BLENDER 2.8x - HOUDINI PROCEDURAL MODELING IS HERE ! - SORCAR ADDON!

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hey what's up guys are welcome back to ask and cake today we're taking a look at an amazing add-on known as soccer this add-on is for blender and it is an amazing procedural modeling tool you can use to create motion graphics styled models and you can also create procedural models directly here in blender this tool is heavily influenced by Houdini and the fun fact is it comes with over 250 nodes which you can use to create procedural models and this is just super awesome so with this said let's dive directly into blender and take a look at how you can actually get started so we blender open right here you would notice that we have our default cubes sorry boo we're getting takeout this default cube and then from here I'm just gonna go and you know get this right here now if you want to install these is quite simple all we have to do is go over to edit go over to preference go over to the add-on I'm gonna put a link in the description where you can get this to and from there you can just simply add the zip file and with that done where you'll be able to find this is directly on any of these windows you can simply click right here and you'll notice that it is here known as soccer so how does this work this is very interesting for you know a lot of people and I kind of find this very very useful for a lot of cases now if you're trying to do things like scatter which is one of the most things that everybody kind of uses node to do you will find this extremely useful by default if you want to do this in blender you know you just need a bit of walk around play with the array and all that stuff but today we're going to see how this actually works so with this here and with everything ready to go I'm just going to go ahead and click on new now once I click on new you'll notice you have no tree and everything seems to be the same so with this right here I'm going to hit shift and a and from there we have to go to input now before I actually get started you need to create a first object so with this I'm just gonna go ahead and go over to input and then we can start with the default cube so I'm just gonna go ahead and start with the default cube I know right now the previous default cube is like you took me away to get another side chick yep so we have this right here so you click on preview so that you can see what you're working with and with this here you can now proceed to start doing some very interesting Houdini like stuff so first things you might want to do you know just to get started with this is you might you know want to try out a little bit of a bevel so I'm just gonna go ahead and type the Bevell right here and once I type the word bevel and click right here I can simply load this into the object you would notice that we have different colors now this is for the object this is you know when you want to plug some start of Vettes stuff you know there should be some operators here I pretty much don't know but right here is where your values are now if you look at this you'll notice that I also have some circles now if you click on them it simply means that you're hiding them from being exposed directly here within the node graph if you want to see them or you want to see the properties that this contains you need to go over to items and then click right here now when you click right here you'll notice there's a truckload of other ones which you can also expose so in case you want to play with them you can easily you know take a look at them as you proceed so this right here the next thing which would like to do is to set this as preview setting as preview is the best way for you to actually tell blender that you want this node to be the most visible node or you know the to note that is visible on the viewport so I'm just gonna set this to preview and you can see we have this right here next which I like to do is maybe offset this a little bit and add a couple of division now this looks interesting but how does the Houdini thingy or how does the procedure out thing actually come in place how it comes in place this if I hold on shift and tap it one more time I can simply use the search this time and I was search for the world inserts now once I go in and search for the world inset I can link the object right here I can set this as it is and then I can choose to insert this as individual objects and I can change the thickness so I can make the thickness this much and also I can also push in the depth so if this is also something I'm trying to do I can proceed to get this now with this done I can go ahead and release over to this part and I am losing little or nothing all right so you can choose to work either ways now the whole procedure our nature is you have this node you can go ahead and rewire this right here and also rewire this right here so once I do that right now you'll notice we're having some very interesting things that might literally take you a lot of time to do and you can see this right over here now with this done I can you know play with this just a little bit and I can still reinitialize this whole bevel thing one more time so I'm just going to go ahead and click copy paste and ctrl-c ctrl-v does that for you I'm gonna link this back right here and set this as preview so I'm just gonna tone down this upset a little bit and you can start noticing that we have this very lovely stuff right pretty cool so this is one of the very interesting things that you might want to do with this now with this set let's take a look at how you can do some things that are very nude like so we've actually talked about the basics and I know you guys like this right now but then before you go ahead and download this too let's talk about some other cool things that you have to know so one of the interesting things with Houdini is if you go ahead and type the word geometry so you know the same thing what you're doing you start off with simple geometry and then we throw in a simple box which is known as cube in blender so once we throw in this box you can now notice this we have exactly this so the same thing that happens in blender is exactly what is happening here Deenie or shall I put a vice versa so if I simply click here I'm telling this to I want it to be visible on the viewport and then we can go ahead and press the tab key one more time and type the word extrude and if I go over and select the poly extrude click this right here connect this and launch this you would notice let's turn that off you would notice right now that I can simply go in and choose to increase the distance and I can also choose to you know play with the in session now the beautiful thing about working with Houdini I mean one of the most beautiful thing is you can actually see your independent faces and you can do a lot of things with that this gives you the power to make certain decisions I can go in here and say I once faced five and click just right there and my extrusion is just gonna happen only on phase five now this is also something that you know you would want to see in blender and the beautiful thing is you now can actually get that happening so because we're working procedurally we're just gonna go back and click on set preview so we just you know we're just gonna go ahead and work with this right now and for you to actually get that going you can now select based on index so take a look at this if I hold down shift and a and such and say select by index I can simply drop this right here connect this over to the object and once we have this done I can set my preview and with this right here if I go over to where I have the items I can select the component type I want we have the Vettes the edges and the face so I'm just gonna go ahead and select face and you can note is that we have this set to zero the same thing that happens in Houdini so in Houdini if I simply go back you can notice that we have this set to zero we have this set to five or have this set to three same so right now you can actually do that same procedure are kind of modeling that you can do in Houdini right here of course if you want to make some changes you can say you don't want to select the second phase you want to select you know the first phase I can actually go in here and type number five and you notice we have that right there so with this I can also choose to just relink this because this is all procedural right now I can choose to do that all right you can see that beautiful thing going on right there and I can choose to also do something like this so pretty interesting stuff that you can actually create so if I simply come back here there are also certain things which you like to do that you can have you know full access of so if I simply select this I can also deselect just that part and then I can have all of these other parts doing exactly the same thing so this is some sort of invasion type and this really makes a lot of sense so with this said let's dive directly into talking about you know all those beautiful extrusions and all that stuff you would like to know how do you match things that is also another question you would probably be asking and how do you scatter things so we have this object right here now this object is so beautiful that we want to scatter things or scatter several points across it but before we actually get scattering I think it's very interesting that we can create certain objects so we're gonna go ahead and add a sphere so let's go ahead and add that simple sphere I'm just gonna go ahead and type SP so let's just get the UV sphere beautiful so once we drop the UV sphere right here I can simply load up a scatter so let's search for that I'm gonna go load up a scatter and we have that scatter right here now once I linked these up and down I can link this as the object which I want to scatter and then I can link this as the object that issued scatter to and once I select this and press this key you would notice that we have all of these beautiful points right there I can also choose where and where 1d scatter to happen if I don't want this to happen within the face I can go ahead and select the Vettes you can see how interesting this is I can also play and you know dial down the radius this is very interesting and if you already have a pre-designed stuff which you want to scatter things too you can simply proceed to doing that so I can have this I can link this all the way back link this right here you know have right there you can notice we're creating geometries as we proceed and then I can run this all the way through to this point and of course we can have all of this beautiful things you can set preview here and come back here and reset the preview in case you know this doesn't update on your scene and then we can go back and reduce this just about that point so this is you know pretty interesting and the modeling features that you can get out of this is just insane so you can see with this cutter feature like this you can easily create mograph styled your assets so if you're trying to make some model which would have some sort of scatter and maybe you want to simply control these things it is quite easy for you to go ahead and control them so with this got a point right here you might also be wondering how do you match setting objects so for this we're just going to dive into a brand new scene where I'm going to show you guys how you can actually get that one going so without brown your scene open right now let's go ahead and create some very interesting stuff so right here I'm just gonna type the word create because I'm very indecisive of what to create right now I'm probably should use this on the monkey or maybe we should just use the ICO cube and I have this right here now if I simply drop this I can preview this and you can see what it is and with this done we would like to do some very you know crazy stuff and we can actually you know select random so I can simply select random and once I select the random right here I can drop this to that point click here you notice nothing changes go over to the items go to the properties make sure I'm within the faces can turn this down and also choose to sense this from select - deselect so once I do that you notice I'm selecting various parts now with this done I can simply zoom all the way out and then I can proceed to lunch some very cool stuff now at this point you might want to you know do the whole beveling in session stuff yeah you can simply go ahead and since we've talked about that I'm just gonna speed run this so this done I can still go in and you know right around this part throw in some subdivisions now if you're also wondering if you have your modifiers here all your modifiers exist and you can actually proceed to work with them so I can you know throw in a subdivide and just simply link this in between that and you can notice we're having some very cool stuff right now with this there if you're trying to also create extra geometry while you're walk-in you can have access to doing that so the best way to actually get this one done is if you hold down shift and a so let's say we just want to add a plane so I'm just gonna go ahead and add a simple plane we can link up this plane so I can simply link up this plane right here you can see we have a plane in the middle now if you're trying to also transform this plane you can simply launch the transform so most of these things that you have here exactly what you can't have or exactly what you can do with Houdini so if I simply link this up and set this now this is set to object mode so whatever changes are making right here you would notice it's only working within the object mode but this is not what we want we want to transform the plane so for also transform the plane I need to make sure I check edit mode and this in itself is quite similar to what you have in you know Houdini so in Houdini you can still throw in a node so if I press the tab key and type the word transform you can go ahead and get a transform node and with this transform node you'll be able to move certain things around so I can still choose to select a certain part like this and with the transform node I would be able to use either of these values or either of these you know to move things around now the quest part about how you can work with this is while you working in blender I don't know for anyone but for me I think one of the most part for me is the values you get to dial we have very simplified as you can see them right here so it's very easy for you to make those decisions and be like you know I don't want to transform I want to scale I want to rotate I want to get these things up and running you get so with this I can choose to get the skill and I can set the skill to about you know three by three by three and then I would need to launch another transform which is a local transform and we can launch that right here and I just need to make sure that this is within the edit mode and I can set this all the way down don't notice any feedback just make sure that you have set preview turned on this is the way you can see it all right so let's turn off all of this overlays so we can see what we have and just like that you can start building some very interesting looking stuff so let's talk about merging now imagine is one of the best thing that has ever happened to node and it is very interesting to see how you go ahead and made several things so for example if we're right here in blender and I just get blender Houdini so right here in Houdini if I choose to you know match these things together I can proceed to just get rid of these nodes and throw in a simple merge alright so by simply drawing in this match I can select this two object and I can merge them right here now you don't really see any difference because we took out the transform so I'm just going to get to that transform right here and I will transform in between these two I can simply move these wherever I want so we can now have two objects existing in the same place the same thing that we can do here is exactly what I'm going to do directly in blender so if we dive directly back into blender you'll notice we have our very simple node tree here so I'm going to hold down shift and a one more time and for this I'm going to type the word merge if I choose to match objects together I can simply load that there now let's get to sign we haven't seen her in a while so we're going to add one key and for this I'm just going to load Susan right here so with this I can simply load this to the array mesh that I want and then I can simply load this as the main object if I hit preview right now you would notice we have Suzanne and then we have this other thing right here you can also throw in that transform like we looked at earlier so I can simply get that local transform and I can just simply throw it in between these two and with this done I would be able to move Suzanne wherever I want her to be so if I want Suzanne to go back to this point like that we can actually get these things going so if you're trying to create some very crazy interesting stuff you have all of the tool sets that you can use to do that all of these things you can actually find them here now for the constants you can just simply throw in a number and you can load this number right here and for our own case if one is that's the size I can set these and simply use this to drive the size let's preview this so you can see now you can notice that since we're working procedurally we're having all of these things you know work for us so I can have this alright so you can notice that we already have this one here so in case you want to only why I think you can get on with that and if I preview this you can see we have that scale right here and by preview this right now we have that so I can use this and control whatever I want and the same thing goes with all of these other nodes you can simply rewired and get some very cool stuff happening with them so if we want trying to also add some modifiers we can grab those modifiers from here so I will select the subdivide and I simply launch that right there we're going to set this as capital clock and I would simply subdivide this a little bit so you can see what we have right here now if you're also thinking of you know shredding these you want to make some very interesting stuff this tool is definitely going to be very interesting and what you want for you to make that stuff so for the next thing what we're going to do is going to be even more crazy so what we're going to do is very simple create a brand new greed then we're going to make some selections select these things by random and you know over I talked about how you can do this for one part I will simply go through and extrude to the part and the other part I'm just gonna create a brand new delete node now this delete node is very similar to the blast node that you have in Houdini and I'm just going to blast one part out now with this part you know blasted all the way out you can simply go in and reselect all inset some parts then from there you can actually do some extrusion at this point you have two different things which you can play then you can also choose you know at the end of the day to merge these things together now with this said I think it makes a lot of sense so if you're thinking about creating procedural stuff this would work for you now what example if you're trying to make some things like houses stuff like that you can can all sort of mimic that by throwing in a little bit of poke and you can poke some parts around you know this would make you have that your flexibility of creating some sort of cityscape and and random stuff you can always work with these things and at the same time if you want to add material there is a long set of things that you can use actually let's take a look at how you can proceed to add in material right now so that you can get good with that chili before we even talk about the material there is another kind of selection which I think a lot of people would find very interesting there is a select alternate phase so with this you can select various patterns on the surface so for example would agree that we've created now you can simply use the select alternate phase and you can select based of offset and you can make setting you know selection decisions with this so this makes you know we mix some sense so if you're trying to get some patterns on objects you can simply use these to get started with that now once we're done with this next what you want to do is load in material so with this how you can get this going is you can simply right-click and type the word material and once that is done you can go ahead and setup the material now the beautiful part about this material is once you assign the material you can go over to the material selection tab where you can make changes to this so whatever changes you make actually you get to see them automatically on the viewport now with this down you can also throw in a shader node which is gonna be more like a final shading node for this and you can simply set this to either smooth or flat and this would make a lot of sense for so many people and if you're trying to texture this you can either use this mode to texture stuff if you want to do that procedurally or you can simply add sign material by using the default way of assigning material here in blender finally I would say it a tool like this is pretty awesome for anyone who wants to work with it I just figured out that the animation site doesn't seem to work that much I don't know if it is a problem for me or if it's you know something that is still in development and a tool like this is pretty awesome and it's cool to see that it's coming over to blender so hopefully over time I guess we could start building you know digital assets that you can export to game engines like you know unity unreal and so on and so forth using a tool like this I would also love to see this support animation and I would also love to see some more you know flexibility and also some more stability come over to this ooh if you want to get this I'm going to put a link in the description where you can go ahead and get it and this is pretty awesome and I like to know what you guys think about all of this in the comment section and of course if you like this video or you learnt something from this you can go ahead and hit like button and don't forget to show your friend and guess what what now on patreon and you can simply support the channel by going over to patreon and supporting this channel whatever thing that you have and that's about it and of course until I see you guys next time with a tutorial update free Friday tutorial Tuesday tips and tricks teens like this piece
Info
Channel: askNK
Views: 60,060
Rating: undefined out of 5
Keywords: PROCEDURAL MODELING, blender vs houdini, houdini for maya, houdini in blender, houdini plugin for blender, blender for houdini, houdini for blender, procedural modeling in blender
Id: QzVC3j7ss0g
Channel Id: undefined
Length: 19min 42sec (1182 seconds)
Published: Tue May 26 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.