Create a Cool Logo Dissolve Effect in DaVinci Resolve | Step-by-Step Guide

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
By the end of this video you'll  know how to make this effect.   So let's get right into it. So, for starters we're  gonna grab a Fusion composition, and we can do   that by coming to effects, effects again, and then  dragging and dropping this Fusion comp into the   timeline. We can leave it at the default duration,  but for this video I'm gonna set it to 7 seconds,   and later you'll know why. So let's head over  to Fusion. And today I'm gonna be covering a   more advanced part of fusion, which is particles,  so I'll assume you already have a basic knowledge   in Fusion. Let's go. Let's arrange our tools  to grid, and the first thing we're gonna do is   grab a pEmitter, or particle emitter, and we're  gonna also grab a pRender, so we can render our   particles. Let's connect it, connect it to our  media out, and drag it to viewer 2. And we can   already see some particles here, which are these  little dots right here. But we're gonna make some   adjustments to it. We'll come to the pEmitter, and  we'll change the number of particles to 70,000.   Here in pRender, we gotta make sure that we are  at 2D. Now back to the pEmitter, here in region,   we're gonna change it from sphere to bitmap. And  what happens now is that if we drag our logo into   the node tree we'll see it appear right here. And  what we'll do now so we can actually see the logo,   we'll come to pEmitter, controls, and here in  color, instead of using "style color" we're gonna   change it to "use color from region". And boom, we  can see our logo here. Now what we're gonna do is   disconnect our logo for now, let's drag it to our  left viewer, and we can see it's at a different   format than our main composition. Our main comp  is at 3840 by 2160 and our logo is at a square   resolution, so what we're gonna do is click the  logo, hit shift + spacebar, and look for "resize".   We're gonna add it, and now we're gonna reset our  logo size to the size of our main comp. Let's drag   our resize to the left viewer, and we can see it  looks all weird. So what we're gonna do next is   add a transform node and re-dimension our logo.  So let's drag the transform to the left viewer,   let's change the size a little bit, and here  we're gonna change the aspect of our logo.   Nice, it looks a lot better now. Let's make it  a little bit smaller, and now we can start to   play. So what we're gonna do next is start to mask  out our logo. We're gonna create a mask that will   make our particles dissolve, so we'll drag this  polygon mask over here, and we're gonna start   to mask out our logo. You don't have to be very  precise, you can be a bit sloppy at this part.   The only thing you'll have to keep in mind is to  make it large enough so we can cover the whole   logo afterwards. Now we're gonna copy this mask  hitting "command + C" or "Ctrl + C", and we're   gonna hit "command + shift + V" or "Ctrl shift V",  and what we did was to create an instance mask,   or another version of the mask that will have  the same settings of our original one. So what   we're gonna do is select our instance mask, come  to "border width", right click it, and then hit   "deinstance". And this is gonna allow us to change  our border width without affecting the original   mask. And we're also gonna uncheck this "solid"  option right here. Now we're gonna grab a merge   node and connect the output of our upper mask into  this yellow input of the merge, and the bottom   mask into this green arrow right here. We're gonna  drag our merge to the right viewer, and we can't   see anything. So what we'll have to do is click  on our merge, and here at "operator" we're gonna   change it from "over" to "XOr", so we'll come to  our mask and change the border width, like this. So everything that's inside this  white part right here will be visible,   and what is in the black part will  be invisible, so now we're gonna   transform these masks into a black and white  image, and we're gonna do that by hitting   "shift + spacebar" and grabbing a bitmap. Now  we're gonna connect our merge to our bitmap,   and then hit "shift + spacebar" again and find  "matte control". So let's connect the output of   our bitmap into this little gray arrow right here  at the bottom, in garbage matte. Now we're gonna   grab this transform over here and connect it to  the yellow input of the matte control. Now all   we have to do is connect our matte control to the  pEmitter. Let's drag our media out to the viewer,   and there's our logo. Now what we'll have to do  is come to matte control, then garbage matte,   and click on "invert". And the hardest part of  our composition is done. So now what we're gonna   do is add forces to our particles so they  can start to move around. But before that,   make sure to subscribe to the channel so you don't  miss on any other videos that I post here on the   channel every week. So let's organize our node  tree, and now, making sure pEmitter is selected,   we're gonna hit "shift + spacebar" and type "p + d  + i", and we're gonna add this pDirectional force,   and this is gonna give some direction to our  particles. So here in direction we're gonna   change it from -90 to 45. This is gonna give us a  sort of an upper right direction to the particles.   And we can already see the effect starting  to happen. Now we're gonna add a pTurbulence,   and we're gonna change these properties to 0.2,  0.2, 0.3, and here in "density", we're gonna   type 50. And this is gonna make our particles  dissolve in a more of a random way. So now we're   gonna animate our first mask. So let's go back to  our polygon mask, we're gonna come to frame zero,   set a keyframe here at "center", drag the mask out  of the image, now we're gonna come to frame 119,   and we're gonna pull it back until it covers our  whole logo. Cool, now we're getting to the final   part of our composition, and we're gonna grab our  media one, our resize and our transform, copy them   and paste them right here. Now we're gonna connect  them with a merge, and make sure our transform is   connected to the green input of the merge node,  which is our foreground. And now we can see our   logo back again. So now we're gonna copy this  first mask right here, paste it here, and mask out   our merge node. Now we're gonna check "invert" and  "solid". We can also soften the edge a little bit,   and our effect is ready. So what we did was  to leave the comp two seconds longer so we   can see all of our particles disappear before  the video ends. Now let's see how it looks. And if you wanna learn another  cool effect inside DaVinci Resolve,   make sure to check out this video showing on  your screen right now and I'll see you there.
Info
Channel: Leo Dias
Views: 17,972
Rating: undefined out of 5
Keywords: davinci resolve tutorial, logo dissolve effect, dissolve logo, magical logo dissolve, visual effects, visual effects davinci resolve
Id: vqGiCB1uBC8
Channel Id: undefined
Length: 5min 33sec (333 seconds)
Published: Thu Jul 13 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.