How NOT to make an indie game
Video Statistics and Information
Channel: Patch Quest
Views: 1,302,035
Rating: undefined out of 5
Keywords: how, to, make, indie, game, dev, gamedev, develop, code, write, art, sound, journey, story, tutorial, coding, adventure
Id: NnI_1DOYt2A
Channel Id: undefined
Length: 22min 0sec (1320 seconds)
Published: Sat Sep 05 2020
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Notice that while the aesthetic basically stays the same and he keeps a lot of stuff from the original idea, he completely changes his mind about what kind of game it should be.
He says he "wanted it to be turn based so that you can really consider your moves and play tactically" but no matter what he does he either can't design that type of game well, or he doesn't actually like that kind of game as much as he thought.
The game instantly becomes fun (from his perspective) when he changes it to a real time action game. So yeah, his conclusion that he should've done prototypes until he found something fun and only then settled on the type of game to make is probably right.
I know modern internet users are accustomed to video. But a little subscript would be nice.
Really Great video. And your game looks great. Your art style and animation is top tier.
This video is great, thanks for sharing your lessons! I really liked that sentence structure you used when presenting the premise of your game, "Patch Quest is a twin stick action roguelike, where you can mount and ride every enemy." It states the genre, and what makes it stand out. Incredibly helpful way of summarizing a game and making sure it can shine.
Wow this a really well edited and informative video, good work :)
Brilliant video thanks
I canβt tell you how close this hit to home for me. Congratulations on sticking with it and making the game!
Great video! Very honest!
That was a really nice video and encapsulated a lot of mistakes I've been making. Thank you for helping me better understand what I've been doing wrong and I wish you the best on your launch.