Fallout 4: 5 Things You (Probably) Never Knew You Could Do in The Wasteland (Part 3)

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hey how's it going guys it's Nate here and fallout 4 is a pretty big game with a seemingly endless number of activities for the sole survivor to begin taking out as soon as they step out of that oh it's so strange both from rising through the ranks of the Minutemen to leading an army of robots to conquer the entire region the Commonwealth is a land rich with opportunity but three years after her initial release many players may finally be getting the feeling that they've experienced all Fallout 4 has to offer finished every quest won the game with every faction and maybe even gathered every item and at this point are asking is there anything left to do well thankfully the Festa had a plethora of secret quest items hilarious Easter eggs and so much more across the wasteland that even today much of the games player base has yet to uncover so today we're gonna dive into just that sit back and relax as we take a look at five more things you probably didn't know you could do in fallout 4 part three starting off we head to the Raider occupied amusement park of Nuka world well mostly occupied much of the place remains uninhabited by normal human life thanks to malfunctioning pre-war machinery and attractions that have turned very hostile a good portion of the DLC surrounds your quest to clear said dangers out well what one region of the park still untamed by nuclear world's brutal would-be conquerors is the kitty kingdom a fantastical themed section designed for kids back in the day the biggest threat people face when entering this section of the park is its massive feral ghoul population and a mysterious radioactive spray that occasionally is discharged from some pipes preventing normal humans from settling well we eventually learned that the entity behind the spray is a sentient non feral glowing one ghoul calling himself Oswald the outrageous when you finally do get a chance to meet him Oswald will explain that before the war he was working as a magician for Nuka world entertaining the guests of Kitty Kingdom he his fellow entertainers and staff grew to develop an extremely strong bond when the bombs fell well most of them as well as many of kitty kingdom's guests that they managed to convince were able to survive thanks to seeking shelter in the tunnels beneath the park from here the already close-knit Nuka world staff grew even closer now all they had left was each other alas as the radiation set in and they reached one by one the survivors began to gula fie and turn feral eventually they all became ghouls and Oswald and a woman named Rachel were the only ones left who didn't end up going feral unable to abandon everyone else the two took it upon themselves to defend Kitty Kingdom at all costs their friends may have become mindless zombies but as they reasoned they were still their friends and maybe could be cured they discovered that using Nuka world spray system they could pepper the region with radiation and keep the ghouls healthy as well as keep the Raiders away Oswald sadly admits that he's alone now recently Rachel left Nuka world to search for that cure but he remains defending his home and awaiting her return after this has all been explained the player will have a choice you'll either have to defeat Oswald in combat or pass a speech check and convince him just to give it all up curing Ferrell's is a lost cause instead he should go find Rachel no matter after picking one of the two options the quest will come to an end however as it would turn out there's actually a third choice and it's very depressing you see players who have explored the town of Brad Burton before meeting Oswald will know that Rachel his lover is already dead in one of Brad Burton's ruined buildings the body of a dead ghoul named Rachel can be found and nearby as a holotape she recorded where in the poor woman states her final words as she prepares to end her own life fearing she was beginning to turn feral in the tape she also states that if it ever reaches Oswald she wants him to move on and leave Nuka world [Music] Nuka world you can still make a life out there now if you haven't found this scene before your first meeting with Oswald it means absolutely nothing and will have no bearing on the quest but if you have that hollow tape in your inventory during your first encounter with the magician you'll have the option to show it to him and that will be enough to convince him to move on peacefully without firing a shot or passing a speech Jack a surprisingly sad fate and ending to this quest only particularly savvy players will uncover but oh is it convenient next to the list all throughout the Commonwealth the player can find a variety of shall we say advertiser unfriendly beverages anything from pre-war aged fine wines to some weird drink made in some shady diamond city man's Shack generally speaking consuming alcoholic drinks quite humorously leads to some temporary intelligence tea buffs but make up for it with either increased charisma or strength how realistic but funnily enough what you may not have known is that after the Dragon Ball I means sole survivor has consumed a few of these d monetization worthy beverages in a row your own character speech will begin to change as well the player will begin to slur their own words and talk much slower when greeting others and when attempting to skip past dialogue in conversations it gets even funnier take a listen for third spot the short Cabot house quest line introduces the player to the cabot family a very strange clan that has apparently been alive living in their boston town house for the past four to five hundred years other than well you the Cabot's are the only non ghouls we meet in fallout 4 that have seen a pre-war America and they're even older the secret to this extended survival comes from a mysterious serum Jack Cabot was able to develop using the blood of his father Lorenzo according to the characters back in the 1800s when everyone was still normal Lorenzo was an archaeologist and one day returned home from a dig with an odd helmet and things got weird after that the man developed powers including super-strength and a lack of aging though lost his mind shortly thereafter his family quickly had him imprisoned in an insane asylum but Lorenzo's son Jack began experimenting with him hoping to possibly cure his father well the boy proved ultimately unable to do such a thing he quickly discovered that using Lorenzo's blood he could create a recipe for a serum that would allow those who consumed it to receive the same anti-aging powers shared by Lorenzo and so 400 years later undeterred by a tiny nuclear war Lorenzo is still imprisoned the Cabot family is still alive and Jack is still trying to fix his dad during the quest line Lorenzo will attempt to break free from the asylum he's been trapped in all these centuries and seek revenge on the family for wealth trapping him for centuries will be given the choice to either help him do such a thing and murder all the other Cabot's to death including his son or kill Lorenzo instead siding with Jack and stopping that plan no matter what though blood is going to be spilled and at least someone is gonna have to bite the dust well what you may not have known is that if the sole survivor ends up defeating Lorenzo and backing Jack and the rest of the family a few in-game weeks after the quest has been completed and you've received your rewards you can come back to the Cabot house and you'll find that despite saving their lives not all as well the clan has begun to age again with Lorenzo dead they've lost access to his blood and hence Jack can no longer produce the serum that's been keeping them alive speak to the now elderly looking scientist and he'll admit that without that immortality juice his mother has already passed away and he expects his sister and him are next it's pretty depressing we saved these people from their deranged father in the quest thinking all was well but evidently there doomed anyway for fourth spot the four harbour DLC introduced a number of competing factions each jockeying for power and influence over the island of Far Harbor one of these three groups is an especially zealous chapter of the children of Adam who have taken up refuge in an old pre-war abandoned nuclear submarine base they have a particular hatred for the town on the islands northeastern edge and depending on your in-game choices you can side with the coal and lead them to glory or lead to their ultimate doom and destruction but if the player did end up siding with the cult and joining their ranks it'll unlock some unique otherwise hidden dialog with the followers of Adam back on the mainland head over to the glowing sea sometime after enlisting with the far harbor chapter and you'll be able to speak with mother isold leader of the small community of Adam's worshippers at the crater of Adam and to mention your affiliation with the faction back on the island prompting her to briefly acknowledge her brothers and sisters on Far Harbor though she does seem somewhat suspicious of you Far Harbor few know of the land shrouded beneath Adams veil let alone claim to have worshiped within its sacred fog an interesting assertion if it's truth have you come to worship among us know that Adams wrath has no tolerance for falsehoods now the dialog doesn't extend much further beyond that however considering Mother isold and this whole crater of Adam settlement was a place in the vanilla game it's neat that Bethesda went the extra mile to bring the voice actor back to record a few more lines for those of us that truly wanted to embrace Adams glow in the dlc and finally last on our list were returning to Nuka world specifically the Wild West theme portion of the park dry rock Gulch the area has a bit of a bloodworm problem that are keeping people away and it's your job to go in and take care of them when you first enter the park though the sole survivor will be greeted by protecta Tron sheriff acting and character who will request you venture to a nearby mine and search that place first seen as this robot is clearly just a pre-war entertainer you can dismiss it or play along with the tomaten and dialogue regardless I kind of like the guy but if before first visiting dry-rot Gulch you've completed the quest the silver shroud in which you assumed the identity of the pre-war superhero the silver shroud and are wearing his armor it will walk some unique dialogue options wherein you can talk to the robot in the voice of the shroud and he'll actually respond it's pretty cool Sheriff your town is under threat from the blood worm menace but fear not for I and the silver shroud well now we got ourselves a genuine celebrity howdy there silver shroud but with that we are going to wrap up five more things you probably didn't know you could do in fallout 4 part 3 thanks for stopping by everyone which of what we went over today did you find to be the coolest or most fascinating and what Easter eggs are hidden details due to open fallout 4 that I get to cover leave a comment down below as always like ratings are very much appreciated again thanks for popping in and hope to get you all in my next video peace out everyone
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Channel: TheEpicNate315
Views: 1,621,366
Rating: undefined out of 5
Keywords: Fallout 4, Fallout, Fallout 76, Fallout 4 Easter Eggs, Fallout Easter Eggs, Fallout 4 Secrets, Fallout 4 Lore, Fallout Lore, Fallout 4 Top 5, Fallout 4 Legends, Fallout 3, Fallout: New Vegas, Things You Didn't Know About Fallout 4, Fallout 4 Theory, Fallout 4 Mods, Bethesda Game Studios
Id: udxI78jg2PA
Channel Id: undefined
Length: 11min 57sec (717 seconds)
Published: Fri Jan 18 2019
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