disappear because we've covered them all up with new textures right and we don't need these scene tabs anymore so we can delete them it'll make the file a little bit smaller i think that would be that would be fine and one last thing i'm going to do i'm going to select the whole the whole model that i have this point right click make component and i'm going to call it the existing i can also call it the resonance perhaps something like this and i'm going to right click and lock so when you make a component you can right click and lock the component so now i can model against this i can erase i can draw whatever i whatever i whatever i need to do and move it and it's not going to it's not going to affect this piece i won't be able to grab this by mistake it's a good tip to do so i'm ready to start modeling the design hope this little tutorial was helpful for you for photo matching thank you for watching
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Channel: j.a.lopez Design
Views: 3,021
Rating: undefined out of 5
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Id: Qzrvqpa89H8
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Length: 75min 7sec (4507 seconds)
Published: Wed Nov 25 2020
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