BOOL on SUBD with perfect shading - Blender tutorial

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hey guys sorry here with narrabit for blender this one we're going to be talking about subdi and bullions just a quick one before we start guys we have a patreon as blender bros this month on may we got an amazing robotic arm tutorial as well as industrial portfolio quality render tutorial and a really cool decal pack with 2k bounce light baked in so the quality of the reflections of the light on on the surface of the d-glass is just insane so check it out link in the video description let's just grab a plane very quickly and let's just extrude it on x and maybe drop it down extrude it a bit more and uh i think we're just gonna go one way only so extrude it a bit more on x and drop it down okay cool and uh we're gonna grab this edge and extrude it on y and scale it and drop it down and maybe bring it a bit up okay cool so i'm gonna mirror to the other side with mesh machine alt x and boom and i'm gonna remove this one from the middle or in fact you know what i'm just gonna add uh loops here so we got something like this right and i'm gonna run the control three on it so it's you know it's subdivided and now we could actually run some uh supporting loops here so one here and one here and one here and just you know mirror it to the other side so symmetrize it cool so we got something like this all right awesome let's just shade it smooth and now we're good to go okay so now let's uh solidify this okay so i'm gonna go to modifier with hard ups and simply solidify this down uh peachy and we need to change the order of modifiers so we're gonna go to operations and modify scroll shift this solidify up above with shift okay so now let's um let's apply this right so control a and let's visual to mesh so we got this kind of a thing going on right now we're going to slice a billion in you know through it somewhere here okay so let's go to top view okay and let's just grab a box cutter and let's just grab a box cut maybe in shift v in up in view mode drop it somewhere here through it right and shift to live go to side view and rotate it a bit so it's a bit better position terrain and go to the top view let's see this from the front maybe right so let's just you know let's just position it so it's nicely uh kind of following the the normals and you know what we can actually battle this uh like this okay just for fun right to make it a bit more complicated all right now what we need to do is uh check if the the wireframe of this one is not colliding with edges here okay so what i mean is that when you boolean something like this you don't want edges to overlap because it's gonna be a bit difficult to clean it up okay because we will need to clean that just a little bit what i would do is simply switch here the uh shading to i would simply go wireframe here on this one and now we can see what's going on right so um this one is fine see like i could actually move this a little bit uh a little bit at the front so gx moved a bit to the front so it's kind of there's a distance here and there's a distance here this one can't be helped basically but what we could do we could rotate it a little bit like this you know maybe right and bring it a little bit this way okay so it's kind of in between uh these two edges all right see what i mean all right this will do this will do it's not bad okay cool so um let's just you know um shaded normal and shift two to remove the cutter grab this one control light visual too much and now we got this mess right so the shading doesn't look too bad right at the moment but um it will start breaking when we're gonna adding bevels okay so what we're gonna do is we're gonna clean it up okay so let's clean it up all right so uh let's connect this one here okay and this one could be connected here this one could be connected here okay and this one could be connected here and we don't really need these right so we can just you know dissolve them this one's going to be tricky and this one probably has to go uh this one's gonna be better in here though this is probably a bad idea to have such a steep angle running in here so i might actually dissolve this one and do something like this instead okay see what i mean that's much better and move this one here so it follows the flow this one here is gonna be better this one should be here this one should be here and this one is fine and here we're gonna do something like this and like this cool we're done so now watch this what i'm gonna do right is i'm going to select the face here go to select and we're gonna go to select linked and select flat faces open this menu you can press f9 as well and expand it until the entire um space around it is selected and then i'm going to insert it okay so i'm going to press i to insert it and i'm going to reset it just a little bit okay so it's kind of in between these edges here if it's too dense you can remove them and now what i can do right is i can run the control 2 or sub d on it and of course we need to fix this one as well here so we're going to fix this one here in the middle as well okay so here and insert it and boom right and then the bottom you do the same way and just before you do that you need to uh you need to clean these edges right so i'm not going to be doing this because it's the same thing as on the top but if you look at the top right we got a nice bevel going on because of the sub d right but the shading is perfect so let me just show you uh on the mud cup with mesh machine mud cap you can see that the sheening is really nice see this shadow here passing really cleanly through it it's really clean so you can have you know perfect shading on neo perfect shading with bullions and subdi now if you get some ridges like this you know this kind of an issue and you simply have to go higher on subdivision so we went to control two so just go control three and boom it's gone right you just simply need a bit more subdivision on these ones right this is gonna be an extremely dense mesh after you apply this but you know if you want something really smooth that's the way to go about it this issue here is caused by the bottom most likely because the bottom isn't fixed so it kind of pinches here so you know you might want to fix that in the bottom as well all right guys well uh that's it for this video hope you enjoyed it give us a like and stop if you did and links to all the add-ons are in the video description thanks for watching catch you next one
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Channel: Ponte Ryuurui
Views: 4,100
Rating: undefined out of 5
Keywords: blender, 3d, hard, surface, tutorial, scifi, boolean, subdivision, subd, shading, modeling, topology
Id: wekorRNqzVI
Channel Id: undefined
Length: 7min 42sec (462 seconds)
Published: Mon May 03 2021
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