Fusion 360 - Surfacing For Beginners - How To Get Started Making More Complex Shapes

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do you need to create more complex shapes in fusion 360 let's do a beginner's guide to using surfaces in fusion here we go hey this is Tyler Beck with tech and espresso let's talk about the beginner's guide to surface modeling in fusion so I have this complex design here it's a spoon and when you look at it you can kind of see it's got all these different profiles right so if this is the top profile and then the side profile when you look at it it's got complex curvature right so it's got no one feature would be easy to create this whether it's a sweep or a loft would be challenging so in creating this it was a series of different lofts created this kind of complex surface shape you can see it's got different radii for throughout the scoop so it's changing kind of the the way that that spoon is folding up so then I trim out that profile with another sketch and I have this amazing kind of surface put together so very complex shape very difficult to make and it was easier because I use surfaces I then thicken it okay so this is the Y of using surfaces it lets you create more complex shapes a little bit easier so let's look at some examples first thing that's worth noting is a surface is very similar to a solid so when you create a cylinder and you give it depth infusion or any CAD model for that CAD tool for that matter you've got a cylindrical extrusion with solid volume inside right it extruded that it capped the ends and filled up the volume so if we sent this to a 3d printer CNC machine it's going off of this solid geometry now what happens if we do the same thing with surfacing so I'm gonna do a sketch do a circle and we're gonna do and extrude but this time we're using the surface extrude fusion denotes their surfaces is this light orange color so that's kind of a giveaway that you're working with surfaces you can see that it's not capping the ends it's not filling it up with volume but it's kind of performing similary now this is a cool thing about surfaces is it does not force you to have a thickness to every body and that's what makes it helpful to kind of work with it so I have one surface body here and what I do is use the patch command patch this end repeat patch this end and now I have three surface bodies and now let's bring all of those together and there's this command in surfaces let's jump into the surface command just so we can kind of get a quick preview patch the ability to extrude revolve sweep does this look familiar absolutely a lot of these commands are just like the ones in the solid modeling except this whole stitch and trim tools and this is where it starts to get kind of even more powerful let's stitch all of these three surface bodies together you notice something what happened to our surface bodies they all became one solid body so if I section this looks like it's a solid in there so that's what the stitch command gave us so surface thing is pretty similar right to working with solids let's look at another example this is kind of interesting so if we sketch a simple profile just a line not a closed profile and then going up we sketch a line this is the path so I'm about to sweep this up along this line stretch out a little bit great okay so let's do a sweep and again I'm using the orange sweep which is telling us the surface I'm going to do the profile which is a lime it's just strange right you'd think that needs to be a closed profile that's more common like we're used to and so we're getting this surface sweep nothing fancy about that but what I'd like to do is is introduced a twist so I'd like it to twist all the way around as it goes through and so this line is now the sweep profile over the path but it's also twisting and it's kind of cool so surfacing allowed me not to have to think about the thickness yet and then if I introduce the thicken command then I'm gonna be able to thicken this and again I can thicken to one side or symmetrically or flip the side that it's thickening and now I have my solid body all from very simple sketches right and that's another kind of power or usefulness of surfaces okay let's look at just a few other little features and surfaces that are kind of cool to be aware of I turn on this solid surface body and I could use a simple sketch to use as a trimmer I like this how the trimming kind of works within a surface body so if I came in and sketch this circle that's all I do and now we'll use the trim command a trim this trim is using the sketch and then the body that will remain there select the to the surface body and the cutter or the sketch trimmer and this is what remains so it's still solving for that kind of complex sweep geometry but keeping that circle pretty rad I love the capabilities with surfacing and of course what about using a revolve I kind of covered this in my thin-wall tutorial very similar you can just sketch a simple line command and use the surface command just do a revolve again orange surface around that axis it revolves this and again we could thicken this to quickly turn this into solid geometry now a little tip this is from Jason Lichtman my good friends at Autodesk he said select the whole surface body it's a quicker way to thick great tip so that's an introduction to surfaces in fusion 360 and a little bit of why you start to use these
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Channel: Tyler Beck of Tech & Espresso
Views: 12,925
Rating: undefined out of 5
Keywords: fusion 360, fusion 360 tutorial, fusion 360 tutorial beginner, fusion 360 sketch, autodesk, design, engineering, mechanical design, industrial design, product design, cad, cad software, cloud based cad, cad in the cloud, free cad, free cad software, autodesk cad, free cad program, 3d cad solution, fusion 360 beginner, autodesk fusion 360, surface design, surface fusion 360, how to create a surface fusion, tyler Beck, fusion 360 surfacing, fusion 360 complex shapes
Id: 63hBPN0Y8NA
Channel Id: undefined
Length: 6min 49sec (409 seconds)
Published: Tue Apr 14 2020
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