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ideally presented in a way that every video is independently fun to watch and you don't have to worry about keeping up
with long running series or anything like that. There's already plenty for you to watch over
there but the very next video I have planned is the first in a short series of videos
where I cut up my ten-hour live stream of Deltarune Chapter two and make that feel
a little bit more accessible. So yeah, go ahead and subscribe over there and look
forward to yet more Deltarune content. How's it going everyone? Welcome to more Gaster
Eggs. Immediately kicking off this episode, something I've received many comments
about during this traffic jam sequence where Undyne is over here just bench pressing
cars. Then yes, we do hear metal crusher at the end. But there is more to it. I'm going to let
it really speak for itself. You know, me talking over its really going to contribute to that
in any ways. You know what? I'll keep my mouth shut for one of the first times in several hours
worth of videos. Sure many will appreciate that. I was fully prepared with this episode to
basically start back at the top of the game and go through looking for things that you guys
had specifically pointed out in the comments turns out I was moving away from hometown a little
hastily. We gotta mess around with some things at the end point of this game after having completed
the cyber world moving through the hometown. Donut guy in this car mentioned speeding over
when he heard that a dog was doing donuts. I just learned donuts is actually the
name of a special attack for cars. This is also seemingly a
direct callback to events in Undertale previously buying
a disgusting spider donut. Building off what I had explored previously with
the page the class is reading being 142. Back in Deltarun chapter one, there are 141 actual rooms.
They're ordered as such within the game files but there are a few others that are empty
rooms or ones made for developer testing or special features you know, quickly access
workshop battles, test bugs, things like that. There is technically a secret room142. This
is not readily apparent in the file names but that's right, the hidden forest area where
we're handed the egg in chapter one is our technical room 142. So that number isn't random.
Toby very much knew what he was doing there. Obviously with cut scenes in
chapter one, there's a lot of unavoidable interactions but if at the
end of that chapter back in the hometown you never go and visit Alfie's up in the
back alley. Then you know, pardon my pun, she's left entirely in the dark. Doesn't
really know what happened with Kris and Susie. Leads to a new bit of dialogue
in this opening scene. In the very opening part of the game, we have the dummy doll from that
opening tutorial off to the right. If after doing so we talked to
Ralsei, he's visibly blushing. After everyone has been brought back to
the castle town, we have a few additional characters who have joined up off to the side
here. This character in chapter one and again now, specifically refers to us as horseies. Which
you know, has some interesting implications seeing as how the horse in chess is in
fact the knight? You can read to that precisely as much as you personally choose.
This worm is here munching on the dummy. You know, it tastes poor non-fashionable.
There's layers, layers to that one. If at the end of the game we talked to
Sham with a town full of recruits... And again if we talk to them... Which in a world of darkness I kind of wonder.
And following up on that comment, then yeah, these three guys actually have set up a little
shop among several other NPCs who have come to hang out. We have the little nostril eyed horse
character who even brought a small part of the board with them. There are a few others down
here and the clothes were moved so the worm can no longer nibble. Now instead at the end, it's
been moved over onto this mannequin which will actually occur whether or not you actually
bought the mannequin earlier in the game. Many of these interactions are essentially
unmissable, so I'm not going to read all those. But a fun bit of dialogue on a
second interaction with this dummy... If you had instead recruited
every possible character, there will be a proper shop here.
Venturing inside their music shop.... And we have a payoff to Lancer as an
item. We get to show off his squashy that he's used in his rooms or when
interacting with him in our menu. They simply respond... Good song.
Considering they specifically create four second long songs, it's
no surprise that they enjoy this one. After carrying everyone down
from the supply closet before really starting chapter two properly, we have
this blockser with an extra pair of pants. And if you manage to specifically
add the secret car recruit... And with a full set of recruits there is yet another pair of pants
bringing this guy up to five. And honestly yes I am very much so. Good
- good for you bud. When inspecting the posters in the computer lab at the
end of the cyber world sequence. Pretty typical interaction to begin
with and on the second time... This is a reference to a real world
motivational posters that was popular around the 90s of this cat trying to just hang
in there. Maybe your day would have been much more different if you had simply listened to
the wise words of this one cat. We have Chief Undying and Deputy Napstablook. Within the police
station, we have the entirety of the dog guards locked up. Seemingly now criminals instead,
a complete reversal of their prior role. Obviously, a play on the idea of a cat burglar
but also a reference to Home Alone which had the wet bandits who always turned on taps after
her knocking a place over. We have this vase of well cared for flowers. Potentially a holdover
from when Asgore was a part of the police force. Showing that even back then
he had a bit of a green thumb. When you interact with Alfies just outside
of the police station, she describes an accident she had on her bike working her way
around describing what actually happened. Essentially it seems as though she was distracted
by Undying and managed to simply crash it. There's an extra little cut scene to be
found inside the police station. When you talk to Undying, you have two options.
You can choose to say nothing without any risk of cutting yourself
off from other dialogue options. If you specifically tell
her about the dark world... Starts banging on the desk... Until they accidentally break the desk
in half. The key flies into the door and who, you may ask, let the dogs out?
Well, I'll let the courts determine that. If after this, we talked to Napstablook... This is actually a remixed and reworked version of Pathetic House which was the song that
played within Napstablook's house in Undertale. Which is just kind of a reference to the somewhat
memey idea of the fact that people would share playlists of songs to study or relax to. Now
I was starting to think it's just those chalky crappy Valentine's candies but when giving it to
Alphys, it specifically says chocolates. There are several things we can do with this box of
chocolates. Obviously you can just throw it on the ground if there's nothing too interesting there.
The info on it, "it's not yours". Will that stop you? Keep in mind that we've specifically been
shown multiple times across both chapters that Kris really likes chocolate. The Choco Diamond in
the dark world heals Kris more than anyone else. Toriel has to hide chocolate kisses
away from them. Asriel and Kris would go and get hot chocolates together
at QC's Diner. This is a recurring thing when eating this box of chocolates. And Kris actually takes one heart
damage. They're that bad. Either that or it's yet more evidence that Kris
isn't necessarily themselves at this moment. Now, if you want to be a little less greedy -
Kris you can give the box of chocolates to Alphys. You could say I want to hoard the chocolate... Which it is kind of weird to assume.
But if you give the chocolate... Yeah I'd say that all played off exactly
as intended. No mixed messaging whatsoever. Within Sans' shop, there are a bunch
of cards and heart shaped chocolates. Kinda doesn't give you a lot to work with, does it? If you rejoin Susie and try to
use the chocolates in front of her... And finally, you can take em to Sans' shop. On one of the magazine racks... Which by the way I've started combing through
you guys' comments to find some of these specific hidden details like this one. It took me
something like 12 hours to comb through the first 4,000 comments. There's a reason YouTubers kind
of typically stop responding to comments at a certain point. But it's a pleasure to do it
here because it's just - it's so fun to work through this together and then we have all this
extra details to make new videos. It's a win win win and as often as I can, if I find a comment
where specifically only one person shared that detail as far as I could see or they explained it
better than anyone else, I'm going to try and give credit to them for sharing. So yeah, here's some
credit for the discovery of this specific secret. If you interact with it again... And if you repeatedly interact, you
won't ever actually get the car magazine interaction again. This is a reference to
Undertale. Characters around that world specifically within Snowdin will talk about Sans
taking a job as a century but that he's never actually really doing his job and that
he's constantly caught simply reading car magazines. So, the idea of you trying to
sneak a peek at a car magazine and in Sans' own shop creates this funny layered reference.
If you do not inspect the soda machine... In chapter one, I thought that this was a
reference to a silly gag in Parks and Recreation where the citizens of Pawnee like to put their
mouth over top of the spouts of water fountains, but now considering this has come up twice,
it weirdly seems like in chapter one, it was simply a setup for this eventual
punchline. I always have to wonder to what extent is Toby giving things that amount of
forethought or if he's just really committed to going back through his own game and
paying off as many things as possible. The warrior character who was previously put up
in the hospital at the end of chapter one is now back hard at work smashing dough. It seems like
he was in the hospital with his hands bandaged up because he's punching this boiling hot sauce
over an over all day. There is also a scene in the basement that will also only take place
if you had specifically recruited everyone. And if you try to visit the king when
you had not recruited everyone... And there's nothing else to be said. Although,
he does appear to a sweet pile of moss up in the corner there. I know, looks pretty good
to me. I also just love this weird gag down in the basement where everyone remained locked
up but all the card kings and queens are now dressed as animals whereas the animal crackers are
now all wearing crowns. It's cultural exchange. On this top floor, Lancer and the queen are
hanging out together being fanned by Rudinn same as chapter one and hanging out in the lawn
or beach chairs that Lancer and Susie also had in chapter one which themselves tie all the way
back to the original Undertale kickstarter. Down at the graveyard, we can talk to Father
Alvin. If you ask specifically about Asriel... It adds a little bit more to the characters
to know that Kris has maybe always been a little bit sinister, maybe even beyond some
of the more recent implications and oddities surrounding the character, but obviously the
idea of dropping the lizard into the pit to jump higher comes from the Mario games where you
could ride around on Yoshi and drop them to get a little extra height. It also adds an extra little
bit to the fact that Toriel has specifically told us that Asriel basically was a Yoshi main in Smash
Bros or pardon me, super smashing fighters and so, it must have especially cut him deep to think of
dropping his little Yoshi pal down into that pit. As you walk away from the grey yard... If you come back, there is no additional dialogue
but there are so many interesting implications about Gerson as a character and it ties in so much
to this world at large. It adds yet more to this analogous storytelling that's present across these
two games. Nothing is the same in these separate universes of Deltarune and Undertale but there
are always specific details that connect them. Which this character is basically a skinny version
of Aaron seen in Undertale. A character whose entire thing was bulking up as much as possible.
We can talk to Bratty up in the alleyway who goes on and on about specifically hating Catty and not
getting along with them, a character that we had seen once working in a library now suddenly
entirely hates libraries. The pair of royal guards who were a couple in Undertale are now
brothers. We no longer have Jerry but instead Terry. The shopkeeper from Snowdin now working at
the cafe. This character who used to walk around their little cinnamon bun now talks about their
brother being too old to take for walks anymore. Right now it sounds like I'm just sharing without
real details but I'm doing so to set up something very important that I'll talk about in just one
minute here, it's all theory foughter just you wait and see. Gerson was both a historian
and some form of educator in both worlds. In Undertale prior to this, he was a hero himself
known as The Hammer of Justice. Now in Deltarune, he was a smith by trade who began writing stories and teaching children known for his popular
fictional series Lord of the Hammer. Alvin now tells us that Gerson is actually buried
here with his hammer. And as we leave, Alvin mutters that it maybe is incorrect that the hammer
is buried there with him. And when speaking to Alvin specifically about the hammer, he discusses
the connection between spirit and the divine and how Gerson became a storyteller as it means to
entertain his children that such a story created for such a simple purpose could blossom into
such a large, wonderful, world-changing thing. Which may just be a little meta commentary of
Toby expressing how honored he is that these games have taken on such a life of their own. So, he
seemingly both have this thank you coming directly from Toby but extrapolating it even further,
theorizing more than I usually do in these videos. We can see the different ways
that everything has been shifted, changed and reinterpreted for the context
of the world of Deltarune which itself matches with the way that dark
worlds are created within this game. The entirety of chapter 1 is based on the
game pieces found in that storage room. Chapter 2 is themed around outdated computers and
tech from within the library. It even includes specific things like the poster of a Ferris wheel
on the wall. This idea of world's connections, interpretations, storytelling, history, it all
layers quite deeply throughout the entire series, both games, both chapters and seemingly, Gerson
is incredibly important character to both, being the one who specifically teaches
us about the Deltarune in Undertale. I just need to throw all that out there. It's very
much the starting point of some further theorizing that can come after and I think we could reach so
much deeper beyond that. I would love to see you guys riff on that little bit of storytelling
and comboing of little fragmented ideas. It wasn't enough for its own video, so you know,
I'm using it as a bit of a wrap up point here. Oh man, I think the discussion is going
to be good. I'm going to ask you guys one more time to go check out Graeme Games. I'm
really happy with how it's coming together. If you like shorter more quickly edited content,
hopefully you know, filled with laughs and I think you'll enjoy that. I'll links down below,
comments, description, all that good stuff. Now, it's something I want to bring up before
closing out this video, something that was a well-loved component of Undertale is how often
you can backtrack and get new dialogue from NPCs. That wasn't really present in chapter one
but is actually something that comes up quite frequently in chapter two. I don't know if showing
literally every possible branching, differing bit of dialogue for backtracking that every character
is worthwhile. Some of it is pretty interesting. A lot of it is throw away gags. A bunch more of
it is just kind of random nothings. But you know, that might be kind of in line with what people
like out of this series and in that case yeah, I can go back and do that. But I'm really
throwing that up in the air for now. There are other secrets and references and things
that legitimately could fill out a sixth episode. It's just insane and I have you guys to thank for
digging up so many additional secrets. But yeah, that's one I'm on the fence about. Don't know
if I should include. You'll have to let me know. The crazy thing is, I thought here was going
to be where I started pulling from your guys' suggestions more heavily. I barely
have still but I already have a document that is filled with things that came
from those 4,000 comments, so they're so easily going to be at least one more
of these videos. It's mind blowing. Thank you guys all so much for watching.
Thank you for sharing your comments and helping me through this process. We're
all in it together. Thank you to patrons of channel for their additional support
and I hope to see you all again soon.