Getting Started with Vray 3 6 For SketchUp - START HERE IF YOU'RE A BEGINNER

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what's up guys Justin here with the sketchup' essentials comm back with a new sketch up rendering tutorial for you so today I'm making my first video showing you how to get started with v-ray so v-ray is probably the industry leader in static rendering so of rendering for still images that sort of things so I wanted to give you kind of a walk-through of where everything is and just kind of a general overview on getting started with v-ray so today's video is brought to you by vaunting newest supporters on patreon Stephan Carlson just Sep a to Scott oh and Anita so patreon as you know is the website where you can support creators that you like on YouTube so if you like what I'm doing them this channel please consider supporting the show at the links down below now let's go ahead and just jump into it so I think one of the problems with rendering is a lot of people really try to start way too advanced and they get confused and then they quit so I'm hoping view more of a step-by-step approach to v-ray rendering if you're looking for something more complex to start with I recommend you check out architecture inspirations so Men has a fantastic channel over there about working with v-ray so make sure you check that out I'll link to that in the notes down below but for this video what I wanted to do is I want to start by getting familiar with the interface so to start off when you first open v-ray you should have three toolbars the v-ray for Sketchup toolbar the v-ray lights toolbar and the v-ray objects toolbar that's assuming you have version 3.6 and so if you don't have any of those and you have v-ray installed you can just right click go into your toolbars section you can find those down at the bottom of the list so you can now run those you can also access some of this stuff by going to extensions v-ray and then you've got your different options in here as well and so I wanted to start off and take a look at the v-ray for Sketchup toolbar so the v-ray for Sketchup toolbar is going to contain the tools you're gonna use to edit and create your rendering so you can see there's a setting in here for the asset editor there's a couple settings in here for render interactive a viewport render and also frame buffer and there's a few other options in here as well we're gonna focus primarily on these first three for right now so so to start off I'm gonna create a very simple shape in Sketchup so I'm just gonna draw a 24 by 24 inch rectangle I'm just gonna push pull that up say 4 inches and then probably what I'm gonna do is just give this kind of a beveled edge using the follow me tool so I'm just gonna select the top face use the follow me tool and then click on this little corner that I created in order to bevel this and I may actually move the top of this down a little bit just to make this a little bit shorter so and you do need to make sure that you don't pick up any of this extra geometry on the backside so I'm gonna shorten this down probably another inch or so and so this is gonna be kind of our platform in here I'm gonna erase out my default model and what we're gonna do now is we're gonna check out the UI for v-ray so or the asset editor for v-ray so we're gonna start off and we're gonna click on your asset editor and what that's gonna do is that's gonna pop up a window that looks like this and so within this there's several different tabs in here where you can edit things within your model so it may pop up and it may look like this when you first get this so you can see how there's two arrows here to the left and to the right where you can pop up additional information so you can access that stuff by clicking on those arrows and so I want to talk about each one of these tabs and I want to focus on the materials and lights so first of all the material section is going to allow you to apply materials to your model so you can see how right now this has a list of all of the colors that are active within your model and that'll change depending on what's active in your materials section so if I was to come in here and click the drop-down for purge unused that would get rid of a lot of different materials within my Sketchup model and you can see how when that adjusted your v-ray material list will adjust as well so this reflects the materials that are in your in models section so all of the materials that are actually within your model and so you can apply some of these different materials within Sketchup in here and then you can edit the way that they're gonna look within v-ray so if like for example if I was to apply a whole bunch of stuff having to do with this gray color and then I was to come in here and I was to create a rendering and we'll make this if I was to come in here and do an interactive render and we'll talk about this a little bit more later I can adjust the different things having to do with that within either the quick settings or also I could click this button off to the right and I can adjust the things having to do with this so like for example if I wanted to make this color M 0-6 like reflective I can come in here and I could click this to the right to adjust this so that it actually reflects light and you can see that a little bit in your rendering over here but basically you can use this to either adjust colors that are already in your Sketchup model or you can use this to apply different colors to your model so let's say for example and I'm gonna go ahead and wipe out all the materials that I put in here because that was we don't really need that right now so let's say for example that we wanted to use this object as a wood kind of base to put a couple other objects on so one thing we can do is we could go into Sketchup and we could apply a wood material from the Sketchup library but there's also a library of materials contained within v-ray that you can apply to this and so you get to that by when you open up your asset editor you want to be in the material section and you want to click this little left arrow right here and you can see how there's a series of categories for different kinds of materials so in this case if I was to scroll down you can see there's a section in here for wood and laminate and each one of these sections has different material presets and textures in here that you can apply to your models so in this case what I would do is I want to apply a wood veneer material to this base so I'm gonna scroll down and there's some options at the bottom for veneer and so what we're gonna do with those is first thing I want to know is you can click this little slider in order to make these material previews bigger or smaller so if you want to get a better look at what these look like you can use this slider right here you can also adjust this so these show up as more of an image or a series of images as opposed to a list with descriptions off to the side but what we're gonna do in this case is we're gonna take one of these veneers so in this case I'm just going to take the first veneer on here the veneer a 0 1 and we're gonna apply it to this we're gonna apply it to this object in our model and so in order to do that the first thing we have to do is add it to our material list so you can either right-click on it and click Add to scene or you can click and drag it in here to add it to your scene and so you can see how what that does is that brings this into your material list and if you were to go look inside Sketchup then this is actually going to show up in your material list in your material section as well and so what we want to do is we want to apply it to this model so you could either apply it using the materials section within Sketchup or you can select the object you want to apply it to right click and click apply material to selection and so you can see what that did is that came in here and that applied this v-ray material to this selection so you can see how now this this object is showing up as wood in here and so if I was to go up and do another interactive render you can see how now if i zoom in on this this actually has the wood material applied to it and so it's gonna render this based on that and so a few things I want to note on that especially if you zoom in here is there some there's different settings that are applied to each material in here and v-ray kind of automatically applies these to its own materials but you can notice like for example if I really zoom in this is applying a bump map in here based on the material image so you can see how this is bumpy and when I really zoom in and it doesn't look super good if you really really really zoom in it looks kind of choppy but if you zoom out just a little bit then it looks really realistic so you can see how you kind of get a realistic material look in here based on that and you can adjust that by coming into your bump mapping you can adjust like the how strong the bump map look is you can basically adjust anything having to do with your materials over here on the right-hand side so you can click on one of these and then come in here and adjust those over here so we'll get more in depth on materials a little bit later now I want to talk a little bit about lighting and actually before I even do that I'm going to create a few spheres in here and apply a couple different materials to those so we can kind of take a look at how those are going to look and so one thing I want to know is as I do this if I run an interactive render these objects are gonna show up as soon as I add them in here so if I was to delete this out for example and we were to use an interactive render that would get deleted out in your rendering as well if you were to do a static render right here then this would only render this once and it wouldn't dynamically update as you go so one is more processor intensive the interactive render is than the other one but that's kind of the difference between these two different render types and we'll talk about these more in just a minute so what I'm gonna do is I'm just going to come in here and I'm gonna apply some different materials to each one of these spheres so I'm going to apply a glass material to this one maybe a car paint material a gold material and then we'll apply a polished chrome to this last one so you can see how those have all been applied as materials within Sketchup well now we're going to go back and we're gonna run our interactive render again so I'm gonna click on this and you can see how this is actually applying those different materials in here so if I'm if I was to zoom in you can see how this glass material is actually kind of refracting the light so this chrome material is reflecting everything as are these metal materials right here and you can see how each one of them treats light a little bit different so this car paint for example treats light different then this gold material you can see how one of them kind of reflects a little bit more this one more scatters the light so you can adjust the way that light looks using using your different materials and so now what I want to do is I want to apply a couple different new lights to our rendering so to do that we're going to use the v-ray light section and then we're going to adjust those lights using the asset editor in the second right here so you can see how if I was to click on my lighting right here you can see how the only light within this within this section as the Sun and so you can adjust the brightness of the Sun by adjusting some of these sliders in here so you can make this brighter you can make the Sun bigger you can do a lot of different things in here by adjusting that well in this case what I want to do is instead of adjusting the sunlight I want to add a couple different artificial lights to this to this rendering so what I'm going to do is I'm going to go in here to the v-ray lights section and you can see there's a whole bunch of different kinds of lights in here there's spotlights there's sphere lights there's rectangle lights a lot of different kinds of lights in here and we'll get into lighting a little bit more in depth a little bit later but for now let's just come in here and let's apply a couple rectangle lights and so basically what rectangle lights are is they're rectangles that emit light so in Sketchup all they do is they just show up as kind of a white box but as you stand them up you can use these to emit light and so right now you can see how that's not really affecting our view very much because it's not a very strong light and so what you can do is you can come over here in your v-ray light settings and you can adjust the intensity so you can drag this slider up in order to adjust the intensity of the light in here and you'll notice if we kind of zoom around this a little bit that you're getting a little bit of a reflection of that actual light box in your material so you can see how as I zoom you can actually see this light right here and so you could either come in here and really adjust the intensity of these lights up in order for this to affect this you could also go into your settings and adjust your exposure which we'll talk about a little bit later but in this case what I'm going to do is I'm going to take this light and I'm gonna make a copy of it so all we're gonna do is we're just gonna select this light and we're gonna use the rotate tool in copy mode so select the light tap Q click in the middle then you can set your base point and then you're gonna tap the control key to activate copy mode so when you activate copy mode you can see how this creates a copy off to the side and so you can see how the lighting is starting to affect the different materials in here and we'll probably bring the intensity level down so in this case I'm probably gonna bring the intensity level down let's bring it back down to a hundred for right now maybe 250 so enough that it's still giving you lighting in here but then one thing you'll know is right now you've got these big ugly lights in the background well you don't really want that well one of the settings you can adjust within the lighting section for each light is you can go down into the options and you can check the box for invisible and so when you check the box for invisible that means that those are actually in here emitting light but that v-ray is not actually going to see them as geometry so it's not gonna render them as geometry so you can see how now if I was to kind of rotate around here you can see how these have the reflections of those lights inside of them without actually having the lights themselves showing up within your rendering and so then the other thing you could do and I apologize I've got like a million windows on my screen the other thing you can do is you could apply a different kind of light so let's say for example that I wanted to apply a spotlight so all I did is I just came in here and I selected spotlight and then I set a point and then what I'm gonna do is I'm gonna move that up above so that it's pointing down on your on your lighting and again we'll get more in depth on lighting a little bit later but one of the things you'll know is with this spot light it's got this circle in here for the actual light that it's providing and so you can actually adjust the width of that by going into your lighting settings and selecting that light and you can adjust the cone angle so you can see how the cone angle basically adjusts how wide that light is gonna be in this case you can also adjust the intensity so you could bring this down something a lot lower or you could bring it up to something a lot higher and so that's one thing to note about rendering in v-ray is you kind of have to think like a photographer and really rendering in general you have to think like a photographer in the sense that you have to think about how you're lighting how your scene is going to be lit so you can see how like for example if I was to come in here and I was to turn the sunlight off and just have these artificial lights in here then things get lit a little bit different than if the Sun is actually on so you have to think about all of those things when you're working with then v-ray but you can see how these materials are reflecting all of your different lights in here so they're reflecting your spotlight as well and maybe what we'll do is we'll bring our rectangle lights down a little bit so we're not getting that extra glare in the background but this kind of gives you an idea what this can do and so there's also a section in here for adjusting v-ray geometry objects so these are objects that are in here this is your third toolbar that allows you to add things like proxies or fur so you can use that to create things like grass you can also add things like infinite planes so like for example if I wanted this whole thing to be sitting on a plane I could add an infinite plane object in here and you can see how now there's a plane in the background all around here and you could adjust in this case you can't really adjust the settings for an infinite plane but you can see how that would show up in the v-ray geometry section now let's talk about your settings section within your asset editor so within your asset editor you can adjust things like if your rendering is going to work with your CPU or your GPU so you can use your graphics card in order to carry the load of rendering instead of your app computer's processor you can also adjust things like your camera settings so let's say for example that I wanted to brighten the scene up a lot of the time you don't want to brighten your lights when you do something like this you want to adjust your exposure and so you would go into your camera tab down here and you can either use kind of your standard camera settings or you can adjust this to advanced settings to set more like actual shutter speed like a camera but you can see how if you increase your shutter speed then your image is gonna get brighter and you're gonna use this a lot for like interior type renderings to brighten them up so you can see how I can adjust how bright the effects are and everything else within my rendering using these settings so you can also adjust the size of your render output you can adjust some of your your background settings like what kind of environment and is in here there's a lot of different things you can adjust within this section as well and then the last thing I want to talk about just real quick is that different kinds of render settings in here as well as some of the settings in the actual render window itself and so what you can do is within the asset editor there's two options well there's really three options but in this case we're gonna focus on these first two so we already talked about you can either do a static render with v-ray by clicking on clicking this little drop down and selecting the first option and you can see how whenever this little red box is in here that means that your rendering is actually working so you can click on that again to turn your render off so that's just a static rendering and then the second option is your interactive rendering which is your rendering that's gonna update with whenever you adjust your scene so you can see how when I turn on an interactive render this is changing with me so and then within your v-ray image itself there's also a ton of different settings you can change in here so if I maximize this you know what I'm not going to maximize this so you can adjust everything from your you can turn on and off different RGB values you can do an alpha mask you can turn this to black and white there's a ton of different settings in here that we'll get into some of them in the future but you can do things like a region render so I could set this where this would only render this object right here if I was to come in and adjust it so you can see how if I rotate around it's only gonna adjust different things within this box that I so this is really useful for like swapping out materials so like for example if I was to come in here and I wanted to just test if I wanted to just test what it would look like to swap out the material and this object then you could come in here and you could set a region render and then you could apply a new material to this object and you can see how what this would do is this would only render the change that happens within the box that we drew so this wouldn't go in here and adjust everything which can be a real time saver when you have like really in-depth renderings you don't necessarily want to adjust everything because it'll take forever to update and then there's also a whole bunch of options down here for different things that you can do as well so you can use things like forcing the color clamping to see areas where your models or where your lighting is kind of washed out or too bright so there's a ton of different things down here that you can mess with as well so I don't want to get too far in depth on that right now I'm more wanted to give kind of an overview of the way everything works so the last thing I'm going to do is I'm just gonna come into my settings in my asset editor and I'm gonna make this a larger image so in this case we'll do a 1280 by 720 and you can see how that adjusts the size of your image when you do that we're gonna let this render out a little bit and remember that the larger your image is the longer it's gonna take to render and then once we have an image that we like we can just come up here and use the Save button in order to save a copy of our image so one of the things I'm trying to do with the v-ray tutorials is really make them kind of a step-by-step start to finish type thing because I feel like a lot of the tutorials out there just kind of dive in and get way into detail and they don't even teach you where everything is but leave a comment below let me know what you thought was this helpful to you at all I just love having that Sketchup conversation with you guys also leave a comment let me know let me know what kind of veer a tutorial you like to see in the future if you like this video please remember click that like button down below if you're new around here remember to click that subscribe button for new Sketchup content every if you like what I'm doing in this channel please consider supporting me on patreon every little bit helps even if it's only a dollar a month so make sure you check out that link in the notes down below but in any case thank you so much for taking the time to watch this I really appreciate it and I will catch you in the next video thanks guys
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Channel: TheSketchUpEssentials
Views: 341,757
Rating: 4.9714627 out of 5
Keywords: thesketchupessentials, the sketchup essentials, thesketchupessentials.com, sketchup tutorials, sketchup lessons, sketchup modeling, sketchup 2018, architecture, sketchup 2017, sketchup tutorial, justin geis, sketchup, vray for sketchup, vray for beginners, vray 3.6, sketchup vray tutorial, sketchup vray render, sketchup vray 3.6, sketchup vray lighting tutorial, sketchup vray render tutorial for beginners, sketchup vray interior lighting \& rendering tutorial, vray 3.6 tutorial
Id: FWh2t9YT1Ag
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Length: 21min 58sec (1318 seconds)
Published: Tue Apr 03 2018
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