Fallout 4 - One Year Later
Video Statistics and Information
Channel: Joseph Anderson
Views: 8,272,785
Rating: 4.5895696 out of 5
Keywords: fallout, analysis, video game, criticism, gameplay, story, bethesda, skyrim, review, critique, thorough, longform, fallout 4, new vegas
Id: jVyjRhSX92E
Channel Id: undefined
Length: 152min 34sec (9154 seconds)
Published: Fri Jan 20 2017
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After going through every top-level comment in this thread, there are just three that suggest that they actually watched the video, and only one of them is a discussion about it. That's bad form. Regardless of your stance on the game, critique is an important and incredible field that isn't represented very often. There are other, better places to continue having the "is Fallout 4 a good game" discussion. That being said:
This is definitely Joseph Anderson's best critique to date. You can clearly see his growth as a content creator, and the depth he went into with the analysis of gameplay loops is something that I only really see mirrored in Mark Brown's work (Game Maker's Toolkit and Boss Keys, if you have missed his posts when they pop up here). The video was still a little long-winded, with a lack of focus near the middle dragging down the overall quality, but he manages to tie everything back together with the points he raised in his original video quite well. The suggestions near the end about how to improve the story are interesting, and making both general and specific claims is useful. I like to imagine that Bethesda (or another developer) is learning from criticism like this. The core gameplay loop, as described by Joseph, is compelling, with exploration being (in my eyes) the core of the game on every level. ES6 is almost assuredly beyond conceptual development at this point, so heavy-hitting and fleshed-out reviews are important.
I don't think I've ever seen a game have a faster drop off in interest post release. Everyone was going mental for it for years leading to its release but now I see as many people still discussing Morrowind, New Vegas and Skyrim as much as F4.
I liked this quip:
"Bethesda designers are proud that people sometimes can't tell radiant quests from scripted quests, but they've got it backwards. Many of the scripted quests are so dull that they appear to be radiant quests." (not exact words)
Can I just say that I consider him to be one of the best reviewers I've ever come across?
Wow people here just complaining about the length of the video is just kind of ignorant. I mean how unimaginative do you have to be to think that there's no way a person can talk about a particular topic for 2+ hours? Or that everything has ever been said about a game or topic has been said?
These videos aren't just a presentation of objective facts droning on for 2 hours. Depending on the person, it's their point of view which can offer insights not just in Fallout 4 but in other things (game development, mechanics, life in general). Idk how to explain that if you've never sat down and watched other long-form works.
Anyway, I enjoy these long-form videos. It's nice to have up before going to work or watching them before I go to bed. It's not like there's a plethora of content creators that do these kinds of videos.
Everyone's sitting here complaining about the overly long detail that comes from Joseph Anderson's videos and I'm sitting here coming off a binge of his videos. That's kinda what he does, I guess. Then again, he is a writer. I would assume he'd have trouble keeping it brief when there's something that's caught his fancy. I guess I can make that statement now with some semblance of credibility, now.
That said, I won't be watching this one quite yet. Still haven't watched the first one. Haven't really done much with Fallout 4, but I still want to beat it and be at least mildly surprised by it eventually.
Quick summary:
Dialogue system is pathetic. Dialogue mod shows that most answers are the same - or just the same line rewritten. At that point, why not go fully scripted? If there are no meaningful choices, why pretend?
Skyrim: More work is put in the environments than in the stories or characters.
None of the recent Bethesda games are really RPGs. There needs to be character building and choices about how you interact with the world. Bethesda either doesn't know this or doesn't want to admit it. Afraid that RPG fans would be angry if they dropped the pretense of being an RPG completely.
Admits to liking it anyway. Exploring the world is fun.
Nice vertical design in the city. Great combat arenas. Combat has been improved, but still simple and shallow. Having something like the nanosuit from Crysis would be awesome. Power armor is cool, but clunky plus ticking of fusion core means that he won't use it.
Ideas for upgradeable options similar to the words of power from Skyrim: Could have had an upgradeable stealth Pip-Boy that explain the ridiculous stealth ability. Or upgradeable suit with cold resistance. Or augmentations that you could pick up from synths.
On very hard, enemies are insane bullet sponges. Don't drop enough ammo. Leg enemies can have less HP than normal ones.
Perks: Should have been separated between combat and non combat. Non-combat perks shouldn't cause enemies to level up.
Survival mode sucks. Contrary to Dark Souls, death can feel unfair. Repetition is not fun. Also, crash bugs.
DLCs have a ton of untapped potential. Far Harbor has creative enemies. Goes on forever about FH. Quests are deeper. Better than main story.
For a sub that's all about game discussion, it's appalling how many people are complaining about the length of a video that's DISCUSSING A GAME.
It may not actually be a "discussion" since it's a one-way street but whatever the length of the video, as a writer his opinion on the game's writing and story (which he talks about a lot more than it's mechanics) is at the very least interesting if not entertaining. I would recommend people either watch it or don't but please don't come here to crib about the length or why he had to make another video because he's already made one before. Even if he made one before he wants to talk about it again because he's played a lot more of it with the new expansions
EDIT: I realise that I'm being hypocritical by not actually discussing the video and the game. Quite stupid really.
I've not played Fallout 4. I LOVED Fallout 3 and Skyrim did not hook me well enough to love it the same way others do and for so long. I LOVED the E3 reveal of Fallout but when the reviews came out (I always wait for reviews) the broad consensus that story was not that great made me drop any plans of picking this up. I watched Joseph's last video on Fallout as a post-mortem on a game that while had a bombastic launch is seeing a bigger dropoff than their other games. As a guy not interested in actually playing it to find out why, the last video was a great summary on the reasons why I was right not to drop money on a game that I would not have enjoyed myself.
This video, though going through some of the same points as the first video with almost an hour of cliff-notes on the last video, again goes through some of the problems with the game in relation to their new expansions and really highlights how little thought Bethesda put into the story of the game vs how much thought the game needed to be the RPG that it used to be. I really think Bethesda should just stop making these games and hand it over to someone who can competently make good stories with the choices and writing the series truly deserves with it's wonderful, intriguing and wacky premise and put them into the game. I also wish they would just stop making games with that stupid fucking useless engine with all it's bugs and hacks. I'm sure it must be development hell making games with such an outdated piece of crap.
I would like to point you guys to the reason why i love JA so much, at 1:32:20