How to Quickly Export Cloth Animation from Marvelous Designer to Blender

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What od you mean? Marvelous can easly export .obj or .fbx, if you just want the mesh. I don't know about exporting animation tho.

👍︎︎ 1 👤︎︎ u/Vishapin 📅︎︎ Mar 11 2020 🗫︎ replies
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hello everybody Martin here and welcome to this new tutorial on my channel today we will learn how to export animations for Marvelous Designer to blender which is actually something that you wanted to learn ever since i released my first Marvelous Designer tutorial and i finally figured it out so i want to share the technique with you it's actually a technique that the authors of the witness' short film that you know from netflix used and i will show you how to easily use it yourself in your own project so let's get to it this time let's make things a bit faster since I do not want to waste your time so first things first I have this character here in fuse you can find the tutorial for using this software on my channel as well as in the description below this video i customized it then exported it as obj and imported it to mix MO without textures because from some reason when I want to download Colada format these days from mixing mo it just doesn't let me download it the connection always times out and Adobe doesn't really want to do anything about it since they want to discontinue fuse this summer yep you heard me right fuse will be erased by Adobe in September 20 20 so I guess download all you can while you can bloody hell it'll be anyway all you need to do to fix this problem is import your exported obj from fuse set these joints and let mix ammo rig it Callado format without textures and of course apply the textures later directly in blender which we've already learned in the original tutorial then I just download the colada file without textures from Maximo I imported like this and huh here's our animation very cruelly I just push the keyframes to the side at about frame 30 I go to frame 1 reset the pose and key it then I prolonged the animation you can do that by looping it in graph editor or simply copy pasting frames like this set the end of the timeline where your animation ends rotation and then export the body and the armature as a lambic file you can of course export all the parts of the character but it's not really necessary and if I'm too fast for you don't worry just watch the original Marvelous Designer tutorial for this you can now open up the garment file we've made in that tutorial and here reset your garment here and then delete the existing avatar also do delete these custom pins we've made in the previous tutorial but leave the ones on the cloak when that's done just import your Alembic format with the avatar change nothing here and hit OK the garment may be a little low at this point for when it starts simulating it will probably just fall to the ground so let's raise it also freeze this cloak geometry before we are done with the clothing cool some of you actually told me should really flip these normals on the backside of the clothing and yeah thank you and you are absolutely right but since I'm going to recalculate them in blender later I just don't instead at this point I hit this remesh option it gives me mostly quads in the resulting geometry quads are good and now let's just hit spacebar and let Marvel's do-it work here I never tire of this actually the sleeves go through the hands so instead control-z and push both these parts closer then spacebar again and ha much better in the fabric menu let's now change the fabric type to something a bit different than we used last time just to make the clothing a bit more rigid or more heavy when we later start animating it something like wool we'll do change the type of fabric on the clothing pieces as well here on the garment and the back side and the cloak as well unfreeze the cloak take this point that we have pinned to place in the simulation mode move it so deletes on the front of the neck and play around with it a bit so that both these pinpoints are very close to each other when you then select one of the pins and right-click on it a menu will pop up or you can choose to attach the pin or all the pins to the avatar so choose all option and it will snap to it we are doing this so that our pinned cloak actually stays with the character when it starts moving and yeah that's related you then just switch to the animation mode which we've talked about in the original tutorial and here hit the big red button and watch it how it nicely animates like this very cool right and just love the results then just hit ctrl a and now about the export at this point you are probably waiting for the big aha movement you're probably expecting something very elaborate to make it work in blender well no you just choose this Agathe and I'm big format it sounds African and I have no idea what it means but it's a faster and smaller Alembic format and when you then import it to blender and scale down the imported geometry it just works I mean yeah it looks weird but to solve it you just recalculate the normals with this mesh normals set from faces and then add a sub D modifier at a level of 1 and that's just it of course you want to figure out these places where the body goes through the fabric you can play around for example with these collisions here the thickness 1 is just to make the fabric stay away from the avatar a bit more and the render adds actual thickness to the cloth and of course you can always choose to lower this particle distance number to make your cloth simulation more detailed but it's not really necessary here and the app we got our clothing from marvels to blender and I hope you can see all the possibilities this workflow gives you so go ahead make something like they did in the witness short film because that's exactly what they used I mean except for blender but blender will soon be the leading 3d software anyway so yeah you have all the tools now and if by any chance you're still not comfortable in blender don't forget you can always get that cg boost blender launchpad course by a crane heart which will get you properly started of course this marvelous designer miniseries is closely connected to the clothing texturing tutorial I've made a while back where we will jump into substance painter with the garment we've created and texture some linen and it's transparent edges there one last shameless plug I have a course on CG boosts - it's called substance painter Launchpad and it will take you from zero to hero in this software in no time so you can consider - and all the links are of course in the description of this video that's it I was easier than you for right so good luck and make something great with you until next time marking out you
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Channel: Martin Klekner
Views: 119,205
Rating: 4.9515281 out of 5
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Length: 8min 29sec (509 seconds)
Published: Tue Mar 10 2020
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