Creating a Static Morph from a dForce Simulation in Daz Studio

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so this tab here the simulation settings tab has a lot of options the first one here is environment that determines the gravity and air resistance gravity of one is gravity on Earth gravity of zero would be nothing false it's it's all simulating but nothing falls down gravity of -1 is Things fall up instead of down and anything in between is you know moon's gravity Mars gravity really heavy planets and all that but then uh slightly further at the bottom here under duration you have exactly the thing that we're talking about currently we're simulating the current frame and it'll do that over a course of 30 frames but if you take this drop down and turn it down and use either the animated timeline play range or an animated custom play range then you'll be able to park the animation wherever you wanted it to be so let me use my timeline play range and this is now going to have a slightly different effect because it depends on how many frames are set in my timeline it happens to be it set to 30 frames so if I go and do nothing else and just change this over to animated play range and simulate again then you can see that my playhead will go through this simulation and it's now at the end it's no longer at the beginning it hasn't set any keyframes but defaults has memorized what happens on which frame so you can now go and take your playhead and bring it back and turn it to wherever you need the simulation to be this is a much better intro into what I'm going to show you in a moment because the other thing that you might find is a 30 frames might not have been enough to simulate my object maybe I needed 60 maybe I need 90 maybe I have a long animation there might be wind blowing at the wind blows of five seconds 30 frames isn't going to be enough for that so what we can do is we can turn my play range here to something much larger so let's turn this to maybe like 91 frames this is more than 30 three times more in fact and it now means that since my default simulation settings are still set to use the play range here it will now go and simulate 90 frames we're not going to see that big a difference but we certainly do see something is happening Beyond frame 30. it's coming to a rest now so it's not really a great example so 60 frames is probably enough for most still frame users but if you're talking about animation then you probably need to have a much larger way and we'll look into that as well when we look at the wind node which is very very exciting it's kind of cool if you wanted to animate a waving flag and I think that was the case on the season pass 2 with the Pirates Travis's team has made an animated Banner at the top where the pirate flag with the Dazz logo is waving in the wind and that was done with deforce we'll talk about gravity in a moment but just for now what the one thing is that you if you find yourself hey at frame 20 was the ideal simulation that I want to keep I want to make sure I don't lose it and maybe I need my play range for something else and I have three other objects that need to be defaulted what do I do you can go and Export the shape of this object and turn it into a morph and that'll be really useful some of you may know how to do this already but if you don't let me quickly explain it to you you need to export this Frame and only this object at that frame at this resolution and nothing else just out to something like a temporary folder make sure you disable or just make invisible all other objects that might be in your scene so my ground and my sphere I don't want to export that it's just the cloth and I'll head over to file hex port and I'll just put this on my desktop maybe in a new folder that I will call default stream how's that d Force stream well it's called cloth strip that's cool I'll export that just with the Dash Studio preset here and hit accept I can go back to the beginning in fact I can go to my simulation properties and literally clear this whole simulation because I don't really need it anymore I can go and make my ground and my sphere visible again if I wish but the most important thing is I can now bring this as a morph into my object and the way to do that is under edit object more floater Pro and then you go and pick the file that you've just saved out this was my default stream here cloth drape there we go it kind of depends if you have reverse deformations or not let's just say we have them and hit accept and it should say created more successfully so under morphs I find my cloth grape now and it will now act as the simulation did just with a slider so that will now be saved with your scene you can also save this out as a figure or prop asset and it will have that exact morph in it it'll also have a reverse morph because that's just the settings on the slider this is what happens when we go the negative way so kind of cool what you can do there but you can also change that on the little gear icon at the parameter settings you can rename it you can put it somewhere else you can take the minimum out if you want and now we have something like this so this is a way to make sure when you simulate other objects if you want to save something as a morph and save a simulation out that you want to use in other scenes or present to your customers this is how you can do it
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Channel: Daz 3D
Views: 4,171
Rating: undefined out of 5
Keywords: Daz3d, Daz Studio, Daz 3d, 3dArt, 3dSoftware, FreeSoftware
Id: Uzd7UdrcP5g
Channel Id: undefined
Length: 5min 17sec (317 seconds)
Published: Mon Nov 14 2022
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