DaVinci Resolve & Fusion | Create amazing text behind glass effect ( Rival After Effects )

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hello my friend now before I get started I need to heat up a little bit okay I'm Italian so I need to heat up to get going so DaVinci Resolve became a big name literally overnight amongst fusion errs now talking about names did you know that da Vinci is actually not a name yeah it's not a name if you didn't know don't worry it's not your fault because she even highly educated people refer to Leonardo da Vinci they don't even say Leonardo da Vinci they just say da Vinci now I'm Italian and if I would translate da Vinci for you that means from Vinci is a town where Leonardo was from actually it's Leonardo from Vinci of Benjy that is because back then not everybody had a family name and Leonardo had a few rivals back then who happened to have the same name so he wanted to distinguish himself from those so he added da Vinci to his name now when you know that da Vinci resolved all of the sudden gets a whole different quality doesn't it now if there would be another video out there deciding to make tutorials I would have to think what I would add to my name I mean I have a family name but I was thinking Vito diffusion [Applause] [Music] let's dive right into it let me show you what you can create with the method I'm gonna show you today not only in Fusion standalone but also in da Vinci now I'm confused [Music] [Applause] [Music] okay so before I get started let me show you where I'm coming from here this is where I come from see all that space right there hmm all that space beautiful and all gone but it gets worse now it happens that they're like left-handed people out there and it happens that they have a vacant Cintiq and it also happens that they're making tutorials and it also happens that there's a microphone in front of their faces and so it happens that we have to cross the whole monitor with our arm and by doing so we're almost eating up the microphone with the release of fusion I think it was already 8 we could move this over and for a south part it was beautiful ok it was very beautiful I guess we have to get used to it ok without further ado let's get started let me show you what I have here so I have my textures already loaded in I will arrange to the grid here so it snaps and let me show you now this used to be an HDR but it happens that da Vinci cannot read HDR maps which is unfortunate if you want to integrate fusion into the Vinci then you have to be able to load HDR's at least I couldn't do it I know maybe something just screwed up or so I don't know so I had a convert to an index R but not that I needed an HDR for this project I didn't it just happened that I used this HDR image for this project so when you load a footage into fusion the fusion whatever then you have to make sure that it is converted to 16-bit float because we don't work in 8-bit we leave that to the after effects users yeah you know I have to shoot out some Moran someone's in a while to keep my temperature at the right spot at the suite but we're most productive to convert the footage you can use a change depth note now I know infusion you can change this inside the loader itself but I made this my habit not only for myself to to know what I did when I opened the project five months later but also for my people you know I want my people especially the ones who are new to fusion I want them to see exactly what I did ok and if I would do this in the loader it might be that they oversee it the change depth note and then if the if you're working in linear space and you would also have to add a gamut notice that you see right here and this is also something you could do inside the loader but again I expose it so that you know what I did the next thing I have here is a time stretcher now I'm not doing anything with the time stretcher so you ask why is it there then because I love dropping in notes no the thing is in da Vinci fusion in that fusion and when I load in a texture and I go to another frame it's not looping so I haven't found a way yet to make this Louisville I heard that you can do something with the clips but that seemed to be a little bit cumbersome so what you can do is you can just simply use a time stretcher with its default settings right here and by doing so it will loop okay now that's also something you can do inside the loader now you can't do time stretching but you can set your time range you can trim frames you can decide what to do with missing frames and and so on and so on we can do all kinds of things in the lower now here everything is gone but it kind of makes sense because of the workflow that black magic has in mind but I think maybe they should bring back a few of the important settings and just just tip right there yeah I know I'm being greedy and I think I can be greedy because I have the old time fusion of card so I'm entitled to be greedy just like the other old timers out there so I want to point out that I'm working in linear color space and by just looking at my user interface you won't see it especially because a button is gone the LUT button okay so now the LUT button is somewhere here with this confusing grid this is probably supposed to be a table because a lot is basically a table but this is so confusing to see visually just just write lot there don't need icon here so you can see now the gamut view is activated but you can also a right-click and here on the lot you see it's enabled it's set the gamut view and if I click Edit you can see that in the output space I have srgb okay in the output space on the contrary here in this gamut node it's in the source space and what that does if I may show if I turn off the lookup table I should probably put the time stretch in here otherwise I can't show you this is the image how it looks now if I would activate the lookup table the image becomes brighter and by adding this gamut node here it will become normal again now important to know is that this viewer lot is not actually being embedded in your image it's just a viewer lot okay so now I really want this lookup table button back again being greedy but I want it back because it's important to see whether my lookup table is on or not so that you might wonder why don't have a gamut in here that's just because this is a well it's an EXR image it was too used to be an HDR image there you don't put a gamut let me rearrange this usually you would do the change in gamut before anything else okay so let's start with the window so I want to create this window this wet window or dirty window you decide what you want if you want to have a dirty or the wet window so the first thing I do is I'm gonna blur this because I don't want to see this cheesy background so I would blur this using a blur node and then I will probably use a color corrector and I will bring down the gamma now the next thing I want to do is you see the resolution is 750 by 3/7 nonsense so the what I want to do is I want to bring this into a final resolution and now I want to show you something now I hope the image into a merge and I make sure that it's in the foreground the background is in the background so if it's not just hit ctrl T to switch the input now I have this background image which has a resolution of Full HD and for this tutorial I wanted to work in a lower resolution something like this but check this out if I copy this background note it resets the resolution mmm and I don't know if that's a feature for for diffusion but I think it's utterly ridiculous and that is the same with renderer with everything that has a resolution settings because this is annoying and I don't want to change anything in the settings now I will just go with full HD I will just and I will risk having a very slow composition here but let's risk that so now you see that the image is way smaller than our work resolution so what you can do is simply in the merge you scale this up now I want you to be careful there I know it's very tempting to use those settings because they're there but for example if you would change the foreground the foreground all the sudden as a lower-resolution different aspect ratio whatever then those settings become obsolete and you might forget because it's not obvious that you change it in that in that note so you you would render your preview there takes an hour or something and then you see this craziness going on there and you're like whoa what's going on there you know so I don't recommend that if you are absolutely certain that you don't change the texture resolution of the foreground then yeah as always if you know what you're doing you can do it okay now I scale this up I have my window here and now to make this actually look like a window what we can use is the almighty very blur the very blur by the way one thing that I also dislike about now I have to talk about things I dislike because I have an all-time fusion ER so I'm entitled to that so you can see here now we have all kinds of very blurs in here but the thing is this is just a template okay so if I bring this in I get the whole template which is in my opinion I don't like it okay I haven't think the templates belong to a different spot to a different place here and here I want my tools only okay greedy veto Hey so I bring bring in a very blurred bring in the very blurred now the very blur is just like after-effects compound blur hmm the very blur needs a texture to be driven so I would take this texture here and the texture needs a contrast control so that you can adjust how it will be effected or how the variable affects the image I should say so you can use a brightness contrast let me show you because the brightness contrast also has these this bar here that allows you to adjust the contrast and you can clip the blacks and stuff like that you know take out the saturation now you could also use that but I like to use the bitmap mask simply because the bitmap mask allows me to do the same thing you know clip black-and-white but it also allows me to later on derive the mask from the other texture and then combine them okay it allows me to combine them and that is pretty cool so I could probably combine them but I don't I will drive two separate variable earths because that gives me just more control so that bitmap mask I hook into the green slot not into the blue the blue is the mask okay so you can mask out portions so I hook it into the green slot and then I go to the very blur and a crank is up to 50 and change this to soft and important change the method to softly give him a better result okay now we have to adjust probably the contrast to this texture to see an effect and you can see we have an effect here let me turn off this tool but I'm crossing the screen here if it doesn't show up then just increase this a little bit more maybe another thing why this probably doesn't show up is because I've set this up for a lower resolution so I will just go back to the original resolution just to avoid this this reset madness so I apologize for that but this is life it's what they say a thousand it's it's morning here so my brain is still not working so I'm just going with the flow so you can see we get already some very cool looking effect but this is not the effect I wanted at the moment it doesn't look like glass and you know why doesn't look like glass because if that would be water streaks where we had the streaks the glass is actually clear you can actually see through okay because you wipes out the the the what's that called the most sure thing you know excuse me but I'm not native English so but you know what I mean now if you invert the mask we sort of get the impression that this is a glass and we can look through the light is shining through here and in this area it gets diffused so this is looking pretty good let's try and see if we can get more variation in here for example this would be now the God made texture the streaks but now we want some man-made streaks for that we'll use this texture here alright I should look for a better texture here that's not what I really like so if it's like human-made then I guess it would be more like this here light a little bit random direction so this is probably not enough let's see what we get okay so I hooked this in nice and clean and let me just go in here in the transform rotate this just just see what we get mm-hmm bring this down and let me just turn off this one here so these streaks I want them to be more like dirt maybe now the effect has to be inverted where I have the streaks I want to be diffused so it's like a dirt layer on top of that it doesn't look so nice it could probably use a better texture or what we can do is after the resize I bring in a grid warp mm-hmm we do all kinds of action today in this Fusion diffusion so yeah so I bring down the grid subdivisions and probably just increase the magnet size and then I would just distort this a little bit make it a little bit more random something like that and I change to select it and then I select all vertices and hit shift s to make this more bend it now again you could probably find a better texture and see if we can change the blur amount so it gets a little bit stronger now you have to notice that when you have light you get more of the structure which is pretty cool because in real life that happens as well simply because the light is scattered in this area okay so that's pretty cool now you see I don't have enough resolution in here but you know in life we can't have everything so I will activate the very blur again and so we get ah look at this it looks kind of nice so you see that though now we kind of destroy all the details we did get before we could either mess this out or just fiddle around here something like that maybe so we get a little bit of these streaks back and another thing we could do now this is the note based action here okay check this out okay so now I have this mass that drives this very blur and at the same time I just hook into a brightness contrast and I go in there and I crank this up should view it probably and now I can simply increase the brightness a little bit just a little bit to make this thing come out or maybe it seemed like a dirt layer or something okay something like that I'm not sure just pop that in my mind so we see whether it works or not so this is pretty good already now let's take care of the text we want to have a text I would drop in a text 3d and I will write something like ooh milky okay and I drop this in here and let's see where's my fit button I don't know where the fit button is so many things have gone I mean there was I'm sure they're they're just hidden somewhere in outer space okay I think I'm heated up now so I should probably stop the rants I was black magic we sent me there man in blacks tomorrow okay so milky now I want to set the camera so to set the camera now you could now go in here and drop in a camera and do all these dis crazy manual adjustments until you have the camera you want but you can also just simply set the viewport using the Alt key and on your vacant pan the right-click I think it is you can set it the way you want it something like that for example and then you simply bring back the toolbar and drag this camera right into the viewport and bang look what happened it generated a camera hooked it in with your text and you are ready to go you see camera 3d one that's very cool and by the way if you decide or if you change your mind which happens quite often at least with me Oh Vito I wanna I wanna have this camera here you know yeah no problem okay you just select the merge where the camera is hooked in then you right click and choose camera copy POV point of view to camera 3d one okay by doing so it will change your camera to this angle now I don't do that because I I want to have this one next I will bring in a renderer and the render by default is set to software renderer which is good for shadows but not so good for other stuff so I would switch this to a OpenGL renderer because now I can take advantage of the accumulation effect which is the depth of field but I also have the super sampling settings which usually five is enough this is good and by the way it's well known that diffusion currently is very very very unstable when using the GPU so you should probably deactivate it in in the Preferences where it says or use fusion only on CPU that means that actually the software renderer is faster than the OpenGL renderer at least it was for the case with here ok so now if I render this we get this white silhouette this is simply because we have lighting not activated shadows not activated so if we activate this of course we also will need a light so I bring in a spotlight there was it again another template and now in the right viewer I will set a perspective view and I will adjust my light to something like this so I want the text to be illuminated when it comes close to the camera so we should probably animate it first yeah yeah that's the morning so I bring in a transform 3d and I will animate my text first in the transform I will arm the Z offset by right-clicking on the ribbon animate and I will bring this back something like this and then I go to a I just hit play and I try to feel the fame I I try to feel the frame maybe here bring this forward and I open up the spline editor drag this out a bit and now I want this to loop so I select the first key hit ctrl and I just drag this over and select all keys shift s and select all keys and right click set loop and bang we have it loop and now let me see how it is look now you probably want to let this cache so you at you see the actual speed that's not bad let me adjust the curves a little bit to smooth this out ok let's go with this one additionally you could add some rotation but yeah you go ahead and do that I won't so now I want the text to be illuminated when it comes right in front of the camera which is about here maybe we can bring it like forward like this and now inside the light in the spotlight we increase here comes the word out I like so much penumbra angle and it sounds like an African like an African town or something African village penumbra so penumbra angle and maybe drop off and we could also try a linear fall-off which is a little bit more realistic most realistic is probably quadric yeah now we get a nice smooth transition here that's not bad it's not bad so in the render I always make sure that the texturing is set to float16 here in the hidden I don't understand why this thing is still hidden it's always hidden since since the first version of fusion so this set this to float 16 now if you don't it will inherit the build up of your textures and it very happen to be integer 8 or whatever then you will get clamped results so and here in this tab make sure to set the depth to float 16 now you don't need to go to float 32 I see people sometimes working in float 32 but I believe that the difference will only be visible to an ILM technician with his gadgets and instruments but maybe I'm talking out of my ace okay so here we go now I want to add some color here to this text so we could either do this in the spotlight itself or in the text doesn't really matter usually would be the spotlight so you would give the text a color [Music] and by the way I think the color wheels disappeared I want them back no color wheels anymore this is very disturbing and you could go into the light and just crank this up to [Music] - something hot and one thing I notice all the time is that people they think that they can only go from 0 to 1 in the color which is not correct okay and it's not recommended because if you work in float you can go up much higher here okay this will give you much much more realistic results when working with clothes and stuff like that you know so don't don't be too shy with those values hey I can prove it to you by bringing in a soft glow you know so you see now we get this very nice khlo but if I would go back and I would set this to 1 1 look how cheesy the glow looks okay now I see people then going into the glow and increasing the strength the gain and then using the color here but this is not the same okay this is why many soft clothes out there I'm seeing look cheesy mm-hmm don't do that this is a secondary thing here secondary adjustment let's just kick this away and again I put this to aid maybe put this too - okay so this is the text now to make this a little bit more interesting we want the text to be out of focus when it's not closed by the window so I checked the accumulation effect and immediately you want to go up to a high number here this is probably not enough 64 sometimes you get away with 8 depends on the project but we also want to adjust the focal plane so I select the camera and to see the focal plane we actually have to open the knot to film back to control visibility and check the focal plane okay and now the focal plane I would bring back to where the focal point is sure about here make sure if you make this project make sure that the back of the text is faded out because this will give you a very nice effect later on something like that and let's see how it looks far away blurt nicely is pretty good text is done I guess so let's see how we can combine this with our window first I will sort of create a bloom so I bring in a blur node and I blur this text quite a bit and I will add this on top here now I show before that the add operation usually I do with a boolean instead but in this case it's it's rather creative work than technical work so it doesn't really matter you can choose both in the merge tool you won't find an adoration in here the way you do ad is by using the gain slider and you bring it all the way down to zero so I add this on top actually I want this to be affected by the very blur where is it here so we probably want to move this down down down down and then before the very blur we hook this in now it will be affected by this and mmm look how beautiful it looks you see now the the texture gets more way more present down here because we have a light this is almost like real almost like physically accurate okay so next thing we want to add the text of course this is just a bloom so to add the text we could either just put the whole text as it is this one here on top of everything something like okay there you go crash what you can say this is a beta crashes too much but let's continue here next I want to add the text and for that I could just slap it on like this this text here this one here but I will split it up into the shadow element and the light element and this is because I just want to have more control so I just copy over the background here and now from the renderer I just hook straight into the background mask tool and by doing so if I display the checker on delay you can see that now we we get the text but as a silhouette and it would take the color of the background tool you can also use a gradient if you like now this is the shadow element so I will simply put this on top here set this to multiply and take away they gain a little bit and let's see how this looks look looks like something is behind the glass very beautiful so and next we want to add the checks make a little space and let's hook this in here make a router by pressing alt and there we have the text now let me see how this looks okay so here we simply want to add this so we will have only the light okay if I turn off the shadow element you can see it's only the light and you might want to blur this just a little bit because it's behind a glass so let's see how it looks okay now the text is completely gone it's almost not visible so what we could do is we could for example here we could reduce the the blend a little bit to make it come through for example like this just a little bit it doesn't have to be you don't want to get rid of all the beautiful details here and the same goes for receive this effect now this doesn't affect it so we can leave that alone if this is probably here to sharp I mean of course with a blurry we can't read the text but it would be more realistic actually you can also go into this light pass here you can use a very blur in here and simply do the same you can distort this one as well and notice what happens here you see now the effect gets cut off and this is because of the domain of definition you can display that you could display it but with a click of a button now you have to go into this menu and the thing is now although it doesn't display it fusion is automatically creating the domain of definition around this text and I I can't tell you why it's now not showing it so what the very blood does is basically it cuts off where the domain ends so what you can do is infer after the blur you simply bring in a set domain and you set it to set and pay okay now this is way too much so I will try to bring down this and [Music] [Music] [Music] you could also try bringing in a mask and taking this mask here and not is going to be hardcore but you could basically say that you want to effect to be a little less here so our softened is out and through something like this so now the text is more readable that it's looking pretty good another thing I want to do at this point is now we have this light hitting the text but we can't really see the effect of the light on the window of course we could now do a very complex setup but we can also just give the impression that there is a light by using the background node again and I will pick this color here and by the way so you see that I picked the color orange here but in the ricotta is red now this is because the true color at the moment is actually this okay so it picked the correct color here so just make sure that you are aware of the lookup table and so I will add this now on top again and I will smooth this out to something like before and something like maybe very broad something like here like the light is hitting from the left notice that now this light doesn't seem to have enough texture we probably should put this also in front of the very blurs I take the whole group here and I shift inserted here now again make sure that this your flow is easily readable rearrange your stuff and you would be good so but it's still not really visible okay so what we can do is here after the background we bring in a brightness contrast and we use again this mask and we brighten this up a bit brighten or darken maybe let's darken this so okay yes looking good so now I want to show you something very awesome let's animate the camera so I will just go into the camera in the transform tab and I will right click on the ribbons and I would choose modify with perturb modify with perturb and for this one as well qualify with perturb let's check our animation 1 this would be stronger so I hop over to the modifiers open them up and I click reset button a few times speed let's just take that now we should be having this animation but the problem now is that the textures here they are not in 3d space they're just still 2d textures ok so two symptom into 3d space we can simply use a image plane image plane 3d and the only thing we have to do is we put this whole thing on an image plane and then we put this image plane together with our camera so I put the camera up here hook this in here and let's see so now the image plane is there and I want to see it with the text so let's hook the text temporarily in this perspective view so the image plane I want to be far back and very big and let's copy the renderer over here and make sure that you turn off the accumulation effects we don't need them here and the light we also don't need them so let's see what we have something is wrong with my bit depth here texture is set to 16-bit I thought I would I change it but okay so now we have our animation and your background image is also moving according to the camera and let's remove the text and we're good now we have the texture in 3d space and all we have to do is hook the renderer into the merge into the same stream and everything is good nothing changes you don't have to change anything here it's all just as good as it was before so next I would say we do the same with the other textures so on to the image plane into the mask my user route up here so I don't have to go down not the route or outer and then I make a router here I think who dies the German word [Music] okay and I do the same here on to an image plane create a router and hook this in here you leave the router and then okay so and don't forget the camera and now we're good so with such simple steps we put all textures into 3d space and now we have our animation however I should probably put the image plane now actually in front and make this small just so we have the correct parallax but it probably doesn't even matter with this project something like that and I will copy this plane and replace this one in here and we should be good ok mmm not too shabby let's actually also do this with there's one here just because we enjoy this so much so here we have this texture and bitmap mask hooked it into the bitmap mask and let's actually use another very blur I hit the Save button and let's see what happens with this one here maybe inverted and actually not maybe like this and I would increase this way stronger so we get all the details here I was looking pretty good okay next I'm going to show you something very awesome it's so awesome you can even impress your grandmother let's say I want to have a light in there so the way I do that is simply with the same construction here and copy the background with the olives hook it in between and set this to off of gain zero and then what I do is I bring this up here let me change the color here so I would display this and now I will no X I don't want to use this color let's use maybe a this color matches pretty good but it might not look good as a light let's bring down the softness no let's try this so let's say we have this light down here this fancy light again don't be too shy with these values so go you can go over one here let's look how nice this looks look how this pops maybe it was too much 2.5 and a little bit increase in the blue that's nice like that okay so now we have this light but the light now is not moving with the camera because it's still 2d now I don't want to put this on an extra image plane what I can do instead is go to the our 3d space I view this and we can use a tool called locator okay and the locator is just for that kind of stuff well the locator does it it will transfer 3d coordinates of a location to a 2d environment okay I hope that makes sense but if not then it will right now okay all you have to do is you take the merch that has the camera hooked in and you hook it into locators scene input by the way on release press alt to get the menu okay now that's all we have to do now I go to the ellipse mess that I just created and where it says center XY simply right-click and choose connect locator position and it will automatically jump to the locators position in 3d space now we can just go to the locator put the locator far back and move it over and look at that now I try to avoid intersecting with the text otherwise I would have to mask it out okay so that was basically it and now what you can do is you can take all your swag and you could either do your color correction here but I would say now that we are in DaVinci anyway why don't we do it in the DaVinci color page I mean that's probably one of the reasons why was integrated in the first place right so now I gotta warn you I'm not a colorist no am i profound with the few with da Vinci so I just just want to show you the possibilities okay so if you are colorism you're doing this tutorial you go ahead and do your magic if you're new to my channel my name is Vito you probably already know so I devoted myself to creating fusion content this is simply because I love what I'm doing I think that if you watch my tutorials especially the newer ones you can see that I love what I'm doing and I sometimes you might see me doing this kind of things like like this yeah things like that this is this is not something just that just fake to draw attention or whatever this is just this is just me hey I even talk to babies like that adds brightness one particular thing I liked about pirates was their freedom they were free and they had their own pace and they could do whatever they wanted to do so this is something that always like very much about pirates if you like my content if you like what I'm doing please consider supporting me on patreon you will not only get the two toys earlier than the others you will also get project files slap coms you will get to join the giveaways sometimes I will have discounts on certain things probably the most interesting thing is the fusion competitions now until now I had only one competition but another one is approached yeah and it's gonna be the best till now it's gonna be the best you will be able to win a Blackmagic pocket camera so but you need to be in the $10 tier to be able to join so make sure to check that out by the way you will find more information on that soon on my website which is www.hyken.com was not available yeah make sure to become a site member so that you get the newsletters especially with the upcoming Fusion challenge okay so with that said my name is Vito I'll see you soon until then yeah [Music] you wanna be a pirate get all kinds of booty
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Channel: Pirates of Confusion
Views: 48,350
Rating: undefined out of 5
Keywords: DaVinci Resolve, DaVinci Resolve Fusion, Fusion VFX, Compositing in Fusion, Learn Fusion VFX, Getting started DaVinci, Getting started Fusion, Fusion DaVinci Workflow, After Effects Compound Blur, Fusion Basics, Fusion for DaVinci User, Fusion 9, Fusion shader, Lighting shading, Lighting shading in Fusion 9, compositing, Fusion 9 Compositing, Blackmagic Fusion for beginners, learn Blackmagic fusion, Fusion 9 for Beginner, Nuke vs. Fusion
Id: P8mpbxO2bG0
Channel Id: undefined
Length: 44min 21sec (2661 seconds)
Published: Sat May 19 2018
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