Export animation renders the RIGHT way in Blender!

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hi everyone my name is brandon and in a lot of blender forums i see a lot of beginner questions about exporting your animations and the output settings so in this blender tutorial i'm going to cover the output settings step by step in your property settings these are your render settings where you choose ev or cycles set your samples etc these render settings are going to apply to each individual frame in your animation this video isn't really about the render settings we are actually going to focus on the output settings just below them the first setting you see is your resolution which defaults to 1920 by 1080 pixels this is the standard horizontal hd video resolution below that is a percentage setting you can adjust without manually adjusting your resolution what's useful here is you can set your final resolution above but when you do a test render you can drop this down to say 50 or 25 to reduce your render times then go back up to 100 for your final render if you set this to 200 of the default you get the standard horizontal 4k resolution these settings will affect anything you render whether it's a single frame or an animation so now let's jump down to frame start frame end and step frame start is which frame you want your animation to start on presumably frame number one frame end is where you want your blender animation to end a lot of times people will try to render out a longer animation and find all that came out was the first 10 seconds it's because this defaults to only 250 frames the step is another tool for doing test renders in blender without taking forever it defaults to 1 which will render every single frame if you set it to 2 it will render every other frame 3 will render every 3rd frame etc so if you wanted to get a good idea of what your animation is going to look like without rendering out every single frame this can be really helpful just make sure you set it back to 1 before you render your final animation frame rate is how many frames per second you want to render so if you have a 300 frame animation and you render 30 frames per second your total animation will be 10 seconds long the default here is 24 frames per second or fps for short i'd say this is on the low side of standard i usually bump this up to 30 frames per second for a little smoother animation and because it's just easier to multiply by 30 than it is 24. on the timeline i will know that 30 frames equals 1 second 60 frames equals 2 seconds etc going over 30 frames per second is almost always unnecessary except for some very specific cases for example if you want to play your animation back in very slow speed later you should figure out the frame rate early in a project but if you ever need to change the speed of your animation you can do this with the time remapping function this will change the speed across the entire animation to use this you can leave the old at 100 and change the new if you change the new from 100 to 200 that means that what used to occur in 100 frames will now take 200 frames so everything in the animation will actually go slower changing the new to 50 would double the speed of everything it's easier than going back and re-keying everything in your animation but try to get your timing close to right at the beginning so you don't have to mess with this very much okay let's go down to output and get into the really important stuff by the way on my channel i have a lot of short and to the point tutorials for example i have one on how to use a render farm and one on how to sync your animation to sound hit subscribe if you want to see my future videos the very first thing in the output settings is the output folder when you render out an animation it needs to be saved somewhere on your computer click the folder icon and navigate to where you want to save your animation frames you should pick a new folder for each animation once you choose the folder click accept i would leave the saving settings as they are but the file format is very important when you click on this you will see a bunch of options for rendering single images and a handful of options for video a lot of people get confused here because they think since they're rendering out an animation that they want to choose a video format but this is actually totally wrong you want to render out your animation into individual frames first and i'll tell you why if you select a video option here blender will actually render out your entire animation before it saves anything this will potentially take a really long time and you won't have any product until it's all over and there are big problems with this i'll explain why first if your computer crashes for some reason before the entire animation is rendered you will lose all of your progress also you won't be able to inspect the individual frames as they are being rendered a lot of times you will notice something needs to be changed as the file is rendering out when rendering to individual frames you can stop the animation without losing the completed frames and re-render only what you need to so when you initially render you want to select an image file and i almost exclusively use png files png gives you options for black and white rgb and rgba the a is for the alpha channel which will make any blank spots in your individual frames transparent this means you can later drop the image on top of another image and see through the alpha or transparent parts more on this at the end then you can choose 8 or 16 bit color and set your compression ratio i don't usually touch these settings under image sequence you have overwrite and placeholders i'll explain overwrite quickly when blender creates a file for an individual frame it names the file with a sequential number that represents the frame number if you previously rendered out a sequence of frames in the same file location and then you re-render having this checked will cause the new files with the same numbers to overwrite the old ones this is usually what you want because having duplicate frames will mess up your image sequence later if you want to save the old files and the new files i recommend you create a new output folder for them we will keep overwrite checked here what placeholders will do is before the animation sequence starts rendering blender will create a placeholder file to hold the place of each frame so it will essentially create the file before it actually writes to it this is not overly important in my experience but it is an option under metadata you can choose what information you want written behind the scenes in the file data you can choose to add a note sometimes i put my copyright claim here selecting burn into image will actually make the information appear in text on the rendered image you usually don't want that the next section is post processing there are check boxes to indicate whether you want the rendered image or frame to be run through the compositor or the sequencer with compositor checked each frame will run through whatever you have set up in the compositor the sequencer refers to the video sequencer which will be very important when compiling the individual frames into an actual animation but leave this unchecked for now so assuming you have your frame range set and you've selected png as the file type let's go ahead and render out the animation you can select render render animation or press ctrl f12 on your keyboard what will happen now is blender will start rendering individual frames of your animation and saving them automatically to your output folder this is usually the longest part of the process potentially very long depending on the complexity of your animation your computer's specs and your render settings when all the frames have rendered you'll have individual png files in your output folder for each frame of your animation but you won't yet have a compiled animation the next step is to go to the video sequence editor the best way to do this is by going to the layout tabs plus sign select video editing and then video editing this will open your video editing workspace which will have everything you need to finish the process easily accessible the sequencer is the big area on the bottom it's a rudimentary video editing software built into blender make sure you are on the first frame of your animation and then hover over the sequencer press shift a to add a new image strip select image sequence and then navigate to the folder where all of your animation frames are stored while hovering over the file area press a on your keyboard to select all of the animation frames then press add image strip this will bring in all of your rendered frames as an image strip into blender's video editor now you need to render out your final animation the second rendering process is really just compiling all of your already rendered frames so it'll go much faster i promise go back to your output settings and now under output is where you want to select a video format most users seem to use the ffmpeg format so use this unless you have some reason not to notice that under the video format there are only options for black and white and rgb there is no rgba option we'll come back to this under encoding you need to choose your container the container is how the video is packaged and it's often referred to as the videos format it defaults to matraska but this doesn't seem to play on a lot of devices and most people have never heard of it i usually choose mp4 because that seems to work almost everywhere under video you have to choose a codec and normally h.264 will be what you want the codec is a method for encoding and decoding video data just below that is your output quality it defaults to medium but i usually change this to perceptually lossless the higher the quality the larger the file size though so choose what works for you next you choose your encoding speed the encoding speed is a trade-off for compression ratio i've noticed very little difference in time for this so i usually change from good to slowest for the best compression ratio i'll skip down to audio if you do have audio in your animation which you would add in the video editor choose an audio codec i usually use mp3 or aac then go down to post processing this time we will be bringing in our frames from the video editing sequencer so check the box for the sequencer and uncheck the box for compositing if it's checked because we already did the compositor when we rendered out the initial frames now again go to render render animation this will render a lot faster than before and when you're done you'll find a video file in your output folder that is your final animation so i'm about to show you what settings to use to render out an animation with a transparent background but first if this video has been helpful please give it a like and consider hitting the subscribe button also consider turning on bell notifications so you're notified of future videos so transparent backgrounds let you easily overlay your animation over another video or image later to do this you'll first need to make sure your film is set to transparent under your render properties scroll down to the film tab open it and check the box for transparent this will have to be done before you render out your individual frames next when you initially render out each of your individual frames with dot png as the output file type you need to make sure the rgba option is selected so let's fast forward to where you render out your animation from blender's video sequencer the video codec that i talked about earlier h.264 won't have an alpha channel option but if you change the codec to png an rgba option will appear select that and then follow all the other steps to render your animation and your video will end up having a transparent background thank you so much for watching please consider liking and subscribing but i try to cram a lot of information into short concise tutorials so i'm not wasting your time stay creative
Info
Channel: Brandon 3D
Views: 227,844
Rating: undefined out of 5
Keywords: Blender animation output settings, Blender animation output format, Blender animation export, Blender tutorial, Blender tutorial for beginners, Blender render settings, Blender beginner tutorial, Blender animation, How to render transparent video in blender, Blender transparent background, Blender alpha channel, blender, blender 3d, b3d, how to export video in blender, export animation blender 2.8, export animation blender, blender render animation, 2.9, Blender tutorial Hindi
Id: UH-zqJ2Jx64
Channel Id: undefined
Length: 12min 10sec (730 seconds)
Published: Sun May 23 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.