How's it going everyone? My name is Graeme and
welcome to 2 Left Thumbs. This is More Gaster Eggs. Without plugging anything too specifically,
I would ask that you guys go and check out 2 Left Thumbs over on Steam. We released the
Rogue-like Shooter Dead Estate two months ago and coming up in 2022, I'm publishing a compilation
of the old Fancy Pants Adventures Flash Games, some of the best online platformers ever
made and I'm now working with the original creators of Alice is Dead, one of the best
point and click Flash game adventures ever made but that one isn't just a compilation.
It is being completely remade from scratch. I'll have a link to that. Give it a look and wish
list any of the games that would appeal to you. Wishlists are the number one way you can support
unreleased games and maybe give that space a follow because I definitely plan to announce
more things in 2022. With a game this large, it's only natural that there would be
plenty of instances of unused Sprites, dialogue, and counters and
all sorts of different things. There are dedicated channels that have showed a
lot of that off. I'm not going to tie it in here except for instances where Toby is obviously
laying a trail of breadcrumbs for us. In chapter one, we had these strings of text
that were simply titled "unused". These are intentionally left buried in the code. It's a
sort of thing he did all the time in Undertale. In chapter one, we had - And this
has been continued on in chapter two. We don't know who's lost or where but expect
this to be built upon in future chapters slowly building up the mystery. Man, it actually
kind of makes me wish these chapters were dropping just one at a time. I've loved slowly watching
all of this unfold. At the end of the previous episode I missed a bit of dialogue with Sean
where he describe the missing Shadow Mantle. If you talk to him again - There are many
unused items, equipments, armors, weapons, all sorts of things in the game files. Seemingly, the most important is the unused Sky Mantle. A cape that shimmers fluorescently. Protects against electric and Holy attacks. There are currently no attacks in the game that have the Holy element set. Considering the significance of the angel to the Deltarune
Prophecy and the fact that one of the chapters of this game is definitely going to take
place in or around the church. We've received a few hints for that. We can expect this holy
element to become important around that time. The background of Seam's shop was drawn by Timmy
Chang. It changed very slightly for chapter two made to much more closely resemble Tenny's
original character who starred in her own original game Dweller's Empty Path. At the very
beginning of chapter one, Ralsei's kindness is set to one hundred. Similar to the way that Susie
starts off with 100 rudeness and crudeness. Throughout the first chapter, we start to chip
away at Susie's rudeness down now to ninety-nine and by the time we've reached chapter two,
we've seen further changes. Susie's rudeness has wound down to about 89 and for some reason
Ralsei now has sweetness instead of kindness and it has been knocked off of that 100 mark. I recorded some of the next bits of footage like a
month ago. I really thought they had made it into a video and kind of just got lost in the shuffle.
That's what happens when you make this many videos on the subject. When heading down through this
traffic towards the area where we have the dog surprise, there is one lone door in all of
the cyber world that can be interacted with. And there's no further interactions with it.
That is the one and only payoff of that joke. While I'm back down here, I wanted to share
that Toby messed with us two years before this chapter dropped. Sharing a picture of
this annoying white dog in a little toy car. "This is the last thing you see before
you die". And somehow he wasn't kidding. You can collect flavored teas of each individual
character. The gag surrounding that is quite funny but then we can start feeding everyone teas
flavored like each other and there's a few funny interactions that spawn from that. If we
first take the Kris Tea, Susie has no reaction, giving it to Susie, "hell yeah,
apple juice. Don't drink so fast". Giving it to Ralsei, "taste like blueberries.
Huh? Really?" Giving the Suzy tea to Kris, "stop looking at me". They seem into it.
Susie tea to Susie, "this is tea?" And to Ralsei, "it's grape juice. Huh? Really?" And the
Ralsei say tea to Kris no reaction. I'm happy. To Susie, "hey, it's like marshmallows.
D-don't drink so fast." And to Ralsei, "isn't this water?" We can also get the Noelle tea
to hand out, "Do they like it? They're drinking it." To Susie, "hell yeah, eggnog. D-don't drink
so fast." And to Ralsei, "it's soft and sweet." And giving everything to Noelle, "Um, do
they like it or not?" Noelle tea to herself, "This is just water. You're pranking me, right?"
Kris tea "tastes like cinnamon. What is this after taste?" Because of when Noelle leaves the
party, you actually have to hack the game to able to give her the Ralsei or Susie teas but
there is still dialogue programmed in the game for it. Ralsay tea, "there's nothing in here". And
Susie tea, "wonder if they sell this in gallons?" and you'll notice that the Susie tea heals 400
far more than any other specific interaction. So, nothing is really consistent between
the characters. I know there's a video that exists that is the Deltarune tea
theory. I haven't watched it myself. After I finish making my own videos here, I
should really go give that a watch because there is seemingly a lot to be
read into these interactions. The way Lancer specifically dances
and spins around through our inventory appears to be a reference to
the secret of mana shopkeeper. The dance moves are just very specific
and seem to be pulling directly from that. That's so specific and I absolutely love it
and I'm fairly confident this is intended. Now, obviously trapping mice is
a thing. But very specifically, having this little red cage makes me think
that it's all intended to be a reference to the board game Mouse Trap. This third annoying
mouse room puzzle really seems to indicate that time is of the essence encouraging
you to move things as quickly as possible. Your lucky desk isn't here,
otherwise you'd be face down in a mousepile. And if you literally just never do the puzzle
every time the mice pop up and save you and progress things without any input from you.
So, you can actually complete the entire puzzle without doing a single thing and with
Berdly's line - She has the joke wrong. If a 12-hour clock were frozen on a certain time
of day, it would be right twice a day. So, the gag there that he's just wrong about that.
There are two different versions of the teacup ride. One where Noelle gets left behind and one
where she joins. First, where she gets to join. Up top, Noelle volunteers to stay standing on the
switch. We have the clue up top - After you drop Noelle off to volunteer, we can flip a switch
up in the top right and as we come back down - She joins back up to the party and with
all four of us at the teacups - Instead, if after dropping Noelle off, you climb back
down the stairs skipping the switch at the top. And up top we can open the
chest for some balloons. Yay. And as we return ... Susie warns - This is
a bit of a callback to chapter one when Lancer threatens to put all of our blood
in a big pale which itself was a homestuck reference which then potentially ties back
together specifically with this room of the light or rather shadow puzzle. The pink house
itself is somewhat like the homestuck logo. While it's certainly not a one to one, people have
suggested that maybe these different symbols are meant to represent some of the different aspects
from the homestuck series. This wave could either be breath or life. The radiating sun could be
the aspect of light. And then I don't know, this big blob of a cloud or something could be
hope? Definitely the least identifiable. It's all pretty loose. I'm not overly confident
in any of it but it's kind of interesting with the connection to pales and we know that
Toby's simply even involved in that series. After Ralsei rejoins the team, these
swatchlings have something to say about it. Once you push Lancer all the way to the table for
his little spaghetti dinner and if you leave and come back, the spaghetti is missing. He seems to
be well taken care of. Somehow still managing to eat his dinner. Checking this horn by yourself, it
tells a about Susie fitting her head in the tube coming back with her - Checking the computer it
says that it can't play the skateboarding game. Even though there's seemingly two copies of it -
totally bogus. There is a item you can buy that is the ButJuice, short for Butler Juice it
changes color with temperature same as the swatchlings do and if you try to give it to Susie
specifically, "how'd you call this?" reacting to the ButJuice and we also have SpaghettiCode,
woven by master coders the spaghetti code item is a reference to a running joke that Team Fortress
2 has "SpaghettiCode." Basically building a game over that many years makes the code increasingly
complex and unwieldy. It's been documented that the developers started leaving notes to themselves
in the code over how poorly some of it was strung together, leading to jokes about spaghetti code.
This concept and joke has now been applied to all sorts of games and really when it comes down to
it, all games kind of have spaghetti code because making games is hard and it rarely comes out as
you intended when first writing things out and then from there, it's just a matter of trying
to adapt, change and fix things as you go. So, while there's an origin for spaghetti
code, basically every game is spaghetti code. Which gives us a little bit of context
as to why there was an way that was filled with cheese. I thought about including
everyone of Susie and Ralsei's S and R actions but most of them just aren't that interesting but
I really like the one when used against the mouse. The mouse wheel line "Rolling around at the
speed of mouse" is a reference to Rolling around at the speed of sound. The first line
of the Cityscape theme from Sonic Adventure 2. ♪♪ Towards the top of the mansion
- With the shelf specifically blocking a pathway that would
allow us to easily backtrack. This is a reference to an old film,
Birth of a Nation. One of the most controversial films ever made as it is
considered a fantastically well film but it is one that argues in favor of racism
with the KKK being seen as the story's heroes. It's actually pretty dark to think
the queen is brainwashing and indoctrinating her subjects like this if the
actual subject matter shares anything in common. Considering how careful this series is, how it
uses and presents character pronouns, I find it very interesting that the knight is specifically
refer to as It, creating a fountain by its hand. Not he, she or there. That could just be
to keep a little bit of the mystery going or it could actually be a little piece of
evidence. And again towards the end when the Queen is describing the knight - Potentially this is
just used because these characters appear to know nothing about the Knight. Queen threatens Noelle
to listen, stop hesitating. "If you don't come, a certain bird might take a ride in the acid
river." Sounding as though she's directly threatening Berdly but as we eventually see,
this is something quite literal, not even a lie. It's no secret that Toby is a big fan of the
French RPG maker game Off. It's a well-known cult classic. Both games were obviously inspired
by earth bound and this section ties in a few references. There are also sections of Off
that need to be navigated with a swan boat. In that game crossing a river of meat. And as a
funny visual reference, it kind of works as an inverse where the land is neon green and in
Deltarune, it's the acid river that's neon green. And the melody of this track Acid
Tunnel of Love has some similarities to the song featured in Off, A Stab of Happiness. ♪♪ If you insist on fighting Rouxls rather
than taking part in the little mini game, And after just a few short attacks, "you won!"
Except then Rouxls immediately claims that he won. When you had the duck thrash machine and Rouxls
six it upon you - This is potentially a reference to the infamously misquoted line from the
Wizard of Oz. Everyone always quotes it as "Fly, my pretties! Fly". I haven't had that in my own
head. Apparently, it's actually just "Now fly. Fly." "Now, fly! Fly!" While later calling Dorothy
my pretty. Over the years we've just kind of mashed the two of those together. When we pose for
our photo crossing the river, choosing to do the peace sign is a reference to earth bound. When
the photo guy randomly shows up and Ness gives them the peace sign. Even the way Ralsei and Kris
turn towards the screen rather than the camera could be mimicking the way Ness would similarly
face the screen rather than the photo guy. When on the Ferris wheel
discussing looking out the window, Susie says seeing everything small makes
her feel like Susiezilla or something. This is paid off at the end of
the game if somewhat indirectly. When Kris and Susie are watching
TV together on the couch, they're watching a purple dinosaur on the TV who's
wrecking the city. A giant monster movie special. Seemingly watching some version of a
Susiezilla-like program. Susie telling Berdly, "May the smarts be with you" is meant to be a riff
on "May the force be with you." "May the force be with you. Goodbye, old friend. May the force be
with you." And Birdley follows that up later with "May the smarts not be with you". The queen
mentions our screens of funny animals and candied games. Which funny animals could just be any sort
of meme or silly cat video, anything like that. But Candy Games is potentially a reference
to popular mobile games like Candy Crush. The Queen herself even admits that
she's primarily a mobile gamer. This is likely a nod to a track
from the undertale soundtrack. "Can you really call this a hotel? I
didn't receive a mint on my pillow or anything." When we bring Susie back to Berdly -
This is a reference to the common anime archetype tsundere. I can't quite hit my Rs the way
you're supposed to in Japanese. The terms tsun tsun means to turn away in disgust or
anger, while dere is to become affectionate. I've tried my best at the pronunciation.
It's my first stab I've ever taken at it. So turning away in disgust and to become
affectionate Berdly is implying that Susie is a tsundere character arc where
she is rude to him to hide her feelings and will eventually become affectionate. Now, that is a common thing and has been
around for centuries, a kiss for luck but the way it's presented here
is seemingly directly a reference to everybody's favorite Zelda
game, Link the Faces of Evil. "How about a kiss? Lock. You've got
to be kidding." It's somewhat generic but knowing the way Toby likes to reference
this game and series, it's much more likely to be an actual reference. When we assemble our
own mega mega fighter to fight the Giga Queen, all the different characters are assembled in a
way that feels very reminiscent to constructing a megazord in Power Rangers. This reference is
further reinforced by the music Powers Combined. This song is specifically made to match the main theme of the old
Super Nintendo Power Rangers game. ♪♪ Going even further with
that, the battle theme here, Knock You Down, shares a sound font with the
end boss theme of that same Power Rangers game. ♪♪ And the way the characters start
announcing my Jpeg and now their skills that they're contributing feels a lot like
the assembling of the fellowship of the ring. "You have my sword" "And you have my bow" "And
my axe." All of the different trash machine heads result in different special attacks. The
laser head has laser mode which has fast attacks. Increasing damage somewhat and allows
for faster punches for a turn afterwards. Sword head has sword mode. Power up each hit.
Increases damage moderately and makes each successive hit stronger until the next miss.
Flame head has fire mode with power attacks, increases damage from attacks afterwards
with about 420 initial damage on phase one. And of course we have the duck mode
with sucky attacks. With the duck head, using the duck mode attack which are listed
as being sucky, "A totally sucking aura fired up". It's not that these attacks are bad, it's
that they actually suck up life to heal you. I don't know the exact conditions but after making
it through the first two rounds without getting hit by specific attacks, the Queen will power up
with this glowing blue aura. I believe it makes her faster and stronger but it also results in her
taking more damage. If no buttons are pressed when first trying to attack the Queen - Press the
buttons to dodge and to punch and if you whiff one more attack, one more time, press to dodge and
to punch which will then repeat on any subsequent failures. If you do not react to the Queen's big
final baseball attack - If you lose against the Giga Queen, she repeatedly ducks down, referencing
the action of teabagging in multiplayer games. I've seen it pointed out that this middle titan
seen when Ralsei describes the roaring is quite possibly the statue that we give the umbrella
to in Undertale. In the library at the end of the game, one of the books is on souls. In
Undertale, it's established that monster souls are composed of love, hope, and compassion
while human souls do not need any of these traits. This appears to be further reinforced with
this text although it never specifies if we're talking about monster or human souls.
The soul is considered to be the font of compassion. The source of our
will. The container of our life force. But even now the true function of it is unknown. People have theorized that this character will
slide one position back per chapter allowing us to access one more bookshelf at a time to
obtain additional lore. I considered this next little cut scene somewhat unmissable but several
people have told me it might be worth including. At the end of chapter two, far off to the south
by this door, there is a little cut scene. If you try to head home before revisiting
that original dark world - Up by the lake, Onion mentions a song that they can hear by
the sea. This could potentially connect to the character Shiron who we see sick in the
hospital. Looks like she's resting her voice. Onion even mentioned that the song was cut
short. In my pieces of Gaster volume two video, I outlined ways in which Shiron has been given
additional significance outside of these games. So, it would come as no surprise for
them to be tied in in a deeper way here. After the cut scene, Toriel and Asgore comes into
Sans' shop, we can again talk to this weird cat. Just a bit of commentary on the way Sans
normally comments on things. Especially when seen in the casino of Undertale where
his entire purpose was to comment on things. There's actually one more layer to
this magazine dialogue in Sans' shop. In Mega Man Legends - If we went knocking on this
door back in chapter one - Now knocking in chapter two - We've moved up from beginner to amateur. The origins of Sans and papyrus in both this
game and undertail are already so mysterious. I made an entire video about Sans that circles
that idea quite heavily. I'm telling you, there's something to this. In chapter one, Onion and Sans both told us to come back tomorrow.
We've now seen the payoffs of those setups. We have new one in chapter two when visiting
Hapstablook. When you indicate that you're there to see someone else - When inspecting the
graves at the end of the game, "these three right most graves" represent the different monsters
that were turned into amalgamates in Undertale. Susie will chime in when inspecting the
one shaped like a moon with a microphone. With this one specifically that we're
blocked from being that for lemon bread, an amalgamate that was made out of Shiron's
sister. Again, tying in this character. This is absurd. I'm a crazy person but I'm pretty sure
there's one more of these videos coming. It's already like 60% done and I debated making one
extra long video here but I've fallen behind on your guys' comments. So, I need to comb through
the comments of the last few videos to make absolutely sure I've gathered as much information
as I possibly can to remain fully comprehensive. And hey, while you're waiting, I have
a huge video premiering on Wednesday, sharing my thoughts on how I think the Star
Wars franchise could be improved. If that's something you think will remotely interest
you, then yeah, set yourself a notification. Come tune in. We're going to watch it
together live. It's going to be good fun. If you don't care about that, maybe go wishlist
a couple of those games on Steam. It's all kinds of things you could be doing. What are you -
what are you doing listening to this this end ramble. It's not going anywhere important.
But you, you got important places to go. Alright, thank you guys so much for watching. I'm
losing it. I've been working on videos too long. Thank you to patrons of the channel
and I hope to see you all again soon.