clo3d and mixamo animation

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hello learners after a long time i am going to make a video tutorial about custom mixamo animation let's see the process and some documentation miximo and glow animation this will be title there is some parameters need to fix i mean when you do the animation first parameters is garments parameters all garments layer should be in zero this is my garments and all the garments layer from the layer you will get the layer should be zero okay then particle distance should be five to ten in that case it's five this is okay for me no problem thickness collision 2.5 here thickness collision is on i need to increase it to 2.5 then press enter from your keyboard now let's see there is bending and a stress value its must be 3255 or below 60. so let's check my bending strength and other things i was used a cotton canvas fabric so go to details to change these parameters first of all stress weight we have to reduce it to 55 the stress work also reduce it to 55 and now bending work we need to reduce it to 58 bending by 55 bending weight 51 that is okay so that was the parameters now let's see other thing this is our working process first we will export the character i mean the avatar for that case my avatar is thomas and i have edited some parameters of this avatar some measurements so this will get like this shape because these garments is for both men and female but i was using for these garments a male avatar that's why i mean the avatar shape is a little bit messy first of all we need to export the avatar then we need to upload the avatar to mx and rig it after rigging we need to download the rigged avatar in original pose this is important otherwise you can animation okay after that we need to apply animation through mixamo and after update some parameters like frame overdrive armspace and etc in mximo we need to download the animated fbx file after that we will generate a motion file then we will apply animation record video and final rendering i will try to cover everything in this video so let's start first of all you need to export your character or avatar so for exploitation just for some times i am deleting my all of the garments here from 2d window you choose all the garments panel and press backspace or delete from your keyboard then it will be deleted now we need to export our character into fbx file export fbx then you have to choose a desired folder where you want to save this file that case i am indeed i am in a folder in my space here just i have make a new folder and rename it to fbx then i am just making a name dummy and saving remember one thing you have to choose include avatar then include sins and props in in that case this who is scenes and props okay and you need to choose the sdk version 2012 for that case sql i will choose centimeter dash studio and here takes our index media embed media or relative text image file but you can choose this one okay so this is the main setting of our fbx it's also an important setting otherwise this will not work with example properly okay export it now let's check this folder yeah this is our file and this is all of the textures file so now let's go to mix demo here you need to log in through mixamo if you are not logged in you can logged in with mixamo directly through your google account so i will log in through mix demo directly with my google account okay now this is logged in so click here to login okay continue with google or you can continue with your email address just for that case i am going to continue with google because my google id is my adobe id okay so after that the miximo open you will get like this first of all you need to upload character from here then select character file you need to go to character file where it is located so this is my fbx file dummy i am opening this one after i upload this one it will be processing just i will take some it will take some times to process after that a window will come so let's wait for this one okay after that automaker will be open and you need to set some points so after pressing next then you need to select some things like this we need to change is click on standard skeleton or no finger 25 but in that case we need this standard 65 skeleton so let's select this position and move it to here the chain position just mark it wrist position here elbow here knees here and groin point here after that you need to press next then autofigure will create a link for you after the rigging you need to download this character in original pose it will take two minutes to rigging complete the rigging process so i am waiting i am skipping sometimes okay now it will be loading after complete deleting okay after processing it will comes like this so you need to download this character or avatar just now click download fbx binary depos or original post now press download for my case i'm just saving this file here now here i want to apply animation called work let's search the animation for what here it's a animation called walking so you will get the result of walking animation like this but you can choose any types of work here for my case i am choosing this one walk in cycle or just choose this one to work okay i think this one okay for me now let's download this animated character first of all you need to choose apex binary then with animation keyframe reduction known or 30 just as press cancel here you can trim the animation here okay so then it will be trimmed out you can select the override that means slower or faster see character arm is you can increase it a little bit you can choose it to mirror then i'm in the opposite way or you can place it into on place it will be in one place so in that case i will not choose one plus and i will not trim anything okay now this one click the download you can choose the frame 24 30 or 60. in my case i am choosing 30. now download okay rename it to like this work done okay in that case i'm just deleting this avatar and going to file name no i'm not saving this on file import mbx so go to the previous npx avatar nmfpx this is my original post avatar scale centimeter okay okay now you need to select or you need to choose something from here you need to press a see example this is our now main character or main avatar file add project this one this time know about the only garments then press ok now press shift x or skeleton view click here little bit up to place it like this also little bit of place it like this now press shift x again now simulate this okay now after the simulation we need to press or we need to generate a or you can save this file to here replacing this regression now we need to generate a motion file in that case we have completed the date avatar in original pose i mean download it apply animation and also download it update some parameters we have already updated downloaded the fbx file now we need to generate the motion file so let's generate the motion file file import fbx walking left turn open centimeter animation cache animation automatically add then press ok ok then now you need to file press generate a motion file file save as or you can choose the animation from here you can check it what is the animation is the path here okay now file save as joint motion rename a motion i just use this one save it here entire region or play reason you need to choose entire region then okay now close this promo now we need to apply this motion here because this is our downloaded diameter characteristic okay for that case we need to delete this structure because this is not correct file open joint motion here the work turn motion applied okay now go to the animation mode you need to choose simulation quality as stable or normal but for in that case you need to choose simulation quality stable before going it let's check the particle distance again it's almost five so in that case in the bigger portfolio i mean bigger part i'll choose particle distance as 8 for a smaller portion 5 will be better no problem then we need to simulate it again after that you need to go to animation window and press the record button within some times your animation will be recorded so okay now it's recorded now we can play this animation from here here this is the play button then the animation will be played see okay now hide this avatar and play this like as ghost animation okay now go to simulation window choose all pattern press ctrl s and again ctrl s so the extended portion will be height now before recording animation you need to hide some parameters here like show the internal line show show 3d pin show swing pin and this one now press just click this quality render and you can now record more animation press file but before record you need to play a bit and see the position where or how it will looks like see in my case you need a full view so i am placing this on here and after that we need to place it like now we need this capture this animation for this day yeah now from here i mean the environment display turn off the grid you can turn off the shadow also or you can turn on it in my case i'm turning on the shadow now go to file video capture animation from here you can choose the height and width or reset like this here in my case i am choosing the hd resolution now press record it will be recorded in a minute and after that you need to save this file for presentation okay now you need to save it as a media presentation okay this way you can present it now let's go to render this animation click render in here you can add some lights and change some parameters or anything you can add in my case i am not adding i am not adding any lights go to settings here image settings then you will find a setting to your turntable image or animation choose animation now if you have a color we need to animation then click to render all color animation turn this on my case no need to no need color wheel so i turning up region entire region or you can just choose play region only now you need to choose the size for a4 300 pixel it will took so many times so you can choose here full hd resolution 300 or 150 or 100 resolution in my case i'm choosing 150 resolution and now you can click press to start render if you press this start render then it will be animated or rendered in 77 frames i mean 77 image it will took more than two hours so i am not rendering anything or another wrong thing if you need to change i mean or if you need to render this transition turn off this transition only the player is your from here to here you don't need this transition so then you can choose it from here example you can see the frame number here 30 frame so you can start the rendering from here write down here 30 and end it to 77 so it will render from 30 frames and it will end in 77 frames if you hit render then you can see it's rendering okay the frame 30 is right now here in that case because we are not placed it into correctly in rendering position i am now stop rendering okay if you need to start render from 30 frame then you need to select another option from here entire reason to play regionally then you can turn on render then it will start from the good position i mean the frame 30 frame see here you can you need to render only 48 image so i hope you have understand everything about the mixiamo animation and rendering if you have any question please comment below on my channel or on this video so don't forget to subscribe my channel and of course if you need anything just let me know i'll try to make some videos on it thank you bye
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Channel: learn marvelousdesigner free
Views: 1,032
Rating: undefined out of 5
Keywords: mixamo animation, mixamo blender, clo, clo3d tutorial, clo3d vs marvelous designer, clo3d pattern making, clo3d animation, clo3d mixamo, marvelous designer 10, marvelous designer tutorial, marvelous designer, marvelous designer mixamo, animation, mixamo rigging, mixamo to clo3d, mixamo animation to clo3d, mixamo cloth
Id: gutvKt9djsE
Channel Id: undefined
Length: 21min 19sec (1279 seconds)
Published: Wed Sep 22 2021
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