Final Fantasy 7 Rebirth - Amazing Items You Need to Get Early! (FF7 Rebirth Tips and Tricks)

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hey you yeah you do you want to get jacked out of your mind get all the babes when going at the beach well I got the video for you today we're going to talk about some of the best ways to become insanely powerful very early in Final Fantasy 7 rebirth we're going to talk about best gear early best material and some of the best abilities that will absolutely rre your enemies so without further Ado let's jump right into it let's get started with some of the best Synergy abilities and skills including the fireworks blade even though you get this super early it's a very solid damage option but it also further increases the level of your limit break so for somebody like Cloud this is very good it does have a pretty solid limit break you can get a higher level version of it during that combat deal higher damage and he's mostly going to have a very easy time building it up anyway as you constantly stagger and pressure enemies plus you're pretty good at tanking anyway via the reflect and Counterattack mechanics another very solid option is one with tafa this this one is going to extend your stagger time and attack power if you perform it against enemies that have already been stunned so a very good option against bosses to keep them there for longer but also gain a damage increase for that duration however nothing compares to the Synergy skill called melee blade this is going to imbue your weapon with different effects but this consistently remained one of the highest damage dealers all the way into the end game there are technically two versions of it including power cleave and the Spell blade however the Spell blade I found to be the much better option so in this case if you combine this with either arith or with yui you're going to get your blade INB with some spell damage which in turn is going to unleash a very powerful attack that also affects enemies a little bit further away as you leave off a line of very high damage so consistently this would onot entire groups of enemies when lining things up properly and on the plus side it also completely demolishes bosses especially when you get to stun them this will completely wreck them now technically there's also a ranged option that's pretty good it's called ranged blade between cloud and Barrett and essentially it allows clouds to reflect bullets at enemies staggering and also pressuring them it's actually pretty good option as you kind of lack ranged abilities besides Materia there's technically one more ability for clouds I really enjoyed and that's the wind current there are versions for other elements too but this one in particular pulls enemies towards you plus many of the enemies early on especially like the birds of prey are weak to the wind Elemental so you don't really want a wind material on you to waste the slot this instead provides you that ability plus you can easily chain it into your attacks so you can easily apply pressure and immediately start staggering those foes without actually having to waste a material slot anyway we got a few more rapid fire options for some of the other characters so if you have Barrett in your party definitely get the iron defense this is pretty much going to give you immunity to a lot of the damage sources especially if an enemy is about to throw a big attack definitely use this and just protect the entire party against them another one is the Arcane blast you can combine this between him and arith and also get a temporary unlimited MP especially useful if you build one of them as a pure on Mage another one would be this right here while two of them it's the physical safeguard which applies the protect status effect upon you at the start of the combat and another one is regeneration which does the same but applies a regen status effect on Barrett at the start of the fight very good if you want to soak in damage and make him the designated tank arith also has a few you can build her however you want but bodyguard can be useful to just get some of your party mates between you and your enemy especially useful since she's still slow despite having the teleport option you kind of tend to get um close gaped all the time and finally for Tifa definitely go for the leaping strikes this is going to give her the ability to actually jump midair as pretty much any partner can launcher up in the air in almost any direction so very solid option since she kind of lacks that on her own with the exception of some of the later on abilities once you unlock them but this is the most consistent option you can get that does pretty much that now you probably saw me using this insane electrical damage against enemies pretty much back to back well that one is called plasma discharge and it's one of the many abilities that you get from a brand new type of item called the enemy skill Materia so what this does is that every time I build an ATB charge I get to unleash one of these plasma energy damage around me which in turn is also going to further feed into the ATB gauge further filling it up even faster with the build that I have so I constantly pull these off every single time especially the more enemies there are the more of this I will pull off and there's even like heals that I can get with the build again let me know down below if you want to see it but in the meantime as I've said you get this ability as well as many others from the enemy skill Materia this is completely different than any other materal in the game as it has its own progression and it further unlocks many other even better abilities along the line and also provide some extra stats so to get this you need to complete biological Intel starting with the no thine enemy very early on in the grasslands this already gives you the one-star enemy skill Materia but all the remaining biological Intel from this point on will further increase the star rating on that plus provide extra abilities every time so by default this comes with the sonic boom ability which is pretty great as it gives you both bravery and Faith so further buffing up your attack and magic power for a limited time however if you complete the second biological Intel called Blinded By light this is the one that gives you that plusma discharge so for this you're going to need to complete some requirements including to defeat the classified foe in the gra grass lands and also assess 16 of the 16 enemies in the grasslands so the classified Intel is going to be qule quatle which you find right here on this side of the map in the grasslands pretty much every map has one specific big boss that you can fight but this one is going to be particularly difficult and another one for the assessment you're going to have to again as I've said in my beginner's guide to assess every enemy that you find in your path that's why I always suggest doing that first but if you already unlocked some of the fights in the combat Sim you can of course also assess them over there and it will still count nonetheless once you're done congratulations you got one of the best abilities early on and if you also use one of the materials that gives you an ATB gauge at the start of the fight you can immediately activate that and already have it available for the entire duration he there are even some later on blades that you can use and some of the abilities over there couple very well with this but again if you want to see a guide on that I'm going to drop it really really soon now other materials can be acquired from other combat simulator missions however the one I recommend next is the junon battle conqueror of the Skies especially since the requirements are rather quick so this includes defeat fadu and storm wi in the junon region so the first one forado you can find very close to the chokeable range at the start of that section so very easy and it's annoying but you're going to have enough damage by this point meanwhile the second one is a bit further east so you will have to kind of circle around down south and then come back to the other side but this is going to let you find that other fight and once you defeat all of these in the combat Sim 2 this is then going to give you that Elemental Materia this is actually a very solid option to combine with some of the other fire or ice Elemental materials personally I recommend combining it with some of the new combo materials like fire and ice or electricity and wind since this is going to give you both of those effects in case you fight against enemies with multiple weaknesses and resistances this can actually be a very solid option to cover all bases oh and by the way you can find a bunch of Fire and Ice material early anyway including from Chadley who sells one in exchange for Intel points so again like I said before complete Intel data around grasslands and you're going to be able to afford that anyway let's move over to gear and even though there are some free options early on in terms of like accessories and armor none of them will have enough material slots for you with one exception which is going to be the gold Coral armlet this is going to be the best option for that up until like chapter five six or seven can't really remember but basically by the time you hit June on which is really early you can have one of the best options until much much later so this is something that you don't get from chest but actually from it transmutation which means you're going to have to unlock a chip slash recipe for it which you do via some of these excavation sites you will find in each map this one specifically will be in junon so lots of these excavation sites get revealed from Life Springs when you activate them but specifically for this one you just need to head over right here on this side of the map which is just south of that Chocobo Ranch and also from some of the previous fights I was talking about and once you reach here you're going to have to use the choco bow and I believe on the second one you're going to get yeah this one right here the enhanced version of that gold armlet so now you can both craft that basic version of it but also have the enhanced one to gain slightly better defenses against magic and attacks two of its slots by the way are also linked so you can definitely use some nice combos early on maybe get some passive defenses resistances or maybe even use an AP up Materia and um yeah further level up other material much faster but other better options don't come until like chapter 9 and then chapter 12 if I remember correctly of course if you further level up your craftsmanship by building gear and also unlocking those excavation sides we can also get some of the higher level accessories too especially early on the high power wrist guards the vest MK2 and also the magical earrings were the ones that I went for right away especially since you only need some iron ore to already enhance them but for example for the high power rist guards you also get like an HP by 250 besides some 5% increase strength um also for that armor MK2 very solid option for Barrett um Vitality 5% and HP 250 and the Magical e-ring remained one of the best until the later stages for puron Mages gives you a nice magic power and extra MP and again their basic variants don't take too much to build the requirements for it is not too bad either and you can usually buy some of these mats at some of the vanders especially nearby chocoo ranches they usually get updated all the the time as you progress in new regions and yeah they also get highlighted especially if you already added that item to your to-do list you will see all of his requirements being highlighted already in the vendor screen right there by the way quick tip if you want to get some extra materials especially the ones that drop from enemies is to use steel before dropping them in combat so for example iron ore which you can get from the orres early on in the grasslands you can first use steel on some of these enemies get one iron ore and then once you defeat them they will drop another one once more I believe you can actually go up to three times on the same enemies if you also use morph during that combat as that's also going to have a chance to further provide you some extra resources but moving on and keeping up with the character upgrades another thing you should not neglect is the mugal Emporium as this gives you access to even more extra items but especially so some of these skill manuals for all characters so extra SP that you can spend in your folios and then loock even more strong abilities but this comes as I said from the mugal encounters pretty much every map has like one of them in total of seven so they're pretty annoying because you have to round up a bunch of these mugal that will constantly try to sabotage you and play tricks on you but again there are some uh some of these tornadoes that you can use for example to just keep them at Bay and then transport them manually back to the center area otherwise you will have to just chase them down and try to angle it right so that they do enter inside of that um sort of enclosure but every time you win one of these encounters that Emporium level will further increase providing access to again even more items than skill manuals so definitely something that you should go for but keep in mind that everything in it will cost mugal medals luckily you will find a ton of them so constantly break chests especially ones around some of these row wave Towers but even in like Dungeons and other places constantly try to do it because they are pretty much all all over the place now technically there's one final type of item that you can get like I said before there's some of this classified Intel slcl classified fights that you get on every single map qule quatt was one of them but there are ones for every single map out there and they all drop unique items that can be used for specific crafting recipes in that item transmuter so one of them that I crafted was the psychic charm which you get to use use if you have the Mind flare Crown by defeating the Mind flare but this grants complete immunity to silence a very good option if you for example fight Thornberries and the Thornberry King and other enemies later on will actually start silencing you so it's a very very solid option to have meanwhile the ring from qule quatle will give you some extra Synergy skill and Synergy damage if you have this equipped you also have the karmic cowl which was one of my favorite actually this actually uses a torberry king robe and it grants immunity to slow and to instant death so you can more easily defeat these enemies in combat and plus there are many more in there like I said for every single boss in every single area you're going to have a special item that drops from them and you can go ahead and craft these very cheaply anyway lots more following very soon on the channel for Final Fantasy 7 rebirth as I said before if you want to stay tuned for that definitely make sure you sub to the channel leave a like on the video and also activate that notification Bell get these videos early thanks again and I'll see you in the next video
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Channel: KhrazeGaming
Views: 94,348
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Keywords: khrazegaming, final fantasy 7, ff7 rebirth, final fantasy vii, final fantasy vii rebirth, final fantasy 7 remake tips and tricks, final fantasy 7 rebirth tips, final fantasy 7 rebirth best, final fantasy 7 rebirth best weapons, final fantasy 7 rebirth best build, final fantasy 7 rebirth best early unlocks, final fantasy 7 rebirth overpowered early, ff7 rebirth op weapon, final fantasy 7 rebirth op, final fantasy 7 rebirth armor, ff7 rebirth best synergy skills, final fantasy
Id: Do4G8wvJ518
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Length: 14min 45sec (885 seconds)
Published: Thu Feb 29 2024
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