CLO3D Beginner/ Intermediate Animation Class - DAZ3D, Blender & CLO3D Tutorial

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what's up guys welcome back to another video today we're going to be going over the process of creating a digital animation from creating the Avatar in DH 3D modeling it and animating in blender and Maximo bringing it into clo 3D and then back into blender to texturize it um this is kind of like a full breakdown I hope you guys do enjoy this video I might break it up into different parts but let's hopefully I can keep it short and sweet everything in this video will be available on my Shopify store so make sure to download that I'm going to have everything up for $6 if you don't have the cash it's all good just follow along and you should be able to make it on your own time and without any without spending extra money uh let's get into the video okay so the first thing you want to do is download da 3D uh it's a free software uh to create avatars the next thing you want to do is download blender this is also three 3D software it's very versatile you can do pretty much anything in it um and then we're going to need DZ to blend a bridge um if you're not sure how to install this um there is s several tutorials on YouTube that you can check out I'll drop the links for all of these what you're going to need if you don't have it yet is CLO 3D you can get a free version of it for a month I think it is um and then after that you have to pay um we're also going to need these artifact shoes these are free to download this is going to be just to make the animation look a little bit better and to create some characteristics of what avat um and then I'm going to be using VOD for texturing uh it's a great platform um I use it all the time with all my models you do have to pay for it but I will be including a free Texture in my project file if you want to download it off my store once you downloaded da 3D and installed everything we're going to go to figures Genesis 8 um and I've created my own face and face chain so I'm going to be adding that to this Avatar uh so we can go to shaping head and then we're just going to slide this and you'll see it's well yeah as you can see it starts to look like me you don't have to obviously do this process but if you want to use your own you can create in face gen um the next we're going to do is we're going to go file and we're going to say send to D to blender this is going to create our a model for us which we can import into blender once it is done we can open our blender and if you've installed D to blender correctly added in preferences uh you'll see a little tab on the top right that says D to blend and we're just going to say import new genesis and just like that you can see has all the characteristics that we used in D 3D now the only thing for this import that we're going to need is Genesis 8 mail so we can WR click on this and say unlink and it's going to remove all the things that we don't need from there we're going to click on the genate mail shape and drag and drop it into collections if you want the eyelashes you can keep those but I'm just going to lose those so let's R click on dash rout and hit delete once we're happy with that the next thing we're going to do is import our shoes you will see that they are scaled crazy so you can just press s on your keyboard 0.01 and it should scale it down correctly let's open up a left side view and then let's begin rotating and positioning our shoe uh to do this we're going to press r on our keyboard and Y and hit minus 90 and then we're going to just fill around until we happy with the positioning you can use R for rotation on the X Y and Z axis and then you can use G on the XYZ axis to move it around so just adjust it until you're happy just so you can see that the object's a little bit better we can go up to the middle here and say random and you'll now see different colors which just helps you see everything a bit better make sure you have selected the second little circle okay let's carry on adjusting see it's sticking out a little bit so I'm just going to scale it and I think I'm happy with that looks good from here we're going to go up to object and say apply all transforms this is going to reset your location rotation to zero and your scale to one on all axes from here we can go to the modifier tab say add modify and we're going to say mirror it should automatically mirror to your object uh or your avatar if not just use the r drop tool and click on the Avatar you should be good now we can hit apply and the modifier should be applied next thing we're going to do is click on both the Avatar and the shoes and we can say file export fbx the reason we doing fbx is because it keeps all the material properties um if you do obj and you bring it into mix Mao it's not going to work so well so let's hit select objects um choose your location so I'm going to call this blender blender to miximum and hit export can now open up mixo once the pag is loaded we can go up to upload character say character file and let's look for that export that we just did BR it to maxo and hit open once it's all rigged and sorted out you should see something like this uh sometimes it does keep the materials sometimes it doesn't but we don't have to worry about that as long as you imported fbx you should be good let's click next and we're going to assign the chin location the wrists elbow knees and growing area we can use this reference on the right to see which one's which and let's hit next now to begin order rigging and and your avatar should be ready to animate in a bit and our characters should now be rigged hit next and we're now going to look for an animation so I'm going to choose the look around animation the red Avatar is for your female avatars and the blue one is for your male so I'm going to be using the look around male version for interest we can just turn it down a bit um the trim we're going to set all the way to the left and all the way to the right arm space we can pick it up to about 60 this is just because the fabric kind of like does weird stuff around the arms when you animate it so need a little bit of space here and we're going to hit mirror so that our first and last frame kind of flow equally between each other this is going to create around 382 frames which is quite a lengthy animation which is great which is what we need from here we're going to click download leave the settings as is and choose our file location to download to once that's complete we can now bring it in to blender so we're going to go to the top left say file import fpx and let's select the animation look around and hit import we can now go ahead and hide the shoes that we imported as well as the Genesis mail let's drag and drop this artifact shoe to the collection and hide it from there let's rename it to Hidden and now we're going to start working with our animated Avatar you can see when we import it and play through the animation you can see that the guy is moving around which is perfect the first thing you'll notice is that our Avatar isn't textured correctly because we exported an fbx we can now go to our materials property and relink all our files so you'll see that it has 001 which means we already have uh the face material as well as all these other materials so we can go down to the browser material link and we're going to relink the face lips as well as the rest of the materials our shoes we can keep as is for now once we're happy with that we can hit save and drop it in our folder the next thing we're going to do is hit the amateur layer and then go all the way down to artifact and press shift and click on it we're now going to export this as an olymic file let's save it into our Xbox file and we're going to say look around animation and we're going to choose our frames um if you recall back in mixim mode was 382 so we're going to export 382 frames so your start frame will be zero and your end frame will be 382 it says selected objects and hit export it will run through all the frames and you should have your animation which we're going to import into CL 3D now now to make our transition from toost to animation work swiftly we're going to click on the amateure go down to your data Tab and we're going to say reset position this is going to set our Avatar Into T POS we're going to do the same thing select amateur to artifact and we're going to go to file export and this is going to be an obj file now so we can call this look around toos says selected only and hit export and then we're going to go to post position and go to our first frame and hit file export obj and we're going to call this Frame one make sure you do this cuz this is vital when it comes to animated in CL 3D we can hit save and we can now close this and open up clo 3D once we've exported our animation we can open up clo 3D and import our t-o position so let's go to our folders and hit to POS and open okay for this animation I'm going to be using some of the products of my store so you can simply just go file add project and we're going to add the camo longs hit open and then add and then we're going to add the hoodie as well so let's go file project hoodie hit add and then we can hit simulate just so the textures can all come through and be working might just have to fiddle around until you're good that looks pretty good let's just fix the back here and sure it looks good what we're going to do now is add ski mask as well so we can go file add project ski mask this isn't available on my store but it will be available um with this creation so you're welcome to download it and put it up my store and you'll be able to get that ski mask uh and it should just go straight in and simulate over um it will be a bit funny so you kind of just have to adjust it until it looks good looks pretty sweet and let's fix this hoodie let's get this hoodie around cool you obviously don't have to import the schemas if you don't want to um that looks pretty cool okay from here we going to change to thick texture just so looks a little bit better uh and we can just start adjusting this some more so we happy okay so now that that's all set up um if you do want to create your own stuff I do have a couple process videos where you can check that out or there are a couple guys on YouTube um that have videos explaining how to make different garments I'm obviously going to be releasing more in the future so make sure to stick around for that um but but yeah just just so we can get a basic process um I'm just going to do this quickly for you okay so the next thing we're going to do is just make sure the bottom of our uh pants aren't clipping uh so let's just bring this up like so so we happy with how everything is and we can actually um go into our 2D pattern window and adjust the leggings or the leg patterns and we can set the particle distance to about eight okay the next thing we're going to do is just rearrange our patterns in the 2D pattern window just so we can separate them a bit um let's bring this in and then we can select the pants and take them to the side okay cool let's hit save so we have our base T POS Main toos and then we can save it again but let's call it frame one so let's go save as project main animation just so we have that backup in case anything funny happens um we'll start working off this file now so from me this is carry on adjusting that looks good and we don't have to worry about patterns or textures currently cuz we'll change that all in blender so let's go up to our simulation and click on UV editor we're now going to right click in the UV editor space and say reset to UV Arrangement um and now we can just start separating the different patterns um into different squares so first thing we can do is Select everything and scale it down and then we can now select our hoodie and just bring it into our first box like so and we're just going to make this all fit into one box um and then once we're happy with it we can scale it up again and we're actually going to try match this pocket just in case if you want to do overlays try match this exactly where that is um and that way when you put a graphic on you it will kind of fold over everything so we can scale this up again even more and then let's put this over here cool so we have the hoodie done let's do the pants now do the same thing with the pants just position everything in there and then we can scale it scale it up and then for the face mask we can scale that up as well cool once you up with that we can hit save and then we can go back to simulation make sure everything's good see there's a little bit of an ear sticking out here so let's just adjust that also what we can do to prevent that is Select our face mask and Set uh Collision thickness to 1.5 and also set the render thickness to two and it'll just make the material look a little bit thicker and also prevent any like Avatar skin um coming through we can also do the same thing to our hoodie select all and let's make it one the render thickness to one and then also what I'm going to do is I'm just going to drag this up so that almost Falls over itself can drag it up like that and hit stop and then we're going to select both ribbings from the front and back and we're going to set the W to about 65 well we can even go a bit lower let's do 50 and hit simulate there we go you'll see it will start to go up and then we can just let it simulate until it's sits in a in the right spot cool so far I'm like Maring that let's hit save now we can begin the animation process so remember that frame one that we exported we're now going to import that into Cloe 3D so the first thing we're going to do is say file import obj and we're going to hit frame one and we're going to set the object T to morph Target and layer tab to add and hit okay this is going to morph our toos to our frame one which is going to be the start of our animation um if you're not happy with how things are looking here you can always adjust them so I'm just going to hit simulate and bring the ski mask back a bit and then I think everything else looks really good I'm happy with how things have turned out and now we can just save it one more time but we're going to call this um main animation start now you don't have to do this whole saving thing but I just like to do it in case for some reason something messes up um so from here we're going to click on the Avatar again and delete it and we're going to go file import a lmic this is going to be the lmic animation we exported from blender uh which is going to be our entire animation essentially so let's hit load typ to add and hit okay okay once that's imported we can now begin the animation process so from here before we start animating it we're going to go to the UV editor once more and we're going to say bake textures and Export a UV so we can call this Main and underscore and hit save we're going to set it to 8,000 it will automatically reset to 7936 and we're going to do all tiles because we're doing three tiles and we're only going to do diffuse texture typ so let's hit save here and this will give us the UVS for all our garments that we can adjust later on let's hit close and now we can go into our animation tab so from here we're going to set that animation to stable and put it to five obviously the higher you go the more stable it becomes but five normally looks the most realistic so from here we can hit record and it's going to start recording the animation for our garments you can see on the bottom left the remaining time is around 1 minute depending on your PC and how many frames are it could take longer um but yeah let's let's do that and we can bre bring it into blender after this so once we're happy with our animation we can hit file export and we're going to say liawa we're going to call this one look look around CL 3D just so we know that it came from clo 3D and hit save now for export settings we're going to set it to thick I know a lot of people do do thin but I prefer the look um although you do lose your materials you can always add them back in blender so let's set it to thick um entire region and make sure the rest of the settings are as is and you can hit okay now it might take some time depending on the computer you have um so this's just L it export and then we can open up blender and import it back in so we're going to open up the exact same file that we saved earlier we can go file import limic and this is going to be the limic animation we just exported now so if we go into export folder and go CL 3D and import we should have an already aligned um animation now if we drag through here we can see everything is perfectly aligned and there's no overlapping of the Avatar or the Garment which is great from here we're going to create the environment that our Avatar is going to be in so I'm going to create a Plane by pressing shift a and scaling it by pressing s and we can go to our front view and say shift a and add a camera which we can then move by pressing G and using X Y and Z to move along the axes and then we can use y to bring it up we just go camera set active camera and and we should get our camera angle so let's press R and then X to rotate our camera to point down a little bit and we just going to bring it up and continue rotating it down and we can see when we go to the middle here that it's not right in the middle so let's use G again and X to to move it along the x-axis we're now going to create the backdrop um extension so we can press edit and using the edge tool we can press e on our keyboard followed by X to extrude it and this is just going to bring it up and then we can click on the edge of our corner and press contrl B and this is just going to create a bevel now if we scroll down with our with our Mouse you'll see that creates some extra lines so let's just create a couple and left click when you go back into object mode we can right click on our plane and say shade smooth and we should have the result we're going for tool let's go back to the camera and hit preview materials and that's what we're looking at right now so from here we are going to create some lights so let's go to the top view shift a and let's add a light we can add an area and just bring it up like so let's move it around and then we can create another light by pressing shift d and then R followed byus 0 and x and then let's bring it back behind our Avatar and slightly to the right and then let's rotate it on the Y AIS like so we're going to go to our light Tab and just make it smaller and then press scale and Y and make it bigger along the way y axis and then let's bring it back okay the next thing we can do is press shift d again and r on a keyboard followed by - 90 and x and then we're going to bring this forward and then rotate along the Y AIS by 180° and then bring it down so we have that front lot let's just make this top lot a little bit bigger and bring it up and let's fill in the back we can bring it up to around 250 and that should give us a good light there and then the front light let's set it [Applause] to maybe yeah 100 wats seems pretty good just checking this backl I think the back L we can also make it 100 let's bring this down to 200 okay I really like how that's looking so far the camera is a little bit off um so let's go back to front view and let's bring it back to where it was I think that's a better spot okay cool the next thing we're going to do is add our textures so we can go up to the middle here and say Shader editor um let's click on our garment and go down to the materials Tab and say new material and call this Main okay from here we're going to add those UVS that we exported so let's go into our export folder and we going to go to UVS and let's drag and drop the first one which is which ends with 01 and we're just going to reink this and you'll see why now so before you relink it you'll see that it says single image when you relink it I'll say UD IM tiles this is going to link everything um all of the UVS there um as it automatically does with Brandon which is great we can drag color to base color and you'll see now that everything is aligned now for this we don't we don't want obviously this colorway uh so what we're going to do is take these UVS and put them in Photoshop and adjust them similar to all my other markups so let's go into Adobe Photoshop or you can use Photo Pier I think it's a free to use browser photo version um does basically the same thing so once we've opened up it into Photoshop we can now add whatever you want so if you've checked out any of my other tutorials you can update this um you can drag and drop different colors create a clipping mask so for instance I'm going to make this maybe like a little bit of a eggshell color hit okay and then copy this onto the other two so let's open up our other two UVS and drop them into into Photoshop and then let's copy and paste this over both them and right click and say create clipping mask now if we hit save here um we can just save it as is but just as a Photoshop document so let's do the same to all save and then we can go into blender again and we're going to relink so just click the folder and look for pst1 say open and you'll see now that everything updates so that's pretty much the process on how you're going to update everything uh so you can add your own logos um add your own textures do pretty much whatever you want um and all your stitching is going to be over here so if you want to change the stitching so for instance if I add a little rectangle over here that's black and I hit save you'll see now when I update this everything will be updated and the stitching will be black okay so from here let's uh add some texturing so we can go into our textures folder and I'm going to drag and drop this roughness and normal map in roughness connects to roughness qu self expanish and then we're going to press shift a followed by normal map and we're going to add normal to normal and color to color now this is going to be creating our basic texture you'll see now it's quite big but uh we're going to scale it down now if we press shift a and text type and texture coordinates uh followed by value and then mapping this will allow us to scale everything down so let's connect UV to vector let's connect the vector to both vectors of the roughness and normal and then value to scale it will disappear at first but that's just because it's set to zero if we set it to one it will come right back so let's just increase this so that that looks more realistic I think that looks pretty good let's maybe make it like 23 yeah I like that you'll see we have all the stitching showing it's looking good okay from here let's just make sure we save this okay before we add branding to our outfits I'm just going to change the shoe color so let's sh set this pink to somewhat of a eggshell [Music] color um change the name to egg um and then this dark brown we can maybe make it a a watt and we can bring let's just adjust the roughness so let's bring the roughness up I wanted to have like more of a suede look that looks pretty cool okay from here we can hit file save and now we can go back into Photoshop and add our branding in so just to show you how to Brand it I have got some some branding from elcid Studios check them on Instagram really sick brand in South Africa got some of the branding that I'm just going to drag and drop onto the Garment and hit save and then we're going to do the same thing with the pants let's just put this on the front here be around here looks like and hit save and then for the hoodie we can place that exactly logo I don't know where maybe yeah that could look pretty sick and let's H save now when we go back into blender and we relink you'll see now that everything has rended out pretty cool so I think I'm going to make this a little bit smaller um so let's go back into Photoshop and scale this down let save and let's actually make this the same color blue just so goes pretty make the ski mask so let's change the ski mask and hit save and then when we relink if it doesn't relink just go to change the preview and you should see it update like that I know sometimes it's buggy like that um this is still not in the perfect spot so let's bring it up a bit it's all about tweaking really hit save we you can even take this logo and just select this bit and put it on maybe one of the arms scale it up let's save and let's make the color of the Lucid on the pants also more of a Vibe do I like where they are I think they could go up a bit so let's bring that up and hit save and then when when we adjust the preview just like that looks hard okay last thing I want to do is change the the little tick um so let's make that the same color blue as the logo yeah I'm I'm really happy with how that's looking some other small touches we can do is make this blue on the pant so let's go back into the pants and we're just going to create a rectangle we're just going to create using the pencil we're going to make another shape just to go over those little areas make shape and we can bring this down to the bottom then we can go to the other side and make another shape and once we're happy with that we can hit save and go back to blender and switch previews and we should have the final result I think I'm really happy with how that looks so now we can start the rendering process so from here if we go to Output make sure your Cycles supported and GPU compute obviously if we don't have a GPU uh you can select CPU Max samples is around 128 if you have a more beefier PC then obviously you can bring it up if not I would suggest keeping it around there make sure not to have motion blow on if you do have motion blue on your render will will turn out like this and it'll be like glitchy and very weird and you don't want that um so don't turn that on for your output um depending on your resolution this is for vertical obviously you can change it to the opposite for horizontal this is like Instagram format so it's quite key uh frame rates 0 to 382 and then if you want to export in video you can just change it to MPEG video um and then to select your folder can go to Output file and then yeah let's just call it let's just put it in renders and call it render1 and hit accept we can then go up to the top left and just render one image to make sure that everything is visible um I'm happy with that I think I should just bring up this light at the top here so let's go back to the 3D window and press G and just take it up a notch and then we can hit save and render image just to preview I think I'm really happy with how that looks and then let's go and hit render animation it will start from frame one and once you start rendering um you'll see that it will do frame one so once it's is done you'll see it says frame one so here is our frame one of the render we'll do frame two three so on and so forth um and then once you've done that you can import it into Premier Pro via sequence of images and then edit it like that otherwise if you just have a video you can drag and drop it straight in if you guys did enjoy this video please make sure to drop a like comment a sub and turn the notification bells on if you need any help with anything don't forget to join the Discord this project file is available on my Shopify store Dand d.com if you want to purchase any of my other markups that'll be greatly appreciated peace
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Channel: Dan Dedekind
Views: 7,713
Rating: undefined out of 5
Keywords: marvelous designer, clo3d, blender, skateboarder, digital clothing, virtual fashion, basics, tutorial, intro, 101, course, daz3d to blender, daz3d to clo3d, blender to clo3d, clo3d animation, animation, 3d Tshirt Animation, 3D Mockup, 3D design, 3D fashion
Id: y6M35d1nvKQ
Channel Id: undefined
Length: 33min 56sec (2036 seconds)
Published: Wed Oct 18 2023
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