Derive Command and Options - Autodesk Inventor Part Tutorial | Autodesk Inventor 2021 IN DEPTH

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[♪ Music Playing ♪] Hey everybody it's Alex from Engineering Applied! we're going to be accelerating your career hobby or business with this overview of the available derive function found in autodesk inventor if you want more easy to understand and practical content made by an experienced engineer like myself make sure you like this video subscribe to the channel and turn on notifications so you don't miss out on any helpful content like this in the future if you're looking for a specific function check the description for time stamps and if you don't find what you're looking for in this video check out my other videos in the autodesk inventor series playlist because i'm confident you'll find exactly what you're looking for let's get started okay everybody so to help illustrate the derive command and its uses um i have a threaded standoff design and then two derivations of that design shown on screen now what you see here on the left is the off-the-shelf hardware that i sourced from just some arbitrary vendor it doesn't matter and the whole objective of this practical example is to simulate a scenario in which it's less expensive in our design to take an off-the-shelf piece of hardware so in this example it's a threaded standoff and then grind the height of this uh top portion down to suit our design needs in our particular assemblies that we're putting together so these are actually part of this original part but this is a simulated scenario in which we cut this height down to a quarter of an inch here and then 3/16 to accommodate our various designs now what you'll encounter sometimes when you're whether you're designing a product or sourcing components maybe for a project of yours oftentimes it's less expensive to source off the shelf parts and modify those rather than going to a vendor and ordering custom-made parts for your one-off design or maybe for a production run now this is something that's pretty common in the product development field so if you're familiar with that you'll know exactly what i'm talking about if not i hope this is something new that you pick up from the video in addition to the derive tool now to get started here we're going to open a new part file and i'll show you how to take an original part so again in this case it's an off the shelf part and derive various designs based off of that parent geometry so what we're going to do here is we're going to just start a new part and we'll go up to the create section and we'll go to derive so we'll go up to derive here and uh let's go ahead and let's pick up this threaded standoff off the shelf part so this is what i downloaded from um in this case i downloaded this from McMaster-Carr so a lot of you might be using this website or this um distributor to source your parts it's pretty common for that so this is what we get when we click derive part and we picked our parent file so along the top here we see derive style and we get a few different options here along the top the first option is single solid body merging out seams between planer faces so if we want to eliminate the seams between various solids on our derived part we could use that here this preserves the seams between our solid bodies or our planer faces rather and then here and this is the current option that selected is maintain each solid as a solid body so in this case i downloaded this parent file as a step file and in that file we have a single solid body so everything that you see here the threads all of these planar faces this is all closed geometry as a single solid body so in this case this is what we want to use because we want to maintain that relationship with the original parent geometry and then this final option here is the body as work surface so if we click that it converts all of this into a work surface if you uh want to import it as a series of surfaces for whatever reason okay we go down to the status section so you have a plus and a sort of like a dash here so um when we select various parts in this window here so in this case we just have the single solid body that we can import well we can control what we're actually deriving from by clicking these little plus or these little dashes here so in this case for example if i wanted to just not select a solid body i could click that and it changes to a dash and then it eliminates that from the the model tree here now just keep in mind in this particular case the only geometry that we do have is the solid body so by clicking this it wouldn't derive anything so we'll actually undo that and you can also toggle those by selecting the name on the section itself and then going up to this little status bar and then you can click the dash or the plus okay moving over we have the little opens the base component to allow object selections arrow button so essentially what this does is it allows us to select various objects individually in our part that we've loaded in so if you need to do that that's available to you and then that just applies the selections that you've made okay moving down we have our show all objects button so you can uncheck that if you only want to show the exported geometry moving down we have the use color override from source component so essentially if your source part that you have is let's say blue or whatever other color that you assigned to it if you leave this checked it will import that source color from the parent part if you want it to be completely independent as far as the color goes you can uncheck that i'll leave that checked here we have our sheet metal styles and our reduced memory mode moving down we can select our design views our scale factors so we can actually rescale this to say if i wanted it two times scale for whatever reason we could do that but in this case we just want to leave it as the default of one we can mirror the part as well so we can mirror it over uh various planes so let's say we want to mirror this part over the y z plane we could select that and it'll just sort of flip that part around that plane but in this case we don't really want to mirror it so we can uncheck that and here we'll click ok so when we click ok it brings in the derived part now if we look at our model tree here we see the original part and this is pretty neat because we can actually double click on this and it'll open that parent part file separately so we could make changes in there if we want to you'll notice that i have the material set as aluminum 6061 because in this case i want to use it in an electrical enclosure and i want a non-magnetic um piece of hardware in here let's say for example so i'll just close out of that we'll go back into our original part now let's get to modifying this to create some custom parts so in my example that i showed you previously i had two different iterations of this where the step size was smaller so what we can do here is we'll go ahead and just create a sketch on this top plane because we want to actually simulate that we're grinding this or cutting it shorter so it fits in let's say an enclosure that we're designing so we can go to new sketch here and i'm just going to select that plane and i'll just project some geometry i'm doing this because i want it to reference these outside faces on this part so i'll just go ahead and pick these up real quick okay so we have all of our edge geometry projected from these faces that i picked up here and again this is to execute our extrude command uh to where we're going to cut down uh the height of this so we'll just go to finish sketch click extrude do our cut boolean operation and i'm going to take it down to a distance of 0.1875 from this top face so that we end up with the total height of the step at point 250. so we'll click ok and there we go that's how we use the derive tool to create modified geometry and in this example this was used to take an off-the-shelf piece of hardware modify it for our particular use case and a lot of times this can be a more economical method than creating a completely custom part from scratch that concludes this segment of the autodesk inventor part creation module where we took a look at the available derive command don't forget to like this video subscribe to my channel and turn on notifications to stay up to date on future content that will help you reach your goals along your journey and of course don't hesitate to leave a comment or reach out via my website contact page and let me know if there's anything else you'd like to learn about or see on this channel thanks again for learning with Engineering Applied and i'll see you again soon [♪ Music Playing ♪]
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Channel: Engineering Applied
Views: 1,974
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Keywords: autodesk inventor tutorial, autodesk inventor tutorial for beginners, autodesk inventor 2021 tutorial, how to use autodesk inventor 2021, inventor tutorial 2021, autodesk inventor professional 2021 tutorial, autodesk inventor coil command, derive command in autodesk inventor, how to derive and make components, new derive and insert derive command, derive tool, derive function
Id: aOgLmot1-II
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Length: 9min 7sec (547 seconds)
Published: Wed Sep 09 2020
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