Deep Archimedea - Tough challenge, big rewards! | Warframe

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
at the far end of Warframe progression lies a weekly high level mission to really Put Your Arsenal to the test this mission is the deepar Comedia how do you unlock it how do you beat it and what's in it for you I'm the engineer let's solve a practical problem in order to unlock deep archimedia you must have both completed the quest Whispers in the walls as well as reach rank five for The carvia Syndicate you can complete the lower tier variant netr cells prior to reaching rank five for lower Challenge and lower rewards I'll cover rewards between these two missions in the last section of this video when you first gain access to Deep aramedia by speaking to necroid in San manom you'll be presented with a challenge screen by spending two nrel search pulses here you'll unlock access to deep aramedia missions for the week with these challenges the challenges shown do not change during the week bugs aside locking you into finding some way to make this work these challenges include a selection of three warframes which can include ones you don't own a selection of three Primary Weapons secondary weapons and melee weapons again this can include ones you don't own and then four randomly selected individual debuffs everyone has the same for shop for that week if you don't have any of the warframes or weapons you have the whole week to pick some to obtain and set up for deep archimedia for each challenge you meet you gain one additional research Point per Mission completed up to three total points for completing all three of the week's missions based on how many challenges you meet or select you can see at the bottom how many research points a successful run would earn you these research points all lead into rewards you receive research points do not stack you are only rewarded on the highest you earn in a run should you do only a partial run or a run with lower points then try again with full points you'll receive the partial rewards the first time and the remaining rewards on the second run in order to proceed to the most rewarding variant Elite archimedia you must complete a Deep archimedia Run with all challenges met that's a matching Warframe and weapon set all four individual parameters turned on and successfully going through all three missions if that wasn't hard enough the missions are backto back you do not have any opportunity to change your load out in any way between missions once you start the first for this reason you must set up Your Arsenal to accommodate all three missions in full if you fail on Mission two or three you'll have to repeat the earlier missions before trying again the missions themselves also have significant challenge to them each is rated at level 250 plus each comes with a deviation which amplifies Mission difficulty and each comes with a risk variable to further amplify Mission difficulty these should be very carefully considered when choosing your load out and approach once you completed a Max difficulty Deep archimedia Run this will permanently unlock the Tog option to turn on Elite archimedia this provides you with the same missions and challenges except an additional risk variable is added to each Mission and the enemy levels jump from 250 plus to 375 Plus in order to get the absolute maximum rewards you will need to complete an elite archimedia with all challenges met running all three missions successfully however you may choose to skip one single requirement such as picking a different Warframe this surrenders the final reward of 50 voser while still claiming all the very limited rewards from Deep Aram media Beyond just the challenges there are a few Global restrictions to make the mission even more difficult while in deep AR media you can only deploy each consumable once every 3 minutes unless otherwise blocked by a challenge enemies get extra health and shields beyond their levels similar to Steel path as well as spawning more frequent eximus self-revive is disabled an operator's last gasp is nerfed to have a shorter time limit to pull off your recovery players in bleed out have reduced timers each time they go down to a minimum of only 5 Seconds lastly players who fully die can be recovered after 30 seconds by finding and defeating a void Angel bearing their glyph this Angel only has one health bar but gets considerably stronger each time someone dies basically you need to bring your A game now as much as the difficulty is getting piled on with deep archimedia they are still plenty doable you can go in Solo if you want to prove something to yourself but the better option is to run with a pre-made team of four people coordinate within the team to pick appropriate warframes to support each other for example one person might bring Trinity if she's an option for them that week allowing others to focus Less on energy and tank as that will be provided to them likewise if your weapons are poor you can still mod for support to be a primer and assist your teammates that way after all a status ridden Demolisher is much easier to stop and kill than one with no debuffs on it beyond your random loadout you can also bring two loadouts with no regular restrictions on them that is your operator and your necrom your operator means you can select your choice of focus sko amp and arcanes all to support either you or your team vazarin can be great for keeping your team alive and grouping enemies zenic to keep energy going and slow down big enemies naramon to focus on melee and to suspend enemies madurai to enhance your amp and weapon damage in key moments and provide extra strength or nairu to remove enemy armor while also protecting from slows and knockdowns similarly your necm can be a big Bruiser on demand to help deal with heavier or swarming enemies if you're stuck with Support options for frames and low damage weapons this can be your backup plan to contribute just be mindful that deep archimedia modifiers can get in the way of these too transference Distortion a personal modifier will prevent switching to operator and nek including disabling last gasp Sim similar to that modifier various others can be navigated with careful Loadout selection abbreviated abilities which reduces all ability duration to one quarter of their modded values can be bypassed by simply not using duration based abilities for example using charge based abilities like mesma skin fixed duration abilities like Crucible blast or toggled abilities like Gloom if you have the energy to support it ammo deficit grants you very little ammo recovery evade this with incaran weapons that effectively generate their own ammo or battery and exalted weapons which bypass the issue entirely this applies similarly to the ammo scarcity modifier that drains your Amor reserves over time concussive drone losing energy when you take Health damage can be avoided by either building to not need energy or to not rely on health hit points Shield tanking evasion or being Lavos for example works here lethargic Shields increasing normal Shield regen delay to 6 seconds for partial damage or 24 seconds on a full break can be avoided by restoring your Shields manually such as with the Orga set the powerless modifier disabling abilities until 50 kills includes your allies getting the kills in a full Squad each player only needs 13 kills on average to break out of this restriction look to using operator mode to protect or buff yourself until you have access to your abilities the eroding sensus deviation unique to mirror defense will constantly weaken the Oracle and vitrium you can go around collecting glyts to restore their health or if if you have the power you can summon and defeat a r NECC this will take 45 seconds off the defense time at each round skipping a lot of time that would otherwise be spent draining hell from the objectives of course make sure at least one Squad member can still adequately hold back the normal enemies and that your squad can quickly kill the NECC once spawned do remember that you can't heal the defense objective with Warframe abilities even ones which can heal objectives in a normal defense Mission you can instead place down an ancient healer Spectre to Grant damage reduction for your team but any mission that forces you against necx whether through deviation or otherwise a high output radiation weapon coupled with coal procs to slow them down is crucial as you cannot bypass their armor and finally for any Mission deviation or risk variable that adds either more xess units or gives every unit overguard you'll probably want to move away from Crow control Reliant warframes either that or have an ally able to keep you alive but all the other mod fires their effects are either something to push through or something that can be relatively ignored I doubt you need advice on how to deal with a game only spawning ranged enemies just kill them throughout the missions the biggest power boost you can have is a pre-made team I don't mean you need to be on Discord making call outs like it's a professional tournament I mean just having players cover different roles I've been running deep archimedia on stream live on Twitch with viewers one week I paired my Dante for defense alongside a nck for crowd control in another week someone turned Loki into a tank protecting the entire Squad during the assassination mission but if you and your friends are still struggling there's one last workaround you can do run the mission twice the first time two Squad members bring optimal Gear with modifiers turned off they power through the mission while the other two Squad members get the full research points then you all run the Mission Again swapping rolls so the other two players get full points in this way you and your friends can take turns to use your favorite equipment whichever way you go about it you've got your Loadout your challenges your squad and you manage to power through the toughest missions outside of endurance so what's the reward of doing all this as I mentioned earlier completing the missions with challenges met grants research points each time you meet a new research Point threshold for the first time in a week you also gain the reward associated with that threshold follow-up runs do not add to the research points requiring you to meet all the challenges to get all the rewards at 15 28 and 37 Research points are three fixed rewards of three iny L fors 20 voser and 50 voser respectively there's also the oneoff rewards at 25 points you unlock elite archimedia and at 37 points you get the archimedian I SAR to put as a hood ornament on your landing craft the other rewards are all from randomized drop tables at 5 and 10 research points you receive a reward from the silver table which is identical to the new drop tables for normal nrel runs at 20 and 31 research points you receive a reward from the gold table then at 34 research points you receive a reward from the legendary table as you can see all of these tables are capable of dropping the legendary melee arcanes and to forged Aran shards in fact completing an elite archimedia run with all challenges met will reward an average 1.26 t for shards 1.5 Mele arcanes 0.4 Mele Arcane adapters and 1.84 normal archon shards as The Silver table is identical to a normal netr cell run all the other rewards are extras on top regardless of the reward you're hoping to obtain Elite archimedia is better value for your search pulses than a pair of normal netr cells you can of course still run three normal netra cells every week in addition to the elite archimedia run in a previous video on netra cells I pointed out how it would take the average person without trading 83 weeks to max out both legendary melee arcanes that same average person back then would also receive 91 archon shards a year of which 19 and a half would be to forged if you still run netr cells only this has been improved significantly it now takes the average person 47 weeks to max out both legendary melee arcanes without trading likewise that same average person will receive 169 archon shards a year of which 32.5 will be T forged but if you go for maximum rewards running an elite archimedia and three netr cells you'll get on average 262 archon shards a year of which 85 will be to forged on top of that the average person would Max both legendary arcanes without trading in 23 weeks all told that's an near three times the Aron chart more than four times the T forged and less than a third of the Arcane grind time compared to netr cells and release compare this to Aron hunt where you get 52 shards a year including an average of 20 to forge while that is in addition to the Salty level reward granted after all three missions are done the difference in payoff is huge all you have to do is have a very complete Arsenal or have a couple friends naturally this means half the people watching this video have no chance and should go complain on Reddit deep aredia will test Your Arsenal the variety of well-built options you have and the power of a team you can bring together each week will be in some detail different to keep you on your toes requiring full Mastery of the tenno Arsenal not just the matter of the day in terms of Aron shards it is easily the most rewarding Mission we have I hope this video gives you the perspective you need on what challenges you'll face ways to overcome them and just how valuable the rewards will be compared to past options that's all for me for now so as always build wide Run Deep and fight well tenno
Info
Channel: TheKengineer
Views: 50,537
Rating: undefined out of 5
Keywords: warframe, guide, netracells, deep archimedea, deep archimedia, elite archemedea, elite archimedia, archemedea, archemedia, whispers in the walls, dante unbound, kengineer, strategy, stats, rewards
Id: 20P_oRNcwJ8
Channel Id: undefined
Length: 13min 33sec (813 seconds)
Published: Mon Apr 22 2024
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.