Fusion 360 Tutorial for Absolute Beginners: Introduction to Basic Sketch Modeling- Part 1

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Reddit Comments

I’m so thankful for those who undertake any kind of tutorial, especially for highly complex processes such as Fusion360 (complex and overwhelmingly so for those first looking at it) so thank you for your time and effort! The community appreciates it!

I do have a few critiques:

When I first stepped into Fusion360 the menus where overwhelming, while that had since been aided by the addition of pictographic menu items; I found using the “S” sketch toolbox hit key invaluable! It allowed me to quickly follow along in the vast majority of beginner and intermediate to advanced tutorials.

Fusion360 has a particular flow to it that if not roughly followed can lead to a bit of confusion and disorganization that takes away from the wonderful flow that Fusion360 is intended to have. Things such as naming the document right from the start and creating separate components from the very start, if known.

I also understand that you may very well have considered adding these things and your intention was to be clicky friendly for your target audience, the absolute beginner. I just wanted to say that the two points mentioned above would be and in my humbled opinion, should be added to any introductory tutorial as it really comes in handy as the user progresses albeit being a bit “extra” right out of the gate.

Outside of those two minor things I love the video and again am glad there are good people like yourself who likely not only TAKE the time, but also MAKE the time to share a valuable skill. Cheers!

👍︎︎ 1 👤︎︎ u/boopboopboopers 📅︎︎ Jan 09 2020 🗫︎ replies
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so the first thing that we'll notice is it brings us to this screen which shows a plane and there's a red line and a blue line that are crossing through the origin on the left side we can see under origin we have a point i'll click on it and that's the origin point and you can see on the bottom right here it actually gives us coordinates of that origin point all three are at zero because that point is at the origin we also see that we have a line or axis coming through the x direction we have another one coming through the y direction and a third at the z we also have three planes the x y x z and y z and these three planes are related to our three axes so i'm gonna show visibility on these three planes and if i click on the top right here you see that there's this cube if you click on different points of this cube you'll see that the view changes accordingly so i can click on the corner here and you can see that i'm rotating around and i'm seeing the 3d nature of all of these planes so at this point we can choose a plane i'm going to choose this x xz plane and i'm going to come up here to this plus sign and we're going to create a sketch now a sketch is the basis that all 3d parts and assemblies are built on using sketches you can create 3d shapes so i'm going to click on create a sketch now from here you're going to see that all of a sudden this top bar has changed we now have options for the line the rectangle the circle the spline and etc we can use these these one-dimensional lines to create two-dimensional shapes so let's create a two-dimensional shape i'm gonna click on this two-point rectangle now i'm going to come over here and i'm going to click on the origin once i click down you're going to see that the software brings out a rectangle now i'm going to just click again to place it and at this point you can see that i just have a rectangle and these little indicators pop up these are called constraints but what we want to do first before we even look at that is we want to set a dimension for the whole rectangle we want to have two different dimensions one for this line and another one for this line these two lines are going to describe the size so let me come over to where it says sketch dimension or you can click on d on your keyboard click on sketch dimension and we're going to click down again and i'm going to set this to be six millimeters and hit enter i'm also going to click on this line drag out click down again and make it three millimeters we've created our rectangle i can choose to click here on this bottom edge on the top right i could actually look at this rectangle in a 3d perspective or i can click back on top to look at it normal to this rectangle because of the fact that we're working on the top plane when you click on top you're looking normal to the top plane if i click here on this bottom arrow you're gonna see that we're looking at it directly from the side and so you don't see anything because you're looking right at the side of it but we're gonna go back and at this point i can come here to solid the solid tab and i can click on this icon it's called extrude so we're gonna click on it and you're gonna see that autodesk fusion was smart enough to determine that we want this shape to be used in our extrusion this 2d shape each one of these lines makes up this 2d shape there are four in total and we're going to use the 2d shape to create a 3d shape now so on this side you're going to see that this window pops up that says extrude it has a couple different options we can use it has the profile plane it has direction it has extend and all these sorts of things for right now we're going to look at this arrow and click down on it now drag it out and when you drag it out you're going to see that the distance here on the right side this value changes so i can come here and i can type in seven millimeters now if you move this arrow back and forth you're gonna see that you're limited to one millim to half millimeter increments but if you come over here to distance and you type in a value that's very exact 7.158 you can set very exact increments inside of this window which you cannot do here just by dragging it back and forth so we're going to hit ok here and once we do that you're going to see that our shape has been engendered and so what we've done is we've taken a 2d sketch and turned it into a 3d shape as you can see if i look at this from the top you can see the profile that we used to make it now if we look at it from the front you can see this face and i'm going to click on this top corner in order to look at this from a three quarter view a nice uh isometric and at this point we're going to add a couple more of what's called features to this part and so just like we did before we want to start always with a sketch so i'm going to click on create sketch again and this time instead of clicking on the xy the xc or the yz plane to start a sketch i'm actually just going to select one of the faces of the block so i'm going to select this top face and you're going to see that i could actually start a sketch right on the top face of this so i can come over and click on this circle button which comes up automatically and i can just click down drag out and i'm going to go back to the solid tab like we did before and i'm going to click on extrude again and because of the fact that we're looking at it from the top it's very hard to see what's going on with our extrusion because we would never be able to tell how high this extrusion is i'm going to come over to the top right and click on this corner and if i select this circle that i created i can drag this out where i want it to be i want it to be five millimeters now i'm going to hit okay and you're going to see that this has been created so from here what we want to do is create another extrusion before we continue i'm going to click on create sketch and i'm going to click on this face of our already made part and i'm going to click on the rectangle tool click down drag out and come up here look at it from three quarters and let's go back to solid and from here you're going to see that we're going to move over to extrude again i'm going to click on this face and when i drag out you can see that i can create another extrusion now this time we're going to look at this operation and that's the second part of the window here and if i click on it there are a bunch of different options join is what we're doing now we would be adding material we're extruding and adding another piece of material to our part now instead i can choose to do cut so i'm going to click on this cut right here right under join and if i drag this the other way you can see that i'm cutting through the material you see that it comes up in red if you create an extrusion so if i come and click and hit join you see that it comes up in the material color but if i come back and hit cut and drag it back through the part you see that it's red so you're cutting you're getting rid of material so we're going to hit ok and if i look at this from the front you can see that that material is completely gone very useful when you want to cut into a material so those are the very basics of how to use a software and we're going to go over one more tool here before we finish it's almost as simple as what we've gone over but adds a level of complexity and a level of freedom that you don't necessarily get just within the bounds of extrusions so what i want to do here is i want to look at i want to click on this face and instead of using this top right block to position the part to look i can actually come down here and click on this little button you see that it says look at so if i click on this little button down here you see that the face i selected i'm looking directly at it right now i'm looking normal to that face so at this point i can start a sketch on this face and i'm going to create a line this time create a line drag it up and let's go to the right and let's go down click and then out click down back in again down and click again and click back on the original line so your shape should look something like this and this is really just an example to show you how this tool works so from here we have one line that's longer than this closed shape right here so i'm going to come back to solid and i'm going to click on revolve and you're going to see that we have this window pop up and what we can do is click for our profile so the first thing that it wants me to select which is in blue here and you can see the little mouse here what that means is that it wants you to select something so what i'm going to select is this close profile under profile so click on the profile and now the i can click here for this second selection i'm going to click on it and what this is asking for is an axis so i'm going to click on this line and what you see is all of a sudden this sort of other shape is mirrored to the other side now i'm going to come here to operation and i'm going to click on join instead of cut just like we learned with regular extrusions what you want to do is either a join or a cut there's also intersect and some other things here but for right now we're going to focus on these two so i'm going to click on join and if i go to the top right and click on my block you can see that i've created a solid using this tool using this revolve so i'm going to hit ok and you're going to see that this revolve has created the profile shape so basically if i go under sketches in the sketch tab i can come down to sketch 4 which is the sketch that we created this on i can right click on it and when i right click on the tab i can hit edit sketch and now i'm back to editing that original sketch that we were working with so i can change the size of it i can even click on a line and delete and click on another line and delete it i can come back to line and i can even create an entirely different sort of shape here and as long as there's a closed profile this will work closed profile meaning that there's no opening inside of this shape it's completely closed there's no gap now if i clicked on one of these lines and i deleted it all of a sudden it's open that's not gonna work that's gonna fail so i'm gonna go back to line and i'm gonna reconnect these two points and you're gonna see that it's now closed it even comes up in a color to show you so that being said come up here to where it says finish sketch and click on it and you're going to see that my sketch has been updated and my feature has been updated as well i hope you got a lot of value out of this video and this just about covers the very basics
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Channel: Engineering Juice
Views: 87,594
Rating: undefined out of 5
Keywords: Fusion 360, Fusion 360 Tutorial, Fusion 360 Modeling, Fusion 360 Sketch Tutorial, Fusion 360 Tutorial 2019, Fusion 360 Tutorial Beginner, Fusion 360 Tutorial for Absolute Beginners, Fusion 360 Beginner, Fusion 360 Sculpt, Fusion 360 Sketch, Fusion 360 Extrude, Fusion 360 Revolve, Fusion 360 Features, Fusion 360 CAD, Fusion 360 Cut, Fusion 360 Hole, Fusion 360 Rotate Object, Autodesk Fusion 360, Autodesk Fusion 360 Tutorial
Id: S6OUkn2Cksg
Channel Id: undefined
Length: 15min 44sec (944 seconds)
Published: Tue Oct 01 2019
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