From The Depths | S2 Ep 17 | Missile Artillery! | Ashes Of The Empire Campaign

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greetings sir and threats and welcome back to from the depths with me Alaric's and of course welcome back to the sandbox mode in which we are testing out a brand new vehicle now originally this vehicle wasn't going to have missiles at all and in fact it was going to be our new resource transporter it was going to be a little bit longer and then have just loads of barrels on the back holding fuel and material then I realized if I put an angled missile section like this it actually looks pretty good now it's nowhere near done yet so I will be working on this but hopefully it shouldn't take too long and then we can test it out in some proper battles so far it does pretty well it holds enough ammo to keep on firing missiles for a long time the missiles are very long range at the cost of a bit of damage and I think it's going to be ok so I think I'm going to do is I'm going to go ahead and alter this so the missiles are actually a little bit better perhaps a little bit bigger in fact and I'm going to give it an eye I very similar to our laser vehicle so it's going to go away from the enemy into there's a certain distance away and then just stay there but unlike the lies vehicle it will actually stay still the laser vehicle slowly goes around in a circle to be a little bit more evasive but instead I'm going to just have a much weaker engine and make this a lot more survivable by just adding more armor I could add a laser munition defense or I could add some shielding or something like that but right now it only costs 7000 resources which is really cheap and I don't really want to make it go over ten fifteen thousand at most so it would be nice if it stayed at that price also it's a lot smaller than it originally looks there's the tank there's this little missile carrier so first of all let's make these missiles a little bit better also ignore the exhaust warning sign that's because I'm using exhausts as a decorative piece even though currently I don't have an engine but it's still giving me the warning anyway and it looks very cool firing missiles yeah there needs to be a bit more powerful though they're currently three warhead one explosive two fragments and although they definitely get the job done as you can see it's tore off all of that other than the heavy armor it's just not quite enough I'd rather have a higher burst than a higher fire right so be right back oh well I left it on okay larger missiles this time yeah I hear some internal damage already okay yeah that is shredded the armored and damaged one of the actually can almost complete broken this weapon that's not bad that's not bad now it will have a longer reload time but I would rather have a stronger alpha strike than a faster more reliable reload yep I am fine with that okay that's what we're gonna stick with them larger more expensive and slower firing missiles now I may have to weaken them slightly depending on how far they can go as long as they can go 1500 meters I'll be happy any less than that that I'm really not yeah that's just fine again considering this is still less than 10,000 resources that's doing just fine well done now we need to protect the missile section which is gonna cost a fortune and try to make it look good and then of course finish the back section here which is a little bit exposed at the moment we're using pure frag warheads I may swap that to a frag explosive ibrid and wow just under 1,500 that's fine that is absolutely fine it's a little bit shorter range they would like but with how much damage these can do I think it's going to be worth it I wonder how good these missiles are though versus something airborne even something slow I feel like these missiles are going to struggle massively because they're so focused on damage and their range they have very few fins they don't have one turn and they don't have target guidance which means they won't try to figure out where the enemy's going they'll just keep on trying to go towards the enemy which is great against things moving towards you and larger enemies but smaller enemies moving quickly that's a different story so lightning hoods thruster craft is it the streak I'm thinking of yes it is okay let's see if we can actually hit well would have been good if I remember to turn off the tank okay that looked really cool so I'm leaving that in the video faster more agile with target guidance and yet there we go and there we have it the aircraft killer version except for you to you to our special missiles those go almost double the speed and can turn 10 times faster according to their stats so yeah a tad better versus Flyers has to be said they're guessing where the enemy's going and then but far less damage and that's kind of the thing with a missile all you're really balancing is damage speed slashes agility and distance and that's it so you can easily make it really powerful in two of them and have a very specialized missile or even just one of them make it very specialized but then you have to sacrifice one or two of the other elements so with this one we're sacrificing a lot of damage for the size of missile but we're getting very quick and very good at tracking missiles the original versions also did you see that missile go through the craft that looked awesome but the original ones are sacrificing all of that agility for pure brute force and versus something which has forces like oh I don't know the Rhino the much larger missiles will be significantly better whereas these won't do enough damage oh wow I kind of forgot about its anti militia system there well that's good that's why you have several type of craft and at least it means this craft can't be all on its own and that's kind of the point though that it's kind of annoying for that tester okay so we're going to have the wheels uncontrolled by the eye eye we're going to use aerial eye eye because that's the easiest way to always be pointing at a target and then the wheels themselves will be controlled by our control blocks which simply tried to figure out how far the enemy is away and if they're closer than 1400 meters will back off if they're further away we'll move forwards and I've spoke about all of this before now when it comes to their power source I think I am going to go with our tea trees this way if I want to convert this into our resource carrier which I probably will honestly since we're meant to be scrappers I can see us reusing the same blueprint over and over especially once made out of pipes and stuff then that'll be a lot easier as well since I don't want our hot our harvester no our resource carrier to be constantly devouring the resources it's trying to carries all the fuel being used up by the vehicle itself seems a little bit counterproductive now the thing is I am running out of space the ammunition starts about here the eye eye is at the very back and the ammunition stops about there that way they're not completely touching but that means we don't really have much space for an engine thankfully we don't really need all that much space honestly we're going to have two of these small Astarte cheese and then a few batteries and that's going to be just about it so let's see if I can find somewhere I can place this and then arm it up even with very little engine power this thing can really get moving it's been a while since I've used just regular wheels so that was kind of weird to say and then we move backwards because there's an enemy presence then after this we'll add the thrusters or we can add some internal rotor blades which will then actually turn the craft because at the moment all they can do is go backwards and forwards and that's why it's moving like it is there's make sure this works almost every one of those missiles caused an internal explosion well-done missiles [Music] yeah it's not a bit too far no it's not apparently okay so don't mind I just thought 1400 meters was a bit closer than that and then I'll just walk back and forth where it is now unless the enemy gets closer I could actually just make it stop that is something I could do but I would rather have some movement and the missiles have no trouble gigs of the targets yeah that's a good distance feel safe ish from cram shots and I am actually now really considering adding a laser munition defense for this thing I think I may make a more expensive version in the future which will have that but right now it's not worth all the additional engine work I would need to power those lasers it would just make it so expensive at the moment we're just now over 10,000 all we really need to do is add some internal blades and some armor for the missiles and we're done so it's gonna be just over half the cost of a tank so we can have two of these per tank and as you can just see the amount of damage potential this thing has is probably the highest in our entire force and it's missiles oh I missed the missiles let's see if some basic movement is now working summoning the Bison turn off yep that is definitely turning Wow it's doing a full-on drift okay yeah that is definitely enough turning for this little craft there you can see where the rotor blade is because it's kind of glitching a little bit there well pretend you didn't see that and yeah that's just fine did the missiles hit yes they did doing a lot of damage it's firing lovely okay let's summon something to the east I kind of want to see it turn again honestly it seems to tell faster we're moving forwards oh no probably because it just didn't know how to turn as much did that really spawn right next to a scorpion and Wow missiles from that section look how much damage that stir it's gone straight through the heavy armor then the scorpion got bored yep this is why the Scorpions berrigan's lighter enemies I can't even see damage being done there friend no oh there you go look you knock something off go you oh that was well that was brutal okay yet the missiles are definitely proving themselves here so we're actually very very very close to being done now all I want to do is double check on all the armored sections do a few tweaks to how it looks and I may add a bit more armor to the missile section honestly I feel like it looks a bit too basic at the moment I like how the main craft looks for the weapon less so I'm also expecting some lore on this thing especially considering we're just adding a missile section to something that can be converted to other things later on in fact there's enough space where the ammo is currently being stored for a very light advanced cannon or even a decent sized cram cannon so I feel like if I get this right I'll probably use this design more in the future similar to the tank as a base build so I'm really of two minds about this half of me really likes how this looks because to me it really looks like this is a transport vessel with a huge weapon literally bolted on it's been welded everywhere it can so it doesn't fall off and is now being used as a weapon because we are scrappers and that's just what we do the other part of me is just thinking wow we could meld these two together in such a better way and I am so torn between those two ideas I'm even considering leaving this completely open because I I just think it looks cooler especially from angles like this and be once again we don't really have a of resources that's the whole point of the scrappers to recycle everything we have tubes and pipes trying to hold everything together it's just all welded and weird-looking and I love that so I think I'm really really close to being done what I'm actually considering doing is adding some older metal maybe to the weapon itself or changing the color of the parts which I'm kind of considering as the welded sections also I'm using the term welder too much the sections which have been added to the main part which has been scrapped so there's a bit of a contrast so maybe lightening up these blocks and these sections on the side maybe even the poles so it looks like that's something separate from both of the two entities but he's simply holding it together that's kind of what I've done down here I wanted this section running along here to not really look like either of them but more like a harness and yeah I like this craft and I don't I think what I need to do though is to swing more to the front I kind of had the idea originally then scrapped the idea of these two being separate vehicles that's why they both have wheels on the inside as well because then it's like these wheels have been scrapped to the harness and then sink back here maybe this was once a part of a tank this was once part of a car or a dune buggy or something yeah I'm not too good when it comes to themes you can probably tell I don't know how I feel about this please give me your honest opinions in the comments also once again we do need a name and we do need a bit of law off this thing I do think it looks better though without the weapons so maybe that's the thing if you remove the weapon this actually looks pretty nice so yeah Oh doing the scariest form of testing now how well can this thing handle being hurt well to start off with a maximum range it has managed to dodge like three or four volleys of cram so far with only a slight burn on the side oh wow yeah that's light movement he's really throwing it up I say was like it hit okay ammunition stores are still okay we did survive what is essentially a direct cram shot slowly healing up here look as I'm inside I don't actually have repair bots on this thing yet or material storage layered armor can this thing actually be a bison oh no it can't okay that was a really solid hit what happened okay hit directly in the missile launcher is that turned it off I can't tell I think it has yet oh no no it hasn't the missile launcher is still just about functioning never mind is half functioning it really shouldn't be able to be so buy some one-on-one even at max range but saying that it looks like it can actually keep it at max range it is slightly faster than the Bison the Bison is looking shredded how much is the Bison cost again because my craft now costs twelve thousand how much does the Bison caste in comparison okay almost fifty thousand well chain reaction is went off then the back weapons gone oh there it goes turned off as long as those cram shots don't kill it oh you're not turning well I think of the owl why did it manage to knock out my friend or foe it must have like definitely a friend or foe otherwise I would have been shooting the tank during the earlier tests oh yeah so it includes right there that's how it's located in fact you don't see the friend or foe bouncing around I think I may have yeah that's it there you've knocked out the friend or foe I have definitely got better armor and go up and these two at the front which are basically nothing and then this huge chunk of armor here absorbed so much of that damage okay yeah we are going into the campaign and we're doing a fight hopefully with at least two of these on our side it's gonna be a lot of fun I'm actually tempted to make these missiles even more brutal and think I might do before we go and how am I going to do that you mask make them bigger or make them even slower with more payload what are the to be right back for at least one flight in the campaign is that broke or something it doesn't seem to really care that we're moving towards it oh it's still camping out on the blueprints is that bug is that but I really don't know things just seem to really love camping out on the blueprints for some reason the enemies still have a massive resource and volume advantage but let's see how we do Oh poop well at least only affecting one of our missile craft but oh I completely forgot about that I hate the fact you have to do that as in stand there before the fight so the land spawns him he is gonna flip so high in a second [Music] oh that looks like that's going to be a bit of friendly fire it's not the Rhino okay so the rhinos still massively online I thought it taken more damage apparently I was wrong Oh lovely look at that though Oh loads of Hesh shells all attacking the Rhino lovely to see incoming the missiles from both of the missile craft doing a significant amount of work although of course the heck shells are still the bread and butter of our forces well the missiles going straight for the Rhino and one of them kind of bounced ignoring the bounce the rest are doing pretty darn well still proving though that missiles are not the powerhouse they used to be oh that is the scorpion getting just destroyed on the front section there the missiles the missiles craft the missile craft is backing up and is now in the optimum position so they're both nice and safe and just pelting the whole battlefield that we're the shots the Rhino is dead the Rhino is down I missed that because I was being distracted by my own we hit speech again though the Hesh shells are destroying the Onix watch forces one copter has been shut down missiles they're just out of range the reason is the missiles are being fired at something closer and then they went after something further away I think I may need to put them a little bit closer to the battle lens to prevent this because the problem is the weapon system isn't necessarily going after the closest target in fact the missiles you can't even control that way if they're using the Radiohead's which mine do but it's movement in terms of how far away from the enemy it's meant to be is is always going off whichever is closest I cannot talk well today anyway bouncing missiles look at them drifting missiles Oh hash everywhere lovely look at that all of the tanks firing in a little bit of sync they're not upset with that in the slightest almost right emit note some of them were try to missiles not all of them though as a cram lands on its head yeah okay definitely need to make the craft closer to the fires or just make the missiles longer range maybe just that honestly a little bit of sacrifice of force the missiles did a great job though but ultimately it was definitely the Farrow tanks which carried this fight but the looks of things we've lost quote that health as well but at least we have defeated their main force and this was a very large fight very badly commentated and very badly shown in cameraman ship missiles doing some work there against my own forces okay we need to do something about that the problem is the Farrow tanks getting too close to the enemy and there's just too many units we do have not even got a comment maybe a little comment how's it going Jeff it's going fine Bob how's it going Frank oh you know can't complain how's the wife just the don't work for them lats and again the missiles going after so much much further away at least the one miss I'll go is doing all the work there oh all of the Hesh shells at once well done Bob Frank and the other one okay we definitely saw a few flaws there I think the main thing is yet these need to get a little bit we closer it's so quick so much faster than I expected they're not that fast as fast expected okay we didn't take too much damage definitely at a loss there but considering how the Rhino in that groove we're still in a very good position and we can move forwards now into the onyx watch domain so yeah I don't think the missiles are going to do as well as I thought in terms of being in a group that's one of the great things with the Flyers like a seagull yay the fly is fired missiles from the top therefore there is there was absolutely no chance of them hitting the allies underneath now what I could do is swap out the thrusters for the short-range thrusters which you can easily put an edge align without using lure which means you fire them in the air it takes a few seconds to activate then they go towards the target so they're essentially being fired from an altitude the problem with this is that the short-range thrusters are not as good as the variable thrusters which are much easier to alter so another way of fixing this of course is just make sure to have the missiles in one section of the map then tanks in the other it's also a problem with this if we have multiple tanks this happens the reason is they're all on the same range they all want to get about 800 meters away from the target and then when they all focus on the same target they have a tea party like this yeah well regardless of that I think the missiles have proved themselves and honestly I am happy to see that the missiles are still not the powerhouse they used to be and the advanced cannons are still the main weapon carrying us which I'm very very happy to see because the missiles will forever be our support role and that's exactly what I wanted them to be so thank you for watching if you have enjoyed the video then of course likes favourite shares comments all that good stuff helps out me helps out the channel and most importantly shows that from the depths is a series you wish to see continued in the future I need a name for this craft and hopefully I will be naming it in the next video so we don't end up with loads of them with no names again because that was a little bit weird also need to make separate versions of each tank with slightly different broadside ranges that's what it's called broadside ranges that took me like two minutes so I imagine there's a skip there thank you for watching clearly my brain needs some rest maybe some beer and good pie [Music] you
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Channel: Lathland
Views: 54,174
Rating: undefined out of 5
Keywords: from the depths, from the depths gameplay, ftd gameplay, ftd game, gameplay, game, lets play, part 17, episode 17, ashes of the empire
Id: W2j7tiCdxrA
Channel Id: undefined
Length: 25min 49sec (1549 seconds)
Published: Tue Feb 20 2018
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