Avatar: Frontiers of Pandora - Before You Buy

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(bright tones) - [Jake] Hey, and we're back with another episode of "Before You Buy," that show where we give you some straight up gameplay and our first impressions of the latest games releasing. As usual, it's me, Jake, and today, we're talking about "Avatar: Frontiers of Pandora." Yes, the busy fall, the holiday gaming season isn't done yet, squeaking out at the end of the year, it's this, the world of avatar finally has a new game. It's been a long time, and this one sets out to really recreate the experience of feeling like a Jake Sully, running around and spearing and gunning as a big blue person flying around, riding around in a lush, strange alien world. And ladies and gentlemen, I think they kind of nailed it. It's a flawed game with some things I didn't like and it is very reliant on the "Far Cry" formula. This is a Ubisoft game through and through with the ups and downs, but if you're not sick of "Far Cry" style open world games, you can forgive some things, and maybe if you really love the "Avatar" movies, I think you'll have a good time messing around in this world. I wouldn't write this off. And just so you know, we've been playing a review copy from Ubisoft and we've been playing on the PC version, so console performance is still to be determined. Also, of course, this video is spoiler free. Any of the cut scenes you see here are pretty early on. So this game takes place on Pandora after the events of the first movie. You and a group of Na'vi children are basically taken away from their homeland and raised in captivity by humans, like humans, like being taught human things for science or whatever. But once you come of age, stuff starts to fall apart because of the hell that Jake Sully and his company brought upon some of the humans in the worlds, so the corporations on the planet start to get a bit skittish, and basically, you're kicked to the curb and end up escaping out into the world of Pandora. And from there, even though you are a natural born Na'vi, you know the bare minimum about the world and the culture. So you kind of learn about these new regions and subcultures through the character's eyes. You create your own kind of male or female Na'vi character there. There's not a lot of options and a lot of them look pretty similar, but it's still appreciated, I guess. It's nice to have a character creator and kind of pick your patterns and your hairstyle. It's really all about the gear you get in the game. Now, your character is pretty simple story-wise, and kind of acts as just a vessel to you learning this world. They have some charm here and there, but ultimately, a lot of the story is just characters standing there and saying a bunch of stuff to you. It throws a lot of characters at you and some of them kind of just fall to the wayside or you forget about 'em, but some of them are significant. It tries for some emotional beats, but most of it didn't land for me, except for a few big moments. That's one of my big negatives here, but it's just my personal reaction. I didn't find the through line of the story very interesting, but I did enjoy seeing and learning about new regions and different Na'vi tribes that have their own distinct roles and characteristics. It was kind of cool, but I also liked the movies, so I was going into it kind of hoping to see some fun new additions to the lore. They also tweaked some things and kind of hand wave or explain away some things maybe out of convenience's sake. I think the hardcore fan base is really gonna be the decider of that. Still, some of the significance of the different Na'vi tribes here are very cool. Specifically, your character having their own kind of unique spin on one of the tribes in this world. It was just interesting. Where the game makes up for some of that lacking story stuff is the gameplay and the world. This rendition of Pandora is awesome, like it has tons of details, weird plants, little interactions everywhere, the world reacts to you, tons of stuff to hunt for to better your character. All meaning like you're always stumbling upon a new place, like a weird tree or a waterfall or some new biome with creepy looking plants. It has the rivers, the sky islands, all the stuff you'd expect from James Cameron's movie, as well as just some more lush jungles and forests and planes and biome variety. All of it looks and feels exactly like the movies. I am amazed how they actually nailed it. The density is something else, and the game looks pretty gorgeous, and a rare brief "Before You Buy" shout out, I have been capturing all of this footage on a Falcon Northwest Talon PC. Now, I usually build my own PCs, but I went with a pre-built here, and just saying they did a really good job, it's flawless and the customer service was awesome. Falcon Northwest worked with me to make a PC that reminded me of a DeLorean or a Robocop and they delivered. We're bad at photography, but here are some of the official shots. This is gonna be like the "Before You Buy" capture beast for me. Thanks, guys. And now, the game ran well on a high-end PC, but I was surprised how well it scaled when I ran the settings down to low. I still found the game to be surprisingly good looking and still had a lot of that density there. On most settings, I did have some noticeable pop in from higher up, like the high views, and also the occasional open world Ubisoft glitch, like an NPC clipping or disappearing, but for me and my experience, that was few and far between, at least I would say nothing disastrous yet. Again, I don't know how the console situation will be, I only had access to PC, so be vigilant and keep your eyes peeled upon launch. But what impressed me with the world detail and density was how it kept up with everything you're doing in it. Essentially to boil it down, it's kind of like "Far Cry," but if you could run much faster and kind of jump and climb with the speed and fluidity of "Mirror's Edge." Now, this isn't like a full-on parkour game, but you control your jumps by holding down the button, which feels really nice and just the distance and the hoppiness to it feels great and reminded me of "Mirror's Edge." And then along with that, you're also bouncing on mushrooms and flinging yourself with giant leaves and catching vines in midair that zip you up to higher ground, and all of it feels really nice and generous, making it easy and fun and fluid to get around, it's just a blast. And plus, when you get access to mounts, it makes it that much more enjoyable, because there is a point where running around aimlessly did start to feel a bit tedious, and just when I started to feel that, I got access to the aerial mount, and that's where I thought flying around or using animals would be pretty limited, just because of how wacky the map is, but you can fly up really high, dive down, do barrel rolls, relatively land wherever you want. There's a surprising amount of freedom, and you can fire a weapon while flying, so you're shooting arrows into helicopter rotors to take them down and you can feel like an Avatar badass when it's all popping off. That's what I think Avatar fans are coming for here, You know that Avatar power fantasy, and it absolutely works. In between that, though, it's a lot of your typical video game crafting and hunting and harvesting and loot stuff we've seen a million times before. If you play a lot of games, you might feel a little been there, done that in certain aspects. At the very least, it feels a bit fresh here because your equipment is just so different and the stuff you're harvesting is often weird bits of fruit or things that you have to manually pull through a mini game. It feels fresh at first, but becomes the same tiresome, repetitive stuff after the first few hours, you know, the most stuff is introduced. There is plenty to do and keep busy though. There's a lot of side quests. I didn't jump into too many of them to be completely honest, but the ones I did check out were mildly interesting, mostly simple but had some writing and dialogue and mini stories to them. The other kind of issue is the combat. It's not bad, but I'm just not as much of a fan of the actual encounters themselves. The main thing is your bow of different varieties and ammo types. It feels decent, not as strong as "Far Cry," but it works well enough, because you're so big. you're basically shooting javelins at little men and you can feel the impact with the sound of these arrows just slamming through a poor, little six-foot-tall guy. And the guns feel pretty solid too, with a good heavy, duty chunka chunka to them, some real heft, kind of really just fits, kind of works in that James Cameron Sci-fi vibe. The battles themselves, though, are a bit chaotic and not as engaging as I'd like. They just feel kind of messy and weird. I loved upgrading my character to ripped dudes out of mechs. That is extremely satisfying, and I like putting skill tree points into being less detectable in stealth, but unfortunately, I found the stealth way too limiting and the enemy's far too eagle-eyed for it to be much of a satisfying option. There's just not much of a stealth system, even though the game is filled with those Ubisoft, "Far Cry" style bases begging to be taken out. It just didn't feel quite balanced right, and taking out bases, I never really could stealth them. It usually devolves into messy chaos where you attack some enemies, you get almost blown to bits so you retreat to recover some health and you run back in. It works, but I just wish there was a bit more to it. You get more tools as it goes and you can lay traps and stuff, and again, there is a skill tree that gets you a couple nice benefits, but the moment-to-moment meat of it just didn't thrill me as much as I was hoping. Again, it works, it's playable. Some people might find it more fun than me. I just wish it was as fun as running around and riding on beasts and discovering weird glowing caves and stuff. Just living in the world of Avatar might be enough for some folks. That's where the game nails the feeling. The repetition and the combat issues I have don't completely tank the game, but your tolerance level may vary. I mean, the last "Avatar" game that came out in 2009 did not get the greatest reviews or anything. The game had plenty of problems, but it made some fans of the movie really happy and they had fun. I think this time around, it's a much better go, so that's gonna be good news to some people. What's not cool is that there's also a microtransaction store on a full priced $70 US game. I'm not a fan. It's mostly cosmetic stuff and little trinkets for a single player game, but still, it's there and worth mentioning. They have expansion content apparently planned. That's something I'd be more interested in paying for in a store, but to get skins and stuff in a completely single player game, I just had to bring it up. Otherwise, this is very much, I guess, the definitive Avatar game. There's not really a lot out there, but Massive does a good job here. Massive, the developers, really play to their strengths, specifically in the world detail and the density, and I love flying around and jumping off my Ikron and diving down and you know, dodging. There's so much to it that is really cool despite my complaints, I think it's just really gonna depend on, you know, your tolerance level for certain types of video game flaws or repetition and how much you like James Cameron's "Avatar." I know there are plenty of people out there, I know there's an audience for this, and I'm just glad they didn't completely screw it out. If you love the movies and you like some of the big moments of the movie, this game delivers. There's a couple of things that really made me smile when the music kicked in and a big scene happened. I got the feel, they nailed that. But again, this is a "Before You Buy." You know how this goes by now. I give you some pros, some cons, and a bunch of personal opinion, so let me know in the comments what you think. Have you been looking forward to this game? Are you one of the people that just doesn't really care about Avatar, or are you one of the people that are absolutely in love with those big blue freaks? Let's talk anything "Avatar: Frontiers of Pandora," and really the series in general down in the comments. I want to hear from you guys. If you like this video and you like what we're doing here, just talking games and and showing you gameplay and stuff, clicking the like button helps us out. We really appreciate that. And if you're new, consider subscribing, clicking the notification bell, checking out the description, hanging out because we put out videos every single day. But as always, thanks for watching and we'll see you guys next time. (gunshots) (characters grunting) (gunshots) - [Character] You might need some dapophet pods.
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Channel: gameranx
Views: 1,143,691
Rating: undefined out of 5
Keywords: avatar frontiers of pandora, avatar review, avatar before you buy, before you buy avatar, avatar game 2023, avatar frontiers of pandora PC, PC graphics, avatar game review, avatar ubisoft game, avatar, avatar 2023 game review, avatar open world, avatar pandora game, avatar pandora, avatar movie game, gameranx, before you buy, before you buy avatar frontiers of pandora
Id: 3v-LkLsEPaA
Channel Id: undefined
Length: 12min 27sec (747 seconds)
Published: Wed Dec 06 2023
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