Getting Started With Dialogic
Video Statistics and Information
Channel: Emi
Views: 28,284
Rating: undefined out of 5
Keywords: dialogue, dialog, godot, visual novel, how to, timeline, signals, characters
Id: sYjgDIgD7AY
Channel Id: undefined
Length: 12min 39sec (759 seconds)
Published: Sun Apr 25 2021
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Thanks again for such an awesome project. Open source = apes stronger together.
Amazing work! I will definitely keep following this
Youβre a boss!
That's awesome i will definitely add it to my godot. Thank you.
That is a very nice piece of work. It's pretty cool how extensible the Godot editor is.
Bundled along with some system for save games, I think this is well on its way of making Godot just as good as RenPy for making simple visual novels. And considering how much better Godot is at a lot of things that RenPy really struggle with (like creating any form of UI), this could become quite huge.
I've been playing around with it for a few hours, and am thinking of making some contributions. Being able to organize your objects, particularly the timelines, in folders seems like something that would help a lot. Being able to access the return value of "Call Node" dialog-events also seems like something that could make scripting quite a bit easier.
Do you have any thoughts on where you want to take the project?
Hi I got an error saying there was no definition file, creating a new one. And then nothing appeared.
Is it because my Viewport is 400 x 300
Or because 3.3 ?
hey how can i change the defenitions trough script
i can finally run hello world on godot 3.3
I'm so glad I found this plugin, I was using Ren'Py but it started lagging and so I had to stop progress on my game, then I found Dialogic and since I already used Godot I've integrated my games to dialogic. This is very cool. Good work!