[OMINOUS CELLO] ...It's been half a year. So let's do this. Let's solve the secrets
of FNaF Sister Location MONTHS... ..before the game comes out! [OMINOUS MUSIC] Hello Internet! Welcome to Game Theory, where
today the goal is to solve the biggest gaming mystery of 2016 before it even
exists! For once I'm gonna get the jump on you,
Scott Cawthon. Here's how I'm gonna do it. We all know know that Scott loves dropping
little teaser hints on his site, but this time he's tipped his hand a bit too far.
Enough for me to get a solid theory going on a lot of the key elements we'll
see hidden throughout his newest installment: Sister Location. And while
some clues come from the teaser images and trailers themselves, the biggest
revelations this time have come from the source code on Scott's website. So get
ready for a comprehensive preview of what Scotty has in store. Because by the
end, we'll have looked at every - and I mean every element of this franchise;
from the original series of games, to the novel, to FNAF World, to the ever-evolving
source code on scottgames.com in our attempt to expose the facts behind the
next trip to Freddy's. Now Scott hiding hints in the coding of
this site is nothing new. It was the source code that started the
whole "Bite of '83 vs '87" debate back during FNaF4. But this time it's a bit more
than just a mere hint of what's to come... ...it is a FULLY FLEDGED STORY! So let's take this line by line. This first
big chunk of the beginning starts off like a collection of letters and
punctuation, but upon further inspection you can make
out repeated numbering patterns and letter combinations representing days of
the week. When pieced together it becomes a schedule looking like this. Listing out
the days when certain animatronics are either available, booked, needed for a
private party, or MAT; either in maintenance or needed for a matinee show.
It's unclear which. It's also worth mentioning that four animatronics are specifically
called out here; B-B-Y for Baby, B-A-L for Ballora, and F-T-F for both Funtime Freddy, and Funtime Foxy. Now for those of you who don't follow
every scrap of information about these games, let me explain. Reddit discovered that
Scott had gone and copyrighted various names, presumably for these new
animatronics. And here we see it being confirmed. More on some of these guys in a minute. The thing I want to call out first is
that there's clearly a fifth animatronic in this schedule 0-5-O-O-S; Out Of Service. But who could this be? In the trailer we
only see four animatronics. Well, that's where this teaser image
comes in. A few weeks ago this image was up on scottgames. A mask with glowing
eyes and a tangle of wires almost like tentacles accompanied by this text: "There's a little bit of me in every body." Notice the grammar here; it's
not "everybody," but "every body." This is our fifth animatronic - our Out Of
Service animatronic. I mean, look at it! This guy ain't being booked at any children's parties! [LAUGH TRACK] [APPLAUSE, TV SHOW END SONG] But that's not all we can conclude about
him. The text indicates that a piece of him - his soul, his mechanisms, whatever - is
in every other animatronic body. This could have two possible explanations. Either he's possessed the other
animatronics and is controlling them, which would explain the 'Don't hold it
against us' line from the teaser trailer we hear over and over again. [EERIE CHILD WHISPER] "Don't hold it against us." Or, more likely, he's the reason the other
animatronics have life in the first place. This pile of wires is kind of like the
Puppet from the original series; giving gifts, giving life. Or maybe this is the
Puppet. A new and rebooted version of the puppet. Now stay with me here. One thing that we've largely forgotten
about since his first appearance back in FNAF 2 is how the puppet character
just didn't fit in with the FNAF world. Sure, as it kept making
appearances in game after game, we just kinda accepted its role, but seriously -
think about it. FNAF 1 through 4 were all about animatronics with big
bulky bodies and an animal theme, but then insert the puppet. Thin and with a human
face. Complete with red cheeks, crying eyes, and
red lips - features that we haven't seen on anything else until now. Fast forward
to Sister Location and we see humanoid faces everywhere. Ballora and Baby; rosy cheeks, lipstick. And
now look at 'Day of the Tentacle' over here. Notice that the ears can detach - separate
itself from the main mask part of the face? It's the exact same silhouette that our Puppet's face has had since
the second game. Additionally if you look at the trailer
for Sister Location very, very closely you discover what may be a very cool
easter egg. In the reflection of Funtime Foxy's cheek we see... something. For all the
other animatronics it's a part of their body; for Ballora the ballerina we see
the reverse of her arm and earrings; for Baby it's her finger and bow; but Foxy
here is reflecting something that has a bright red dot beside two colored streaks.
AKA a bright red cheek and two streaming tear tracks. It's like that
time we covered reflection mapping to find Super Smash Brothers' hidden location.
Could that be the Puppet's face reflection mapped onto the model of Foxy's skull? Regardless though, if you ask me we
haven't seen the last of the Puppet in whatever form he comes in. And based on
the designs of these characters, Sister Location might finally be giving us the
origin story we've long been waiting for. Now hopping back to the source code the
next section shows us that there seems to be three file directories for various
clients. The first is for a place called "Chica's Party World", the second for
private birthday parties, and the third for CRMN Institute. I can only assume
Carmen Institute or Criminal Institute. This starts to tell us a lot about the
setting and universe of Sister Location. First, many people have speculated that
the industrial-feeling settings shown during the trailer for the game is a
factory for the robots. I think we can get a bit more specific. Considering the availability schedule
that we just covered, and the client folders with various needs for birthday
party supplies, it feels like this new setting will be a storage facility and
distribution center for the animatronics, responsible for shipping them out to
various gigs across the Fazbear locations. The reference to Chica's Party World builds out the lore of the universe showing another spin-off location to the
restaurants, but also strikes me as just that: a reference, a fun easter egg. Referencing the one animatronic who won't be appearing in this new game. So
far we've seen versions of Freddy Foxy and a Bonnie hand puppet, but Chica
has been noticeably absent. And honestly I think it's gonna remain that way.
For some reason it just feels like she doesn't fit in this new world. And so the
mention of Chica's Party World is a fun wink and a nod to a character that will
be sorely missed. But to me of all this section the most
crucial client is the last one: the CRMN Institute. Notice when you look
at it that it has a subfolder called Project. This to me is incredibly
important since every teaser image Scott has
posted on the site related to Sister Location has been labeled project.jpg.
Seems like a generic naming convention, right? [rough piano music plays, very scary, much wow.] I went to an Internet
archive database and dug through the source code of all the past teaser
images from all of Scott's past games only to find that his labeling system has
been very consistent. His FNAF World images were all labelled fnafworld.jpg. Images about the book were labeled FNAFThe Novel.jpg. Even FNAF 4 teasers shared the titling of simply 4.jpg. The fact that Sister Location's
images are all labeled 'project' and that there's a client directory hinting at
some mysterious institute and a secret project going on there says to me that
if we're not headed to a distribution center, then we're going to a place where
these guys are getting experimented on. Which ties in with the trailer quote of, [eerie, quiet voice. The audience is shaking in their custom seal leather boots.] These guys are being experimented on; a project at some mysterious institute.
And you can bet that they're not happy about it. But perhaps the most crucial
detail hidden in the source code is the last line. A line that blows the door
wide open on the story for this new game. Service log maintenance C/O, or care of,
A-F-T-N Robotics. Afton Robotics. What the heck is that? It's a good
question. If you're like ninety-nine percent of the fan base and only know
the games this might not ring a bell. But if you happen to buy and then make
it through all five hundred pages of the "Five Nights at Freddy's: Silver Eyes"
novel, then that name sets off all sorts of alarms. You see, in the book the Fredbear and Fazbear restaurants were founded by two men. The first is named Henry; he's the father
of the main character and the creative half of the company. The one responsible
for designing and building the robots that we all know and love. The other co-owner was - ready for this? - William Afton and he was in charge of
the business side of the restaurants. Paperwork, taxes, things like that. So to
see Afton Robotics in the source code
teasing Sister Location is huge because it means that the stories of Sister
Location and Silver Eyes are linked. But get ready for this. Here's the bigger twist: by the end of
the book it's revealed that William Afton is what we fans of the game would
know as the purple guy. Yeah! In the book purple guy is revealed.
Afton is the one who kidnaps and kills children while wearing Fredbear themed
suits! His first victim is Henry's son Sammy, followed by four other kids, whose
souls eventually possess the infamous suits. So, through these source code
teasers, not only has Scott confirmed that this new game will be tied to the lore
of the book, but will be dealing with a robotics company founded by and named
after the child killing purple guy. Now that's already a huge mind blow, and
I'm about to go further, but before I do let's address the elephant in the room: the canonicity of the book. The Internet,
by and large, dismissed Silver Eyes under the assumption that Scott said it's not
canon to the first four games, but that's not entirely true. If you read his entire statement - and I
understand that it's hard for you, Internet, since its three whole
paragraphs that aren't summarized with a TL;DR line,
(Too Long; Didn't Read) - he actually says: "Sometimes the
lore of something can become so crowded that you can't tell an original story
anymore. The [first four] games and the books
should be considered to be separate continuities, even if they do share many
familiar elements. The book is canon just as the games are. That doesn't mean that
they are intended to fit together like two puzzle pieces. The book is a reimagining of the Five
Nights at Freddy's story." And this makes sense right? The first four
games were crushed under their own convoluted lore and fan base dedicated to making every new toe added to Foxy mean something. Now I'm not saying that it's a bad thing to
have people enthusiastic about your story, but it does become limiting when
you make continuity errors or want to do something new with these characters. And with the Five Nights at Freddy's movie coming ever-closer, it becomes even more
important. There needed to be room to insert actual characters into this story. You can't make a movie out of some
pre-taped phone tutorials and silent furry monsters. Thus, enter Silver Eyes, which builds out
new characters, new faces, and new stories that can be told in the setting of these
games. So yeah, the separate canonicity of the
book makes sense, but as Scott said, it's a reimagining, and obviously there's
going to be a lot of crossover. And based on that Afton clue we just saw,
Sister Location is going to be bridging the line more and more. So does any of this matter? Yeah, actually
a whole lot. Because if we take the Silver Eyes - Sister Location connection
to its logical conclusion, huge pieces start to fall in place. Let's start by working backwards. Based
on the trailers and teasers, Sister Location's main animatronic is this clown girl - Baby. But the teaser trailer isn't the
first time she appears. She's introduced at the end of the FNAF World update
1.2, Something we discovered in our play through of the game over on the GTLive
channel. Once you collect all the characters and beat Chica's Magic Rainbow - - long story, not worth explaining - you're
immediately taken to a cut scene where a mysterious figure at a desk apologizes
to you for creating a robot that cannot be deactivated. The bot's name: Baby. We then see a pair of eyes light up
telling everyone to take their seats before cutting back to the room to see
the desk guy lying there dead, presumably killed by Baby. Now, many
people assume that Desk Guy was Scott Cawthon since he's the creator of the
animatronics and the mini games that you play in FNAF World. However it'd be weird
for Scott to kill himself. Plus, the dialogue from the FNAF in
Space minigame - yes, again, FNAF World is a weird game - seems to imply that
Scott is a separate entity from this desk guy creator figure. So if Desk Guy isn't Scott Cawthon then
who else could he be? Well, now that we know that Baby and
Sister Location both have ties to Silver Eyes, we can actually identify who this
mysterious creator of FNAF World is. He's Henry, co-founder of Fredbear's and
purple guys business partner. How do we know? Well, not only is he the
creator of the games and animatronics, his death also lines up with the way he
dies in the book. Stricken with grief over the death of his son, Henry commits
suicide in the living room by letting one of his animatronics kill him. One that remains nameless in the book,
but is clearly not any of the core six of Freddy, Foxy, Chica, Bonnie, Golden
Freddy, and Golden Bonnie. In other words, Henry the Creator is
killed in his home by a mysterious new animatronic, just like we see happen to
desk guy in the FNAF World. The events just line up. Now, that's all
the stuff that I feel really confident about. But now let's have some fun and
take it even further. Admittedly, I don't think that this is
where Sister Location is headed, but there is enough of an evidence thread to
take us to some awesome extremes. So let's have a little bit of fun with
this, shall we? First, notice how Baby is introduced to us at the end of FNAF
World; as two yellow eyes in the dark. And what's the first image we see in
that game? Two yellow eyes, in the dark, along with the iconic ending line from a
FNAF 4, "I will put you back together." It's also the last thing that we see in
the true ending to the game: two yellow eyes, saying "I will put you back
together." Now, I know what you're thinking: "There's no way that those are Baby's
eyes! 1: Why would she say that when she
wasn't even in FNAF 4 and 2: We all know that that line and those
eyes belong to the imaginary friend psychic friend Fredbear." 🎶 He's here, he's there, he's everywhere! 🎶 🎶 Who ya gonna call? 🎶 🎶 Psychic Friend Fred Bear!🎶 [*Cue applause*] Well don't be so sure. Let me remind you of something. In the FNAF 4 cutscenes, each character has a
specific colour for their dialogue. Number 787878 for the brother, ffffff for Crying Child, 57c0ff for
the Brother's Friend, etc. Psychic Friend Fredbear's dialogue, for all of his lines,
is always the ffff57 shade of yellow. And yet, for the final lines of, "You're
broken," "We're still your friends," "I will put you
back together," it's a different shade of yellow - ffffa0;
Similar, yes, but definitely different from Fredbear. So very intentionally, Scott made this a
different character, but in a strange twist, it's actually a color of dialogue shared
with one other character we see in FNAF 4: Pigtail Girl. [ominous "Inception" sound effect. CONSPIRACY CONFIRMED] The one who knows that the animatronics
come to life and get stuffed with dead bodies. Coincidence? Yeah! Or at least we all thought so last
year. But look at her design! Dressed in a skirt, with reddish pigtails, and big
green eyes. Just like the design of Baby. You hear that? The collective sound of minds
being blown across the Internet. But if the glowing eyes, shared dialogue color, similar designs, and
repeated line of, "I will put you back together" didn't convince you, it doesn't
stop there. Remember the biggest lingering question
from FNAF 4? The girl's room? No one! No one had an explanation for it! I didn't have an explanation for it! And yet Scott felt it was important
enough to the lore of the story to show us. And now we might actually know why! What if the girl is a part of the Crying
Child's family? First, it would explain why we would see her color of dialogue
reappearing in his final moments: as a family member, she would be there in the
hospital with the boy as he tries to recover. And if she shares a connection
with Baby, it would also tie together the random presence of Mangle in the room. One of the other key animatronics we see
in Sister Location trailer is Funtime Foxy. Which we can confidently say is an
intact model of what will eventually become Mangle. Again, we're looking at the
major details. Yes, some things may or may not be there.
Notice the lipstick, the red cheeks, and painted fingernails on Funtime Foxy. All of which reappear on Mangle. So in
the two games, we would have Baby and Foxy linked. Is it a stretch? Absolutely! But then again, this is Scott we're talking about. To me, though, the coolest part about this connection would
be in the name of the game. This whole time we've been assuming that
Sister Location was referencing some other spin-off chain of restaurants, or,
like I said earlier, a storage and distribution center for the robots. But
if the Pigtail Girl's soul is trapped in Baby, and she was indeed the sibling of Crying
Child, the phrase "Sister Location" takes on a whole new meaning. This is her game. A game about one sister's
soul trapped in the Baby animatronic getting revenge for her brother's death. Just don't hold it against her; you don't
know what she's been through. Or maybe now you do. But hey, that's just a theory. A Game Theory! The ball's in your court, Scott. [MatPat in an eerie, small voice,] You should subscribe for more episodes of Game Theory. You should subscribe for
more episodes of Game Theory. You should subscribe for more episodes of Game Theory. [Very eerie MatPat. Bravo] Or cast your vote: are you excited about
Sister Location? Yes? Or no? Click on one to choose. [low, strange cello music plays]
Boy, if this is the theory that's coming out BEFORE Sister Location is even out, I can't wait to see his theory once it IS out! Seriously, I'm genuinely excited to see what's to come! (Admittedly some of this I don't think may be true, but remember, it's all STILL speculation!)
I actually do really like Game Theory and MatPat, though a lot of this feels pretty old-hat, tbh. Maybe just because I've actually been closely following all the FNAF theory videos this time though, lol.
As some other people are saying, he did present the theories in a really clean and understandable way, so that's nice.
Huh. Is it wrong to say that now that I see the evidence he's brought up, I actually agree with some of the ideas? I mean, don't get me wrong, it is just a theory, but so much of what he showed made sense and had proof to back it up.
I see some comparisons to the "Sans is Ness" theory, and disagree. At least with this theory he had proof left by the creator himself from the same series instead of heavily grasping straws from another series.
Can we please not start another hatetrain against him for compiling a bunch of theories from here and giving them exposure, despite also taking credit?
Edit: Ok, so this is now my highest upvoted comment, all because I brought up how much care needs to go into a response to prevent a hatetrain against a youtuber this community and many others commonly team up against. Now that I guess this has such viewability, please don't hate on someone because they disagree or have a different theory that you disagree with. From Game Theory with this video to Popgoes with his Adult theory, that's all they are: Theories. Ideas to debate against. Please don't start hatetrains against people like what has happened to both of these people in the past. Be the good community we used to be, and seem to be now.
Say what you will, I liked his idea of Henry being Sad Desk Guy. Even if it's been done before it was nice to see it portrayed in such a way that is a lot more easy to digest as evidence than 10 paragraphs linking the Silver Eyes to the games. It's often seen that evidence like that falls under the radar due to people focusing on how other non-related things don't work in larger theories.
2nd half is pretty undeniable evidence. Good job MatPat!
Everyone's complaining about this video on how it's 'Out before SL, so he wants more money', meanwhile I thought he had some connections even before the game is out.
I could even say this is one of his best theories for FNaF yet. Henry being Desk Guy was good.
I am pretty tired of all the the game is not out comments
"Mat shouldn't be making a "Game Theory"/Analysis as he has no more information than the rest of us. He should wait until the game is out."
"Christ, he couldn't even wait for the game to come out first?"
"IT ISN't EVEN OUT YET!! DX WHY?!?!"
Pretty much these type of comments are just plain annoying, and in the case for people on the subreddit to say it. Pretty much makes them hypocrites.
People on here have made theories on sister location, and it's not out yet. But when Game Theory does it, it's wrong because the game isn't out yet.
Heck one of the users on here had made a video on sister location, and they didn't deal with it.
I don't get the people saying he's just using other people's research. Of course! MatPat really didn't create all the theories on the channel, the reason I (and many others) watch his videos is because they are well explained and have nice visuals to go along with them, good usage of music, and so on, he just has general high standards for his content. Please.
It seems that our haters have officialy become more cancerous and toxic than ourselves.....
FUCK YEAH