Designing Path of Exile to Be Played Forever
Video Statistics and Information
Channel: GDC
Views: 49,042
Rating: 4.9227519 out of 5
Keywords: gdc, talk, panel, game, games, gaming, development, hd, design, path of exile, grinding gear games, chris wilson
Id: tmuy9fyNUjY
Channel Id: undefined
Length: 59min 16sec (3556 seconds)
Published: Mon May 20 2019
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This was a cool talk. The first 20 minutes or so are applicable to any game I think. Talking about how regular small patches didn't matter, whereas regularly scheduled advertised content did. That people could bounce off one update knowing a new one is coming later. This is similar to Slay The Spire and Subnautica's talks, where big constant updates attracted players and kept them involved.
Really cool to listen to. I thought the video would be about like tweaking numbers to maximize revenue, but it's really about how to build a sustainable business model.
Amazing talk.
Ah the talk where Chris discusses how important it is for people to feel progression in the form of items being dropped that are exciting, while 95% of the (thousands per map) items in his game are filtered out, and 99.99999999999% of the rest are worse than anything you could craft.
It's becoming like an economy simulator / job
This might get some hate but I think its dumb to develop a game this way. Sure clearly it works. There are people who will play games for stupid amounts of hours over a long long period of time with procedural content. But the entire concept seems geared towards quantity over substance. I'm just not a fan. It wears down on me instantly. Theres a million items? Great, none of them matter. I get a ton of items constantly? I can consciously feel my dopamine receptors getting burnt out.
I've definitely changed as a gamer over my life. At some point something clicked in me where I craved online 'experiences' and gameplay elements that made me immersed over the artificial gear grinds and such. To each their own I guess. I just see so many of my friends skinner-boxing that I'm jaded towards purely progression based games. Keep grinding them stats and gear, post your highest numbers in discord every day....sound superrr fun. While I'm over here talking in a pirate voice in voip with sexual innuendos laughing my ass off.
They also hop games every couple of months and consume hundreds of hours in while I'm over here playing games for 70 hours max if I'm lucky but I take my time and really savor it. After all, I already have multiple jobs irl, I like to relax in my gaming time.
TLDR: I guess you can downvote