Cities Skylines 2 - BIG PATCH UPDATE JUST DROPPED!

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it's patch day for City skylines 2 and the final Standalone update just dropped it's bigger than expected so let's take a look they start by fixing a bunch of Crash to desktop functions like what was happening when you selected move in on a household when you modified roads where a pedestrian path was connected or after modifying roads with a certain citizen group statistic so the game Should Crash to desktop less thank goodness uh moving through more specifically into the gameplay they've fixed issues like the velocity map not loading properly after pausing the game the resource availability system which had some wrong data when loading and some industrial material tax fixes which could randomly start changing money in the opposite way than it was said shifting gears just a little bit they've fixed warehouses not leveling up properly a potential error during saving process related to how much experience you would earn and that extra incinerator upgrade for the incinerator plant used to cause the plant to produce less electricity it no longer does that there are a few more random gameplay fixes at the start here including the fact that maintenance Vehicles should no longer get stuck train and ship vehicles their info panel should be labeled correctly now and building relocation the refund amount that you could get if you relocated something and bulldozed it used to be incorrect that's fixed too there are so many fixes here I don't want to bore you by just reading out every single one but a few more of the headline fixes before we talk about performance they've fixed some issues around forgotten dogs those poor Puffs as well as the photo cinematic camera properties a couple of achievements including one of everything achievement requiring the medieval castle and the wide variety achievement now we're going to step away from fixes just for a moment they haven't stopped these plenty more with some more specific categorization like the land value improvements a big one but I'd like to talk about performance and that's because the clip here is a city of 50,000 people and as you can see pretty smooth running at three speed I don't struggle to record it in fact it's also slightly sped up in the editor now let's move through to a city with more people this city has 180,000 people this clip of a helicopter flying was allegedly with the City operating at 3-speed yeah this is three speed on one or two it's it's even worse trust me so what have they done to Performance then well as you can see there are a few fixes like the fact that there were too many pathfinding queries when a city didn't have enough schools that's been adjusted they've also improved Shadow coling optimization perhaps the key one here though may be that faster and more stable simulation speeds are promised in very large cities this clip now has been sped up to 10 times speed in the editor that's as fast as I can speed it up on Fast Forward effectively the simulation is in this clip running at 30 times speed then given three time 10 finally on performance they've had a couple of optimization fixes uh a leak fix for pathf finding they've reordered some rendering related systems to reduce waiting in the main thread and eliminated unnecessary main thread waiting in the modification end barrier some of those things won't mean a lot to you the key takeaway and I think the most palat Point here for the general public is that faster and more stable simulation speeds are promised for very large cities in my testing didn't notice a massive difference what is very large though like it is very large to them 100,000 because that's sort of the limit that you could push it to without facing too many performance issues or is very large 500,000 1 million are we tethering this to real life somehow because the num's going to have to get a lot larger than that I doubt it would ever be quite that optimistic let's move through and talk a little bit more about those fixes from earlier before focusing on Graphics one of the key Focus areas was land value improvements something we talked a little bit about after the word of the week update land value will now be affected by ground pollution the ground pollution will first slowly reduce the land value increasing and as population gets worse it will start to decrease the land value land value won't however decrease to zero even on heavily polluted land and it will increase according to the industrial company's profitability value so keep that in mind pollution and Industrial profits now having a closer relationship with land value some statistical fixes and improvements were also put in place you can see the full list here on screen and of course as always I'll link my sources below uh headlining fixes include the fact they fixed a bug in the statistics panel where chart data was not updating properly when you Chang the time scale slider they've also fixed a bug where water fees were shown incorrectly garbage and public transport fees weren't being recorded in statistics they now are and they've also fixed the age statistic not being displayed properly uh there are a variety of other fixes here as I say inside of this list like mixed match positions with samples incorrect progress amounts under in the under construction section they've changed income and taxable income statistics made data points clamped chart areas and reorganized the statistics menu overall many changes here to how data is displayed inside of City skylines 2 nice to see improvements focused in and around that though for me it wasn't necessarily uh a game-breaking problem I think maybe there are some things deeper in The Roots here that I'd like to see a bit more focus on but look this video ain't about me let's move through and keep talking about City skylines 2 graphics separate from performance the actual Graphics were also a focus of the patch updates today there were around 10 different points you can see them on your screen and the added snow on imposturous trees changed outline color and fill color of districts for better and improved visibility they've also changed the color of mail box and bus stop markers those were particularly annoying they've changed the bus stop bus line and Route tool icon colors to correspond with those new changes and adjusted the district area colors for better visibility inside of a bright snowy map uh the rest of the things here are mostly fixers except for the fact that they've tweaked Road rail Shadows to be slightly less aggressive the fixes include bus shelter icon colors and default color lines visibility distance calculation bug generally affecting power cable Shadows I noticed that one the fix the texture of the nuclear power plants concrete floor terraforming propping pedestrian access for many assets and floating props in and around that not so Technical University and finally just to make sure we've covered all of our bases there were a few more gameplay fixes mentioned at the start of the notes they have improved parking space searching so maybe people won't search Timeless endlessly or they might park somewhere a little bit more rational I'm not sure they also adjust Ed teens and children spawn rates to balance the lack of teenage kids and education and adjusted the inter probability to allow more teens to enter High School cargo station pathf finding updates have also been included of course to reduce traffic jams and broader fixes around that cargo traffic that we talked about earlier nice to see uh more increases and changes around achievements in this case it's actually just a little bit of TLC and finally here to round out the list three more points they've added more userfriendly messages when account linking functions fail due to Network erors new translations and support for overriding the switch user action hint for platforms that don't support switching users like the platform that you can play City skylines on Steam and epic of course Game Pass also an option and that concludes the patch and a reminder that this will be the last Standalone patch for City skylines 2 as they discussed in the final weekly update this week they're moving away from Standalone bug fixing updates performance fixing updates these kind of updates and instead moving forward updates will be tethered or pinned to Major releases major releases like the modding beaters that will be rolling out incrementally over the next 6 months and of course we're still waiting for City skylines 2 to launch on console as well somewhat ring fenced they say by their progress with modding so plenty more to do I have to say this patch was a bit bigger than I expected given the kinds of things that they were hinting at during the that last weekly update as I I've mentioned earlier but I also think that a lot of these things were well needed goes without saying probably uh finally an important note that they mentioned at the beginning simulation fixes can take a while maybe to roll out to steam though by now you should see the patch but they can also take a while to take proper effect the game will need to run for a while before you start to see some of these things come through and if they're related to buildings it might not hurt to just demolish and rebuild those buildings too they're also of course still seeking feedback on the bug report Forum which is linked down below inside of the patch notes if you find any new issues or still have trouble with something that was apparently fixed thank you for joining me I'll see you next time
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Channel: JumboPixel
Views: 80,738
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Keywords: cities skylines 2, cities skylines 2 update, cities skylines 2 patch, cities skylines 2 gameplay, cities skylines, city skylines 2, cities skylines ii, cities skylines 2 patch notes, cities skylines 2 game update, cities 2 update, cs2, cities skylines 2 review, cities skylines 2 performance, paradox interactive, colossal order, city builder, cities skylines 2 прохождение, cities skylines 2 обзор, cities skylines 2 mods, ck3, eu4, city skylines, cities skyline 2, cities 2
Id: O6UzWp9so5I
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Length: 10min 1sec (601 seconds)
Published: Wed Jan 31 2024
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