3D Model a Makercoin in Fusion 360! 2019 Updated Tutorial

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in this beginners tutorial I'm gonna show you how to create your very own 3d printable make it coin using fusion 360 and Inkscape let's get started as going guys ink is here from makers views and welcome to a 20-19 updated make your coin tutorial using fusion 360 now I've done this before but fusion 360 has changed a lot in recent years and this is using the latest build in September of 2019 and in this video I'm going to show you how to create this coin from scratch so you can 3d print it on your very own 3d printers and this guide is aimed at pure beginners to 3d modeling if you have experience in 3d modeling or using fusion 360 and this guide will be a little bit basic for you and this tutorial I'm gonna show you how to create this make a coin and then punch through your very own logo using vectors now before we get going there's two bits of software you going to need you're going to need fusion 360 links below and Inkscape Inkscape is a free bit of software which you can use to create vector imagery and fusion 360 is free for 30-days and also free for startups and education or fairly affordable for business purposes and I like to use fusion 360 because it's very powerful it has lots of features but also is quite accessible to newcomers for 3d modeling so let's dive right into it here I have a blank workspace in fusion 360 but before we create anything what I need to do is make my z-axis vertical rather than the y axis which is vertical by default the reason I want to do this is because when you 3d print files the z axis is the vertical by default for many 3d printers actually pretty much all of them but for 3d modeling the y axis generally is vertical that's what it is in default for fusion 360 which means when you model you're going to bring in files and they'll be the wrong orientation in your slicer it's just a little bit easier and better to make sure they're both the same so to do that over on the right hand side click your name click preferences and then what we want to do from here is make sure the default modeling orientation is Z up not Y up and then save that and you're good to go if it's really model with the purpose of 3d printing in mind now what we have here is a blank workspace in fusion 360 and we're just want to show you how to navigate around it so what I'm gonna do over the left hand side you see we have this origin icon and a little I I'm gonna click that to make sure we see our origin and our planes now we have our Z vertical plane as I mentioned hold down your middle mouse wheel and you can actually move around in 3d space like so you notice on the top right as we do that it'll show you that moving around as well with the front right top bottom left and back planes they're set up for you and you can always rehome it by clicking the little home icon at the top right if you move it too much and then you can also zoom in and out using the scroll wheel as well like so but we don't have any geometry to zoom in and out of so this will show anything as yet and then you hold down control and the middle mouse wheel to pan around if you need to do so and then using those three combinations you can navigate the 3d space in fusion 360 ok so how did we model this make a coin well the best way to describe the workflow in fusion 360 is sketch based you can model differently but it's very important for a newcomer to understand the sketch based workflow you draw a 2d sketch and then you do something to it using a feature now with this make a coin I've used three features I've used one revolve and two extrudes now that's quite simple but we've actually created some quite complex geometry using just so those basic features but I've also used a pattern which is a modification to get one of those features and then create these five little dimples here but to create our first feature a revolve we're going to need a sketch so let's make that sketch to create our sketch over on the top left here we have this icon create sketch and I select that and then it will want a plane to put that 2d sketch on so I'm gonna select this plane here which is our front plane otherwise known as our XZ plane you'll notice straight away that we're not looking directly at the front of the plane we're actually looking at an angle so to look straight on which is very important for drawing a sketch accurately over on the right-hand side you'll see we have this look at eye click that and we'll make sure you directly in front of the plane that you're working on to draw your sketch geometry now the first sketch recreating is for our revolve and it's actually a cross-section which will be revolved around to create a solid object so because of that we only draw half of the solid object we want and half of it will actually have a centerline which will be used to be revolved around so we're going to start with a line now over here on the left-hand side because we're in sketch we have these different sketch options there's a few by default in this quick selection menu if you click create there's a lot to choose from but to start with we just want a line and for this line I'm going to pop it in here on our origin which is the center point of the entire 3d space the origin is zero zero zero in space and it's a really good place to start with for revolved objects which will be revolved around that center point so for this line as you move it up you'll notice that I want to snap vertically we want to do a vertical line here now you'll notice that it gives me millimeter measurements you can model in imperial if you prefer but this whole tutorial will be in metric and we want to enter 5 for this center line and hit enter so zooming in with my mouse wheel you see we've got a 5 millimeter high center line there which is what the center of a revolve will be next we're gonna draw another line you can actually just hit L on your keyboard hotkey L to select line which is actually a little bit quicker than choosing the icon and we're going to go to the origin again and this time pull it out and we're going to enter 15 millimeters and hit enter like that from here we're gonna create the rounded edge of our maker coin I'm gonna do that using an arc now there's a few different arcs you can choose from in Fusion if I go to the drop-down here under arc you know as we have three points Center Point and tangent we want a tangential arc which means when we draw this it's gonna be tangential to that line and and flow on really nicely and smoothly from the bottom of the maker coin so with our tangent arc selected we're going to click the point here and it'll create a nice flowing arc from that line and it the measurement is actually the radius of that arc so it's not it's gonna be radius and I want an 8 millimeter diameter which means I didn't need to enter a 4 millimeter radius thing hit 4 here like so and then it wants to specify the end point of the arc now I'm just going to just drop it here for now so it's not a complete circle and then from here I'm actually going to just draw another arc from that point onwards to the top of our center line like so okay I'm gonna zoom it a little bit to help you see this now what we have here is a completed enclosed area and fusion will show that to you using this sort of slightly yellow tinge so you know so hover over it darkens that means you've completely enclosed an area which is what we need to be used for most features so you need an enclosed area to do a revolve and extrude and so on so forth to create a solid object which we can then go and 3d print but you notice that the lines are different colors and the reason that is is that the dark lines the ones that are black are fully defined and the ones that are blue are not fully defined so you notice that I can't move for example this point around I can't move this bottom line around but this arc here look at that I can move it around it's not fully defined but we need to stop and think how this is gonna look when it's revolved and how I want this arc to be defined I don't want to actually add a dimension to this I actually want to add what's known as a relation to it so this object actually already has relations drawn into it and there's a whole relations video in my code for newbies playlist which is linked in the video description but for example this means a tangential relation or constraint and this is another tangential this one down here is a perpendicular constraint and this one here is a vertical constraint so these things lock different geometry in different locations with different geometric rules to each other in terms of where they are in space but this one does not have enough constraints to look it in place so what I'm actually going to draw now is something called construction geometry so this is a really handy tip to draw in geometry that's not used in the final object just used to help dimension or khun's drain other objects so let's hit L again for line and here at the top of our middle mid line it's gonna draw a line out like this so it's going 90 degrees from center line there hit escape and I'm gonna select that line and I'm gonna press X on the keyboard and watch what happens to it it goes dotted so this means it's now construction geometry it's not actually gonna be used in the features later on it's only used to help constrain or dimension other geometry in the sketch and using this line we can select our arc hold shift select that line and right click and you'll notice that there is a few options given to you to create new constraints or relations and the one we want is tangent just like that that line is now flowing perfectly on from the top of our arc through to our construction geometry which means when it gets that center point of our revolve it'll be nice and smooth there'll be no weird dimples and it'll look really nice and everything's gone it's black it's constrained it's good to go for our revolve when you're happy with this sketch and you can guarantee that it's gonna work by making sure it's enclosed like this with a nice straight center line like this you can click finish sketch and now we can use the revolve feature to revolve this around so over here on the top left we want to select revolve and it gives a nice visual indicator of how a revolve actually works it's like that and the profile is actually already selected fusions clever enough to notice it ones that we want to revolve this clear just made that sketch but just say it wasn't selected you want to go through and just select the profile like so and then you want to select your axis which is what the shape will be a revolved around and it's very important select the right one which is this center line that we created here and then let me just zoom out a bit and change the view and there we go I've got a nice-looking Lawson shape it's nice and smooth and that Center Point Lavi wanted is very nice it flows on very well leaving us with a nice curved surface and we're good to go okay we've got our first revolve now is a pretty a pretty good time to save your object control S on the keyboard we'll save it save it with a name that you remember in a folder or location that you remember fusion 360 is cloud-based so it'll save even the versions as you go along and if you go into different computers and login you can get those from the cloud which is great unless you don't have internet in which case it's less great but I'm just going to save this as make a coin tutorial like that and just like that we're good to go with the make a coin tutorial version 0 every time you save it it'll add a new version and you can always go back in time to find those all the versions ok next we want to add those little dimples to the edge to give this coin a little bit of tactility make a little bit more interesting and visually appealing now to do that we're going to use an extrude cut and to create that cut what we want to do is to draw a sketch yet again but from a different plane so under the sketch up here on the top left we want to actually select this top plane here now if you can't select it it's selecting part of the the shape and that that's okay you can actually just hold down control to try to select other things or just change your view to try to select the right plane but here I was going to select top plane here and now we're going to draw our new sketch now this sketch is very very simple we just have one bit of construction geometry and one circle let's draw this the construction geometry first so hit L for line and this line we're going to go from the center point up like this and that looks fine so you can click the tick or hit escape and we're good to go and now you want to draw a circle now again there's a hotkey for circle and it is C on your keyboard like that I'm gonna drop the circle in at the end of our line like this and we're gonna enter 12 which means 12 millimeters and then hit enter now once again it's good practice to make that line actual construction geometry so it's never considered as the final geometry for the part so to select it and hit X like so and we want to decide how much of a bite we want the circle to take out of make a coin so you can move it to where you sort of want it and get an idea but I don't want to leave it unconstrained like this so I'm actually gonna hit D on the keyboard and D brings up our dimensioning tool so you notice we've been dimensioning things as we go along but if you want to dimension things afterwards you totally can you can also change dimensions fusion.this fully parametric and we're going to do using this dimension tool is select our construction line like this click once I'm actually going to hit 20 so 20 is the distance I want this to take a bite out of our object you can change yours absolutely to make it bigger or smaller take more or less of a bite and it'll adapt accordingly so once again under our solid menu we have extrude it's by far the most commonly used feature out of all of them an extrude will take a sketch and then create a solid object or cut away that sketch from another solid object so I'm gonna select extrude here and then make sure the profile we want is selected and then as I pull this arrow up you can see it makes this sort of transparent red and that means it's gonna be cutting away but under the operation we can actually change it to be join and I would actually add material but in this case we do want to cut away so we're gonna go and make sure it's uncut and make sure it's coming through the object completely like so now you can just do it by just dragging it lots or you can change the extent to all which means it will always cut through the entire object regardless of if you change it later on and if it all looks good then just select ok okay so now we have a lawson's with a bite out of it still not all that interesting how do you easily create complexity to an object and make it a bit more interesting well that's where patterns come in handy patents will take an existing feature and patent it either linearly or rotationally or even along a complex curve to add complexity really quickly and I really do like using them and we're going to do a rotational pattern which will take this little bite and rotationally pattern it around our shape to create the five little shapes we have here in our maker coin so to do this under the create menu drop down and under pattern we want circular pattern now there's various different ways you can use circular pattern it has faces by default we don't want to faces we want to pattern features so drop down to features and you'll be wondering okay how do I select the feature of the extrude well if you look down to the bottom left what we've actually started to create is what's known as a feature tree as I hover over each one we have a sketch then we have our first revolve then we had the sketch for the cut and then we had that cut so we can easily unclick Li identify what feature we want a pattern by selecting it and then finally we want the access to pattern around just like I revolve the pattern needs to know what it's revolving around to pattern so for the axis we want BZ access that we've got here which is this blue line here and we're going to select that like so now it gives you a preview of how the pattern will look and by default it's on three we don't know on three I want I want five makers Muse just went past 500,000 subscribers which is absolutely incredible so let's go with five so I think that's a pretty incredible milestone for five and also it just looks aesthetically nice I think now compute option if it's not working try a different computer option generally you don't have to mess with this too much but patterns can be difficult to to get working sometimes so I have it selected on adjust and hopefully that works and it does so we don't need to worry about fiddling with any different settings okay that's already instantly looking way more interesting we have a make it coin with a nice sort of smooth center part and five divots on the outside but we want to add a logo to it now this is where fusion isn't very good you don't want to be trying to draw a logo using the sketch tool in Fusion it's just not designed for it but a bit of software that is designed for it is Inkscape so let's jump over to Inkscape very quickly so I'll show you how to draw vectors and export into a format known as SVG which Fusion will import and we can use that those vectors to then extrude cut some interesting geometry into our maker coin so this is Inkscape an incredibly powerful and free vector drawing program I used to use this in university before I got Adobe Illustrator and arguably you could get away with this doing many of the things that I do it now I just happen to have the W package regardless what we're gonna be using this for is to draw some interesting vectors and export as what's known as an SVG file and bring that into Fusion and if you want a full in-depth tutorial on doing this links in the video description to that tutorial as well because I've covered it and it's quite complicated but you can do lots of cool things let's jump straight into destroys an interesting shape so I've got the pen tool here over on the left hand side and it's gonna draw some interesting enclosed shapes now they do have to be enclosed that's really important because if they're not then fusion won't know what to do with them because you can't create solid bodies from 2d lines zero thickness which is not great so I've just got some interesting shapes here maybe just one more here that looks pretty good to me and we're gonna do now is go to file save as and we're gonna save it not as an Inkscape but as a plain SVG so I'm gonna save it here let's make a coin test just like that and we're done with Inkscape okay we're back over to fusion and we're going to get that SVG we just made and punch it through I'll make a coin to finalize it and make it our personalized little coins so to do that under insert here on the top middle of the screen scroll down to insert SVG now just like a sketch inserting the SVG needs a plane to insert on and once again we're gonna select this top plane here selected that and select our file so once I selected go find your SVG and say open now when it brings it in it tends to bring it in upside down sometimes mirrored the scaling will be different because we didn't set scaling originally anyway but you can change all of that here anyway fight fairly easily so you can easily like move it into position you can change the scale as well you can also flip it in different orientations like so so what I just tend to do is move into the right sort of location change the scale play around with it until I'm happy so I'm pretty happy with that and then once you say ok it's gonna be set in stone let me explain so I'm gonna say okay you notice that the lines go green now this means that they are fixed so they haven't been given dimensions they're not defined they're just locked so because they're so weird they're strange random like lines that you can't really add dimensions to this so fusion just locks them so you can't accidentally move them but this means if you want a tample of them or modify them you can't really you can unlock them and fix them but then what do you do with them so ideally what you wanna do is get this perfect take your time and then put it in place and if you do change your SVG later on down the track I want to update it you'll have to do this part again but it's really not that difficult you'll get the hang of it pretty quickly so we're done with this you create our SVG as a sketch and select finished sketch and finally we're gonna do another extrude cut very simple just like before go to extrude and this time want to select our profiles now to select multiple profiles you will select one you'll notice it won't leave snikt another one just hold down ctrl on your keyboard and it will let you select as many and close profiles as you like just like that okay and once again we're going to punch this all the way through our shape so extent I'm gonna do all yet again and you notice it might be a bit more laggy this time the car more complex recipe G the more computing that Fusion has to do to make it work so if you have lots of text and stuff just give it some time anyway okay we're good to go and here is our final simple make a coin with the crazy vector logo punched through it but of course I have my own real logo so I've actually used that already in my one that I preferred earlier over here a few things to note if you have text and stuff you don't want floating areas because obviously they're gonna fall away with building a physical object they can't be held magically in space so you may need to add some extra geometry and some sketches to hold things in place and feel free to experiment with this change the size the scale mess around with things make it yours make it custom get a feel for the software how to use the sketch environment and if you do enjoy the process and you want to learn more my entire code for newbies playlist is linked in the video description it is in the older fusion but you should be able to pick it up fairly easily with this primer it goes through everything from dimensioning to adding constraints and relations to every major tool and all sorts of different things in Fusion and if you do enjoy it that should get you up and running pretty quick but the final thing for this is to export I'll make a coin as a 3d printable file which is known as an STL file and to do it is very simple when you only have one body which we only do have one here just right-click the the heading here make your coin tests version three and then save as an STL and then for our format save as binary and refinement medium is fine and say okay and save it off into a folder sent into your slicer and 3d printer to print my maker coin I use the CI 100 which is this transformers truck looking weird 3d printer from quality it's a really interesting little toy thing but I did an admirable job printing my bank account in this sparkly red PLA and if you did enjoy this video guys please consider subscribing to makers muse where it's my aim to empower your creativity through technology a lot of people are asking for an updated beginner's guide to using fusion and making a maker coins so here it is let me know in the comments how you went feel feel lick me to your Thingiverse uploads of your maker coins I'd love to see how you go and I look forward to you again very shortly here on make his muse catch you later guys bye
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Channel: Maker's Muse
Views: 97,096
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Keywords: 3d modelling for beginners, cad for newbies, how to design a makercoin, fusion 360 tutorial, 3d printed, inkscape svg, maker's muse, tutorial, guide, walkthrough, makersmuse, angus deveson, australia
Id: UytkIrXxVvE
Channel Id: undefined
Length: 23min 40sec (1420 seconds)
Published: Tue Sep 10 2019
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