By the end of this video you'll
know how to make this effect. So let's get right into it. So, for starters we're
gonna grab a Fusion composition, and we can do that by coming to effects, effects again, and then
dragging and dropping this Fusion comp into the timeline. We can leave it at the default duration,
but for this video I'm gonna set it to 7 seconds, and later you'll know why. So let's head over
to Fusion. And today I'm gonna be covering a more advanced part of fusion, which is particles,
so I'll assume you already have a basic knowledge in Fusion. Let's go. Let's arrange our tools
to grid, and the first thing we're gonna do is grab a pEmitter, or particle emitter, and we're
gonna also grab a pRender, so we can render our particles. Let's connect it, connect it to our
media out, and drag it to viewer 2. And we can already see some particles here, which are these
little dots right here. But we're gonna make some adjustments to it. We'll come to the pEmitter, and
we'll change the number of particles to 70,000. Here in pRender, we gotta make sure that we are
at 2D. Now back to the pEmitter, here in region, we're gonna change it from sphere to bitmap. And
what happens now is that if we drag our logo into the node tree we'll see it appear right here. And
what we'll do now so we can actually see the logo, we'll come to pEmitter, controls, and here in
color, instead of using "style color" we're gonna change it to "use color from region". And boom, we
can see our logo here. Now what we're gonna do is disconnect our logo for now, let's drag it to our
left viewer, and we can see it's at a different format than our main composition. Our main comp
is at 3840 by 2160 and our logo is at a square resolution, so what we're gonna do is click the
logo, hit shift + spacebar, and look for "resize". We're gonna add it, and now we're gonna reset our
logo size to the size of our main comp. Let's drag our resize to the left viewer, and we can see it
looks all weird. So what we're gonna do next is add a transform node and re-dimension our logo.
So let's drag the transform to the left viewer, let's change the size a little bit, and here
we're gonna change the aspect of our logo. Nice, it looks a lot better now. Let's make it
a little bit smaller, and now we can start to play. So what we're gonna do next is start to mask
out our logo. We're gonna create a mask that will make our particles dissolve, so we'll drag this
polygon mask over here, and we're gonna start to mask out our logo. You don't have to be very
precise, you can be a bit sloppy at this part. The only thing you'll have to keep in mind is to
make it large enough so we can cover the whole logo afterwards. Now we're gonna copy this mask
hitting "command + C" or "Ctrl + C", and we're gonna hit "command + shift + V" or "Ctrl shift V",
and what we did was to create an instance mask, or another version of the mask that will have
the same settings of our original one. So what we're gonna do is select our instance mask, come
to "border width", right click it, and then hit "deinstance". And this is gonna allow us to change
our border width without affecting the original mask. And we're also gonna uncheck this "solid"
option right here. Now we're gonna grab a merge node and connect the output of our upper mask into
this yellow input of the merge, and the bottom mask into this green arrow right here. We're gonna
drag our merge to the right viewer, and we can't see anything. So what we'll have to do is click
on our merge, and here at "operator" we're gonna change it from "over" to "XOr", so we'll come to
our mask and change the border width, like this. So everything that's inside this
white part right here will be visible, and what is in the black part will
be invisible, so now we're gonna transform these masks into a black and white
image, and we're gonna do that by hitting "shift + spacebar" and grabbing a bitmap. Now
we're gonna connect our merge to our bitmap, and then hit "shift + spacebar" again and find
"matte control". So let's connect the output of our bitmap into this little gray arrow right here
at the bottom, in garbage matte. Now we're gonna grab this transform over here and connect it to
the yellow input of the matte control. Now all we have to do is connect our matte control to the
pEmitter. Let's drag our media out to the viewer, and there's our logo. Now what we'll have to do
is come to matte control, then garbage matte, and click on "invert". And the hardest part of
our composition is done. So now what we're gonna do is add forces to our particles so they
can start to move around. But before that, make sure to subscribe to the channel so you don't
miss on any other videos that I post here on the channel every week. So let's organize our node
tree, and now, making sure pEmitter is selected, we're gonna hit "shift + spacebar" and type "p + d
+ i", and we're gonna add this pDirectional force, and this is gonna give some direction to our
particles. So here in direction we're gonna change it from -90 to 45. This is gonna give us a
sort of an upper right direction to the particles. And we can already see the effect starting
to happen. Now we're gonna add a pTurbulence, and we're gonna change these properties to 0.2,
0.2, 0.3, and here in "density", we're gonna type 50. And this is gonna make our particles
dissolve in a more of a random way. So now we're gonna animate our first mask. So let's go back to
our polygon mask, we're gonna come to frame zero, set a keyframe here at "center", drag the mask out
of the image, now we're gonna come to frame 119, and we're gonna pull it back until it covers our
whole logo. Cool, now we're getting to the final part of our composition, and we're gonna grab our
media one, our resize and our transform, copy them and paste them right here. Now we're gonna connect
them with a merge, and make sure our transform is connected to the green input of the merge node,
which is our foreground. And now we can see our logo back again. So now we're gonna copy this
first mask right here, paste it here, and mask out our merge node. Now we're gonna check "invert" and
"solid". We can also soften the edge a little bit, and our effect is ready. So what we did was
to leave the comp two seconds longer so we can see all of our particles disappear before
the video ends. Now let's see how it looks. And if you wanna learn another
cool effect inside DaVinci Resolve, make sure to check out this video showing on
your screen right now and I'll see you there.