Deltarune Chapter 2 GASTER [Pipis] EGGS (Easter Eggs, Secrets, and References) PART 5

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This video is brought to you by my own rebooted  Let's Play Channel: Graeme Games. They're short, highlights-focused videos, ideally presented in a way that every video is independently fun to watch and you don't have to worry about keeping up  with long running series or anything like that. There's already plenty for you to watch over  there but the very next video I have planned   is the first in a short series of videos  where I cut up my ten-hour live stream of   Deltarune Chapter two and make that feel  a little bit more accessible. So yeah,   go ahead and subscribe over there and look  forward to yet more Deltarune content. How's it going everyone? Welcome to more Gaster  Eggs. Immediately kicking off this episode,   something I've received many comments  about during this traffic jam sequence   where Undyne is over here just bench pressing  cars. Then yes, we do hear metal crusher at the   end. But there is more to it. I'm going to let  it really speak for itself. You know, me talking   over its really going to contribute to that  in any ways. You know what? I'll keep my mouth   shut for one of the first times in several hours  worth of videos. Sure many will appreciate that. I was fully prepared with this episode to  basically start back at the top of the game   and go through looking for things that you guys  had specifically pointed out in the comments   turns out I was moving away from hometown a little  hastily. We gotta mess around with some things at   the end point of this game after having completed  the cyber world moving through the hometown. Donut guy in this car mentioned speeding over  when he heard that a dog was doing donuts.   I just learned donuts is actually the  name of a special attack for cars. This is also seemingly a  direct callback to events in   Undertale previously buying  a disgusting spider donut. Building off what I had explored previously with  the page the class is reading being 142. Back in   Deltarun chapter one, there are 141 actual rooms.  They're ordered as such within the game files   but there are a few others that are empty  rooms or ones made for developer testing   or special features you know, quickly access  workshop battles, test bugs, things like that. There is technically a secret room142. This  is not readily apparent in the file names   but that's right, the hidden forest area where  we're handed the egg in chapter one is our   technical room 142. So that number isn't random.  Toby very much knew what he was doing there.   Obviously with cut scenes in  chapter one, there's a lot of   unavoidable interactions but if at the  end of that chapter back in the hometown   you never go and visit Alfie's up in the  back alley. Then you know, pardon my pun,   she's left entirely in the dark. Doesn't  really know what happened with Kris and Susie. Leads to a new bit of dialogue  in this opening scene. In the very opening part of the game,   we have the dummy doll from that  opening tutorial off to the right. If after doing so we talked to  Ralsei, he's visibly blushing. After everyone has been brought back to  the castle town, we have a few additional   characters who have joined up off to the side  here. This character in chapter one and again now,   specifically refers to us as horseies. Which  you know, has some interesting implications   seeing as how the horse in chess is in  fact the knight? You can read to that   precisely as much as you personally choose.  This worm is here munching on the dummy. You know, it tastes poor non-fashionable.  There's layers, layers to that one. If at the end of the game we talked to  Sham with a town full of recruits... And again if we talk to them... Which in a world of darkness I kind of wonder.  And following up on that comment, then yeah,   these three guys actually have set up a little  shop among several other NPCs who have come to   hang out. We have the little nostril eyed horse  character who even brought a small part of the   board with them. There are a few others down  here and the clothes were moved so the worm can   no longer nibble. Now instead at the end, it's  been moved over onto this mannequin which will   actually occur whether or not you actually  bought the mannequin earlier in the game. Many of these interactions are essentially  unmissable, so I'm not going to read all   those. But a fun bit of dialogue on a  second interaction with this dummy... If you had instead recruited  every possible character,   there will be a proper shop here.  Venturing inside their music shop.... And we have a payoff to Lancer as an  item. We get to show off his squashy   that he's used in his rooms or when  interacting with him in our menu.   They simply respond... Good song.  Considering they specifically   create four second long songs, it's  no surprise that they enjoy this one. After carrying everyone down  from the supply closet before   really starting chapter two properly, we have  this blockser with an extra pair of pants. And if you manage to specifically  add the secret car recruit... And with a full set of recruits   there is yet another pair of pants  bringing this guy up to five. And honestly yes I am very much so. Good  - good for you bud. When inspecting the   posters in the computer lab at the  end of the cyber world sequence.   Pretty typical interaction to begin  with and on the second time... This is a reference to a real world  motivational posters that was popular   around the 90s of this cat trying to just hang  in there. Maybe your day would have been much   more different if you had simply listened to  the wise words of this one cat. We have Chief   Undying and Deputy Napstablook. Within the police  station, we have the entirety of the dog guards   locked up. Seemingly now criminals instead,  a complete reversal of their prior role. Obviously, a play on the idea of a cat burglar  but also a reference to Home Alone which had   the wet bandits who always turned on taps after  her knocking a place over. We have this vase of   well cared for flowers. Potentially a holdover  from when Asgore was a part of the police force.   Showing that even back then  he had a bit of a green thumb.   When you interact with Alfies just outside  of the police station, she describes an   accident she had on her bike working her way  around describing what actually happened.   Essentially it seems as though she was distracted  by Undying and managed to simply crash it. There's an extra little cut scene to be  found inside the police station. When you   talk to Undying, you have two options.  You can choose to say nothing without   any risk of cutting yourself  off from other dialogue options. If you specifically tell  her about the dark world... Starts banging on the desk... Until they accidentally break the desk  in half. The key flies into the door   and who, you may ask, let the dogs out?  Well, I'll let the courts determine that. If after this, we talked to Napstablook... This is actually a remixed and reworked version   of Pathetic House which was the song that  played within Napstablook's house in Undertale. Which is just kind of a reference to the somewhat  memey idea of the fact that people would share   playlists of songs to study or relax to. Now  I was starting to think it's just those chalky   crappy Valentine's candies but when giving it to  Alphys, it specifically says chocolates. There   are several things we can do with this box of  chocolates. Obviously you can just throw it on the   ground if there's nothing too interesting there.  The info on it, "it's not yours". Will that stop   you? Keep in mind that we've specifically been  shown multiple times across both chapters that   Kris really likes chocolate. The Choco Diamond in  the dark world heals Kris more than anyone else. Toriel has to hide chocolate kisses  away from them. Asriel and Kris   would go and get hot chocolates together  at QC's Diner. This is a recurring thing   when eating this box of chocolates. And Kris actually takes one heart  damage. They're that bad. Either   that or it's yet more evidence that Kris  isn't necessarily themselves at this moment.   Now, if you want to be a little less greedy -  Kris you can give the box of chocolates to Alphys. You could say I want to hoard the chocolate... Which it is kind of weird to assume.  But if you give the chocolate... Yeah I'd say that all played off exactly  as intended. No mixed messaging whatsoever.   Within Sans' shop, there are a bunch  of cards and heart shaped chocolates. Kinda doesn't give you a lot to work with,   does it? If you rejoin Susie and try to  use the chocolates in front of her... And finally, you can take em to Sans' shop. On one of the magazine racks... Which by the way I've started combing through  you guys' comments to find some of these   specific hidden details like this one. It took me  something like 12 hours to comb through the first   4,000 comments. There's a reason YouTubers kind  of typically stop responding to comments at a   certain point. But it's a pleasure to do it  here because it's just - it's so fun to work   through this together and then we have all this  extra details to make new videos. It's a win win   win and as often as I can, if I find a comment  where specifically only one person shared that   detail as far as I could see or they explained it  better than anyone else, I'm going to try and give   credit to them for sharing. So yeah, here's some  credit for the discovery of this specific secret. If you interact with it again... And if you repeatedly interact, you  won't ever actually get the car magazine   interaction again. This is a reference to  Undertale. Characters around that world   specifically within Snowdin will talk about Sans  taking a job as a century but that he's never   actually really doing his job and that  he's constantly caught simply reading   car magazines. So, the idea of you trying to  sneak a peek at a car magazine and in Sans' own   shop creates this funny layered reference.  If you do not inspect the soda machine... In chapter one, I thought that this was a  reference to a silly gag in Parks and Recreation   where the citizens of Pawnee like to put their  mouth over top of the spouts of water fountains,   but now considering this has come up twice,  it weirdly seems like in chapter one,   it was simply a setup for this eventual  punchline. I always have to wonder to what   extent is Toby giving things that amount of  forethought or if he's just really committed   to going back through his own game and  paying off as many things as possible. The warrior character who was previously put up  in the hospital at the end of chapter one is now   back hard at work smashing dough. It seems like  he was in the hospital with his hands bandaged   up because he's punching this boiling hot sauce  over an over all day. There is also a scene in   the basement that will also only take place  if you had specifically recruited everyone. And if you try to visit the king when  you had not recruited everyone... And there's nothing else to be said. Although,  he does appear to a sweet pile of moss up in   the corner there. I know, looks pretty good  to me. I also just love this weird gag down   in the basement where everyone remained locked  up but all the card kings and queens are now   dressed as animals whereas the animal crackers are  now all wearing crowns. It's cultural exchange. On this top floor, Lancer and the queen are  hanging out together being fanned by Rudinn   same as chapter one and hanging out in the lawn  or beach chairs that Lancer and Susie also had in   chapter one which themselves tie all the way  back to the original Undertale kickstarter. Down at the graveyard, we can talk to Father  Alvin. If you ask specifically about Asriel... It adds a little bit more to the characters  to know that Kris has maybe always been   a little bit sinister, maybe even beyond some  of the more recent implications and oddities   surrounding the character, but obviously the  idea of dropping the lizard into the pit to   jump higher comes from the Mario games where you  could ride around on Yoshi and drop them to get a   little extra height. It also adds an extra little  bit to the fact that Toriel has specifically told   us that Asriel basically was a Yoshi main in Smash  Bros or pardon me, super smashing fighters and so,   it must have especially cut him deep to think of  dropping his little Yoshi pal down into that pit. As you walk away from the grey yard... If you come back, there is no additional dialogue  but there are so many interesting implications   about Gerson as a character and it ties in so much  to this world at large. It adds yet more to this   analogous storytelling that's present across these  two games. Nothing is the same in these separate   universes of Deltarune and Undertale but there  are always specific details that connect them. Which this character is basically a skinny version  of Aaron seen in Undertale. A character whose   entire thing was bulking up as much as possible.  We can talk to Bratty up in the alleyway who goes   on and on about specifically hating Catty and not  getting along with them, a character that we had   seen once working in a library now suddenly  entirely hates libraries. The pair of royal   guards who were a couple in Undertale are now  brothers. We no longer have Jerry but instead   Terry. The shopkeeper from Snowdin now working at  the cafe. This character who used to walk around   their little cinnamon bun now talks about their  brother being too old to take for walks anymore. Right now it sounds like I'm just sharing without  real details but I'm doing so to set up something   very important that I'll talk about in just one  minute here, it's all theory foughter just you   wait and see. Gerson was both a historian  and some form of educator in both worlds.   In Undertale prior to this, he was a hero himself  known as The Hammer of Justice. Now in Deltarune,   he was a smith by trade who began writing stories   and teaching children known for his popular  fictional series Lord of the Hammer. Alvin now tells us that Gerson is actually buried  here with his hammer. And as we leave, Alvin   mutters that it maybe is incorrect that the hammer  is buried there with him. And when speaking to   Alvin specifically about the hammer, he discusses  the connection between spirit and the divine   and how Gerson became a storyteller as it means to  entertain his children that such a story created   for such a simple purpose could blossom into  such a large, wonderful, world-changing thing. Which may just be a little meta commentary of  Toby expressing how honored he is that these games   have taken on such a life of their own. So, he  seemingly both have this thank you coming directly   from Toby but extrapolating it even further,  theorizing more than I usually do in these videos. We can see the different ways  that everything has been shifted,   changed and reinterpreted for the context  of the world of Deltarune which itself   matches with the way that dark  worlds are created within this game.   The entirety of chapter 1 is based on the  game pieces found in that storage room. Chapter 2 is themed around outdated computers and  tech from within the library. It even includes   specific things like the poster of a Ferris wheel  on the wall. This idea of world's connections,   interpretations, storytelling, history, it all  layers quite deeply throughout the entire series,   both games, both chapters and seemingly, Gerson  is incredibly important character to both,   being the one who specifically teaches  us about the Deltarune in Undertale. I just need to throw all that out there. It's very  much the starting point of some further theorizing   that can come after and I think we could reach so  much deeper beyond that. I would love to see you   guys riff on that little bit of storytelling  and comboing of little fragmented ideas. It   wasn't enough for its own video, so you know,  I'm using it as a bit of a wrap up point here. Oh man, I think the discussion is going  to be good. I'm going to ask you guys one   more time to go check out Graeme Games. I'm  really happy with how it's coming together.   If you like shorter more quickly edited content,  hopefully you know, filled with laughs and I think   you'll enjoy that. I'll links down below,  comments, description, all that good stuff. Now, it's something I want to bring up before  closing out this video, something that was a   well-loved component of Undertale is how often  you can backtrack and get new dialogue from NPCs.   That wasn't really present in chapter one  but is actually something that comes up quite   frequently in chapter two. I don't know if showing  literally every possible branching, differing bit   of dialogue for backtracking that every character  is worthwhile. Some of it is pretty interesting.   A lot of it is throw away gags. A bunch more of  it is just kind of random nothings. But you know,   that might be kind of in line with what people  like out of this series and in that case yeah,   I can go back and do that. But I'm really  throwing that up in the air for now. There are other secrets and references and things  that legitimately could fill out a sixth episode.   It's just insane and I have you guys to thank for  digging up so many additional secrets. But yeah,   that's one I'm on the fence about. Don't know  if I should include. You'll have to let me know.   The crazy thing is, I thought here was going  to be where I started pulling from your   guys' suggestions more heavily. I barely  have still but I already have a document   that is filled with things that came  from those 4,000 comments, so they're so   easily going to be at least one more  of these videos. It's mind blowing. Thank you guys all so much for watching.  Thank you for sharing your comments and   helping me through this process. We're  all in it together. Thank you to patrons   of channel for their additional support  and I hope to see you all again soon.
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Channel: 2 Left Thumbs
Views: 412,311
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Keywords: 2 left thumbs, deltarune, deltarune chapter 2, gaster eggs, gaster eggs deltarune, deltarune gaster eggs, deltarune secrets, deltarune all secrets, deltarune easter eggs, deltarune all easter eggs, deltarune all references, deltarune references, deltarune gaster, deltarune chapter 2 secrets, deltarune chapter 2 easter eggs, deltarune chapter 2 gaster eggs, deltarune nubert
Id: FbUns8ZSROY
Channel Id: undefined
Length: 30min 52sec (1852 seconds)
Published: Sat Nov 06 2021
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