Fallout 4 Analysis
Video Statistics and Information
Channel: Joseph Anderson
Views: 2,584,304
Rating: 4.7963142 out of 5
Keywords: fallout 4 analysis, fallout 4 review, fallout 4 critique
Id: A34poZ6paGs
Channel Id: undefined
Length: 83min 40sec (5020 seconds)
Published: Sat Nov 28 2015
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
His major issues seem centered on the poor main story (and character interaction within it), though he has a fair amount to say about the bugginess too.
I'm inclined to agree about the story business, and I had the same reaction as him to the big story reveal that apparently breaks everything at that point.
I was most frustrated with how little the things I learned or my experiences registered on.... well, basically anything in the game. I had lots of pertinent questions about major plot points, why this-why-that, and gathered information about things that had happened. None of it mattered. You're stuck on rails till the end.
spoiler
Dang, this is seriously the most in-depth looks I've seen for the game.
I agree with almost everything in there, but the sheer quantity of bugs that the OP experience dwarfs anything I've seen myself or anyone else encounter.
Not saying that it's excusable, but it definitely seems like more of a person-specific issue than a universal one. Most people and reviewers I've seen have said that this is the least buggiest Besthesda game they've played on launch.
What I wish people would understand about buggy games is that not everyone encounters the same bugs. Especially with a complex open-world game like Fallout, an unplayable monstrosity for one person is a relatively smooth experience for the next, depending on what order you do things, what you're carrying, what angle you approach from, and a hundred other variables. They're tough to reproduce, even when you're trying to.
As a reviewer, that's extremely frustrating. When I'm playing a game before launch, I only have my own experiences to go off of - I can't crowd-source it and go on YouTube to see a montage of problems other people are having. So all I can do is write about what I saw when I played. In the case of Fallout 4, I never saw any of the bugs this guy highlights. I saw a few, sure - a few side quests wouldn't complete, I had a couple of crashes, and there's the usual physics goofiness and people being awkwardly placed in dynamic cutscenes - and I talked about those in my review. But there was nothing game-breaking, no significant progress lost, and nothing even approaching "OMG broken game!" levels of busted. So that's the game I reviewed. As a result of my review, a lot of people went out and bought it, and some of them have had a bad time. That sucks for everyone involved.
On the other hand, if I had run into those issues and told people not to buy it because it's unplayably buggy, all the people who played and had good experiences would be calling me a crazy person who's out to destroy a game they love. That also sucks.
Changing review scores after the fact isn't a great solution to this, because again, in this case I'd have given it a high score and then felt pressure to lower it that score based on anecdotal reports of problems I hadn't experienced myself (and historically, a chunk of those problems are from people who've pirated it and triggered traps the developers left in there). If I did change it, Metacritic would only have grabbed my first score (it doesn't change them after the fact because it doesn't want to give publishers a reason to pressure smaller sites to change their scores after the fact) so it wouldn't have any affect on that.
It's a problem we'd all love to see a solution to, but even with every game review site out there looking for a competitive advantage over everyone else, no one's thought of a good one yet.
Well, no. There's nothing that enforces that Dogmeat has to be at sanctuary at that moment. Dogmeat could be anywhere in the game. Another character confirms that Dogmeat travels a lot and knows lots of people. It's not that far fetched that Nick knows Dogmeat, and not far fetched Dogmeat is closeby at the time.
Sure, the game could make you wait 6-24 hours for Dogmeat to arrive for "realism". At somepoint you just have to ask though; would that make the game better? It's not like the scenario would be different if Dogmeat didn't turn up immediately. The situation isn't time-sensitive, it's not Deus ex machina for him to arrive immediately.
What doesn't make sense is that Nick's knowledge of Dogmeat is determinant on whether the player knows Dogmeat. That means that Nick's history is retroactively altered to fit things the player has done.
There is a lot that you covered in this video and while I admittedly didn't watch the whole thing. One thing you brought up as an issue is actually good game design and that is; using Enter to exit crafting menus when Tab takes you back.
I feel like this was done to avoid being able to tab all the way out of a crafting station by accident, which could happen if you haphazardly mash tab to go back through menus like some of us do. It requires you to confirm your exit by pressing a different button than the one you've pushed x amount of times in the crafting menu.
I hope bethesda knows that fallout 4 isn't as good as they thought it would be! The game feels soo restrictive!
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A lot of his complaints are that parts of the game aren't realistic. Like how you can scrap items instantly, or how your character knows how to do certain things without any training, how he can be good at killing enemies at the start of the game, etc. He gets really nitpicky about tons of really minor things like this.
I don't see a problem with these things. The game can break from reality if it improves the gameplay. Extreme realism isn't inherently desirable, and hardly a feature of previous fallout games, or other games in the genre. Sometimes it makes the game less fun or interesting, other times it's just much harder for the creators to implement.
Also he complains a lot about bugs. I haven't encountered any significant bugs so far.