Henry: "And to you monsters trapped in the corridors, be still, and give up your spirits. They don't belong to you. For most of you, I believe there is peace and perhaps more, waiting for you after the smoke clears. Although for one of you, the darkest pit of Hell has opened to swallow you whole. So don't keep the devil waiting, friend-" *scratch record* MatPat: Geez Scott! I know we didn't get along all the time, but condemning me to hell seems a bit extreme. Seriously, though, can we turn on some air conditioning here or something? It's uh... gettin' a bit warm in here. Oh wait!! It IS me because I'm wearing my snuggly, new, "Game Theory merch". And you, too, can be getting hotter than a serial killer in a burning death trap, because starting right now, new merch is available via the link in the description. Do u kno da wae to good fashion? Well... I will show you da wae Because not only do we have this nifty hoodie with embroidered patches that make it feel like you're wearing a warm stylish blanket, we also have new shirts with a stunning slimming design so you can look and feel great even after stuffing your face with budget pizza from a defunct children's restaurant. And they wash great. Especially when you're using Tide Pods! Go figure! It's gonna be spring soon and spring tends to get kind of chilly. But don't worry because I got you covered with another item that I think's the bomb, a bomber jacket. Complete with Game Theory lining so that you too can pull a MatPat and walk around in jackets all year long, even when it's too hot to be doing so. Then for all those who want to secretly show off their theorists pride, we got socks! Because honestly people who wear fun, colorful, nerdy socks are like my favorite people in the world. I have 20 pairs of nerdy socks ranging from like Deadpool to Rick and Morty and now Game Theory's in the collection! And you could add it to your collection, too. And finally, we have men's and women's underwear, perfect for your top and your bottom Call it... Game Theory intimates It's a new year, get yourself some new gear. Plus, every order comes with a special winter 2018 pin, as well as a chance to win something that is really special. Only 100 orders will come packaged with this: a special limited edition golden Theory Coin. Not only is it just super-cool to get a real gold coin, It also may serve as your ticket to a very special event happening later this year! It's basically like Willy Wonka and his golden tickets, except for gamers and less caloric, but I have to warn you: supplies of everything are super limited. We know that things took way too long last time to get to you, so we've partnered with a new team to ensure that you get your orders faster and with way better customer service. Unlike last time everything is already printed, waiting in boxers and eager to find a new home in your arms or on your stanky feet or covering your unmentionables. Shipping is international, sizes are like what you'd get in the store, and again to ensure that you get stuff fast, this is all super limited edition prints. Once it is gone, it is gone for good. So make sure you place your orders now, because, who knows what will be available a week from now? And once it arrives, send us a picture of you and the merch! Uh... except for the underwear. I don't want to get arrested... ANYWAY enough Schilling. Let's talk about the end of this channels' most popular franchise. [Suspenseful note] Hello Internet! Welcome to Game Theory.
Where, let's just take a collective moment and get this all out of the way, say it with me now, "Another FNaF Video? You said the last one was gonna be your last." Yeah yeah... I know. But I also said this: "Now don't get mad at me when the new game comes out in a few weeks and everyone tells me to do another theory about it," and true enough to form, that's exactly what happened. I released my final two-parter theory on the subject and exactly one month later, FNaF 6 disguised under the fangame-esqe name of "Freddy Fazbear's Pizzeria Simulator" gets released. Now at this point, I wouldn't be surprised if you all thought that Scott and I were the same person. Come to think of it, you have never seen us in the same room together at the same time... Anyway, the game came out over two months ago and ever since I've had countless people asking me for the theory. Over ten people in the last week alone stopped me on the street and asked for a FNaF episode. That's not even mentioning all the emails I've gotten in that time! so for Ben, Steven, Phil, Cassie, Matt, Lucas, Sara, Alex, Matt #2, and NBA Rookie of last year Karl-Anthony Towns, That's no joke actually. As well as everyone who has sent in something requesting an episode on FNAF, this one (and potentially one squeezed between this one in the next theory... and maybe even a third one down the line at some point...) THOSE are all for you. Now, FNAF 6 was a very different game from any of the ones that came before. Not because it had a weird roller coaster tycoon-esque metagame connecting all the security camera maintenance we'd come to know and... tolerate from this series. But because it's much more explicit than usual. This game has a LOT of talking. Accompanied by clear, visual storytelling to reinforce what you're hearing. MEANING that a lot of the major plot points of this game are fairly easy to understand, which has got to be like a first for the entirety of this franchise. FNaF 6 is filled with a sense of finality. It's clearly meant to tie up all the loose ends and serve as the last game of the series. Or, let me be clear, the last part of the series covering what I'm gonna call the Purple Guy Saga, it's like Dragon Ball Z up in here. A saga which begins with a series of murders that result in animatronics coming to life, continues with the Afton family meeting with a series of terrible fates, and ends with the spirits of everyone involved getting closure. One way or another. Because this game feels much more obvious in its story, many online Theorists have chosen to focus on the major story beats, actively ignoring the game's more... unusual bits. The wrinkles that don't quite fit in cleanly. But it's IN those wrinkles that we find answers to some of the longest held questions of the franchise, and the clues that we need to finally put the whole puzzle together. So stick with me and prepare to get A little wrinkly like a toe left in the bathtub for too long, because well today is certainly a theory or rather multiple theories all in one episode. It's also me trying to open the door to you guys, equipping you with information necessary to discuss the final points lingering around the edge of this mysterious franchise, finally closing the book on the 'Purple Guy Saga!'. Now before I get to the deep lore here, let me quickly run through the major reveals of this game just to make sure that we're all working with the same understanding. In the aftermath of FNaF 3's Happiest Day minigame, the spirits of Freddy, Foxy, Bonnie, Chica, and Golden Freddy have all been put to rest, which left only the lingering threads of Springtrap with William Afton inside, Ennard with Baby inside, Michael Afton "I'm a living corpse who used to have robot tentacles inside", and the Puppet. With... nothing inside. Prior to the release of this game, Scott's two websites, scottgames.com and FNaFWorld.com were talking to each other in their source code. A conversation which showed Baby and Ennard getting into a fight, and Baby basically getting voted out of the tribe, which is why in this new game, the two are once again separate entities. Ennard, in this game, assumes the form of Molten Freddy which, adding in this game's other new edition of Rock Star Freddy brings the total number of different Freddy forms across the entire series to twelve! Twelve! Twelve different Freddies alone! And you'll wonder why this game is confusing to talk about. Baby meanwhile becomes Scrap Baby, complete with a lobster claw and rollerskates because Scott was like "Whee it's my final game! I can make the designs whatever the hell I want to!" Springtrap now has a cleft chin and heck, why not? There's a weird black bear named Lefty because why the heck not throw a 13th bear onto the pile. Throughout the game, you're not only tasked with handling the best characters ever, featuring such standouts as No. 1 Crate and Mr. Hugs, but every night You'll find one of your old friends out in that back alley and it's your task per paragraph 4 of your employment contract to salvage that animatronic, bringing them into your establishment. "If you are playing this tape, that means that not only have you been checking outside at the end of every shift, as you were instructed to do, but also that you have found something that meets the criteria of your special obligations under Paragraph 4." Fast forward a couple nights to the true ending of the game where we learned that the whole pizzaria was just a trap made to lure the stray animatronics in the same place, at the same time so that they, and the horrors of Freddy Fazbear's could be finished off once and for all in a final blaze of glory. Even though that technically happened once before in FNaF 3 and Springtrap survived. But hey, who's counting? Me, but you know, that's what I do, and who of all people set up this trap? What is the identity of this mysterious cassette man? Well the first clue we get is actually in the closing monologue. "Although for one of you, the darkest pit of Hell has opened to swallow you whole, so don't keep the devil waiting, old friend. It's an old friend of Afton's, Henry No Last Name Given. And if that lack of a last name sounds familiar, well it should. I mentioned this guy a lot during that dark period where I used information from the books for my Sister Location theories. In the book series he's the animatronic genius who partnered with William to create the Freddy Bots. And this isn't only speculation, one of the secret endings, the Insanity ending, proves that this is Henry. If during the game you buy this freakshow egg creature for way too much money, it causes your computer's power button to switch from green to blue. If you then hold the power button like you're starting the computer in safe mode, it causes a hidden recording to play. An audio tape that happens to be labeled HRY. Henry. But the insanity ending shows us even more than just a light connection back to the novels. As Henry talks about his regret over ever helping William create the animatronics and his plan to lure everyone together to finish this off once and for all, we're shown a series of secret blueprints. Most of them provide a bit more detail into how this wacky world works. We're shown that Afton's scooper from Sister Location functions by infusing things with, for lack of a better term, soul energy? What Afton calls "remnant". This is how Michael was able to survive as a purple corpse post his Ennard enema. We also see that Molten Freddy (formerly Ennard) still contains the souls of Ballora, Funtime Freddy and Funtime Foxy and that our mission under Paragraph 4 is to specifically collect and destroy the remnant once and for all. Remnant is destroyed by overheating, hence the fire at the end. We even learned the detail that literally no one was asking for: "How to simulate children." The RASC or Remote Activated Simulated C, ''C'' I'm assuming stands for child, simulates body temperatures of 98.6 degrees and then runs around making child noises, hence how you're able to lure all the murderous animatronics around in this game, and also probably FNaF 3. But what's most surprising is the final blueprint: Lefty. That oddball, black bear that just showed up in this game. A bear that, according to its acronym is programmed to lure something by emitting a bracelet code, and then encapsulate it with a combination of lullabies and control shocks. A bear suit that was made by Henry that has the sole purpose of capturing none other than the Puppet. You can even tell it's already accomplished its goal, if you look closely at this rare screen you sometimes get when you boot up the game. The signature striped arm of the Puppet showing through the Lefty animatronic. But it doesn't stop there. If you buy and then play the Security Puppet minigame three times over the course of your week in the restaurant, you see a child trapped outside the pizzeria wearing a bracelet. The Puppet, a security device of all things, is trained to respond to her specific bracelet code: green. And so it chases her outside, only to find her dying in the alley. Short-circuiting from the rain that's pouring down around it, it lies now next to her and the 2 fuse into one and this lines up with exactly what we hear in the game's true ending. [Game Dialogue] My Daughter, if you can hear me, I knew you would return as well. It's in your nature to protect the innocent. I couldn't save you then, So let me save you now. It's time to rest, for you, And for those you have carried in your arms. [Matt] Henry's daughter, the first victim, is the Puppet. The one who gave life to everyone that came after her and gave peace to their souls in FNaF 3. Finally confirmed after I'd been predicting it for three years since the release of FNaF 2. So, there you have it. Henry from the books is now canon in the games, his daughter is the Puppet trapped inside Lefty. Everyone, including Michael, dies in the FNaF 6 fire and Baby's name is established as Elizabeth in Henry's closing monologue. It's all pretty cut and dry. I mean if you want to get really deep the images on the walls in the alley are actually blurry contracts. You can tell based on the bullet points and oddly short paragraphs. Which I have seen more than enough time to identify at a glance and all of that relates back to that theme of what is Paragraph 4 which has been Scott's calling card for this game. The creepy imagery of the ventriloquist and clown that you also see in the alleyway isn't teasing some new game like a lot of people have been assuming, but rather it's just an artistic recreation of the Afton family. William is the ventriloquist. The dummy, who looks exactly like him, represents Michael Afton who, as we know, looks just like his father, just a smaller version of him and has to parot back a lot of what his father tells him to do. Elizabeth, AKA Baby, is the clown, for fairly obvious reasons and the bear on the leash is just Crying Child, a child who is trapped and held back by his family who ultimately dies at the hands of Fredbear. FNaF 6 even offers explanations for the inappropriate costumes that were mentioned by the Phone Guy' calls from FNaF 3. Yeah, you remember those? They're the Mediocre Melodies crew from this game, which also happened to match up perfectly to the other masks that you see during FNaF 3's Happiest Day minigame. A green one is Happy Frog, the pink one is Pig Patch, Mr. Hippo is purple... There's some blue one for some reason and then Orville the elephant is the orange one with the long nose! But for as much as FNaF 6 explains, and it explains a lot pretty explicitly, it leaves open 3 huge questions. 3 questions that no one has been able to answer for the past two months until now. Or at least I'm pretty confident that I can answer two of those questions for the third one I'm gonna need your help. Now you don't need too much to get that True Ending. You just salvage all the animatronics and survive all the nights. It's basic FNaF-ing 101. But there's another layer to this game. An ending that goes one step beyond just the base storyline: the Lore Keeper Ending. Where things start to get complicated in a hurry. To unlock it you have to play 3 specific minigames through to completion Security Puppet, Fruity Maze and Midnight Motorist. Security Puppet was easy to explain. The others though are where the questions start to pop up. In Fruity Maze, the game starts to become more and more unstable as you progress through the 3 levels. By the end of the 3rd stage, collectibles have transformed into slaughtered dogs and burial flowers. Your on-screen avatar is trailing bloody footprints and the blond-haired blue-eyed girl reflected in the arcade screen is crying, and for good reason since standing behind her is none other than the purple guy, dressed in his golden best. Now, this one's confused a lot of online theorists. But in my opinion, it requires some process of elimination to solve. FNaF 6 is all about tying up loose ends, right? And at this point the Puppet set the souls of FNaF's core 4 of Freddy, Foxy, Bonnie and chica as well as Golden Freddy free in the Happiest Day minigame. Baby, the Sister Location crew, Springtrap and the Puppet are all taken care of by Henry in the true ending of FNaF 6 and the 3 Toy animatronics from FNaF 2, which do seem to legitimately be tied to a security database, are scrapped at the end of their game. So who, or what, Does that leave? Mangle. But I'm not saying that the girl is Mangle. I'm telling you it's her DOG. Mangle is William Afton's first successful experiment with the remnant, dog remnant. Which now that I say it out loud sounds a lot more like dog duty than Miracle Soul formula but let me explain. We obviously see that the girl's crying but it's not because she's scared. We actually see that Will-Trap is able to have a normal conversation with her, saying "He's not dead", "He's still alive" "Follow me". She's crying because her dog died, as represented on the screen. And that's the "he" that William's referencing here: your dog is not dead. He is still alive and we have proof that William isn't lying about this either. It's an odd detail that I've never talked about, which is pretty incredible that after so many of these darn videos I'm still pulling out random factoids to piece into this puzzle, but in the Save Them minigame from way back in FNaF 2, you're in a building filled with five dead kids and Purple Guy. All the other animatronics are stationary except for one: Mangle. Alive and well and unlike every other Animatronic in the entire series, roaming around on all fours. Even though mangle technically walks around on three legs but you get the point. A design decision so important that we see Scott keep it in Mangle's Quest from FNaF 3 as well. Mangle is alive, without the Puppet giving him gifts or giving him life. So how is the Mangle animatronic moving in this moment? William. Experimenting with animals and Remnant. And as we see in the Fruity Maze, William uses the fact that the dog is still alive to lure this girl to her death, allowing her to be reunited with her dog forever. For more proof, notice that the dead dog in the Fruity Maze minigame is actually missing an eye. A detail that we see it shares with Mangle. Additionally you ever notice how Mangle is the only animatronic that actually doesn't possess any human-like noises? The core 4 all feature moaning, sighs or laughs at various points from the series. Ballora, Baby Springtrap and the Funtimes all talk, even the Nightmare animatronics breathe, which is a whole 'nother can of worms I'm not opening up today. But Mangle just has garbled radio noises, almost like its cognitive functioning is much less than all the other possessed creatures in the series. So that's Fruity Maze But then comes the biggie. Perhaps the most vague and bizarre moments from FNaF 6 come from the hidden Easter eggs in the final lore keeper minigame: midnight motorist. It starts simple enough a top-down racer game. But glitch through and open the bottom of the track and suddenly are on a rainy drive through a rural tree filled landscape. Visiting a bar named juniors and eventually making your way to a lonely house hidden deep in the woods out pops the driver and he's ORANGE!? Thanks, Scott We finally solved the identity of purple guy, and it just had to throw in one final monochromatic mystery man. Orange guy? I like to call him mustard man. He charges into the house and rages at the fact that someone, presumably his son, has locked himself in his room. He goes around back to find a way in only to discover that the window is Broken with a set of footprints and some bear tracks leading to quote "that place again". And that's it the mini-game abruptly ends there. No matter how many times you replay this game, it's always the same. It's weird. It's disturbing and most of all it's Frustrating since it seems to introduce all new characters in a game That's mostly about bringing every other characters story to a close. But are these truly new faces? No. Look first at the house a lone house in a clearing, surrounded by trees. Believe it or not, But we've actually seen this house before on the title screen to FNaF 4, a lone house in a clearing Surrounded by trees. Not only that but both houses have two stories. Even the rooms look roughly the same. But now think back to a quote that I mentioned last episode about how Scott writes these stories. Quote "there have been other times, however when my original intentions didn't come across clearly. In those instances I make a point to clarify in the next game." FNaF 6 is all about Clarifying. Explaining remnant, explaining the scooper, the puppet. And what's our connective tissue in this minigame? Someone sitting in a living room watching TV, and what did we see at the end of every night of sister location? Michael Afton going home after a shift to watch TV. That slouchy figure there may look like a balding grandma But it's good ol' Mike "Casual bongos" Afton himself. Binging on his immortal and the Restless and I can further prove it via his text. Scott has always Roughly adhered to the convention of dialogue colors being important, and this final game is no exception to this rule. Green bouncer Dude talks in green, Orange guy talks an orange, and Michael Afton on the couch talks in grey. Exactly like he did when he was laughing at his crying brother back in FNaF 4. It's definitely a slightly different shade, But he's also the only one in the entirety of the series to speak in grey lettering. They also both wear grey shirts. Only the truly fashionable matched their t-shirt to their font color. Couple all of that with him watching TV, the FNaF4 title screen house, which always has a TV in it, and the character being protective over some "him", say a younger brother, And you have yourself the perfect portrait of the Afton family. Which would make orange guy purple guy, otherwise known as William Afton? He's even got a signature purple car the same one that we saw him using the finaiiy Take cake minigame before he killed off Henry's daughter But why? Why would Scott choose to make William Afton some color other than Purple for like the first time ever in the final game in the series? The answer is actually Kind of mundane because by this point in the series There are two different purple guys William, and his son it would have been confusing from a storytelling standpoint, though I do gotta say Scott It's not that much better since now you're swapping in a whole new color for a character Who's been represented by another color the whole time. It's a bit confusing. Anyway, What does all of this mean? Why, out of all things, did Scott choose to show us this random scene? What is he trying to explain about the story through the battle between an orange William Afton and a runaway child? All of that in Just a few days. This video is really long already .Plus, in a game that tries to answer everything from the entirety of the series, What was in the FNaF 4 box? Was it truly left forgotten forever? Is Scott waiting to reveal its contents In a future game? Make sure you take a bite out of that subscribe button to find out those Final answers as well as the solution to perhaps the biggest question of them all : The Lore Keeper's final screen. After unlocking all of these glitchy minigames Scott presents us with a series of Gravestones filled with names. Some familiar and some not so much. So who are they? What do they reveal about the story and how can you help me to solve five nights' last and most closely guarded secrets? All of that, next time! In the meantime though remember game theory merch is now available But hopefully by this point it's selling out faster than a youtuber with a loot crate Sponsorship. So make sure you're getting your theorist hoodie, shirt, jacket, socks, or underwear Before they're gone by clicking the link you see on screen right now Or in the top line of that description the only thing scarier than FNaF? missing out on these items Celebrating your theorists pride and remember, once this is all out of stock. The only merch left will be Logan and Jake Paul's. That my friends is a horror far scarier than deadly animatronics.
When a Redditor suggests Mangle is a dog, everyone agrees and is happy. It gets built off of with new evidence, and people seem to generally agree about it.
When Matpat does it, everyone hates it and calls it awful, gross, and even "the worst theory I've ever heard".
geez, guys.
Mangle be doggy
Everyone talking about the controversial mangle theory and completely ignoring the connection he found between the FNAF4 menu and the house in the minigame, which was mind-blowing to me.
I loved this theory! I personally think he's nailed it so far! I'm really excited!
The ending of this theory made me kinda sad that FNAF has came to a close...
Aside from the long-ass ad, I thought this was a good video. I've not really been in the loop for a while, but I have been looking into some of FNAF 6's secrets and a lot of this makes sense. MatPat may not always be right, but he definitely did a good job on this one. I'm still not so sure about the identity of
mustard manOrange Guy, but I still overall liked the theory.Oh, and I know I'm probably in the minority of people when I say this, but I liked the theory about Mangle being the dog. (It also may explain Mangle being in Elizabeth's room in FNAF 4.)
For people who are going to watch this: skip at 3:09.
Oh damn that was pretty good. I honestly find the idea of a dog possessed animatronic to be pretty cool, but I honestly doubt that's who Mangle is possessed by
The Mangle-Dog thing is kinda weird, but a lot of antagonist/murderer in video games (like TEW with Ruvik) begin to experiment with animals before doing it with humans. It's like a mental problem or something like that, you know.
Man, I have so many questions, thank you mustard man.