RetroAhoy: Doom

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[Music] it's only natural<font color="#E5E5E5"> to imitate success</font> throughout video game<font color="#E5E5E5"> history there are</font> <font color="#E5E5E5">countless examples of clones shameless</font> mimics that<font color="#CCCCCC"> write abort the coattails of</font> others call it<font color="#E5E5E5"> inspiration</font><font color="#CCCCCC"> Anna Marsh</font><font color="#E5E5E5"> or</font> just a<font color="#E5E5E5"> plain</font><font color="#CCCCCC"> ripoff</font><font color="#E5E5E5"> no good idea goes</font> <font color="#E5E5E5">without a few retreads on rare occasion</font> <font color="#E5E5E5">a</font><font color="#CCCCCC"> game's influence will be such</font><font color="#E5E5E5"> that it</font> won't<font color="#E5E5E5"> just inspire a few imitations</font><font color="#CCCCCC"> of</font> <font color="#CCCCCC">forge</font><font color="#E5E5E5"> an entirely new genre</font> doom<font color="#E5E5E5"> is a massively important step in</font> the development<font color="#E5E5E5"> of 3d action games one</font> that defined the first-person<font color="#E5E5E5"> shooter</font> and<font color="#E5E5E5"> changed gaming forever</font> so what<font color="#E5E5E5"> inspired such a revolutionary</font> <font color="#E5E5E5">game</font> what did doom do that Wolfenstein didn't and how much of<font color="#E5E5E5"> its influence remains in</font> games today the early 1990s<font color="#CCCCCC"> a time unchanged by</font> guilt<font color="#E5E5E5"> when action movies were an ironic</font> <font color="#CCCCCC">thrash-metal was at its peak and unlike</font> <font color="#E5E5E5">the</font><font color="#CCCCCC"> Vice written</font><font color="#E5E5E5"> 1980s all he needed for</font> <font color="#E5E5E5">a good time was pizza and</font><font color="#CCCCCC"> videogames</font> <font color="#CCCCCC">it's software</font><font color="#E5E5E5"> were living the dream</font> <font color="#CCCCCC">their</font><font color="#E5E5E5"> previous success port access</font><font color="#CCCCCC"> to</font> all<font color="#E5E5E5"> kinds of had mystic thrill but their</font> core passion remained and their creative <font color="#E5E5E5">freedom was unfettered only one obstacle</font> remained how do you beat a game like Wolfenstein 3d while most of<font color="#E5E5E5"> the</font><font color="#CCCCCC"> Year</font> team were<font color="#E5E5E5"> working on delivering spear of</font> destiny<font color="#CCCCCC"> the first strokes of their next</font> project<font color="#CCCCCC"> were being made by John Carmack</font> he was discontent with Wolfenstein engine limitations and with the <font color="#E5E5E5">increasing pace of the PC gaming market</font> <font color="#E5E5E5">he could</font><font color="#CCCCCC"> afford to</font><font color="#E5E5E5"> target more</font> impressive<font color="#CCCCCC"> hardware instead of</font><font color="#E5E5E5"> running</font> on a 286 with less than one megabyte of RAM<font color="#CCCCCC"> its new game would demand at least a</font> 386 with<font color="#CCCCCC"> four</font><font color="#E5E5E5"> megabytes and only a</font> top-of-the-line 486 would suffice<font color="#E5E5E5"> for</font> <font color="#CCCCCC">the most impressive performance</font> some of<font color="#E5E5E5"> Carmack's improvements to the</font> <font color="#E5E5E5">Wolfenstein engine ended up in a game</font> called shadow caster developed by Raven <font color="#CCCCCC">Software</font><font color="#E5E5E5"> a first-person RPG with similar</font> <font color="#CCCCCC">ambitions to Ultima Underworld</font><font color="#E5E5E5"> it exists</font> as an evolutionary step between Wolfenstein and doom<font color="#E5E5E5"> the upgraded tech</font> providing a hint at what was to come <font color="#CCCCCC">later in the year from it walls and</font> ceilings<font color="#E5E5E5"> were now texture mapped a</font> corner cut less necessary<font color="#E5E5E5"> on newer</font> machines<font color="#CCCCCC"> and a chance to inject</font><font color="#E5E5E5"> more</font> variety both<font color="#E5E5E5"> underfoot and overhead</font> including<font color="#E5E5E5"> outdoor areas diminished</font> lighting<font color="#E5E5E5"> allowed</font><font color="#CCCCCC"> the texture colors to</font> be gradually faded into<font color="#E5E5E5"> the darkness</font> <font color="#E5E5E5">allowing for better distance cues and</font> variable lighting compared to the<font color="#E5E5E5"> static</font> flat light of Wolfenstein<font color="#CCCCCC"> they made a</font> substantial difference to the game's atmosphere<font color="#E5E5E5"> another</font><font color="#CCCCCC"> major upgrade was to</font> the level architecture<font color="#CCCCCC"> grid-based</font><font color="#E5E5E5"> no</font> more walls can<font color="#E5E5E5"> be constructed at any</font> angle<font color="#E5E5E5"> at any position</font> better yet floors and ceilings could now be different heights<font color="#E5E5E5"> allowing</font><font color="#CCCCCC"> for</font> platforms<font color="#E5E5E5"> stairs windows and elevators</font><font color="#CCCCCC"> a</font> massive leap forward in terms<font color="#E5E5E5"> of level</font> design<font color="#CCCCCC"> its new upgraded engine unlocked</font> huge<font color="#E5E5E5"> technical potential all they needed</font> now<font color="#E5E5E5"> was a good idea clearly they were on</font> <font color="#E5E5E5">to</font><font color="#CCCCCC"> something good</font><font color="#E5E5E5"> with the 3d shooter</font> formula so a further exploration seemed logical creative director<font color="#CCCCCC"> Tom Hall wanted to</font> revisit<font color="#CCCCCC"> Commander Keen they shift away</font> from realistic<font color="#CCCCCC"> violence to a cartoon</font> aesthetic<font color="#E5E5E5"> and a chance to tell</font><font color="#CCCCCC"> they more</font> <font color="#E5E5E5">in-depth story however the others were</font> less convinced<font color="#E5E5E5"> it wasn't a compelling</font> <font color="#CCCCCC">narrative that</font><font color="#E5E5E5"> made Wolfenstein 3d</font><font color="#CCCCCC"> 8</font><font color="#E5E5E5"> it</font> was<font color="#CCCCCC"> it's fast-paced and instant action</font> as John Carmack put it story in a<font color="#E5E5E5"> game</font> is like story in a porn movie<font color="#E5E5E5"> it's</font> <font color="#E5E5E5">expected</font><font color="#CCCCCC"> to</font><font color="#E5E5E5"> be there but it's</font><font color="#CCCCCC"> not that</font> important it was the<font color="#E5E5E5"> era of</font><font color="#CCCCCC"> this self-assured</font> <font color="#CCCCCC">action-hero</font><font color="#E5E5E5"> with a hefty arsenal of</font> bombastic one-liners<font color="#CCCCCC"> EPIA</font> hasta<font color="#E5E5E5"> LaVista this is my boomstick</font> there would be considerable<font color="#E5E5E5"> influence</font> from cinema<font color="#E5E5E5"> nor through cutscenes or</font> <font color="#CCCCCC">lensless</font><font color="#E5E5E5"> but instead as inspiration for</font> <font color="#E5E5E5">the setting mood and attitude even the</font> name stems from a quote taken<font color="#E5E5E5"> from a Tom</font> Cruise film<font color="#CCCCCC"> in the color of</font><font color="#E5E5E5"> money his</font> pool hustling character has asked what resides within his<font color="#CCCCCC"> queue case</font><font color="#E5E5E5"> with a</font> cocky smile<font color="#E5E5E5"> and pause</font><font color="#CCCCCC"> for effect</font> he retorts<font color="#E5E5E5"> in here</font> do <font color="#CCCCCC">Doom's cybernetic heart beats with the</font> rhythm of science fiction<font color="#E5E5E5"> future</font> <font color="#E5E5E5">soldiers high-tech weaponry and isolated</font> installations<font color="#E5E5E5"> on a far-flung world the</font> alien films are a key influence to the point<font color="#CCCCCC"> where doom was originally planned</font> as a licensed time<font color="#CCCCCC"> although this idea</font> was ditched in order to retain more creative freedom still there's<font color="#CCCCCC"> no</font> shortage of parallel<font color="#CCCCCC"> elements the</font> <font color="#E5E5E5">grizzled</font><font color="#CCCCCC"> space marines</font><font color="#E5E5E5"> sent him to</font> investigate<font color="#CCCCCC"> an anomaly of</font><font color="#E5E5E5"> unknown origin</font> the interstellar conglomerates operating at the frontier of<font color="#CCCCCC"> human exploration</font><font color="#E5E5E5"> and</font> questionable<font color="#E5E5E5"> ethics that unleash dark</font> dangerous<font color="#E5E5E5"> secrets the alien films and</font> <font color="#E5E5E5">doom also share a common visual</font> <font color="#CCCCCC">inspiration</font><font color="#E5E5E5"> the disturbing sir reality</font> of HR Giger his<font color="#E5E5E5"> Necronomicon</font><font color="#CCCCCC"> to find the</font> terrifying look of alien xenomorph<font color="#E5E5E5"> and</font> inspired countless nightmares<font color="#E5E5E5"> he cares</font> only official contribution to video games was a graphical adventure<font color="#E5E5E5"> called</font> <font color="#CCCCCC">darksied and its sequel but his works</font> <font color="#E5E5E5">overall influence is far broader</font> fearful symmetry<font color="#E5E5E5"> amidst an uncomfortable</font> place<font color="#E5E5E5"> somewhere between sex and death</font> <font color="#E5E5E5">demons and machines it's this blend that</font> provides the key aesthetic for<font color="#CCCCCC"> Doom a</font> fusion of metallic sci-fi with fleshy <font color="#E5E5E5">Hellspawn these satanic influences</font> <font color="#CCCCCC">originated from</font><font color="#E5E5E5"> its Dungeons & Dragons</font> sessions where had the climax of a lengthy campaign the entire planet was overrun<font color="#CCCCCC"> with demons no longer</font> constrained by the<font color="#CCCCCC"> grid-based</font><font color="#E5E5E5"> stone</font> walls of Wolfenstein<font color="#CCCCCC"> its imagination</font> <font color="#CCCCCC">could run riot</font><font color="#E5E5E5"> an indulgence of pure</font> twisted fantasy<font color="#E5E5E5"> a departure from a loose</font> historical basis from Heil Hitler<font color="#CCCCCC"> to</font> hail Satan<font color="#E5E5E5"> it have never been</font> particularly afraid<font color="#E5E5E5"> of controversial</font> subjects still the devil<font color="#E5E5E5"> has all the</font> <font color="#E5E5E5">best tunes and a game like doom needed a</font> killer soundtrack<font color="#E5E5E5"> it didn't have to look</font> too far<font color="#CCCCCC"> for inspiration the tunes</font> <font color="#CCCCCC">playing on their office stereo</font><font color="#E5E5E5"> to</font> provide ample<font color="#E5E5E5"> material tracks evocative</font> of Metallica Slayer <font color="#CCCCCC">Pantera</font><font color="#E5E5E5"> Judas Priest true they were low</font> <font color="#CCCCCC">fine</font><font color="#E5E5E5"> MIDI renditions but from the first</font> <font color="#CCCCCC">level to</font><font color="#E5E5E5"> the last</font><font color="#CCCCCC"> doom is</font><font color="#E5E5E5"> chock-full of</font> thrash riffs <font color="#CCCCCC">Gouri b-movie horror will provide</font> inspiration<font color="#E5E5E5"> to with films</font><font color="#CCCCCC"> like</font><font color="#E5E5E5"> Evil Dead</font> <font color="#CCCCCC">2 a particular</font><font color="#E5E5E5"> favorite</font><font color="#CCCCCC"> it's influences</font> clear in a number<font color="#CCCCCC"> of</font><font color="#E5E5E5"> places such as</font> human enemies possessed by demons<font color="#CCCCCC"> in a</font> <font color="#E5E5E5">similar manner to the Deadites from Evil</font> <font color="#E5E5E5">Dead the chainsaw and later addition of</font> a double-barreled shotgun<font color="#E5E5E5"> are taken</font> <font color="#CCCCCC">straight from</font><font color="#E5E5E5"> the film and</font><font color="#CCCCCC"> the gory</font> blood-soaked action led in shoes is only natural caffeine-fueled<font color="#CCCCCC"> pizza fed and a</font> love letter<font color="#E5E5E5"> to</font><font color="#CCCCCC"> the culture they consumed</font> all the elements<font color="#E5E5E5"> were starting to</font><font color="#CCCCCC"> come</font> <font color="#CCCCCC">together a fusion of</font><font color="#E5E5E5"> hell sci-fi and</font> fantasy<font color="#E5E5E5"> alien demons</font><font color="#CCCCCC"> with a twist</font><font color="#E5E5E5"> of</font> <font color="#E5E5E5">Satan as the end of 1993 approached so</font> too did dooms release<font color="#E5E5E5"> anticipation was</font> sky-high<font color="#CCCCCC"> with anxious fans following</font> development through news groups and BBS confident<font color="#E5E5E5"> it declared that their next</font> <font color="#E5E5E5">game would be Wolfenstein</font><font color="#CCCCCC"> times Emilia</font> the hype was real but could they deliver <font color="#CCCCCC">dooms myriad influences</font><font color="#E5E5E5"> all to make very</font> crowded mess of ideas but<font color="#E5E5E5"> in the absence</font> of explanation<font color="#E5E5E5"> it works is a shotgun no</font> more questions<font color="#CCCCCC"> just get</font><font color="#E5E5E5"> out there and</font> <font color="#CCCCCC">shoot some demons on</font><font color="#E5E5E5"> Mars like with</font> Wolfenstein very little time is wasted <font color="#E5E5E5">action is instant and you're flung into</font> <font color="#E5E5E5">combat</font><font color="#CCCCCC"> straight</font><font color="#E5E5E5"> from the first beat the</font> level choreography is<font color="#CCCCCC"> very similar</font><font color="#E5E5E5"> to</font> you spawn weapon in hand<font color="#E5E5E5"> fight through</font> room after<font color="#CCCCCC"> room of enemies and make your</font> way to the exit<font color="#CCCCCC"> again</font><font color="#E5E5E5"> levels are</font> episodically grouped<font color="#E5E5E5"> each culminating in</font> a boss fight the original release <font color="#E5E5E5">comprised three such episodes</font><font color="#CCCCCC"> knee-deep</font> <font color="#CCCCCC">in the Dead</font><font color="#E5E5E5"> was the first an</font> introduction<font color="#CCCCCC"> to the Mars base on Phobos</font> <font color="#E5E5E5">and the incursion of Hell spawn into</font><font color="#CCCCCC"> its</font> metallic<font color="#E5E5E5"> sci-fi interiors the</font><font color="#CCCCCC"> second</font> <font color="#E5E5E5">takes you to Deimos the shores of</font><font color="#CCCCCC"> Hell</font> it is sent<font color="#E5E5E5"> in two diabolical madness and</font> a border between the human and<font color="#E5E5E5"> demon</font> domains the third was<font color="#CCCCCC"> Inferno a full realization</font> of satanic<font color="#E5E5E5"> terror and a test of the</font> <font color="#CCCCCC">heroes metal against Howl's full fury</font> this approach was a tried and tested formula<font color="#E5E5E5"> many</font><font color="#CCCCCC"> elements were retained from</font> orphan<font color="#E5E5E5"> Stein but doom was anything but</font> more of the same for instance the arcade influences were chamfered to be far less frustrating gone with<font color="#CCCCCC"> the limited lives death was</font> now but a pause with tougher levels repeatable until<font color="#CCCCCC"> cracked also</font><font color="#E5E5E5"> absent</font> <font color="#CCCCCC">worthy high-score tables and the</font> <font color="#CCCCCC">point-scoring</font><font color="#E5E5E5"> pickups</font> this wasn't pac-man slaughter<font color="#E5E5E5"> is its own</font> <font color="#E5E5E5">reward doom also evolved its health</font> economy with a greater quantity and variety of health pickups bonus files littered the levels<font color="#E5E5E5"> with each</font><font color="#CCCCCC"> surely</font> providing a single<font color="#E5E5E5"> point of stamina but</font> providing a strong<font color="#CCCCCC"> incentive to stay on</font> the<font color="#E5E5E5"> move to gradually replenish</font><font color="#CCCCCC"> lost</font> health<font color="#CCCCCC"> stimpaks provide more immediate</font> relief than the<font color="#CCCCCC"> full sized</font><font color="#E5E5E5"> med packs and</font> <font color="#E5E5E5">rarer</font><font color="#CCCCCC"> super charges are a sight for sore</font> eyes when you find yourself<font color="#CCCCCC"> in trouble</font> the addition of<font color="#E5E5E5"> armor adds another</font> dimension<font color="#E5E5E5"> with the standard green pickup</font> absorbing a third of all damage until depleted and the<font color="#CCCCCC"> rarer blue suit cutting</font> all<font color="#E5E5E5"> incoming damage by half fully decked</font> out taking on the hordes of hell<font color="#CCCCCC"> almost</font> <font color="#CCCCCC">seems easy but a quick comeuppance our</font> <font color="#E5E5E5">weights the overconfident</font> health<font color="#CCCCCC"> pickups are not necessarily</font><font color="#E5E5E5"> the</font> best<font color="#E5E5E5"> solution</font><font color="#CCCCCC"> for every first-person</font> <font color="#E5E5E5">shooter but one thing is certain</font> <font color="#E5E5E5">cowering behind cover won't do you any</font> good<font color="#E5E5E5"> in</font><font color="#CCCCCC"> doom the level</font><font color="#E5E5E5"> design is perhaps</font> the<font color="#CCCCCC"> most drastic change from Wolfenstein</font> 3d the grid based mazes<font color="#E5E5E5"> were gone</font> dooms architectural enhancements<font color="#E5E5E5"> meant</font> these rigid walls were instead replaced with<font color="#E5E5E5"> more freeform fantastical spaces</font> <font color="#E5E5E5">rather than conforming</font><font color="#CCCCCC"> to realistic</font> designs<font color="#E5E5E5"> the Mars base has a more</font> abstract composition<font color="#E5E5E5"> than might be</font> <font color="#E5E5E5">expected of a typical sci-fi</font> installation<font color="#E5E5E5"> rather than shooting</font> through corridor after boring corridor the chambers<font color="#E5E5E5"> and passages are varied</font> serving an unknown purpose in universe <font color="#E5E5E5">the making for a far better experience</font> <font color="#CCCCCC">as a game this</font><font color="#E5E5E5"> detachment</font><font color="#CCCCCC"> from reality</font> <font color="#CCCCCC">also makes for a far more organic</font> transition to a twisted vision<font color="#E5E5E5"> of</font><font color="#CCCCCC"> Hell</font> <font color="#E5E5E5">as the game</font><font color="#CCCCCC"> unfolds</font> [Music] animated textures were another new introduction used a particularly good effect<font color="#E5E5E5"> in creating pools of noxious</font> <font color="#E5E5E5">liquid rivers of</font><font color="#CCCCCC"> blood and molten</font><font color="#E5E5E5"> lava</font> <font color="#E5E5E5">serving as a punishment for falling from</font> an intended path but also<font color="#E5E5E5"> enticing the</font> player<font color="#E5E5E5"> with</font><font color="#CCCCCC"> the potential of Secrets the</font> <font color="#CCCCCC">risk of</font><font color="#E5E5E5"> damage versus the reward</font><font color="#CCCCCC"> of</font> hidden supplies as well as pools of toxic waste<font color="#E5E5E5"> dooms levels are littered</font> with barrels of a particularly<font color="#E5E5E5"> volatile</font> <font color="#CCCCCC">nature it isn't the first game to</font> <font color="#E5E5E5">indulge in the trope of explosive</font> barrels but it might be<font color="#E5E5E5"> the first</font><font color="#CCCCCC"> fps</font> <font color="#E5E5E5">dooms world is far more dynamic than</font> Wolfenstein Zephyr was beyond simple doors and push walls<font color="#E5E5E5"> now massive</font> segments of level geometry<font color="#CCCCCC"> could move</font><font color="#E5E5E5"> in</font> response<font color="#CCCCCC"> to the player this was limited</font> to<font color="#CCCCCC"> up-and-down motion only</font><font color="#E5E5E5"> as the binary</font> space partitioning of<font color="#CCCCCC"> the level data</font> required considerable<font color="#E5E5E5"> pre calculation</font> this was perfect for doors staircases <font color="#E5E5E5">platforms and elevators however and</font> dynamic level elements are a<font color="#CCCCCC"> well-used</font> <font color="#E5E5E5">feature throughout dooms episodes now</font> the levels<font color="#E5E5E5"> could react to the player and</font> not always<font color="#E5E5E5"> through</font><font color="#CCCCCC"> the explicit press of</font> a button some triggers were invisible <font color="#E5E5E5">these new tools gave the level designers</font> ample chance to<font color="#E5E5E5"> flex their creativity</font> <font color="#E5E5E5">unleashing fresh monster closets to</font> <font color="#E5E5E5">repopulate a previously trodden path</font> drastically altering a level to reveal entirely new areas<font color="#CCCCCC"> or setting traps for</font> greedy payers<font color="#CCCCCC"> a tempting powerup atop a</font> <font color="#E5E5E5">well-lit podium in a seemingly quiet</font> room<font color="#CCCCCC"> for redeeming the price unleashes</font> far more an emotive bargain for these dynamic triggers are used to great effect<font color="#CCCCCC"> in tandem with variable lighting</font> dim corridors the<font color="#CCCCCC"> receipt - distant</font> <font color="#E5E5E5">gloom strobe lighting and pitch</font> blackness<font color="#E5E5E5"> sometimes the game will turn</font> off<font color="#CCCCCC"> the lights</font><font color="#E5E5E5"> while simultaneously</font> unleashing an enemy assault the pride of <font color="#E5E5E5">a vital sense while the guttural growls</font> of demons surround you such<font color="#E5E5E5"> moments are</font> terrifying<font color="#CCCCCC"> and bring the game's horror</font> <font color="#E5E5E5">influence to life compared to whorfin</font> <font color="#CCCCCC">Stein</font><font color="#E5E5E5"> stark</font><font color="#CCCCCC"> VGA palette</font><font color="#E5E5E5"> the dimmer tones</font> of<font color="#E5E5E5"> doom most an atmosphere unlike</font> <font color="#E5E5E5">anything else of the era dynamic diverse</font> and dangerous<font color="#E5E5E5"> the virtual spaces that</font> doom forged<font color="#CCCCCC"> by not resemble reality but</font> they were the perfect<font color="#E5E5E5"> stage</font><font color="#CCCCCC"> for</font><font color="#E5E5E5"> its</font> hellish theatrics <font color="#CCCCCC">a performance</font><font color="#E5E5E5"> demands players and our</font> <font color="#E5E5E5">protagonist</font><font color="#CCCCCC"> stand center stage</font><font color="#E5E5E5"> his story</font> <font color="#E5E5E5">not important his name even less so doom</font> guy is a blank<font color="#E5E5E5"> slate</font><font color="#CCCCCC"> a Space Marine with</font> no identity<font color="#E5E5E5"> stripped of humanity and</font> built for only<font color="#E5E5E5"> one purpose the Spartan</font> detail is intentional making for an easier self insert into<font color="#E5E5E5"> the players</font> blood-soaked boots<font color="#E5E5E5"> and in any case the</font> real stars of<font color="#E5E5E5"> the</font><font color="#CCCCCC"> show with a hero</font> supporting cast<font color="#E5E5E5"> the weapons of</font><font color="#CCCCCC"> doom</font> <font color="#E5E5E5">follow a similar</font><font color="#CCCCCC"> progression to</font> Wolfenstein<font color="#CCCCCC"> a hierarchy of arms of</font> escalating power however<font color="#CCCCCC"> they were far</font> <font color="#CCCCCC">more to choose</font><font color="#E5E5E5"> from</font><font color="#CCCCCC"> defining</font><font color="#E5E5E5"> the classic</font> FPS tradition<font color="#E5E5E5"> and a single soldier</font> <font color="#E5E5E5">lugging an impractical arsenal of</font> several heavy<font color="#E5E5E5"> weapons the introduction</font> of different ammunition types and a new complexity to<font color="#E5E5E5"> gameplay with ammo</font> availability<font color="#E5E5E5"> shaping weapon use the</font> weapons themselves are more varied<font color="#CCCCCC"> -</font> with a blend of<font color="#E5E5E5"> hitscan from LA and</font> projectile options each mandating different strategy you<font color="#CCCCCC"> start with</font><font color="#E5E5E5"> the pistol a basic slow</font> <font color="#E5E5E5">firing weapon it's adequate for facing</font> off with<font color="#E5E5E5"> the weakest enemies but not</font> much<font color="#CCCCCC"> more still it's better than nothing</font> <font color="#E5E5E5">should you run out of ammunition</font><font color="#CCCCCC"> you'll</font> have to rely<font color="#E5E5E5"> on your bare fists to fight</font> <font color="#CCCCCC">and punching demons can</font><font color="#E5E5E5"> be a dangerous</font> proposition the berserk powerup can even the<font color="#CCCCCC"> odds a</font> little multiplying your<font color="#E5E5E5"> melee power by a</font> factor of<font color="#CCCCCC"> 10 a force capable of turning</font> <font color="#E5E5E5">the basic enemies into a thin red paste</font> equally visceral is the chainsaw<font color="#CCCCCC"> an</font> alternate<font color="#CCCCCC"> option of rips and tears</font> through<font color="#E5E5E5"> flesh in a particularly</font> satisfying way getting<font color="#CCCCCC"> up</font><font color="#E5E5E5"> close and</font> <font color="#E5E5E5">personal can be dangerous however so</font> you'll spend most of your<font color="#CCCCCC"> time using</font><font color="#E5E5E5"> the</font> more powerful ranged options and the <font color="#E5E5E5">pump-action shotgun is a mainstay of</font> <font color="#CCCCCC">doom shooting action</font><font color="#E5E5E5"> it's devastating up</font> <font color="#E5E5E5">close tearing through low-level foes</font> like paper<font color="#E5E5E5"> and is an effective weapon</font> for highly mobile aggressive use rewarding a high octane<font color="#E5E5E5"> style of play is</font> what separates<font color="#E5E5E5"> doom from the more modern</font> trend of cover based shooters instead of cowering in<font color="#E5E5E5"> the shadows waiting for a</font> red screen to fade<font color="#E5E5E5"> dooms action is</font> unrelenting brutal and bloody good<font color="#CCCCCC"> fun</font> unlike the<font color="#E5E5E5"> slower firing shotgun the</font> chain gun<font color="#E5E5E5"> offers continuous firepower</font> for effectively suppressing larger groups<font color="#E5E5E5"> perfect for those who</font><font color="#CCCCCC"> like to</font> keep the trigger held down<font color="#E5E5E5"> and a far</font> better use of<font color="#E5E5E5"> bullets than the anemic</font> pistol the rocket launcher fires slow-moving projectiles which detonate on impact dealing massive<font color="#E5E5E5"> explosive damage great</font> for quickly<font color="#E5E5E5"> culling enemies at a</font> distance<font color="#CCCCCC"> the very dangerous at a closer</font> range<font color="#E5E5E5"> getting caught in your own blast</font> radius will<font color="#E5E5E5"> quickly deplete your health</font> the plasma gun<font color="#E5E5E5"> rapidly spits blue balls</font> of energy effectively interrupting enemy attacks and quickly dispatching<font color="#CCCCCC"> even the</font> most robust of foes even so the<font color="#CCCCCC"> ultimate</font> weapon<font color="#E5E5E5"> on offer is the BFG 9000</font><font color="#CCCCCC"> a bigger</font> brother to the<font color="#E5E5E5"> plasma gun</font><font color="#CCCCCC"> The</font><font color="#E5E5E5"> BFG</font><font color="#CCCCCC"> takes</font> a<font color="#E5E5E5"> while to charge</font><font color="#CCCCCC"> bucking clear an</font> entire room with just a single<font color="#CCCCCC"> shot an</font> impressive<font color="#E5E5E5"> arsenal</font><font color="#CCCCCC"> a variety bolstered</font> since Wolfenstein<font color="#E5E5E5"> and a standard the</font> future games to meet but what good is such an array of weapons with no bad guys to shoot luckily<font color="#E5E5E5"> there's no such shortage of</font> enemies<font color="#E5E5E5"> there's a whole demonic ensemble</font> of Satan claymation<font color="#E5E5E5"> they're drawn as</font> sprites<font color="#E5E5E5"> on screen to the entities within</font> a 3d world but each<font color="#CCCCCC"> Monster is drawn</font> facing<font color="#CCCCCC"> multiple directions</font><font color="#E5E5E5"> to permit</font> rotation in order<font color="#CCCCCC"> to expedite</font><font color="#E5E5E5"> the</font> drawing process<font color="#E5E5E5"> many of</font><font color="#CCCCCC"> the monsters</font> were first sculpted as models photographed and digitized this approach gave the larger monsters more naturalistic<font color="#E5E5E5"> believable form unlike more</font> rigid hand-drawn sprites<font color="#E5E5E5"> these speak of</font> corpulent demon flesh the<font color="#E5E5E5"> realization of</font> <font color="#E5E5E5">these monsters</font><font color="#CCCCCC"> also benefitted from</font><font color="#E5E5E5"> the</font> <font color="#CCCCCC">game's</font><font color="#E5E5E5"> sound design with each type</font> exuding<font color="#E5E5E5"> idle noises and announcing their</font> <font color="#CCCCCC">discontent of</font><font color="#E5E5E5"> the</font><font color="#CCCCCC"> players presence</font> coupled with the dark dangerous chambers of<font color="#E5E5E5"> Doom's levels the addition of</font> guttural sounds<font color="#CCCCCC"> and the gloomy distance</font> further enhanced the<font color="#CCCCCC"> game's mood</font><font color="#E5E5E5"> and the</font> battle cry<font color="#CCCCCC"> of the greater demons</font><font color="#E5E5E5"> sparks</font> <font color="#E5E5E5">terror like no other the lowliest of</font> <font color="#CCCCCC">hells minions</font><font color="#E5E5E5"> are</font><font color="#CCCCCC"> the human opponents</font> possessed by some unseen demon force<font color="#E5E5E5"> the</font> first<font color="#CCCCCC"> encounter</font><font color="#E5E5E5"> and a common sight</font> <font color="#CCCCCC">throughout the first</font><font color="#E5E5E5"> episode some</font><font color="#CCCCCC"> wield</font> machine guns<font color="#CCCCCC"> others shotguns</font><font color="#E5E5E5"> both</font> <font color="#E5E5E5">provide easy kills and a steady</font><font color="#CCCCCC"> supply</font> of<font color="#E5E5E5"> ammunition the brown imps filling the</font> <font color="#E5E5E5">fireballs from</font><font color="#CCCCCC"> a distance and tear flesh</font> up close they're tougher than humans<font color="#E5E5E5"> but</font> <font color="#CCCCCC">their attacks are easy to dodge</font><font color="#E5E5E5"> when</font> they still succumb<font color="#E5E5E5"> to a single shotgun</font> blast the pink demons are much tougher sinewy walls of flesh<font color="#E5E5E5"> that lack a ranged attack</font> <font color="#CCCCCC">but make up for it</font><font color="#E5E5E5"> with</font><font color="#CCCCCC"> a fervor for</font> consuming thy flesh worse still some such<font color="#E5E5E5"> demons are not</font> pink<font color="#E5E5E5"> but invisible specters that are</font> hard<font color="#E5E5E5"> to see in the best of conditions</font> <font color="#E5E5E5">and an unseen</font><font color="#CCCCCC"> menace in darkest bases</font> <font color="#CCCCCC">hell plays home to the lost souls fire</font> <font color="#E5E5E5">branded skulls that fling themselves to</font> watch<font color="#E5E5E5"> you</font><font color="#CCCCCC"> fast-moving and</font><font color="#E5E5E5"> a tough target</font> to hit Cacodemons<font color="#CCCCCC"> are large red</font> spherical monsters<font color="#E5E5E5"> that spew fast-moving</font> fireballs whilst floating in mid-air <font color="#E5E5E5">demon meatballs where the</font><font color="#CCCCCC"> pawn short for</font> <font color="#CCCCCC">Charles pray beyond like the greater</font> demons the her<font color="#CCCCCC"> sign Barrens of help</font> serve as a<font color="#CCCCCC"> culmination of</font><font color="#E5E5E5"> dooms first</font> episode satanic brothers that service guardians to<font color="#CCCCCC"> the gates of</font><font color="#E5E5E5"> the abyss</font> standing head and shoulders<font color="#CCCCCC"> above their</font> minions<font color="#E5E5E5"> they are unyielding in the face</font> of<font color="#CCCCCC"> whatever punishment you mete out</font> flinging<font color="#E5E5E5"> green fireballs at you with all</font> their fury in later episodes you'll meet yet more parents<font color="#CCCCCC"> only as regular troops</font> <font color="#E5E5E5">rather than</font><font color="#CCCCCC"> Nene boss like capacity</font> <font color="#E5E5E5">episodes</font><font color="#CCCCCC"> 2</font><font color="#E5E5E5"> and</font><font color="#CCCCCC"> 3 and</font><font color="#E5E5E5"> with yet</font><font color="#CCCCCC"> greater</font> <font color="#E5E5E5">Menace the cyberdemon</font><font color="#CCCCCC"> is</font><font color="#E5E5E5"> half goat half</font> rocket launcher<font color="#E5E5E5"> and all</font><font color="#CCCCCC"> archfiend highly</font> <font color="#CCCCCC">resistant and more than</font><font color="#E5E5E5"> happy to</font> dispense these<font color="#CCCCCC"> rockets in your direction</font> <font color="#E5E5E5">it takes</font><font color="#CCCCCC"> a well supplied Marine</font><font color="#E5E5E5"> to even</font> have a hope of dispatching<font color="#CCCCCC"> this vile</font> demon<font color="#E5E5E5"> still at least you can dodge</font> <font color="#CCCCCC">Rockets</font><font color="#E5E5E5"> bullets prove a my more</font> difficult the ultimate<font color="#E5E5E5"> evil is the spider</font> mastermind<font color="#E5E5E5"> a squishy brain on stilts</font> <font color="#E5E5E5">armed with a super chain gun and a bad</font> <font color="#CCCCCC">attitude it's instantly landing attack</font> will<font color="#E5E5E5"> quickly kill anyone foolish enough</font> to<font color="#E5E5E5"> stand in the open barring from cover</font> <font color="#E5E5E5">your best hope for</font><font color="#CCCCCC"> success in a</font> <font color="#E5E5E5">firepower</font><font color="#CCCCCC"> and even the most vile of</font> <font color="#CCCCCC">Howl's denizens will be reduced to a</font> puddle of<font color="#E5E5E5"> blood guts</font><font color="#CCCCCC"> and brains quite</font> <font color="#E5E5E5">the menagerie with distinct designs very</font> tactics and attacks<font color="#E5E5E5"> and eerie presence</font> <font color="#E5E5E5">dooms monsters are memorable frightening</font> <font color="#E5E5E5">awesome between a protagonist laden with</font> <font color="#E5E5E5">guns</font><font color="#CCCCCC"> and a host of evil</font><font color="#E5E5E5"> demonic</font> opponents or follows next<font color="#E5E5E5"> is only</font> <font color="#CCCCCC">natural</font><font color="#E5E5E5"> jibing that's gifs like giblets</font> not<font color="#E5E5E5"> gibster</font><font color="#CCCCCC"> goblet are one of</font><font color="#E5E5E5"> Doom's</font> gory ways<font color="#CCCCCC"> a red shower of body parts</font><font color="#E5E5E5"> and</font> sickening sound effect<font color="#E5E5E5"> your reward for a</font> particularly brutal kill it's a development of Wolfram Stein's death camps but<font color="#E5E5E5"> the gory death animation of</font> the bosses<font color="#E5E5E5"> extend to all enemies instead</font> and can occur<font color="#E5E5E5"> as a natural part of</font> <font color="#CCCCCC">gameplay</font><font color="#E5E5E5"> doom wasn't the first gory game</font> to feature fleshy<font color="#E5E5E5"> jibs but</font><font color="#CCCCCC"> Nick codified</font> the name and<font color="#CCCCCC"> it's later influence made</font> sure similar dismemberment would remain a hallmark of violent shooters no guts no<font color="#E5E5E5"> glory visceral action is the</font> perfect accompaniment<font color="#CCCCCC"> to a first-person</font> perspective<font color="#CCCCCC"> or better way to experience</font> the thrill<font color="#CCCCCC"> of being knee-deep in the</font> <font color="#E5E5E5">dead</font> <font color="#E5E5E5">shooting mechanical monsters is good fun</font> but computer-controlled opponents are predictable<font color="#E5E5E5"> and victory over the a I</font> eventually rings hollow<font color="#CCCCCC"> single-player is</font> great fun<font color="#E5E5E5"> but it's the multiplayer that</font> really gave doom longevity and in the years following<font color="#E5E5E5"> its release</font><font color="#CCCCCC"> the sounds</font> of competitive combat were commonly heard anywhere near a computer<font color="#E5E5E5"> network</font> such was its<font color="#E5E5E5"> popularity that network</font> administrators were often forced<font color="#CCCCCC"> to take</font> <font color="#CCCCCC">action the congestion caused by players</font> could bring even<font color="#CCCCCC"> the</font><font color="#E5E5E5"> largest network to</font> a standstill it is the game that<font color="#E5E5E5"> coined the term</font> deathmatch and<font color="#CCCCCC"> gave birth to a now</font> long-standing tradition<font color="#CCCCCC"> of digital</font> carnage another important contribution <font color="#CCCCCC">to dooms longevity</font><font color="#E5E5E5"> was its modder bility</font> it wasn't the first game to<font color="#CCCCCC"> support user</font> created content<font color="#E5E5E5"> but it was very</font> successful in this regard its generosity played a key role providing level editors<font color="#E5E5E5"> and tools for</font><font color="#CCCCCC"> editing the games</font> <font color="#E5E5E5">files content creators were able to make</font> new<font color="#E5E5E5"> levels</font><font color="#CCCCCC"> add</font><font color="#E5E5E5"> new graphics and sound</font> <font color="#E5E5E5">all with relative ease these mods were</font> packaged in convenient files called <font color="#CCCCCC">watts</font><font color="#E5E5E5"> an acronym for</font><font color="#CCCCCC"> where's all the</font> data<font color="#E5E5E5"> a single file easily distributed</font> and containing anything from minor tweaks to a<font color="#E5E5E5"> full-blown total conversion</font> the most popular<font color="#E5E5E5"> wads</font><font color="#CCCCCC"> stru from pop</font> culture<font color="#CCCCCC"> with</font><font color="#E5E5E5"> locations characters</font> graphics<font color="#E5E5E5"> and sound</font><font color="#CCCCCC"> bites</font><font color="#E5E5E5"> gratuitous be</font> taken<font color="#E5E5E5"> from film and TV others indulged</font> in more original<font color="#E5E5E5"> work with imagination</font> unfettered and the keys<font color="#E5E5E5"> to dooms</font> creation with<font color="#E5E5E5"> the dawn of the Internet</font> <font color="#CCCCCC">there was no shortage</font><font color="#E5E5E5"> of enthusiastic</font> <font color="#E5E5E5">talent keen to share their skills the</font> <font color="#CCCCCC">right game</font><font color="#E5E5E5"> at the right time doom led to</font> a burgeoning<font color="#E5E5E5"> modding community and</font> forged a tradition that enjoys today <font color="#E5E5E5">groundbreaking technology an atmospheric</font> and scary setting<font color="#E5E5E5"> fast paced and</font> addictive<font color="#CCCCCC"> gameplay frantic multiplayer</font> deathmatch<font color="#CCCCCC"> and</font><font color="#E5E5E5"> fully mod</font><font color="#CCCCCC"> of</font><font color="#E5E5E5"> all to boot</font> [Music] truly a<font color="#E5E5E5"> complete package and the first</font> episode<font color="#CCCCCC"> was free who could resist an</font> offer like<font color="#E5E5E5"> that</font><font color="#CCCCCC"> du proved a success by</font> every<font color="#E5E5E5"> measure the fans loved it the</font> gaming press<font color="#E5E5E5"> praised it in every turn</font> and it's sold by<font color="#E5E5E5"> the millions it</font> repeatedly<font color="#CCCCCC"> shareware success story</font><font color="#E5E5E5"> of</font> Wolfenstein<font color="#E5E5E5"> with the first episode</font> available for<font color="#E5E5E5"> free copies of the</font><font color="#CCCCCC"> game</font> <font color="#E5E5E5">spread like wildfire</font><font color="#CCCCCC"> with an estimated</font> <font color="#E5E5E5">10 million installations</font> while the shareware model had proven successful the retail market for<font color="#E5E5E5"> PC</font> <font color="#CCCCCC">games had expanded</font><font color="#E5E5E5"> since the days of</font> Wolfenstein<font color="#E5E5E5"> and boxed copies could</font> attain<font color="#E5E5E5"> a broader reach than mail-order</font> the<font color="#E5E5E5"> doom franchise first found its way</font> onto<font color="#CCCCCC"> shelves</font><font color="#E5E5E5"> with the rapid release</font><font color="#CCCCCC"> of</font> its sequel in 1994 with<font color="#E5E5E5"> doom</font><font color="#CCCCCC"> to hell on</font> earth<font color="#E5E5E5"> it was not a major change from the</font> original shareware release retaining the same engine and overall format but it came<font color="#E5E5E5"> with</font><font color="#CCCCCC"> an all-new</font><font color="#E5E5E5"> set</font><font color="#CCCCCC"> of levels</font> <font color="#E5E5E5">enemies graphics and an extra weapon the</font> super shotgun<font color="#CCCCCC"> is a</font><font color="#E5E5E5"> defining difference</font> between doom and doom<font color="#E5E5E5"> - boasting double</font> the barrels<font color="#E5E5E5"> and nearly tripled the</font> damage it provides an extension<font color="#E5E5E5"> of these</font> shotguns usefulness<font color="#E5E5E5"> with even more</font> close-range power<font color="#CCCCCC"> and while it fires</font> more<font color="#E5E5E5"> slowly than</font><font color="#CCCCCC"> the</font><font color="#E5E5E5"> pump-action the</font> ability to take out crowds of enemies <font color="#E5E5E5">with a single spray of buckshot is quite</font> satisfying<font color="#CCCCCC"> a host of new enemies await</font> your wrath<font color="#E5E5E5"> complementing dooms original</font> set and providing new<font color="#E5E5E5"> challenges and</font> hazards<font color="#E5E5E5"> a new human enemy the chain gun</font> guy is amongst the first you'll meet a little tougher than his brothers<font color="#E5E5E5"> and a</font> lot meaner the hell Knights are less at <font color="#E5E5E5">Barons of hell weaker than their</font> superiors but still very<font color="#CCCCCC"> much a threat</font> the<font color="#E5E5E5"> spooky</font><font color="#CCCCCC"> rocket-launching skeletons</font> are known as<font color="#E5E5E5"> the</font><font color="#CCCCCC"> revenant a clattering</font> assembly of shrieking undead the grotesque<font color="#CCCCCC"> manky</font><font color="#E5E5E5"> bus is</font><font color="#CCCCCC"> have a</font><font color="#E5E5E5"> little</font> <font color="#CCCCCC">more meat</font><font color="#E5E5E5"> on</font><font color="#CCCCCC"> their bones</font> <font color="#CCCCCC">a corpulent pile of flesh and Rockets</font> <font color="#E5E5E5">miniature versions of the spider</font> mastermind<font color="#E5E5E5"> known as the arachnid Ron's</font> <font color="#E5E5E5">are equipped with a powerful plasma</font> weapon the pain elementals<font color="#CCCCCC"> resembled</font> <font color="#E5E5E5">brown Cacodemons but instead of</font> <font color="#E5E5E5">fireballs they</font><font color="#CCCCCC"> spawned</font> lost souls instead<font color="#E5E5E5"> and the arch-vile</font><font color="#CCCCCC"> a</font> mysterious<font color="#CCCCCC"> figure quite happy to</font> immolate<font color="#CCCCCC"> all in their path a host of new</font> denizens<font color="#E5E5E5"> a host of new ways</font><font color="#CCCCCC"> to die the</font> <font color="#CCCCCC">thirty new levels</font><font color="#E5E5E5"> represented as a</font> single episode<font color="#E5E5E5"> hell on earth a diverse</font> set with some more mundane locations and some truly evil hellish labyrinths tricks and traps galore<font color="#CCCCCC"> as the game more</font> confidently exploits<font color="#E5E5E5"> player expectation</font> to endless<font color="#E5E5E5"> surprise more creative levels</font> like barrels of fun<font color="#E5E5E5"> often the player a</font> dilemma<font color="#E5E5E5"> where the need to shoot is</font> tempered by<font color="#CCCCCC"> the reluctance to</font> <font color="#E5E5E5">self-destruct</font> with the<font color="#E5E5E5"> experience</font><font color="#CCCCCC"> games from the first</font> three episodes<font color="#E5E5E5"> the level designs were</font> more confident<font color="#E5E5E5"> whimsical and certainly</font> more devious<font color="#CCCCCC"> Dhoom 2 gave Arden fans</font> another slice of shooting<font color="#CCCCCC"> action and</font><font color="#E5E5E5"> its</font> retail presence<font color="#E5E5E5"> introduced it</font><font color="#CCCCCC"> to a new</font> <font color="#E5E5E5">audience between it and its shareware</font> incarnation<font color="#CCCCCC"> Doom would dominate the home</font> <font color="#E5E5E5">computer gaming scene if you had a PC</font> you had to have doom doom would go on to boast a larger install base than Windows <font color="#E5E5E5">a claim no game since could possibly</font> make such was its influence<font color="#E5E5E5"> that it</font> would define the<font color="#E5E5E5"> first-person shooter</font> genre<font color="#CCCCCC"> four years</font><font color="#E5E5E5"> after its release</font><font color="#CCCCCC"> any</font> FPS<font color="#E5E5E5"> would be dubbed a doom clone such an</font> <font color="#E5E5E5">honor was not without warrant there was</font> certainly no<font color="#CCCCCC"> shortage of attempts</font><font color="#E5E5E5"> to</font> <font color="#CCCCCC">help doom doom with its games enjoying</font> massive commercial success<font color="#E5E5E5"> plenty of</font> other developers were keen to<font color="#E5E5E5"> taste a</font> slice of<font color="#E5E5E5"> the doom clone pie in a sense</font> to do<font color="#E5E5E5"> Bungie</font><font color="#CCCCCC"> were then champions of the</font> <font color="#CCCCCC">mac gaming scene and marathon in 1994</font> provided 3d shooting action<font color="#E5E5E5"> for the</font> rival platform even<font color="#E5E5E5"> LucasArts best known</font> men for their point-and-click adventure games<font color="#CCCCCC"> leveraged the Star</font><font color="#E5E5E5"> Wars I paid</font> into the<font color="#E5E5E5"> first person shooter domain</font> with dark<font color="#E5E5E5"> forces in 1995</font> the most prolific<font color="#E5E5E5"> doom</font><font color="#CCCCCC"> rivals came from</font> its former publisher for Wolfenstein <font color="#E5E5E5">Apogee software</font><font color="#CCCCCC"> we</font><font color="#E5E5E5"> rebranded</font><font color="#CCCCCC"> as 3d</font> realms<font color="#E5E5E5"> in 1994</font><font color="#CCCCCC"> ken</font><font color="#E5E5E5"> Silverman's</font><font color="#CCCCCC"> build</font> engine would drive their games most <font color="#CCCCCC">notably</font><font color="#E5E5E5"> Duke Nukem 3d a game clearly</font> made in<font color="#CCCCCC"> tombs image but with a swagger</font> <font color="#E5E5E5">and style</font><font color="#CCCCCC"> hall of its own later titles</font> like<font color="#E5E5E5"> blood</font> <font color="#E5E5E5">Shadow Warrior</font><font color="#CCCCCC"> from</font><font color="#E5E5E5"> redneck rampage</font><font color="#CCCCCC"> are</font> <font color="#E5E5E5">generally well remembered not so much as</font> technical innovators but<font color="#E5E5E5"> as varied fun</font> experiences with an abundance of charm however none of these<font color="#CCCCCC"> imitations are</font> remembered<font color="#E5E5E5"> quite as fondly as the real</font> thing attempt to out doom doom<font color="#E5E5E5"> we're of course</font> doomed that's not to<font color="#E5E5E5"> say all versions of</font> do<font color="#CCCCCC"> mariko</font><font color="#E5E5E5"> the DOS version was</font><font color="#CCCCCC"> the</font> definitive but the covetous consoles were also granted<font color="#E5E5E5"> ports of varying</font> quality of their<font color="#E5E5E5"> own the 16-bit consoles</font> of the era<font color="#E5E5E5"> lacked the grunt needed to</font> shift textures of<font color="#CCCCCC"> the required rate</font> leading to some severe compromises the Super Nintendo version made valiant use of the super<font color="#E5E5E5"> FX</font><font color="#CCCCCC"> to chip but while this</font> <font color="#E5E5E5">coprocessor assistance made the game</font> viable its<font color="#CCCCCC"> framerate</font><font color="#E5E5E5"> was poor and</font> resolution inadequate<font color="#E5E5E5"> even</font><font color="#CCCCCC"> the 32-bit</font> power of Sega's<font color="#E5E5E5"> ill-fated 32x add-on</font> <font color="#E5E5E5">couldn't muster a faithful rendition</font> <font color="#E5E5E5">while its</font><font color="#CCCCCC"> framerate</font><font color="#E5E5E5"> was superior nearly</font> every other aspect<font color="#E5E5E5"> suffers lighting</font> effects were reduced as was the color palette<font color="#E5E5E5"> a number of textures and</font><font color="#CCCCCC"> the</font> music was terrible it would take<font color="#CCCCCC"> a new generation</font><font color="#E5E5E5"> of</font> <font color="#E5E5E5">consoles to deliver something more</font> convincing and<font color="#CCCCCC"> as a new wave of 32-bit</font> and 64-bit machines trickled in each tried their hand at<font color="#CCCCCC"> matching</font><font color="#E5E5E5"> the</font><font color="#CCCCCC"> PC</font><font color="#E5E5E5"> doom</font> was the must-have next-gen game and the <font color="#CCCCCC">atari jaguar</font><font color="#E5E5E5"> 3do and sega saturn all</font> made an attempt but despite their increased power the conversions were <font color="#E5E5E5">underwhelming the marketing hype around</font> <font color="#E5E5E5">bit counts fell flat in the face of poor</font> performance the<font color="#CCCCCC"> PlayStation version</font><font color="#E5E5E5"> was</font> more convincing<font color="#E5E5E5"> with full-screen</font> <font color="#E5E5E5">graphics that ran well and novel</font> features such<font color="#CCCCCC"> as alpha transparency</font><font color="#E5E5E5"> and</font> colored<font color="#E5E5E5"> lighting there were some</font> concessions<font color="#E5E5E5"> the level geometry was</font> simplified compared to the PC<font color="#E5E5E5"> version</font> and RAM limitations restricted the use <font color="#E5E5E5">of some assets not all monster types</font> <font color="#E5E5E5">could appear in</font><font color="#CCCCCC"> the same level for</font> instance<font color="#E5E5E5"> still compared to earlier ports</font> <font color="#E5E5E5">it was far more playable and the</font> Playstations more confident 3d performance<font color="#E5E5E5"> no doubt played a part</font><font color="#CCCCCC"> in</font> <font color="#E5E5E5">its success</font> perhaps the most impressive version of doom on<font color="#E5E5E5"> the consoles came in 1997</font><font color="#CCCCCC"> for</font> Nintendo's new<font color="#E5E5E5"> platform with doom 64</font> with new graphics levels and story<font color="#E5E5E5"> it is</font> <font color="#CCCCCC">a</font><font color="#E5E5E5"> drastic departure from the original</font> <font color="#CCCCCC">doom and is generally considered a</font> <font color="#E5E5E5">spinoff the n64</font><font color="#CCCCCC"> s analog control stick</font> is far better<font color="#E5E5E5"> suited to FPS movement and</font> ain't digital d-pad<font color="#E5E5E5"> and was a step</font> towards the<font color="#CCCCCC"> twin-stick</font><font color="#E5E5E5"> controls used on</font> consoles today between doom 64<font color="#CCCCCC"> Chirac</font> <font color="#E5E5E5">and</font><font color="#CCCCCC"> Goldeneye the viability of</font> <font color="#E5E5E5">first-person shooters on a console had</font> arrived meanwhile on PC<font color="#E5E5E5"> the original</font> doom saw a retail release<font color="#E5E5E5"> in 1995 as the</font> ultimate<font color="#E5E5E5"> Duke capitalizing on those who</font> missed the<font color="#E5E5E5"> shareware release and adding</font> a bonus<font color="#E5E5E5"> fourth episode thy flesh</font> consumed with the widespread<font color="#CCCCCC"> success</font><font color="#E5E5E5"> of</font> <font color="#E5E5E5">Doom</font><font color="#CCCCCC"> there was a thirst for</font><font color="#E5E5E5"> more and</font> expansion packs were one means of slaking this desire the<font color="#E5E5E5"> master levels</font> for<font color="#E5E5E5"> Doom</font><font color="#CCCCCC"> 2 boasted</font><font color="#E5E5E5"> 20 additional levels</font> <font color="#E5E5E5">from a multitude of designers generated</font> by it and given a retail release similarly final doom<font color="#E5E5E5"> combined</font><font color="#CCCCCC"> to 32</font> level episodes into one<font color="#CCCCCC"> package</font> TNT evolution<font color="#E5E5E5"> and the Plutonia</font> experiment these episodes were<font color="#E5E5E5"> community</font> <font color="#E5E5E5">created efforts officially licensed and</font> distributed as a commercial<font color="#E5E5E5"> product but</font> they wouldn't exist if<font color="#E5E5E5"> not for its</font> accepting policy towards modding aside from<font color="#CCCCCC"> these scores of user made</font> <font color="#CCCCCC">modifications the doom engine</font><font color="#E5E5E5"> was put to</font> good use<font color="#CCCCCC"> in a commercial setting with</font> <font color="#CCCCCC">two releases from Raven Software</font> heretic in 1994<font color="#E5E5E5"> built on the work they</font> did<font color="#E5E5E5"> with shadow caster an atmospheric</font> fusion<font color="#E5E5E5"> of doom with RPG</font><font color="#CCCCCC"> elements with</font> magic<font color="#E5E5E5"> in the state of firearms amidst a</font> <font color="#E5E5E5">gothic fantasy world</font> a sequel<font color="#CCCCCC"> Hexen</font><font color="#E5E5E5"> beyond heretic followed</font> in 1995<font color="#E5E5E5"> further expanding on the doom</font> paradigm with a dark<font color="#CCCCCC"> fantasy twist with</font> a choice of<font color="#E5E5E5"> three character classes each</font> with their<font color="#CCCCCC"> own weapons and a deviation</font> from dooms linear level progression <font color="#CCCCCC">Ravens served up a counterpart</font><font color="#E5E5E5"> to doom</font> <font color="#E5E5E5">that familiar choreography though with</font> merits<font color="#CCCCCC"> all of its own the RPG elements</font> <font color="#E5E5E5">and strife were even more developed with</font> hub worlds<font color="#E5E5E5"> relatively seamless level</font> transitions and NPCs with dialogue all this is blended with familiar shooting action<font color="#E5E5E5"> crossbows flamethrowers and</font> enemies lurking<font color="#E5E5E5"> in corridors it is</font> probably the<font color="#CCCCCC"> most advanced use of dooms</font> engine although<font color="#CCCCCC"> by the time of</font><font color="#E5E5E5"> its</font> release<font color="#CCCCCC"> the technology</font><font color="#E5E5E5"> was starting to</font> <font color="#CCCCCC">show its age by 1996</font><font color="#E5E5E5"> the doom engines</font> technical<font color="#E5E5E5"> edge had been lost the dawn</font><font color="#CCCCCC"> of</font> hardware acceleration had arrived<font color="#E5E5E5"> and</font> full 3d engines were the<font color="#E5E5E5"> future</font> what do you get if you cross a violent shooter<font color="#E5E5E5"> with a marketing</font><font color="#CCCCCC"> campaign</font><font color="#E5E5E5"> for a</font> breakfast cereal<font color="#E5E5E5"> good question glad you</font> asked <font color="#CCCCCC">chexquest is the result of such a</font> bizarre<font color="#CCCCCC"> Union a total conversion of</font> Doom's gameplay with<font color="#E5E5E5"> the violence</font> removed instead<font color="#E5E5E5"> of killing their alien</font> opponents<font color="#E5E5E5"> you must search them back to</font> their<font color="#CCCCCC"> home planet</font> given away<font color="#E5E5E5"> with boxes of cereal the</font> first<font color="#E5E5E5"> videogame distributed this way</font> <font color="#CCCCCC">chexquest found a grateful audience</font><font color="#E5E5E5"> in</font> the younger<font color="#CCCCCC"> market a far</font><font color="#E5E5E5"> cry from dooms</font> more mature audience<font color="#CCCCCC"> but</font><font color="#E5E5E5"> targeting</font> adults grants no exemption<font color="#E5E5E5"> from</font> controversy<font color="#E5E5E5"> video games were taking some</font> <font color="#E5E5E5">flak in the media at this time games</font> like Mortal Kombat<font color="#E5E5E5"> and night trap were</font> upheld as a cause for<font color="#E5E5E5"> censorship</font> <font color="#E5E5E5">eventually leading to the industry</font> self-regulation<font color="#E5E5E5"> of the ESRB Satanism has</font> been a source of alarm<font color="#E5E5E5"> for</font><font color="#CCCCCC"> centuries and</font> even<font color="#E5E5E5"> in</font><font color="#CCCCCC"> recent decades has proven to</font> provoke concern from Ouija boards Dungeons<font color="#E5E5E5"> & Dragons and heavy metal any</font> form of<font color="#E5E5E5"> entertainment that dare tread</font> near the occult<font color="#E5E5E5"> triggered a new moral</font> <font color="#E5E5E5">panic and doom was another sacrificial</font> goat<font color="#CCCCCC"> at the</font><font color="#E5E5E5"> altar of</font><font color="#CCCCCC"> outrage</font> [Music] <font color="#E5E5E5">can</font><font color="#CCCCCC"> videogames train someone</font><font color="#E5E5E5"> to kill</font> flight<font color="#E5E5E5"> simulators can teach someone to</font> fly<font color="#CCCCCC"> so the use</font><font color="#E5E5E5"> of technology to train</font> infantry seems plausible enough<font color="#E5E5E5"> in 1996</font> the United<font color="#E5E5E5"> States Marine</font><font color="#CCCCCC"> Corps</font><font color="#E5E5E5"> expressed</font> an interest in using computer-based wargames as a means for training<font color="#E5E5E5"> a modification</font> for<font color="#CCCCCC"> doom 2 called</font><font color="#E5E5E5"> Marine</font><font color="#CCCCCC"> Doom was</font><font color="#E5E5E5"> the</font> result<font color="#E5E5E5"> intended</font><font color="#CCCCCC"> for cooperative play</font> <font color="#E5E5E5">with a fireteam</font><font color="#CCCCCC"> of four Marines</font><font color="#E5E5E5"> the</font> scenario was designed for<font color="#CCCCCC"> teamwork and</font> supporting fire<font color="#CCCCCC"> in the face of an enemy</font> threat military exercises<font color="#CCCCCC"> are one</font> application but the simulation of cold-blooded<font color="#E5E5E5"> murder</font><font color="#CCCCCC"> is another</font><font color="#E5E5E5"> thing</font> entirely in 1999<font color="#E5E5E5"> doom</font><font color="#CCCCCC"> found itself blames for the</font> death of 13<font color="#E5E5E5"> in a high-school</font><font color="#CCCCCC"> shooting</font> the Columbine massacre<font color="#E5E5E5"> the pair</font> responsible were<font color="#E5E5E5"> avid fans of violent</font> first-person shooters and one<font color="#CCCCCC"> that even</font> created his own<font color="#E5E5E5"> custom levels Purdue in</font> the wake of<font color="#E5E5E5"> such a tragedy</font> there was no easy<font color="#E5E5E5"> explanation</font><font color="#CCCCCC"> the video</font> games alone<font color="#E5E5E5"> are no cause for atrocity</font> <font color="#E5E5E5">doom emerged relatively unscathed</font><font color="#CCCCCC"> from</font> <font color="#CCCCCC">this contention despite</font><font color="#E5E5E5"> numerous</font> lawsuits and no end of media criticism <font color="#E5E5E5">but even now in a more enlightened age</font> <font color="#CCCCCC">video games have not seen the end of</font> outrage after the release<font color="#E5E5E5"> of final doom</font> in 1996<font color="#E5E5E5"> the franchise was left fallow</font><font color="#CCCCCC"> in</font> <font color="#CCCCCC">favor of its next big project</font><font color="#E5E5E5"> hey pause</font> that would persist<font color="#E5E5E5"> until the 2004</font> release<font color="#E5E5E5"> of</font><font color="#CCCCCC"> doom 3 to say that</font> expectations were high would<font color="#E5E5E5"> be an</font> understatement<font color="#CCCCCC"> doom was a legend amongst</font> <font color="#CCCCCC">FPS and so</font><font color="#E5E5E5"> nothing less than a</font> revolution<font color="#E5E5E5"> would suffice while it</font> remained a capable developer they were not the same dynamic team of the early <font color="#E5E5E5">90s nor was game development quite the</font> same nevertheless with John Carmack behind<font color="#CCCCCC"> Doom</font><font color="#E5E5E5"> threes new engine in tech</font><font color="#CCCCCC"> 4</font> from a technical<font color="#E5E5E5"> perspective</font><font color="#CCCCCC"> there were</font> some very impressive new features a host of new graphical techniques<font color="#E5E5E5"> were now</font> supported stuff we take for<font color="#CCCCCC"> granted</font> today<font color="#E5E5E5"> bomb mapping</font> normal mapping<font color="#E5E5E5"> and specular highlighting</font> dynamic per pixel lighting solve the game's atmosphere<font color="#CCCCCC"> and the illumination</font> <font color="#E5E5E5">or absence of it made for a tense</font> <font color="#E5E5E5">terrifying experience</font><font color="#CCCCCC"> your only weapon</font> <font color="#E5E5E5">against the darkness was a flashlight</font> <font color="#E5E5E5">carving a feeble yet essential beam</font> through the gloom so you were forced to exchange<font color="#CCCCCC"> sight for the ability to</font><font color="#E5E5E5"> defend</font> yourself this design choice was<font color="#E5E5E5"> not universally</font> liked a<font color="#CCCCCC"> duct-tape model was a popular</font> addition permitting the use<font color="#E5E5E5"> of a weapon</font> <font color="#CCCCCC">and light simultaneously</font><font color="#E5E5E5"> a later release</font> <font color="#CCCCCC">doom 3 BFG edition</font><font color="#E5E5E5"> adopted this change</font> <font color="#E5E5E5">into official</font><font color="#CCCCCC"> gameplay</font><font color="#E5E5E5"> along with</font> graphical and audio enhancements<font color="#E5E5E5"> for</font> more<font color="#E5E5E5"> modern machines an expansion pack</font> developed by<font color="#E5E5E5"> nerf software followed in</font> 2005<font color="#E5E5E5"> doom</font><font color="#CCCCCC"> 3 resurrection of evil</font><font color="#E5E5E5"> much</font> like doom 2 did for the original it added new levels enemies and weapons <font color="#E5E5E5">including the legendary double-barreled</font> shotgun and a weapon resembling half-life 2's gravity gun<font color="#CCCCCC"> called the</font> grabber<font color="#E5E5E5"> otherwise it plays in much</font><font color="#CCCCCC"> the</font> <font color="#CCCCCC">same fashion as</font><font color="#E5E5E5"> the vanilla game gloomy</font> corridors on<font color="#E5E5E5"> Mars with myriad demons</font> prepared for a<font color="#CCCCCC"> welcome</font><font color="#E5E5E5"> doom 3 was a</font> success both critically<font color="#CCCCCC"> and commercially</font> <font color="#E5E5E5">after all it was a</font><font color="#CCCCCC"> full-blown</font><font color="#E5E5E5"> sequel to</font> do but it's fair to say<font color="#CCCCCC"> that it doesn't</font> <font color="#E5E5E5">quite live up</font><font color="#CCCCCC"> to the original from an</font> audio-visual perspective it was spectacular<font color="#CCCCCC"> but there was</font><font color="#E5E5E5"> little</font> evolution in terms<font color="#E5E5E5"> of gameplay and over</font> reliance<font color="#E5E5E5"> on jump scares</font><font color="#CCCCCC"> and not much</font> <font color="#CCCCCC">deviation from the standard FPS fare of</font> the era still its release renewed interest in<font color="#CCCCCC"> the</font><font color="#E5E5E5"> franchise</font><font color="#CCCCCC"> to the point</font> where someone thought<font color="#E5E5E5"> it might be a good</font> idea to make a<font color="#E5E5E5"> new movie with Karl Urban</font> starring alongside the rock films based on<font color="#CCCCCC"> video</font><font color="#E5E5E5"> games don't have a</font> particularly good<font color="#E5E5E5"> track record and doom</font> didn't do much<font color="#E5E5E5"> to</font><font color="#CCCCCC"> change this</font><font color="#E5E5E5"> but the</font> action-packed first-person sequence <font color="#CCCCCC">almost makes it</font><font color="#E5E5E5"> worth</font><font color="#CCCCCC"> the price of</font> <font color="#E5E5E5">admission</font> the same yes or the release of doom RPG <font color="#E5E5E5">a phone game designed for the then</font> emerging<font color="#E5E5E5"> mobile market gameplay is</font> <font color="#E5E5E5">turn-based and movement</font><font color="#CCCCCC"> grid based</font> nevertheless an impressive distillation of<font color="#CCCCCC"> dooms essence onto the</font><font color="#E5E5E5"> weak pocket</font> <font color="#E5E5E5">hardware of the time</font><font color="#CCCCCC"> Doom</font><font color="#E5E5E5"> resurrection</font> <font color="#E5E5E5">was another mobile title made for</font> iPhones<font color="#E5E5E5"> in 2009 a pared down version of</font> <font color="#E5E5E5">doom 3 this</font><font color="#CCCCCC"> time as a rail shooter</font><font color="#E5E5E5"> a fun</font> enough<font color="#E5E5E5"> diversion for idle thumbs but</font> <font color="#CCCCCC">dooms</font><font color="#E5E5E5"> strength always lay in</font><font color="#CCCCCC"> it's</font> classic FPS formula what what do we do <font color="#E5E5E5">without the first-person shooter they</font> remain a common sight<font color="#E5E5E5"> today and while we</font> might be past the recent<font color="#E5E5E5"> peak of modern</font> <font color="#CCCCCC">military themed games genre isn't</font><font color="#E5E5E5"> going</font> away anytime soon dooms DNA runs through them all if<font color="#E5E5E5"> not</font> through having direct influence then <font color="#CCCCCC">Byron of the game that</font><font color="#E5E5E5"> does half-life is</font> another seminal game that took<font color="#CCCCCC"> direct</font> inspiration<font color="#CCCCCC"> a cataclysmic invasion of a</font> sci-fi installation aliens galore and an abundance of toxic waste <font color="#E5E5E5">throughout its levels</font> similarly dooms lack of<font color="#E5E5E5"> cutscenes or</font> cinematics laden with exposition laid the foundations for experiential storytelling relying on in engine events to tell a story halo combat Evolved<font color="#E5E5E5"> is a</font> game which divides the<font color="#CCCCCC"> old</font><font color="#E5E5E5"> school from</font> the new defined by its defiance of Doom's conventions with its<font color="#CCCCCC"> two weapon</font> limit regenerating shields<font color="#E5E5E5"> a</font><font color="#CCCCCC"> large-scale</font> vehicular combat however for all its differences enough of<font color="#E5E5E5"> doom remains both</font> share heavy aliens influence with their sci-fi setting<font color="#E5E5E5"> and grizzled Space</font> Marines <font color="#CCCCCC">high-tech installations a varied array</font> of enemy types<font color="#E5E5E5"> and a protagonist almost</font> entirely stripped<font color="#E5E5E5"> of identity dooms</font> blank slate character paved the way for the generic<font color="#E5E5E5"> lead</font><font color="#CCCCCC"> scene in what feels</font> like most modern<font color="#CCCCCC"> games a shaven-headed</font> average<font color="#E5E5E5"> Joe</font><font color="#CCCCCC"> designed to tread the</font><font color="#E5E5E5"> path</font> <font color="#CCCCCC">of least financial risk the horror</font> elements of<font color="#CCCCCC"> doom variable lighting</font><font color="#E5E5E5"> and</font> invisible triggers have<font color="#CCCCCC"> been</font><font color="#E5E5E5"> mirrored in</font> games like System Shock<font color="#E5E5E5"> fear another</font> such scary FPS with scripted moments designed to surprise and/or terrify the player without<font color="#E5E5E5"> their lack of light</font> gloomy corridors and areas cast into <font color="#CCCCCC">blackness games like dead space or alien</font> isolation<font color="#CCCCCC"> wouldn't have half the impact</font> they<font color="#CCCCCC"> manage today dooms innovations</font> might seem obvious<font color="#E5E5E5"> and perhaps they are</font> but it lit the way for<font color="#CCCCCC"> future</font><font color="#E5E5E5"> games to</font> tread<font color="#E5E5E5"> and its massive</font><font color="#CCCCCC"> popularity</font> cemented its influence modern games have tampered with dooms purity however no longer<font color="#CCCCCC"> do games give you the reins to</font> <font color="#E5E5E5">their experience instead forcing you</font> down more linear corridors<font color="#E5E5E5"> in the name</font> <font color="#CCCCCC">of cinematic impact some of the longing</font> for<font color="#E5E5E5"> old-school gameplay is seen through</font> rose-tinted glasses<font color="#E5E5E5"> and even the</font> classics are not without faults<font color="#CCCCCC"> doom is</font> far<font color="#E5E5E5"> from ready to retire however it</font> still has an indomitable spirit more recently interest in the game has been<font color="#CCCCCC"> rekindled</font><font color="#E5E5E5"> and given a fresh coat of</font> <font color="#E5E5E5">red paint with the help of a mod brutal</font> doom <font color="#E5E5E5">a fundamental overhaul with some drastic</font> <font color="#E5E5E5">changes the core is unmistakable</font> fast-paced arcade action<font color="#E5E5E5"> but the remote</font> modern elements grafted on a more reactive<font color="#CCCCCC"> heart with blood</font><font color="#E5E5E5"> stains and</font> bullet<font color="#E5E5E5"> holes smoother animations and</font> more often <font color="#CCCCCC">AI buddies reloads</font><font color="#E5E5E5"> new enemy attacks and</font> more<font color="#CCCCCC"> gore than ever</font> the transformation<font color="#E5E5E5"> modifed some purists</font> <font color="#E5E5E5">but it is unquestionably exhilarating</font><font color="#CCCCCC"> a</font> fusion of elements<font color="#E5E5E5"> from modern games</font> <font color="#E5E5E5">with a classic sensibility and goblet</font> loads of<font color="#E5E5E5"> blood</font><font color="#CCCCCC"> for good measure</font> perhaps<font color="#CCCCCC"> FPS of the future will take heed</font> and perhaps<font color="#E5E5E5"> the franchise will see a</font> return<font color="#E5E5E5"> to glory for a new doom waits in</font> the wings<font color="#CCCCCC"> a decade since</font><font color="#E5E5E5"> doom 3 and</font><font color="#CCCCCC"> over</font> <font color="#CCCCCC">- since the originals</font><font color="#E5E5E5"> at the time of</font> writing<font color="#CCCCCC"> a</font><font color="#E5E5E5"> fourth doom is mere months</font> away one hell of a pair of boots to<font color="#CCCCCC"> fill</font> <font color="#E5E5E5">but the recent success of Wolfenstein</font> the new order<font color="#CCCCCC"> might be a good sign</font><font color="#E5E5E5"> can</font> the reboot live up to the<font color="#CCCCCC"> name which it</font> dares to bear will its violence fly unflinching in<font color="#E5E5E5"> the face</font><font color="#CCCCCC"> of our rage</font> <font color="#E5E5E5">shall it inspire the same thrill the</font> original did back in<font color="#E5E5E5"> 93 only time will</font> tell every inch<font color="#E5E5E5"> the compelling experience the</font> world was ill-prepared<font color="#E5E5E5"> for a game like</font> <font color="#CCCCCC">doom</font> an amalgam of pop culture<font color="#E5E5E5"> it borrowed</font> heavily from its era<font color="#E5E5E5"> but paid back the</font> debt with interest from influenced<font color="#E5E5E5"> to</font> influential and<font color="#E5E5E5"> an impact that resonates</font> today<font color="#CCCCCC"> a new genre forged and gameplay</font> choreography<font color="#CCCCCC"> rehearsed countless times</font> <font color="#CCCCCC">doom success</font><font color="#E5E5E5"> invited others to follow in</font> <font color="#CCCCCC">its footsteps and why not</font><font color="#E5E5E5"> it's only</font> natural there<font color="#E5E5E5"> is magic in dooms heart</font> it's primitive<font color="#E5E5E5"> still raw</font><font color="#CCCCCC"> and the essence</font> of action<font color="#CCCCCC"> beats</font><font color="#E5E5E5"> throughout its chambers</font> two<font color="#E5E5E5"> decades later and it still</font><font color="#CCCCCC"> kicks ass</font> [Music] of course<font color="#CCCCCC"> it weren't quite done yet</font><font color="#E5E5E5"> doom</font> <font color="#CCCCCC">might be the pinnacle</font><font color="#E5E5E5"> of their</font> contribution to gaming but their next <font color="#CCCCCC">project would</font><font color="#E5E5E5"> still manage to shake</font> things up thank you<font color="#CCCCCC"> for watching and</font> until<font color="#CCCCCC"> next</font><font color="#E5E5E5"> time farewell</font>
Info
Channel: Ahoy
Views: 2,211,363
Rating: 4.9564347 out of 5
Keywords: xboxahoy, doom, id software, video game, history, retroahoy
Id: 6A4-SVUHQYI
Channel Id: undefined
Length: 50min 36sec (3036 seconds)
Published: Sun Jan 24 2016
Reddit Comments

It's nice to watch a YouTube video about games in which the narrator isn't yelling and constantly trying to make jokes. I really like this channel.

👍︎︎ 133 👤︎︎ u/JimmiesKerfuffled 📅︎︎ Jan 24 2016 🗫︎ replies

That was freakin sweet!

I played Doom as a 5-year old back in 1994 on my father's PC.

He would have friends over for multiplayer deathmatches and co-op games. So much nostalgia!

I like how the movies and music of the era are seen as its biggest influences (metallica and slayer shred-metal, one-man-vs-the-world movies like Die Hard and the Terminator).

I'm anxious to see how Doom IV turns out.

Although I'm a huge fan of storylines in videogames, Doom is good at just turning off all the noise and just diving into the carnage and fear.

👍︎︎ 81 👤︎︎ u/Santiago__Dunbar 📅︎︎ Jan 24 2016 🗫︎ replies

Read the book "Masters of Doom" if this sparks your interest. It's an absolutely great read.

👍︎︎ 24 👤︎︎ u/guntherslunt 📅︎︎ Jan 24 2016 🗫︎ replies

When I was a kid, the tech guy at our church had this on his PC. The church was a bunch of crazy fundamentalists but that IT guy would let me in his office to play on it after I swore I wouldn't tell anyone. Shout out to Keith for being an open minded badass and igniting my passion video games.

👍︎︎ 41 👤︎︎ u/Carpe_Dispute 📅︎︎ Jan 24 2016 🗫︎ replies

Doom is almost entirely to 'blame' for making me a metal head before id even heard metal music.

👍︎︎ 17 👤︎︎ u/terminhell 📅︎︎ Jan 24 2016 🗫︎ replies

God I love Doom. Some of my best memories of video games come from Wolfenstien 3d and Doom. Doom 3 is a game I replay often.

Thank you for sharing this. I really don't know that I would have ever learned much about this game. Thank you again.

👍︎︎ 11 👤︎︎ u/real-dreamer 📅︎︎ Jan 24 2016 🗫︎ replies

Really good video, I highly suggest checking out more videos from his channel

He has a subreddit /r/XboxAhoy

Some of his best videos like Iconic Arms, Nuclear Fruit and A brief history of.. are really good.

👍︎︎ 10 👤︎︎ u/-Replicated 📅︎︎ Jan 24 2016 🗫︎ replies

Let me take this opportunity to introduce Brutal Doom to those of you who haven't seen it.

EDIT: Make sure you get the DOOM wad files from your software distribution of choice. Also, don't forget to download the Metal Soundtrack Mod on the page I linked. To get Doom II to run awsome:

  • download the complete pack
  • download the DoomMetalVol4.wad (replaces MIDI with actual instruments)
  • find DOOM2.WAD (or DOOM.WAD, etc.) and put it in the same folder as gzdoom.exe
  • add the DoomMetalVol4.wad to the gzdoom.ini the [Global.Autoload] and clear out other wad files from auto loading
  • drag-and-drop DoomMetalVol4.wad and brutalv20b.pk3 onto gzdoom.exe (this can be added to always load in the ini)
  • select the wad you want loaded in the dialog, i.e. DOOM2.WAD
  • say goodbye to the rest of your weekend
👍︎︎ 45 👤︎︎ u/obious 📅︎︎ Jan 24 2016 🗫︎ replies
👍︎︎ 8 👤︎︎ u/LynchMob_Lerry 📅︎︎ Jan 24 2016 🗫︎ replies
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