Hi! I’m stal~ I stream Final Fantasy 14 on Twitch, from
chill content to end-game raiding. I tend to get many questions from new players
who have been curious about 14 for the longest time, so I decided to make this guide! Sometimes the game gets really overwhelming
for a new player so hopefully this helps. This guide is mainly for new players who want
to know more about the basics of the game. I can’t go through every single detail,
but it does cover questions that have been asked all the time and basic tips that I personally
feel will be very helpful for a newcomer. But before we begin, you might be wondering,
what is a sprout? So, a sprout is a nickname given to newcomers
in 14 because you have a sprout icon next to your name. Whether you have played a MMORPG in the past
or not, this guide will definitely save you some time in figuring out many aspects that
the game will subtly hint or never tell you, especially if you tend to skip tutorials and
dialogues. Like myself... Before I begin: 14 has a trial version that
is completely free to play until level 60, Patch 3.56 which includes everything in the
base game A Realm Reborn, and the expansion Heavensward. So, what class or job should I play? Many players tend to get worried about what
job they should start out with since in some MMORPGs, certain jobs are deemed unviable
in the game. My answer to that will be: Play whatever that
interests you. Fortunately for us, you can change jobs at
any time after completing a certain amount of class quests. If you’re worried about completing quests
solo or raiding at end game, you will be happy to know that every job is viable. There is a meta ,like in every game, but generally
it is only important in high level gameplay where you want to maximise your damage. When it comes to simply clearing content and
playing the game, it really doesn’t matter. Final Fantasy 14 is built on the Holy Trinity,
which means there are three main roles: Tank, Healer and DPS. After choosing a class and going through the
game, you will be able to obtain a Soul Crystal which unlocks an upgraded version of your
class, also known as jobs. This requires the completion of your level
30 class quest and a main scenario quest, ‘Sylph Management’. If you are unsure of what to play, decide
which role you are interested in and branch out from there. Note that certain classes will be unavailable
unless you have access to the expansions ‘Stormblood’ or ‘Shadowbringers’. Purchasing the Starter Edition will include
both the base game and Heavensward. Purchasing Shadowbringers will grant you access
to Stormblood. And finally, purchasing Endwalker will grant
you access to Stormblood and Shadowbringers, but only on the 23rd of November! Here is an introduction of the roles, jobs
and their individual playstyle. The role of a tank is to lead the party and
make sure the boss is always on you, while mitigating damage and supporting your party
with certain abilities and cooldowns to ensure survival. Tanks are able to dish out decent damage as
well. In a dungeon setting, tanks are expected to
lead the group and set the pace at which the dungeon is done. In a raid setting, tanks play one of two roles
in a party: the Main Tank and Off Tank. Main tanks pull the boss and hold it until
a tank swap. Off tanks support the main tank and the party
using their abilities. There are four tanks available in Final Fantasy
14: Paladin, Warrior, Dark Knight, and Gunbreaker. Paladins start off as Gladiators in Ul’dah
and wield a sword and shield. Upon completing the class quest at level 30,
Paladin will be unlocked. Paladins have excellent offensive capabilities
combined with strong defensive and support tools. They are capable of healing (in emergencies),
shielding, buffing the defenses of the entire team and even taking attacks for an ally. They have the unique ability to block with
their shields. Their ultimate defensive skill is Hallowed
Ground, which nullifies all damage taken for 10 seconds. Offensively, Paladins cycle between physical
attacks and holy magic. The physical attacks from Paladins recover
MP which can be spent to use powerful magic attacks. Warriors start off as Marauders in Limsa Lominsa
and wield an axe. Upon completing the class quest at level 30,
Warrior will be unlocked. Warriors are simple but powerful tanks with
high burst potential and strong sustaining capabilities through self-healing. They have a buff which turns damage they deal
into a heal for themselves and also a targeted ally. Warriors also have the unique ability among
tanks to increase the strength of incoming heals. Their ultimate defensive skill is Holmgang,
which prevents them from dropping below 1 HP for 8 seconds. Offensively, Warriors focus on building resources
for huge burst phases and powerful attacks. To unlock Dark Knight, players must have completed
all quests up to ‘Before the Dawn’. Dark Knights start at level 30 in Ishgard
and wield a greatsword. Dark Knights are tanks with both strong personal
defensive tools and good offensive capabilities. They have a powerful self shield and a magic
mitigation ability, both of which have low cooldowns. If you’re looking for a tank that can take
huge hits (especially magical ones) and shrug them off, look no further. Their ultimate defensive ability is Living
Dead, which makes them unkillable for 10 seconds but requires them to be healed to full in
that time. Offensively, Dark Knights are based around
managing both their MP and gauge, both of which can be used for strong bursts of damage. Dark Knights have more flexibility in their
rotations and can take advantage of buffs granted by their allies well. To unlock Gunbreaker, players must have access
to the Shadowbringers expansion and have a combat class at level 60. Gunbreakers start at level 60 in Gridania
and wield a gunblade. Gunbreakers are fast-paced tanks with strong
offensive capabilities while also having good defensive options. They build cartridges through attacking which
can be spent on powerful combos and skills. They have lots of abilities to be used in
between skills, so if you’re looking for a tank with an active playstyle Gunbreaker
should suit you well. Their ultimate defensive ability is Superbolide,
which reduces their HP to 1 but makes them invulnerable for 8 seconds. Gunbreakers are fun, fast-paced tanks that
put out high damage and flow nicely. The role of healers is to keep everyone alive
by healing and mitigating damage with shields. Unlike certain MMOs, healers can dish out
decent damage and have no issues playing solo. There are two types of healers: Regen and
Shield. Regen healers are able to use multiple skills
that have healing over time effects, also known as HoT. These skills heal for more HP and are more
MP efficient overall compared to regular healing skills, but require time for the heals to
work. Shield healers, on the other hand, are preventative
healers that shield and protect the party from incoming damage. These shields are not related to the HP pool,
meaning with shields, the player’s maximum HP is temporarily increased. Shields generally heal for lesser and cost
more MP as compared to their HoT counterpart. However, they are very useful in situations
where only by having shields would a player survive a high damaging hit. Currently, these divisions are player-defined
based on the kit of the healers, but when Endwalker releases, healers will be officially
divided into “pure” and “barrier” healers. Currently, there are three healers in the
game: White Mage, Scholar, and Astrologian White Mages start off as Conjurers in Gridania
and wield a wand or cane with no stat differences. Upon completing the class quest at level 30,
White Mage will be unlocked. White Mages are considered as Regen healers
and have the highest raw healing output of all three healers. Overall, they are good at reactive healing
and recovering from blunders. They are the easiest healer to pick up with
their straightforward offensive and healing skills which can be supported even further
by consuming Lilies from the Healing Gauge. However, they do not provide as much party
utility as compared to the other two healers. In Endwalker, White Mage will be classified
as a “pure” healer. Scholars start off as Arcanists in Limsa Lominsa,
wield a book and are able to summon pets. Upon completing the class quest “Forgotten
but Not Gone” at level 30, Scholar will be unlocked. Additionally, Arcanists can unlock the Summoner
job after completing the class quest, “Austerities of Flame”. Scholars, though mainly known as Shield healers,
can also summon pets to aid them. These pets have access to skills that provide
their Scholars with additional healing and buffing options. Scholars work well together with Regen healers;
as scholars provide damage boosting buffs and strong instant heals while supporting
Regen healers with pet healing and shields. In Endwalker, Scholars will be classified
as “barrier” healers. To unlock Astrologian, players must have completed
all quests up to ‘Before the Dawn’. Astrologians start at level 30 in Ishgard
and wield a star globe. Astrologians have the choice of playing as
the Regen or Shield healer, as they have different stances that allow them to switch between
the roles. These can only be changed when the player
is not in combat, thus it is important to pick a stance that will synergise well with
the co-healer. The gameplay of Astrologians revolves a lot
around using cards to buff the party. These cards can be used to buff the damage
of your party members as well as unlock a party wide-damage buff. Astrologian rewards the player immensely when
played efficiently. In Endwalker, Astrologians will be classified
as “pure” healers, which means there will likely be a change to the stances. Melee DPS need to get up close and personal
with the boss to do damage. All melees will have to deal with positionals,
which rely heavily on where and how the boss is being tanked. If you want to know more about positionals,
they will be covered in the combat tips section later in the video. At the moment there are 4 melee DPS: Monk,
Dragoon, Ninja, and Samurai Monks start off as Pugilists in Ul’dah and
wield fist-assisting weapons such as claws, knuckles etc. Upon completing the class quest at level 30,
Monk will be unlocked. Monk is a high personal damage output job
at the price of its strict placement and positionals. At max level, the playstyle is focused on
various stances and forms. Monks have a passive that increases their
attack speed and damage. This speed increase makes Monk one of the
fastest paced jobs in the game. Monk is due for a major rework in Endwalker,
so the playstyle of the job may change in the near future. Dragoons start off as Lancers in Gridania
and wield a spear. Upon completing the class quest at level 30,
Dragoon will be unlocked. Dragoons have a very strict rotation to follow
while focusing on their main skill: Jumps. They pull good personal damage and utility
for the party. There are not too many positionals for Dragoons
as well. It is generally easy to pick up and considered
as a pretty straight forward job. Ninjas start off as Rogues in Limsa Lominsa
and wield daggers. Upon completing the class quest at level 30,
Ninja will be unlocked. Note that Rogue is not available through the
initial character creation, and is only unlocked after completing a level 10 class quest. If the class you have initially picked is
not in Limsa Lominsa, you will have to complete the level 15 Main Scenario Quest that will
bring you around Eorzea. After doing so, there will be a feature quest
in Limsa Lominsa opposite the Fishing Guild. Ninjas bring the highest utility to the party
as they are able to boost raid damage significantly. Similar to Dragoons, they do not have many
positionals but they deal damage in short bursts. At max level, their playstyle is focused on
‘Mudras’ which are similar to seals that cast different skills depending on the combination,
and managing various timers. You can summon a frog at higher levels so
it’s basically Naruto. To unlock Samurai, players must have access
to the Stormblood expansion and have a combat class at level 50. Samurai start at level 50 in Ul’dah and
wield a katana. Samurais excel at personal damage output but
lack utility. They have a strict rotation and few positionals
to deal with. At max level, their focus is to build ‘Kenki’
to perform certain skills, and accumulate ‘Sen’ to cast abilities. It is important to note that those abilities
have a short cast bar, although there are only three such abilities. Ranged DPS attack from a distance and provide
buffs and mitigations for the party. Currently, there are three physical ranged
DPS: Bard, Machinist, and Dancer Bards start off as Archers in Gridania and
wield a bow. Upon completing the class quest at level 30,
Bard will be unlocked. Additionally, the ‘Perform’ feature will
also be available. This can be unlocked by talking to Simpkin
in Old Gridania. Bards are a damage over time, also known as
DoT, job that requires the player to keep up certain songs, buffs and DoTs that provide
sustainable damage, while being aware of other buffs that are used across the raid. Using various songs and skills, Bards are
able to increase the party’s damage and provide mitigation. To unlock Machinist, players must have completed
all quests up to ‘Before the Dawn’. Machinists start at level 30 in Ishgard and
wield a gun. Machinists deal high damage in short bursts
and the player has to manage a ‘heat gauge’ while being able to manipulate it according
to the fight and its damage output. Similar to Bards, they are able to provide
mitigation. However, they lack the ability to increase
the party’s damage. To unlock Dancer, players must have access
to the Shadowbringers expansion and have a combat class at level 60. Dancers start at level 60 in Limsa Lominsa
and wield chakrams. Dancers provide high damage utility for the
party but have a low personal damage output. They focus primarily on their dances, managing
an Esprit gauge and obtaining procs known as Fourfold Feathers. Through their dances ,which plays like mini
DDR, they are able to provide buffs for the party and an individual which will be chosen
as the Dance Partner. Although Dancers are a ranged job, there are
instances where they are required to be in melee range to inflict damage. As for casters, there are three jobs: Black
Mage, Summoner, and Red Mage. Black Mages start off as Thaumaturges in Ul’dah
and wield a staff. Upon completing the class quest at level 30,
Black Mage will be unlocked. Similar to Samurais, Black Mages deal a significant
amount of damage but lack utility. This comes with a huge restriction in movement
due to its long cast bars, although it is made easier by certain skills and the long
cast bars can be sped up by various buffs. Black Mages require optimisation and knowledge
of the fight to perform at their peak. Summoners start off as Arcanists in Limsa
Lominsa, wield a book and are able to summon pets. Upon completing the class quest, ‘Austerities
of Flame’ at level 30, Summoner will be unlocked. Additionally, Arcanists can unlock the Scholar
job after completing the class quest ‘Forgotten but Not Gone’. Summoners deal damage by casting DoTs and
spells alongside their pets. Their playstyle mainly revolves around utilizing
Aetherflow stacks by using skills, entering various Trances and managing pets. As such, they do damage in cycles. Summoners are also able to resurrect players
in combat. To unlock Red Mage, players must have access
to the Stormblood expansion and have a combat class at level 50. Red Mages start at level 50 in Ul’dah and
wield a rapier. Red Mages are unique casters as their playstyle
involves both casting and melee attacks. Most of the time, Red Mages cast spells to
balance their Black and White mana. After reaching a certain amount, they are
able to deal melee combos before going back to the casting side of things. Their playstyle is heavily reliant on the
concept of Dualcast, which means upon casting any spell with a cast bar, the next spell
is instant. Red Mages are able to heal and resurrect players
in combat, although healing is only done in emergencies or during downtime in order to
gain the Dualcast buff. Frequently Asked Questions Do race, deity, and Eorzean calendar matter? No, they do not. Although each Race has different stats, you’re
better off picking whichever you want to play since the difference is so minimal. Deity has almost no impact on gameplay as
well, so feel free to pick whichever looks good. The Eorzean Calendar is similar to birthdays,
so that doesn’t mean anything either. Should I play it on Steam or PC? Honestly, it’s totally up to you. However, if your trial account is on Steam,
you can only register the full game via Steam. This is because your account is locked to
Steam and if you buy a PC key, you have to make an entirely new account. This also applies to current and future expansions. The good news is you can use your Steam wallet
to pay for Mog Station items and subscriptions. Many players however, tend to advise against
the Steam version due to discounts on the PC version and some minor account issues,
but like I said it is entirely up to you. If the game launches, then all is good! Which region, datacenter, or server should
I join? Alright, so a quick crash course if you are
confused about data centers and servers. Every region has a certain amount of data
centers to choose from, and in each data center, there will be a good amount of servers. With the addition of World Visit, you can
visit other players who are in the same data center as you regardless of your server but
there are certain restrictions. However, you cannot visit other players from
a different data center. There are plans for Data Center Travel but
that will be added at a later date. So, it depends on where you live. If you live in NA, EU or JP regions, then
it’s pretty straightforward. However, if you’re living anywhere else
like South East Asia or Australia etc., then pick the one closest to you. Ping does matter in this game, especially
if you plan to get into raiding. Usually, Australians will pick either NA or
JP region and Middle Easterners will pick EU, but that depends if you can fit into the
time zones as well. An Oceanic Datacenter is planned for sometime
in early 2022. If you have any friends playing the game,
I would say just pick the same data center and server so you can play together. If all of you are new or you’re playing
solo, it depends on what you’re interested in. There are also recommended servers if you
would like to hang out with your fellow country friends, which I will start listing below For NA datacenters, we have Aether, Primal,
and Crystal. So, if you’re into raiding, Aether and Primal
might be what you’re looking for. In Primal, Behemoth has many Australian and
Brazilian players. Crystal datacenter is more on the role-playing side of
things. With that being said, it doesn’t mean that
you can’t raid if you’re on Crystal. It’s just that Aether and Primal are more
raid focused. Also, for Australians, do take note of the
time zone difference before deciding between NA and JP especially for those planning to
raid! On EU, there are 2 datacenters known as Chaos
and Light. There's not much difference between the two
data centers in terms of raiding. Instead, people usually pick servers based
on their language. From what my EU friends have told me, German
players tend to go to Shiva which is in Light, French players to Moogle and Russian players
to Cerberus, both of which are located in Chaos. Lastly, in JP we have 3 datacenters: Elemental,
Gaia, and Mana. If you’re reading this guide, or watching in this case, you’re probably an English player so pick Elemental. The biggest English server on Elemental is
Tonberry, followed by Kujata. Generally as long as you’re on Elemental,
there will be an English population somewhere. Language barriers do exist in JP servers,
but eventually you will be able to understand the basics. You will be glad to know that JP players are
mostly very patient and kind as long as you don’t do stupid things to make them upset. So the TL:DR is, number one, choose whichever region
is closest to you. Number 2, pick the data center based on your priorities
in this game. Lastly, for the server.. Well, if you’re not looking for one that
mostly speaks your first language, I guess you could just wing it. If you have friends, consider following them. Controller or Keyboard / Mouse? It’s just a matter of preference. Controller users can be as good as keyboard
users and vice versa. A mouse makes it easier to navigate things
but that doesn’t mean you will do worse on a controller. Just use whichever you’re comfortable with. Can I just use a level boost, or jump pot,
or skip the story? Yes, you can. You need to purchase it from the Mog Station
and it is quite expensive. Generally, I do not recommend buying it if
you are new so you can familiarize yourself with the game. If you still wish to go ahead with it, it
is highly recommended to use both level boost and story skip. Although, you have to do the latest expansion’s
story yourself. The story skip includes unlocking necessary
Aetherytes and such. However, anything not included in the story
will not be unlocked including dungeons, trials and raids. Beginner Tips You must do all the Main Story Quests (MSQ) Newcomers tend to get side tracked or lost
(like myself). Just make sure you’re completing every MSQ
to progress through the story as many things in this game are locked behind it. These icons indicate MSQs, if you’re not
sure which quest to do to continue your MSQs, look for one of these icons! There’s also a Main Story Guide in your
UI so you won’t get lost. Your first dungeon will be unlocked at a level
15 MSQ. There is a possibility that you might get
locked out of a MSQ if your level is too low, although this won’t happen too often. But if it does, you can choose to do some
side quests. These icons indicate Side Quests, these offer
EXP and help expand on the lore but you don’t need to do them. If you are sick of side quests, you can try
doing FATEs. However, the best way to gain EXP is to do
dungeons. The downside is if you’re a DPS, your queues
will be so long that you may opt for another option which I will talk about later in the
video. Consider Completing Feature Quests Feature Quests tend to unlock other content
ranging from dungeons, raids, new jobs and skills. It is highly recommended to pick up these
quests, maybe with the exception of new jobs until you are at a higher level since it will
take up too much space in your inventory. Trust me I tried. These icons indicate Feature Quests. If you see one of these icons, know that doing
this quest will unlock something upon completion of the quest chain. Complete your class quests every 5 levels
and do your hunting log Completing your class quests will give you
gear and sometimes new skills. It also unlocks the Hunting Log which gives
you more experience if you kill whatever is stated in it. This is a good way to get experience in your
early levels, so be sure not to miss out on it. However, jobs unlocked from expansions do
not have Hunting Logs available. Do not attempt to grind mobs for EXP Nope, it doesn’t work that way, don't even try. Unlocking Guildhests Guildhests are small dungeons that give decent
EXP at low levels, especially during your first completion. Guildleves, on the other hand, are solo instanced
versions of that with more EXP and potential bonus. However, you are limited by the amount of
leves you have on hand which regenerates every 6 hours. These icons indicate Guildleves. To unlock this feature, talk to the Levequests
provider in your town’s Adventurer’s Guild to do one of the following side quests: Leves
of Brentbranch if you’re in Gridania, Leves of Swiftperch if you’re in Limsa Lominsa,
or Leves of Horizon if you’re in Ul’dah. After completing that, pick up and complete
the quest ‘Simply the Hest’. New guildhests will be unlocked by completing
a lower level guildhest. Hall of the Novice When you reach Level 15, you will gain access
to the Hall of The Novice. The story will bring you there before unlocking
the first dungeon. You can talk to The Smith to start the training. There are several training exercises so just
complete all of them. These exercises will give you gear and a Brand-new
Ring that gives +30% EXP gain while you’re under level 30. This will be useful for leveling your current
and future jobs. Eat Food in Dungeons! (and maybe outside if
you want) This is not a really huge thing but eating
food does net you an additional 3% EXP. It doesn’t matter what it is and the NPCs
along the way probably gave you a lot of food. Don’t bother saving quest reward food for
a later date since it is generally not very useful except for the EXP buff. Complete your daily duty roulettes for EXP Duty Roulettes, also known as DR, picks a
random duty that you have unlocked and gives additional EXP and rewards. It is split into multiple categories such
as Leveling, Trials, Guildhest etc… This is one of the fastest ways to gain EXP
and it is highly encouraged to do it daily. However, you can only get the additional EXP
and rewards once a day. The daily reset is at 12 AM Japan time (JST+9) or you can
just note the ‘Reward already received’ at the bottom right. Only item level and EXP bonus gear matter
at lower levels Many new players tend to get concerned over
what gear they are wearing because of the substats. Fortunately, you do not need to care about
all of that for now. Just pick whichever has the highest Item Level
(IL) with the correct main stats, or the one that gives you an EXP bonus. For example, the Brand-new Ring is IL 30 and
gives 30% additional bonus while level 30 or under, so keep using it until the EXP bonus
doesn’t apply to you. Low level equipment (especially accessories)
can be shared around, thus it is important to pick the correct main stat. Equipment will always show if it is specifically
for Tanks, Disciple of War or Magic. Naturally, Tanks will pick the gear meant
for them. For accessories, pick those with the highest
value on Vitality if any, otherwise Strength. As for Disciple of War or Magic, just make
sure the correct main stat is on the equipment: Don’t bother hoarding miscellaneous items They are generally useless until you start
crafting and you might not even use it, so… just throw those items away or sell it to
NPCs if you are really diligent. I hoarded a lot of things when I was a new
player and I can confirm that they were mostly useless! Set your languages in Duty Finder, especially
if you play in JP servers The game will check the language your client
is using. This means that if you’re using an English
client, only the English option will be checked. If you intend to play in a JP server, there
is no way you will be getting any queues for a dungeon for at least a couple of hours if
you do not check that JP language, but please do not be rude to the JP players. Unlocking Palace of the Dead and Heaven-on-High
for future leveling Palace of the Dead (PotD) and Heaven on High
(HoH) are quick “dungeons” that give a decent amount of experience. This is extremely useful for DPS since dungeon
queues are pretty long. Since leveling in there is separated from
other content, it is also a good way to experience a job at a higher level so you can see if
you like the playstyle of it. The downside of it is you are not able to
fully learn how your class works because everything dies so quickly. Hire a retainer or two when you can! Unfortunately, not for the free trial Retainers are similar to banks where you can
keep your items and gil. In 14, we are able to hire two Retainers for
free. However, this feature is unavailable in the
free trial. You can hire them in the main towns’ market
area. Be prepared to spend some time because you
can actually customize how your Retainer looks and you have to think of a name for them. If you want more than 2, you have to get them
through the MogStation. Try not to get too tempted by crafting I know, it’s very enticing to try new things. However as a new player, crafting will most
likely eat up all your gil before you know it. If you really do want to try something other
than combat, consider picking up gathering first! It’s useful since you can gather your own
materials when you start crafting in the future, and you can sell it on the Market Board if
you don’t need it. Glamour is the true endgame! Glamour allows the player to change the appearance
of your gear. Basically, you don’t need to look stupid
while doing fetch quests and fighting trees or something… You can unlock Glamour by being Level 15 and
going to Vesper Bay in Western Thanalan. There will be two feature quests, “If I
had a Glamour” followed by “Absolutely Glamorous". The story will bring you there a lot so no
need to worry about getting there on your own. Manage your settings: Movement, HUD layout,
and keybinds. This is really up to preference and there
is no right or wrong in whatever you want to do. It is also highly recommended that you get
this over and done with so you can enjoy playing the game without feeling frustrated. For movement settings, this game has Standard
and Legacy type. It’s kind of weird to explain it in words
so it’s best for you to just try it out yourself. You can adjust it by clicking ESC > Character
Configuration. Click the first red button on the left ,which
is Control Settings, and you should see Movement Settings. You can also make a bunch of changes to fit
your playstyle! Next, we’re going to talk about HUD layout. You can customize everything in your layout
from the position of your hotbar to the opacity of your minimap. Each element you choose can be individually
customized to your preference by clicking the cogwheel icon. For job gauges, you can choose to switch it
to Simple Mode as well. Again, it is difficult to explain these things
in words since we all like different things and it’s best if you just play around with
it for a while. Lastly, you can change your keybinds! As you progress through the game and level
up, you will start getting more skills. This is when you will realize that some jobs
actually require more keybinds and hotbars. By going to ESC > Keybinds, you will be able
to change every keybind in the game. Now, let’s move on to Combat Tank Tips! As tanks, it is your job to lead the party
in content. This may cause new players to have something
known as ‘tank anxiety’ as they are unsure of how to efficiently pull mobs and establish
aggro over the party. There are several ways to pull mobs, but this
is the one that I think is the best. Number 1, make sure your Tank Stance is activated. Depending on your job, you will either using
Iron Will, Defiance, Grit, or Royal Guard. Step 2, use your ranged attack on the nearest enemy. Again, depending on your job, your ranged
attack will be either Shield Lob, Tomahawk, Unmend, or Lightning Shot. Step 3, position yourself in the middle of the group
of enemies. Let them come to you then use your AOE attack. Your AoE attack will either be Total Eclipse,
Overpower, Unleash, or Demon Slice. Lastly, move through the group of enemies
to face them away from your party then continue using AOE attacks. And that’s it, easy! Provoke, how does it work? Provoke , which is obtained at level 15, is
an important skill that will be extremely useful in any setting. When you use it, it sets the enmity of the
target to the current highest. With the changes made in Shadowbringers, Provoke
will now put you on top of the enemies’ aggro list while generating extra enmity. More information regarding enmity can be found
later in the video. Cycle through your cooldowns! Cooldowns are abilities that increase your
survivability. All tanks have access to Rampart, Reprisal,
and Arm’s Length. Each tank also has job specific mitigation
which we will show on the screen right now. As a fresh tank, you will not have many of
these cooldowns to use but as you level, there will be more options. Eventually, you will be confident enough to
mass pull mobs and cooldowns will be essential. Take some time to read through what each cooldown
does and try out different things or ask around. Healer Tips Should Healers DPS? As a healer, your first job is to keep the
party alive. However, damage in this game tends to come
in bursts, leaving many moments where you don’t actually need to do much healing. There isn’t a need to constantly keep every
member of your party at full HP or keep shields up on all players. During healing downtime, it is advised that
you use your damage dealing skills to help contribute to killing the enemies faster. After all, the best way to reduce damage is
to kill the enemy. With that being said, don’t feel pressured
to immediately start DPSing. Although it is recommended to learn while
you’re still a fresh healer, go at your own pace and be comfortable with your toolkit
first. Lucid Dreaming, is this important? YES. The role action, ‘Lucid Dreaming’ ,which
is obtained at level 24, gradually restores your MP over time. MP is capped at 10,000 for healers which makes
it an extremely limited resource. Without Lucid Dreaming, you will find yourself
running low and soon, dry. It is highly recommended to get into the habit
of using Lucid Dreaming on cooldown. Esuna, what can it be used on? The role action, ‘Esuna’, that is obtained
at level 20, removes a single detrimental effect from a target. It is important to note that not ALL debuffs
can be removed. Back then, you had to play a guessing game
to find out but now things are much easier. To find out if a debuff can be removed, simply
check if there is a line above the debuff. If there is, this debuff can be removed by
Esuna. Otherwise, tough luck. You’ll have to wait it out. DPS Tips Positionals for melee, mainly rear and flank. If you have been reading your tooltips, you
would have noticed something called ‘Flank’ or 'Rear'. These are positional bonuses which deal more
damage when used at a certain position. Flank is the sides of the target and Rear
is the back of the target. For example, Fang and Claw does 340 potency
normally. If you execute it on the target’s Flank,
it deals 380 potency instead. 40 potency doesn’t sound like much, but
when everything adds up, it costs you a lot. It is heavily encouraged that you learn how
to handle positionals while you’re still new. If you’re still confused, this picture should
make it easier. A quick note is if the circle is a full circle,
it means there are no positionals and you do not need to perform them. Lucid Dreaming for casters, is this important? It depends on the job and situation. Unlike Healers who look to use it on cooldown,
Summoners and Red Mages will want to use it after casting raises, taking a raise, or when
their MP starts to get lower from their rotation. Black Mages, on the other hand, looks to never
use Lucid Dreaming thanks to Umbral Ice’s MP recovery. General Tips Always be casting your skills! This is an extremely good habit to pick up
and it will definitely show in high end content. Make sure you are always pressing or clicking
your skills instead of doing it once every 5 to 10 seconds. This is the most crucial element for improving
your damage. Remember to read your tooltips! Tooltips are descriptions of your skills. Always read your tooltips! Yes, some of them are extremely long but you
should have a rough understanding of what it does. If you are still unsure, ask a friend or look
it up in a guide. A few examples would be Swiftcast at level
18 and True North at level 50. Both skills are under their respective Role
Actions which will be extremely important in end-game content. I cannot emphasise this enough, please read
your tooltips. Use your Area of Affect (AoE) skills! At a certain level, all jobs will get skills
that do an AoE damage to multiple enemies. If you find yourself facing a large group
of enemies, usually 3 or more, it is normally a damage increase to use these AOE skills
instead of your single target attacks. Assign all role actions Role Actions have to be manually equipped. They are no different from the normal skills
that you have, except they do not appear on your hotbar automatically after completing
a class quest or leveling up. Instead, you have to go to the Actions menu
to select them. Just remember to put it on your hotbar. How to check your enmity or aggro There are two ways you can check your enmity,
also known as aggro. The first is on your enemy list, and the second
is on your party list For the enemy list, you can see indicators
beside the enemies’ names which come in four colours. They represent the amount of enmity you have
from the lowest to the highest in this order: Green, Yellow, Orange, and Red The good part is you can see the enmity on
every enemy which is very useful in dungeons. However, this indicator is just a rough estimate
which can be a little misleading. For example, it may seem like a tank has a
solid aggro lead on all the mobs since the indicator is red but there might be another
player who is really close to overtaking that lead. The red square only indicates that you have
an aggro lead, but not by how much. For the party list, you will see ‘A’ or
numbers beside your job icon with the highest being A, followed by 2, 3, 4 etc.. There is a bar beside it that shows how much
enmity you have generated. This is extremely informative as you can clearly
tell how much you’re ahead of in aggro. The downside is that this only shows for the
targeted mob. When both of these tools are used side by
side, it gives a clear picture of how much enmity has been generated. Do note that this is not a way to gauge exactly
how much DPS a player is doing. It is mainly for enmity and aggro purposes. If you made it to the end, thank you for watching
my guide. You should probably try the expanded Free
Trial of the critically acclaimed MMORPG Final Fantasy 14! You can play through the entirety of A Realm
Reborn and the award-winning Heavensward expansion up to level 60 for FREE with no restrictions
on playtime! I hope this guide has helped you in some way,
especially for those who didn’t know ‘Blue Marker’ quests are called Feature Quests. You're welcome! If you’re from Tonberry ,or almost any server
really, feel free to say hi in-game! And if you’re interested in watching more
Final Fantasy 14 content, I stream levelling, raid progression, fishing, and more, so follow
me at twitch.tv/stal Like, comment, and subscribe.
I still don’t really have an outro. So stay hydrated, drink water, water good,
and I hope you have a good day! Bye!