Cyberpunk 2077 Phantom Liberty - Before You Buy

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- [Jake] Hey and we're back with another episode of Before You Buy. You know how this goes by now. The show where we give you some straight up gameplay and our first impressions of the latest games releasing. As usual, it's me, Jake. And today we've been spending some time with the new 2.0 update overhaul for the base game of Cyberpunk 2077, as well as the new expansion DLC, Phantom Liberty. I don't think I need to remind anyone that Cyberpunk 2077, it had a bad launch. You probably heard. You may have been rightfully pissed, but since release, the game has slowly improved over time. In fact, for us here at Gameranx, it's not as big of a wow factor with the 2.0 update, just because we've revisited the game every year or so for the last three years and seen significant progress. It feels and plays better and the majority of the work was spent on the technical side where the game is more sound. You'll still see weird stuff and glitches and animations occasionally, but it's important to note that the game is no longer falling apart by its seams. So with that, now the 2.0 update does a great job overhauling some big gameplay elements and just making it more compelling to play, full stop. And then Phantom Liberty, the expansion, adds a great new area, a cool sub-story to play through that really kinda throws a lot of different stuff at you. Tries new ideas and scenarios you don't see in the main game and I think it does it to mostly great effect. Now, if you were burned at the start or you were waiting to finally play or hey, maybe you're somewhere in the middle, this is a good time. Cyberpunk 2077 now three years later and the Phantom Liberty expansion is solid stuff. And so you know here, we've been playing a review copy on PC and PS5 and this footage is spoiler-free. So firstly, the 2.0 update is free for everyone who has the base game and it brings a bunch of improvements, like I said. There's a fully revamped police system. You get wanted level stars and police actually respond to things and they'll chase you down and even escalate. They don't just spawn out of nowhere and they're not idiots. It's effective, but they're actually kind of annoying now. If you're new to the game, it's great and immersive. If you'd played through it once when police were still borked, now it's another thing you have to worry about. They chase you for awhile. It can be hard to lose them. It's totally fine, except even if you crash into them with your foot off the gas pedal, they will still come after you so be careful how you drive 'cause it's gonna happen. And like I said, they're tough to lose. Now the real good stuff though is the RPG level revamps. And the perks system is way more blown out. It's more interesting with better choices to be made. And if you're jumping in, if you're using an old save or something because the game overhauled so much, you're gonna have to completely re-spec your skill trees from the ground up. You'd think it would only take you a couple minutes to re-spec, but there's just so much stuff to decide. It might take you a little while. So be prepared. And Cyberware just feels more substantial. More choices to make, more ways to flesh out your character build and it all just feels a bit more tangible. Plus, armor is now tied to your Cyberware choices, not your clothing pieces. So you hear that at first, it might not sound like it makes sense but it totally works and it does feel better this way. Also, vehicle combat, damn it's pretty cool. Shooting works exactly like it should. Exactly like you'd expect from an open world game with driving and I think that's good. It does have a generous lock-on so it's pretty easy. You draw your weapon with the Draw Weapon button and then it activates shooting while driving mode and then you just get to it. But also you can pull out like a katana and slice away too. Not that that's always the right thing to do in situations, but you can do it and you can do it on a motorcycle and it looks cool. So with 2.0, Cyberpunk is finally really at where it should be. 1.5 update was great. 2.0 seals the deal. Me personally, I still don't think Cyberpunk is the end all, be all of RPGs by any means but it's got a cool story and a really fantastic world. The new expansion you can get, and what seems like it will be the only expansion, adds a good chunk of hours and stuff to the base game. Now Phantom Liberty, it's worth noting, isn't like an epilogue or a (indistinct), it's just plopped right in the middle of the main tale and serves as a really long, drawn out diversion from the main story that tells its own tale and has some new characters, but still manages to strengthen the overall thing. You can either access it from an end game save, start up the game and just jump to it, or just start a new playthrough and get to it naturally. It kicks off a handful of hours into the game once you're settled and finished up with all that stuff involving the Voodoo Boys in Pacifica. Then you get a mysterious phone call and you can start from there. - [Woman In Game] You don't have an entry pass and I don't have time to produce a fake. You'll slip in the back way, quiet as you can. We really don't need anyone spotting you, scanning you. - [Man In Game] Guess so. After you. - [Jake] Now this takes you to a new area, Dogtown, tucked away right in Night City right in Pacifica. It's like a walled off the hellscape. It's a big chunk of messy city that you're gonna get stuck in for a little bit but after the intro and the first mission, you're free to come and go through it as you please. You're gonna be finding new loot and vehicles and clothing. But the main thing this expansion nets you is a whole new ability tree, the Relic skill tree. Yes, the Relic, the thing giving you problems during the main story can actually unlock extra special abilities within you. And without spoiling too much, they are substantial and can change up how you play quite a bit. You earn points to spend in this tree kinda differently though. You have to get specific Relic points and the best way is to hunt for them in the open world. And it is worth it. Story wise though, I'll only give you the back of the box story description to not spoil things. Basically you get wrapped up into a job in Dogtown where the president of the new United States crash lands in the middle of it and you need to rescue her. But from there it very quickly devolves into craziness with a military force occupying Dogtown and a spy named Solomon Reed played by Idris Elba. Stacker Pentecost himself. Yeah, but I mean actually in hindsight, that's kind of a cooler cyberpunk name. I would've went with that. Anyway, I digress. What's up Pacific Rim fans? It's an engaging situation, it's a cool story. It's one that gives you gameplay scenes and scenarios that are pretty unique. Stuff that feels like it would fit in with some of the bigger, more unique moments from the main quest, really. It plays with the spy stuff in some fun ways, but also it just showcases more cool Cyberpunk ideas, right? Like politically, culturally, technologically in this world. There's a really kick-ass intro. Then things get muddled for a minute and then it picked up again, for me personally, and it's exciting. Now, Idris Elba's Solomon Reed is an interesting character and he looks cool as hell. I just like Idris Elba, but I found his performance a little inconsistent here. It's hard to put my finger on it but he just doesn't really give off the same enthusiasm as other characters. He's keeping it low key. But I dunno, it was kind of up and down for me. Speaking of which, because this does take place during the main quest, Keanu Reeves' Johnny Silverhand is with you thick and thin here. And once again he's pretty great. Is he still annoying? Yeah, but he's actually given more here if you can believe it. And some of it is a bit more nuanced and it really worked for me. They dive into him more and somehow made him even more interesting. And the new area of Dogtown is absolutely awesome. I'm sorry if I'm gushing a little bit. I don't know why this part took me by surprise the most. Dogtown is a real good hell of a city district. It's basically the worst of the worst in Cyberpunk. It's the most lawless, the most destitute, the most falling apart. It feels the most Cyberpunk-y but the most also post-apocalyptic, the most strangely, almost grotesquely sci-fi. And that's perfect. It has more interesting vendors, cool vehicles, many with guns mounted on them, different motorcycle styles, weapons, clothing, even cooler robots. But I really liked how it was completely varied. Every inch is totally different. There's a war zone casino-looking area. There's an industrial district where some people live. There are hills with bombed out high rise apartments. There's basketball courts, hidden areas, and underground tunnels, bustling marketplaces, all of it riddled with cool details and art, weird architecture and graffiti, over the top lighting. Just a bunch of bizarre stuff. Where Night City had some stretches here and there that were just kind of highways or big streets, you didn't really feel the need to hop outta your car and look around. Dogtown has a lot more flavor in every corner. It's a really good video game location. It's a complete mess and sometimes driving in it is kind of annoying because there's just crap everywhere. But it helps with that lawless escape from LA look and feel. And thankfully there's something like almost 20 total new side quests and gigs to get you exploring Dogtown, aside from the main Phantom Liberty quest line here. They also give you courier missions and cars to steal and these new airdrops where supplies are dropped into this war zone part of the city and you could follow the smoke and go find it. You'll need to usually just kill a bunch of guys to get at it though. So is Phantom Liberty so good on its own that you should just play that? I don't totally think so, but it is really good. It's especially good when you just naturally play through the game, get to the point where you can access this new stuff and chip away at it. This game is better slowly digested. And now with Phantom Liberty, there's more to digest I guess, if that makes sense. It adds to the experience and makes the game much bigger despite so much of it being in a walled off part of the city. I think it was smart for them to make an expansion that slots into the middle of the game because there are a lot of people probably jumping into this game for the first time and that's how the new stuff and really all of the updates are best enjoyed. For the people who've obsessed of this game since it released, and I know you're out there, you'll just be happy to have more stuff. And it does feel a little different. Like I said, some really cool boss battles, some standout characters seal the deal. And I'm not even talking about the RPG overhauls. Cyberpunk 2077, in general, is fixed. 2.0 adds some stuff that makes the experience much better. And Phantom Liberty seals the deal by adding a significant creative and different portion to the game. Now, whether you personally forgive CD Projekt Red is up to you, but the net positive here is that there is another good game out in the world. But that's just us, some first impressions. You know how this goes by now. We give you some pros, some cons, and some personal opinion. And now we want to hear yours down in the comments. Have you cooled on Cyberpunk 2077? Maybe you played it at launch and you weren't as mad as everyone else. Maybe you just completely waited and held off from the game. Maybe you've jumped in here and there. Whoever you are, would love to hear your experience with the game, whether it's your first time, whether it's your third time, let's talk about this stuff. And if you've been enjoying the 2.0 update, we would love to hear what you're thinking on that. Whoever you are, let's talk Cyberpunk 2077 down in the comments and if this video helped you, seeing gameplay and just hearing some details, clicking the like button helps us out. That's all you gotta do and thank you. But as always, thank you guys for watching and we'll see you next time. (shooting in game) - [Woman In Game] God Almighty, it's moving! (robotic voice speaking in game)
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Channel: gameranx
Views: 1,127,636
Rating: undefined out of 5
Keywords: cyberpunk 2077, cyberpunk 2077 phantom liberty, before you buy cyberpunk 2077, before you buy phantom liberty, phantom liberty game review, phantom liberty before you buy, cyberpunk dlc review, cyberpunk expansion review, cyberpunk DLC before you buy, gameranx, cyberpunk 2077 ps5, cyberpunk 2077 PC, jake baldino, CD projeckt red, dogtown, cyberpunk dogtown
Id: 7FA6nSb1DJQ
Channel Id: undefined
Length: 12min 17sec (737 seconds)
Published: Mon Sep 25 2023
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