Ganz schön clever — rules explanation and solo playthrough

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[Music] hi this is Eric Martin report game week I'm here today looking at gun shown clever designed by Wolfgang borscht and Schmidty ila for one the four players with the name that translates us pretty pretty clever and indeed you must be clever in this dice game you might have guessed that it was a dice game from these colorful days on the cover because unlike many days games in which you were only trying to roll pears or triples or a full house or a run of dice or something like that sort of standard poker ish combinations on dice instead you were trying to use these dice in very clever ways to score points in many different categories and then combo those dice and rolls together in order to escalate into huge scores at the end of the game to show you how this works I'll run through a full solitaire game and explain what would be different if you were playing with multiple players because that does make a difference in how you are going to score so what's in the box the components in the game consists of a thick scouring pad colorful days and four pins you could obviously laminate these sheets and use them over and over again but until I get close to the end I'm not going to worry about that the box itself has a silver platter on the inside and when you're playing with multiple players you're effectively offering dice to other people on a silver platter for them to use you want to give them junk if you can but sometimes you just can't help yourself in a solitaire game and that platter is not so important the game will last four to six rounds to ping on number of players four rounds four players five with three six rounds with one or two players and at the start of the game you cross off the round that you're entering and in the first round you get a reroll action as a bonus that you can use at any point during the game the active player takes the six dice rolls them and now chooses one of these dice so when you choose a die let's say I'm going to take the blue in here you are going to take any dice that are lower in number and place them aside on the platter out of play now it's no longer available to you this round you can use up to three dice and around and how you'll use them to hands-on the colors that you choose when you use the blue dye you must add it together with the white dye in this case we get a sum of five I go into the blue area of my screen pad and I cross out of five now I roll the other dice that remain the white dye counts as a joker so I can use it again as a blue dye add these together because you always add the white and blue dye together to make a number here and cross out four or I can use it for something else let's give different different examples of how things work so we will choose the yellow put the white one up here and now I'll cross out a three in the yellow area let's go with this one I'll roll the two days to remain and choose one of those for these dyes would go off on the side and if we're playing with other players then the other players in the game would get to each choose one of these three dice that I have set aside out of play they can mark off a one in the purple area they could cross off something in the green area or they could use this two in any of the colors on here as a passive player in the solitaire game you now roll these pretending that the AI or robotic hand is rolling this and whatever the three lowest numbers are that's what you get offered on the tray and now you get to choose one of these numbers so with green you're going to mark off a space if you roll a number that is this much or higher so initially you just need a 1 or higher which is any grain you X that off now I need a green that's 2 or higher through your higher for our 5 and then it resets to 1 with a yellow you just have to roll that number and you mark off a space with the blue you have to have the blue white combination mark off a space with purple and orange you can write well with orange you can write any number with purple you have to write a number and then next number has to be higher than what you wrote in initially so now we have round 2 round 2 starts mark this off I get a plus 1 the plus 1 does not mean I'm going to add a number to my score it instead means I will get to use a ditional die during my turn I'd say we choke it rolled way over yeah per Bowl so I get to write a to re-roll everything mmm so we have some restrictions and what we can do here well except I don't want to use this I can't choose the green because I need at least a 2 or higher I could choose to use my reroll mark this out reroll everything that i just rolled i don't roll the purple because already used it if anything had been set aside in the box I don't use that I don't want that so we'll go ahead and use the blue plus the white is 8 and mark this out and roll what's left and now we get these numbers here I can use the 3 as a joker for purple and write a 3 in here numbers in purple have to be higher all for my passive action these are the three lowest dice if you get a tie for the solo game then you use whichever tied dice are closest to the platter that is officially the roll away I got the blue here I'll use the blue and 4 3 + 1 mark this out when you complete a column or a row in the blue area you get a bonus which we'll explain in just a moment start around 3 rounds go very quickly when you have a solitaire use a yellow one green one won't green one can't be used I'll choose the yellow one though so that then I can reroll everything I cannot choose the purple one because the number has to be higher than three Joker and here use a reroll cross this out we're all all these five mmm I don't cannot use the purple cannot use the blue because the sum of this is five which I've already crossed out I can use a joker three not really all right we roll again if you're in our rerolls clearly you cannot reroll more that rarely happens I usually end the game with extra he rolls right out 632 verse three get one more roll and oa4 purple or mm six orange I'm done and then you start making choices and wandering around the grid and wondering what you should do I do a 4 here and you notice this icon on the bottom of the box how this game works is that you were trying to complete rows and work off lots of things and get lots of points and you're going to do that by getting these little bonuses at the bottom of a particular field in this case once I complete this field this has reroll icon so I get a reroll that I can use in a later turn I've used all my numbers so far these would go aside for the passive players in a game with more players or I can choose to use one of the bonus actions which I will not in this case so why do I bring it up why did I bring that up then if I'm not gonna use it role for the passive player three lowest dice go up here the blue die would give me a six which is no good the green one I can use sure I'll mark off that it's the start of turn four and it looks like I've done nothing and it's kind of the way this game works in that the initial turns are really slow it looks like I've filled out nothing and scored almost no points which is true at this point in time but then things start to escalate we'll see how this works at the start of round four you get to write a six at the leftmost empty spot in the orange or purple rows or you get to X out anything you choose in the yellow or blue area or the leftmost green area let's write a six down in the purple area here and you look at that bonus I get to cross out an blue of my choice and so if I mark out a blue of my choice I'll go ahead and mark out the seven even though I can probably get a blue 7 at some point since that's the most calmly world thing but now I get to mark out a yellow of my choice for doing that and let's go ahead and mark out this six so that this column is complete and I will score 14 points for blue let's talk a little bit more about scoring in the yellow area you look at the completed columns and at the end of the game you sum those column points to see what you score in yellow all right now I have 14 points in yellow in the blue area you see how many spaces you've crossed off I have five right now which would be 11 points in the green it's similar you look at how many X's you have across the row I have only three points right now in green that is not good for the orange and the purple you summoned the numbers here so in purple I have 15 an orange I have four which is terrible at the start of round four before I mark anything off I had only 23 points once I took my bonus in the purple area with some blue mark off blue is gonna let me more coffee yellow I'm up to 47 so I'm more than double my score with that and then you're kind of just getting started at this point you roll the active dice for around 4 once you roll a 6 in the purple area or place a 6 because you've filled out something else on the grid you can start over with any number you choose in this area however if I choose the five then the two two and three are locked and that's no good my orange and green scores right now are terrible three and four points this becomes important because of one other bonus which I have not talked about yet which is the Fox I will start getting into at the end of this game let's go with it to orange where you roll R's numbers are no good I have one more we roll can't use the green the yellow doesn't work too much for me roll re-roll cross this out can't pick up a bin I'm so excited no that's no good can't use the blue can't use the green have no more rerolls so these are definitely getting locked because I can't use them I got a four we'll go to the illa four so I don't have to lock anything else we're all these sure we'll use a purple one now purple one gives me a plus one how does this work to use one of the plus one bonuses you must do so at the end of a turn whether you're the active or passive player you cross that off in your sheet and then you choose any one of the six dice whether you've used it that turn already in the actor or passive role you look at the dice in front of you whether they're on the sheets if you chose them as the active player or you used one of these as the passive player doesn't matter you choose one of them and you can use it again as long as it's legal to do so so I can't use the purple one as a plus one because I have to write a number that's higher than the one yellow four I could do to mark out here orange two which at least give me two more points Green two I cannot use the blue one I cannot use the white five I can use as a joker I can't use it in the blue area because again that's six but I could cross that out I could write a five there I could write a five there and write a five there let's go ahead use the plus one right five which gives me a bonus where I can mark out any yellow X in a yellow space and let's go ahead and mark this out when I write this out I get a Fox bonus now we get to the Fox the Fox bonus comes into play at the end of the game you can score at most five foxes in you can score zero if you don't do well and you multiply the number of foxes you have but whatever your lowest score is in a color and this is why you want to score all five colors as high as you can if you neglect the color completely then you were also throwing away all the Fox bonuses you might get because however many foxes you get they're multiplied by zero so don't do that in this case I now have one Fox x 3 that is not good I want to increase this however I can't use another plus one and use this again as a 5 to cross out this space you can use each die only once when you use the +1 action so well advance to the passive part of my round 4 I'll roll this these are the three lowest dice can't use the blue one with as a four I can't use the purple two because it's not higher than five so I must use the orange two and then it gives me a rear all the reroll is usable only when you're the active player and you must reroll everything that you just rolled can't pick and choose can't be roll things that you've already set aside for any reason start around five cross that out roll is the active player purple one I can't use blue six can't use orange three I can use but I don't really want to know if you can see that well but there's an x two in this space x two x two x three and whatever number I put in this space it is going to be doubled three is not a great choice let's use my role as you get into the last round this is where the reroll is really come into action because you are now looking for specific things at the beginning of the game often it doesn't matter what you roll because you're not trying to you know fit through a particular space to close off a row or a column or hit a particular number it's very easy to write in any purple any green any orange you can always do or the yellow the blue it doesn't doesn't matter at the beginning but at the end you start getting these targets highlighting around for what you want to do and now the rerolls become very important that is not much better because I can't use the green - this also is a - I can't work out that space can't use purple three can't use a blue five that's not so good but we're not gonna re-roll because I have no more rerolls and I'm not gonna cheat in a solitaire game not going to cheat not going to cheat not going to cheat I'm not I'm not at this point I don't remember what I actually had when my joke has become reality where I have been able to reroll it completely until I get something I can use so it's a little cheating here I can't use the blue the orange is terrible but if I don't do that then the orange gets put aside mmm green though will go with a green write that off these are all set aside and hopefully I get something I can do this yellow for and oh six wonderful now I can do 12 points in orange little Chiti there but so be it now I will use the bonus or will I yes because then I get to write this six down here as if it were a purple six I'll reuse this six get another Fox and I have the passive part around five three the lowest or closest to the box I can use the purple two or use this as a four give me another plus one and now I can use something again it's a plus one so I use this green five and now I'm suddenly at 15 points in the five which is now making blue my lowest score ran six a yellow one let's take that just so I get to keep using things a green one since I've cleared the five hurdle now we can start with a green one again I'm Rick this off I get to mark off a blue of my choice all mark this which gives me a plus one okay I get final roll wool good ones except now I just marked off 12 so I can't use the blue don't put in that's aside I could use the four yeah SSSs or the five here or the six no use a four orange and a four-inch gives me a yellow X which I'll use here which completes this now I get another fox so three foxes so far and if I get it yellow three at the in here I'll get this bonus mmm oh that was using this I do have a plus one do I want to use something else again can't use the this this I could use the five which gives me a rear all which is useless the final turn is the passive player so I will save it well these are the three lowest dice and this final turn is where you simply start just your mind jams for a moment and you say how can I come of these these things well I must use one of these passive dice and then I get my choice of whatever is left because I have a plus one to spare how do I maximize everything and you know I want to stop and really calculate everything or at least I don't but you could Oh perfect got the yellow three which I marked this out I get plus one and now I get to use two extra dice I can use the four orange which gives me another plus one but I already use this one I'll set it aside the yellow three does nothing for me so pretend I ignore that set that aside the ten here gives me another mark but doesn't let me do anything else and last one I'll use this as a yellow five which gives me 20 points then sum everything up you can use the backside of a score sheet to record points on your game my yellow points had these columns that I completed thirty four blue points I have seven marks which gives me 22 points green I get 28 Orange we sum this and we get 28 purple 6 12 18 27 Oh shouldn't her even score is all around for foxes we ended up with one two three foxes with my lowest score being 22 so 66 points there and add all this up 1028 35 and there you go and even 205 which I believe it's adequate score and they have a chart in the back of the rules which shows everything and 205 lands in the range of 2 out of 5 stars exert and hoped hats off the rule book lifted its hat to me in appreciation for my work you did ok kid the game with more players is more interactive mostly because you will start making decisions on what to re-roll based on what you're leaving behind for other players you generally do not want to leave the Joker die for other people unless it's a 1 because then it's usually useless for purple useless for green often the ones have already been filled up in yellow not sure about blue that always varies because you'll use the blue and the weight and whatever the current numbers are we need to decide to use them okay you if you leave the orange behind then they always have something they can fill unless they absolutely fill the entire orange track which I've seen happen only once in 7 games I've played multiple times in our view copy from Schmidt with 1 2 & 4 players I had one person who really wanted to complete the orange row just because I think I said it couldn't be done so that's what they did taking jokers all the time and you just fill everything up you get tons of points for that but that's not necessarily going to let you win but you start making choices based on what other people are going to do and what's gonna be left behind for them what sort of bonuses they're gonna get and you monitor that a little bit you can just pay attention to yourself if you want and I would imagine that in a solitaire game I'm actually scoring a little better than I would against a person because I get one shot and I take the lowest three numbers and there's no say and what's left behind I don't know exactly if that's true or not I played the Janna only seven times but the game itself provides this fascinating combination feel and what's most amazing is if you compare consume clever with the mind another of Wolfgang Moorish title released in early 2018 one of four of his games released early 2018 that game has these moments where you are trying to play cards without looking at them and you get these magic moments where someone drops to 57 and oh look at the 58 I go right after them if we had played the other way it would have been an error we would have lost the life and oh so close it feels terrible it's got these like moments because then when it works the right way it says it feels like magic it feels like something amazing happened with just the laying down of the cards there's there's nothing there except your feelings coming out and and really just I don't know it it does something weird as you're playing that game and comes from clever has that a little bit where you're having these moments where your comboing things together and it feels really good to get the bonus I'm gonna do this and get a bonus ignore every bonus I could just use this yellow dye and Exce off this space but instead I use a purple dye which then gives me the yellow bonus that I get the markup that yellow space anyway you want to push everything up so these bonuses are zigzagging back and forth and pinballing all around and then shooting your points off the chart and the game lets you do that it lets you feel clever while you're playing in additions you actually needing to be clever to see things you can do and make better choices than other times does a interesting design to make you feel good about the things that have happened and if things haven't gone their way then you just blame the dice terrible
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Channel: BoardGameGeek
Views: 21,746
Rating: 4.7591972 out of 5
Keywords: Board game, GeekUsername:W Eric Martin, Review
Id: op_C8Sf74Ts
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Length: 26min 1sec (1561 seconds)
Published: Tue May 15 2018
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