Blender 2.8 Tutorial #1: Intro for Beginners #b3d

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Don't post links to finished works, tutorials, or other content not related to a specific question about Blender

Please use /r/blender or /r/blenderTutorials

👍︎︎ 1 👤︎︎ u/Baldric 📅︎︎ Aug 01 2019 🗫︎ replies

Yay! You were the one that got me back into Blender after I gave up on 2.5! I recommend your videos to everyone who asks for beginner videos, because you do such a great job of teaching and not just demonstrating.

Thank you so much!

👍︎︎ 7 👤︎︎ u/dnew 📅︎︎ Aug 01 2019 🗫︎ replies

This sounds great, always liked your tutorials. Thanks.

👍︎︎ 3 👤︎︎ u/gggamma 📅︎︎ Aug 01 2019 🗫︎ replies

Thank you for this! I'm getting back into Blender, and really need the refreshers. I really appreciate all the folks who put the time and effort into these tutorials, and it's great to have one that really takes the 'true beginner' approach.

👍︎︎ 3 👤︎︎ u/Stormdancer 📅︎︎ Aug 01 2019 🗫︎ replies

This new interface... It's lovely but... <waves fist>

👍︎︎ 2 👤︎︎ u/edparnell 📅︎︎ Aug 01 2019 🗫︎ replies

Timely! Newb. Just downloaded 2.8 yesterday! Thanks

👍︎︎ 2 👤︎︎ u/uninhabited 📅︎︎ Aug 01 2019 🗫︎ replies

Cool. I was hoping for your tutorials.

👍︎︎ 1 👤︎︎ u/[deleted] 📅︎︎ Aug 18 2019 🗫︎ replies
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hello and Robert one of using blender 2.8 in this video we're going over everything you need to know to start using this brand new version of blender blender 2.8 which just came out this morning if you're brand new to blender well this is the video for you because in this video and this continuing video series we're going to be covering a whole bunch of topics including a 3d modeling lighting animation visual effects rigging for 3d characters character animation you name it we'll be doing it in this tutorial series if you're new to my channel my name is Cohen I'm a youtuber I'm also a computer science and media high school teacher and for the last 14 years I've been a computer summer camp leader teaching blender for about 11 of those years that's enough about me let's go ahead and jump into another 2.8 of course if you like this video over learn something go ahead and click on that like button below this video it really helps me and my channel out and if you want to see more videos like this one in blender 2.8 and other technology click on that subscribe button as well and click on the Bell icon to get notified whenever I upload a new tutorial solo blender 2.8 if you're not aware blender is a free and open source program but you can get from a few places including triple w plunder org that's the best and easiest place to get it blender is available for Windows Mac and Linux operating systems so pretty much just about any computer you have to have a computer that came out since about 2012 or 2013 and that's because of the opengl that's the graphics library support of your video card in your computer that only was supported after about 2012 or 2013 or so but other than that you should be good you can also get blender from Steam and the Microsoft Store so there's lots of places you can find it and install it from it's easy let's go ahead and jump in with a blender first launches it looks fairly intimidating there's lots of sections to the screen there's lots of buttons and menus and panels and everything looks really small on my screen I'll be fixing that in a few minutes but let's just go ahead and in on that friendly splash screen for each new version of blender we get a new splash screen and this new splash screen is based on the blender animation studios latest open movie called spring and if you don't seem spring I'll put a link to that short animation down to the description area below this video on YouTube buttload of splash screen are some quick setup settings in case you want to fine-tune blender right away first off shortcuts if you're used to one hour 2.79 the last major version of blender you can switch from using the new shortcuts to the old shortcuts or you can install shortcuts for other pieces of software like 3d studio max or Maya or other software like that if you're used to that and you want to stick with the same shortcuts that you already know now blender forever up until this major release has selected with the right mouse button on your mouse of course but we've just switched over to the left mouse button to select objects in your 3d scene and that's weird for some users so if you're used to all versions of one er you can switch over to that the old way right away but for this entire video series I'm gonna be using left click because that's the default also the spacebar now by default is the play feature for an animation if you want to switch that over to something else you can do that and as of this date there are only two themes for blender under dark and blender light I'm gonna stick with blender dark you can also customize that to your heart's content in blenders use your preferences let's go ahead and jump into blender to close the splash screen you just have to click on it so click so I've gone ahead and I've made blenders user interface a larger so you can see it on your screen on YouTube there are lots of different parts of the screen in blender and these different sections are called editors now this might all be quite confusing to you if you're new to blender so let's go ahead and let's take this user interface and let's break it apart and break it down one by one along the top is lenders top bar which actually most of the time just stays where it is it has the file and edit menu and render menu and this is where you can also change between different workspaces using tabs along the top we'll talk more about a little bit later below the top bar is blenders main editor we're gonna cover that last actually this is called the 3d view editor again we'll come back to that on the right side of the screen there are two editors on the top is the outliner editor and this is where you can see and also hide by clicking those little eyeballs on the right hand side all the objects that are in your scene by default and Leonard you get three objects in your scene you get a camera a cube and a light and yes you can delete any of those objects and add as many objects as you like you might not use the outliner editor a whole lot but trust me it is handy once your scenes become more complicated as you get more familiar with blender below the outliner editor is the properties editor and this is a kind of a funny editor because it has tabs on the side and as you click on these tabs you'll see different sections and hopefully you can get an idea of what these different tabs are for or you will throughout this video and this video series but these are for the settings for objects in your scene as well as how you're gonna actually output your finished model or scene or animation and the actual settings for your scene materials are also here constraints are also here for linking multiple objects together your world settings are under a little globe so this is called the properties editor at the very bottom of the screen there is an information bar which is pretty easy to miss but it's really handy because it tells you a bunch of information about your scene including what collection you're in that basically means what group you're in what object you have selected how many vertices are in your object or in your scene how many polygons called faces how many tries how many objects are in your scene and on the left side of this information bar are things that you can currently do with your mouse in the 3d viewport we'll get into that more later a little bit above that is the timeline or the timeline editor and this allows you to make changes to objects and the words allows you to animate over time and press play or play backwards and pause and change your start and end time of your animation and press this record button in order to make new keyframes in an animation we'll be getting into animation in one of the very next videos in this series and last but not least is the main 3d view editor and we're gonna spend most of our time in this video in this editor window but this is where blender becomes a very powerful and customizable professional tool because this interface as we have just described can be customized to your heart's content in terms of its overall layout and its functionality remember those little tabs along the top these are called workspaces and they are different pre-installed layouts for different editors on your screen so the default layout huh is actually called layout and this is for laying out basic objects in your 3d scene once you've done that you're probably gonna want to progress onto modeling and when you click on this top tab you can see that your arrangement of editors on your screen changes and in fact it brought us into what's called edit mode of this selected objects the cube which we can then start 3d modeling if you're done modeling and you want to go into sculpting well you can jump into sculpting and again things change but this is the same cube in all three layouts that we've already seen so far once you've finished sculpting you can go into UV editing which means putting textures and image textures onto objects there's a layout or a workspace for a texture painting shading animation or rendering compositing and scripting and by the way these different names correspond with the general workflow of creating a short 3d cartoon animation so there you go but we're gonna stick again with layout at least in this first tutorial but also know that you can customize your interface without using these tabs by grabbing the corner if you put your mouse over the corner either the top right or the bottom left of any of these editors on your screen if you put your mouse in a corner you can see your little mouse cursor changes to a little cross or a plus well if you put your mouse in that area and then you left click and drag down you can split your window into two or if you put your mouse in that same little area and drag to the left if you're in the top right click and drag to the left you can put your window into to left and right if you want to merge windows together you can just do the opposite you can click in that little area next to another window and you can click and drag into the next window over and then it'll give you an arrow I'm still holding down and you can decide which way you want to go you can also change any editor type to any other editor type so I have to 3d view ports here but I could make this window or editor into any other kind of editor that blender has rate up on the windows header with this button right here which lets me change the editor type so if I want to change into let's say a shader editor for editing the materials of that object that I have selected well this is a shader editor and this is more advanced for this video so let's go ahead and I'm gonna merge these two windows together now I'm getting a little bit ahead of myself here let's talk about actually navigating and working in this 3d environment the 3d editor or 3d viewport window I might call it at the top right of this editor we have some new controls tool enter 2.8 including this new set of Cartesian axes and if you put your mouse in this area and you click and hold you can see that it spins your view around now this is called orbiting an orbiting can also be done if you have a mouse and if your mouse has a wheel on it like a wheel Mouse you can press and hold your mouse wheel down like a button and then you can move your mouse around and this also allows you to orbit this is how you've always done it in linear before but you can now click on this little gizmo that's what it's called and just click and drag around to see around if you want to zoom in and out on your scene that can be done with this little plus button if you click on this plus and hold and then drag up and down you can now soom in and out of course if you have a mouse with a mouse wheel you can scroll up and down as well that might be easier and lastly if you want to see left and right from where you're currently looking or above or below where you're currently looking you can click and hold this little hand and it will let you do what's called pan your view around again either left or right or up and down and if you don't want to use these little buttons you can hold shift along with your middle mouse button like orbiting and you can do this with shift and orbiting as well now one of the things you'll commonly want to do is look at your scene from the perfect front or top or left or right or side in other words view the way you can do that in one or two point eight now is by putting your mouse over these little axes this gizmo up here and clicking on one of the circle so if I click on the Y little circle you'll see it jumps me to my back orthographic view this means that I'm looking at my scene straight on from the back view if I click on the little Y again I can switch to the front orthographic view if I switch to the add the X little button I'm going to the right if I click on it again I'll go to the left and of course if I click on Z it'll go to the top and again bottom and I want to switch to look through my camera that other object in my scene I'm upside down here this one right here is my camera I can click on this button right there and it'll take me into the camera that I can click on it again to jump me back out of the camera but of course being blender there are lots of keyboard shortcuts to do all these things if I press the till key on my keyboard yeah that's a little squiggly key on the top left of your keyboard it'll bring up if I Mouse is in the 3d editor window it'll bring up what's called a pie menu or I can select from any of my available views so top bottom left and right back in front I can view through my camera here I can also zoom in to whatever I have selected so if I want to see from the front view I can just click on front and this pie menu is really handy because if I click on that little tilt key I can quickly swipe in one of those directions once I'm used to it and I can go let's say into my back view if I quickly swipe up and to the right and if I swipe after I press tilt to the left I can go to the left view or if I press it again and go to the right view or down to the bottom or up to go to the top view or whereas front it's at the top left I can go back to my you also if you have an extended keyboard on your computer like you have a number pad at the right side of your keyboard you can press the number keys to get around to your different views as well you can press the 1 key to go to your front view this is the one key only on your numpad not on your top number row if you press 3 you can go to your right view if you press 7 you can go to your top view so lots of ways to see your scene from different angles and also remember if we press 1 or 3 or 7 it switched us into this orthographic view which is more flat and if we orbit it Gayle goes back into perspective view which is more 3d and has depth or you can toggle between those two modes no matter which angle you're looking at your seen from using this button up here it's called switch the current view from perspective orthographic projection and it's also the number 5 key on your number pad so if you press this it'll switch into orthographic which is more flat or again into perspective which is more in 3d which again is the 5 key on your numpad now blender 2.8 has 4 different ways you can look at your scene in this viewport right now we're in what's called solid view and this corresponds with these four buttons at the top right on the header of this 3d editor window so solve you is this one if you click on the next one to the left you go into what's called wireframe view it's named appropriately everything displays as a wire or wireframe if you go 1 to the right or the third option this is called the look dev mode it's new to bun or 2.8 and basically it lets you see all the materials or all the objects with materials in your scene so all the colors you've added an image textures and things like that without all of the fancy final lighting and shadows and shading although it does have some kind of light and environment projecting onto your objects in kind of a neat way so you can see approximately how your scene will look in the end and last but not least the fourth option is rendered view and this is a new feature - blender 2.8 at least in its implementation because blender point it uses its new Eevee render engine which is how it draws your frames out to render in real-time and this is a lot like a game engine happens really really fast and now blender has a and it's quite amazing because you can see exactly what your scene will look like in the Eevee render engine right in your screen in real time and you can orbit around and change your view and it all just stays rendered it's amazing you can also hide the things on your screen like the grid floor and any gizmos you might have on your screen to move things around and you can do that by clicking these two buttons this one right here hides all the extras on your scene so if you want to see what looks like rendered without anything in the way you can just turn off all of your extras and if you click this little button it'll turn off all the gizmos on your screen including those top little buttons and the axes but again you can turn them back on you can also customize anything on your screen under these two menus including all your gizmo settings and all the viewport overlays that's what they're called on the left side of the 3d editor window you have your toolbar with common tools you'll need to transform an object in your scene and to select objects the very first tool in the toolbar is the selection tools and if you click on hold on these you can see the different options you got select select box selected with a circle like you're painting and selecting with a lassu and the way you can get to this is you can press the W key on your keyboard which will cycle through all of those options so if you press W you'll get to the circle select the last suit tool which you lets you select different objects in your scene W again gets the normal select tool and W again we'll get to the box select tool and these are active tool soils as long as you have one selected it will remain the active tool which is a change from older versions of blender next up we have the 3d cursor tool we'll talk about that in a couple of minutes then we have the move tool which lets you move a selected object so if I select the camera we get the move gizmo on that object coming off of that objects origin and if I select my cube you can see I can now move my cube around when you're grabbing ahold of these gizmos that you grab the end the tips of the arrows and not somewhere in this round circle because you don't know exactly how you're moving this I am NOT moving this up and down absolutely right now a movie kind of diagonally right now so I recommend that you grab the tips of the arrows and of course you can press ctrl-z to undo the next one is the rotate tool which lets you control the rotation of an object you have selected with these little gizmos and if you grab one you can rotate it and you can even see how much you're rotating up on the top left there you'll see when I'm rotating how many degrees are rotated that object which is really handy I'll undo a few times and the third tool in this section is the scale tool which lets you scale an object and of course you can with any of these tools or at least move and scale you can move or scale on two of the axes without affecting the third axis okay so you can scale with this one on the Z and the Y without affecting the x axis with this one right there okay the fourth tool in this section is the all-around transform tool which gives you move and rotate and scale all in one gizmo if you have an object selected like the camera or the lamp or the cube and you press either the X key on your keyboard or the Delete key which is not the same as the backspace key on many computers if you press that key the X or delete you will get a dialog box to confirm that you want to delete that object so I'll press Delete I've gotten rid of my cube if I want to add a new object I can go up to the add menu and most of the objects you're gonna want to add are meshes so there are plane meshes which are flat squares if I want to move that around I can now do that with either my move tool or the transform tool so I'll move that off to the side if I go up to the add and menu and mesh I can select cube as well that's how I can get a cube but there are lots of primitive simple 3d objects you can add there's a torus which is like a donut gonna add mesh I can add a monkey head if you're not familiar with this this is Suzanne the monkey it's a primitive object that's a bit more complicated that's always come with every version of Thunder I've ever used when you add an object into a scene in blender there's a couple of things that you need to be aware of first is where the object gets put if I move this monkey head and I go to add and mesh oh I don't know a cylinder it gets put in my 3d scene at the coordinates of this little 3d cursor which looks like a little crosshair from a gun it's a white and gray and black but I can move that around if I select my cursor tool that's now the active tool I can click anywhere in my scene and that's where new objects will get put so if I go up to add mesh UV sphere that's where the UV sphere just got put in my scene if I hold shift and I right-click anywhere in my scene that will also move the 3d cursor this is a change from previous versions of blender where you would just left-click to put the 3d cursor anywhere you wanted now you hold shift and you right-click to place it if you want to put that 3 cursor back to the middle of your scene in the words coordinates 0 0 0 you can press shift S on your keyboard shift S will bring up the snap PI menu and you can say cursor to world origin okay that's shift s event cursor the world origin there you go the second thing you should be aware of is that when you first add a mesh to your scene in the words like look to add mesh let's do a cylinder you can change the basic properties of that primitive mesh in this little popover menu that comes up at the bottom it's very unintuitive but before I move this object will rotate or scale it or select anything else if I go down to add cylinder I can change a number of vertices that means the number of little points around the circle up top and bottom to make the cylinder more detailed or less detailed so if I click and drag in there I can make the cylinder much less detailed or conversely I can drag the other way and make it have many many many more sides around the out I can click in here and type a number like 50 and press ENTER and that's how many sides it will have and I can change the radius here the depth which is the height how the top and bottom are filled which we'll get into in a future video as well as its location in our world so you can really affect a lot about the object you're adding down here now if I were to select something else in my scene by going up to the selection tool and then clicking on something else that little section would disappear and I would no longer even if I went back and selected the object I just added I would not be able to get back to that section as you can see it's gone right now because I selected something else if I were to move this this cylinder and then go up to add mesh UV sphere I could change the segment's in that object to make it more complicated or that's complicated these spheres have segments which go around and rings which go up and down kind of like the lines of longitude and latitude on the earth I can change the radius but as soon as I select using the selection tool something else that section goes away speaking of transforming objects in other words moving and rotating and scaling objects there are keyboard shortcuts that will make moving and rotating and scaling objects really much much faster in blender if you leave your selection tool enabled but if you press one of three keyboard shortcuts G R and s those keyboard shortcuts allow you to transform your objects really really quickly without having to move your mouse and select a different tool from the toolbar in other words if I select my plane in my scene and I tap S on my keyboard and then let go and then move my mouse you can see I'm able to make this ground proportionately scaled larger as large as I want and you'll notice that when your mouse cursor goes off the side of one side of the viewport it comes on the other side so you can keep going forever to make it as large or as small as you want so I'm gonna leave it right about there if I click I can confirm that that transformation and if I tap G now I can move or grab this object in my scene now for all three of these keyboard shortcuts G for crab r for rotate s for scale I recommend that you do these from you are different orthographic views front side top left right bottom etc so if I press escape on my keyboard I can undo my current transformation and if I press the tilde key on my keyboard I can go to one of my views I'm going to go to the top view and now I might switch over into my other viewport shading mode so I'm gonna press the Z key on my keyboard I don't think I mentioned that before the Z key brings up a pie menu with the four different view modes of your viewport which align with these four buttons up here so I don't go into solid view so I can see things easier and now I can select different objects if I tap G with the UVs here selected I can grab it and move it around and because I'm looking at this from the top view I'm not afraid that I'm accidentally moving this UV sphere up and down likewise if I go to my front view with the tilt key and then front I can tap G and now I'm aware that I'm not moving this UV sphere forward and backward on the y axis which is the axis pointing towards me and away from me if I tap G from the front of you I can only move it on the X and z axis likewise these three transformation keyboard shortcuts G R and s have modifier keys that you can use after you press G R or s if I press G with this UV sphere selected of course I can move it right now left right on the x-axis or up and down on the z axis but if I want to only move this UV sphere up and down after I press G I can tap Z on my keyboard and that constrains my movement or the transformation to the z axis if I now tap a number like 5 and then press Enter I've just moved my UV sphere up by 5 units on my screen so I'll do that again I'm gonna tap G on my keyboard to grab I'll tap this time X and now I can move only on the x axis but now if I type a number like negative 3 and press Enter I know exactly how I move that object this works with rotation and scaling as well so if I select my monkey and I tap s to scale of course I can make my monkey head bigger or smaller but if I had tap five I've just made the monkey head five times bigger and I could press ENTER that's great but I'm gonna undo that and I'm gonna tap s again but this time I'm gonna constrain scaling to the z axis so s to scale Z for the z axis and now I can scale only up and down and now I'll press 1 0 for 10 and press ENTER and now I have a ridiculously squashed or stretched monkey head I'll press ctrl Z to undo that likewise if you want to rotate an object you can control the degrees of rotation if I select this cube and I tap R on my keyboard of course I'm rotating now in some funny direction because I'm looking at my scene from a user view that means it's a random rotation of my viewports camera so if I tap alright now I can't really say how I'm rotating it a little bit on the X a little bit on the Y a little bit on the z axis but now if I tap Z on my keyboard I know because I tapped R and then Z that I'm rotating this cube only around the z axis if I now tap let's say 45 and press Enter well I know that I've rotated that cube 45 degrees on the z axis if I want to clear either the scale or the rotation or the translation of an object since I've moved it or rotated or scaled it I can tap alt and in any one of those keyboard shortcuts G R or s on my keyboard so if I tap alt R on my keyboard the keyboard shortcut it undoes the rotation that I've done to that object if I tap alt S on my keyboard it'll undo any scaling I hadn't scaled that cube and if I tap alt G on that keyboard the cube will go back to where it was first added into my scene just a note that there are more tools on the tool shelf that I'm not going to be talking about in this video you have the annotate tool and the measure tool and if you go into other workspaces or other modes like from object mode into edit mode or sculpt mode of a mesh you will get different options or tools on your toolbar if I go up to modeling you'll see that because I'm now in edit mode of a cube mesh I have a lot more tools at my disposal that are only available in edit mode but we will get to those in future videos a good challenge for new blender users that I challenge you to pause the video now and try for yourself is to make a snowman out of primitive 3d shapes in blender I've gone ahead and gone up to file and new and general that's how you can create a new blender file as it comes up by default so when you first get a new scene the 3d cursor what new objects get put is in the middle of your scene if I go up the add menu which by the way has a keyboard shortcut it's shift a on your keyboard that's a handy one to have by the way I'm gonna put a list of all the keyboard shortcuts I mentioned in this video in the description area below this video on YouTube as well as chapter link the topics of things I talked about in this video again down below this video on YouTube if I bring up the add menu with shift a on my keyboard and I add let's say a UV sphere I get the first ball in my snowman if I want to duplicate an object there's a keyboard shortcut for that too although I could just right click on that object that's a new option in blender to bring up what's called the object context menu if I have different objects selected if I right-click I get different options depending on the context of what I have selected so if I have a camera selected I can do things with that camera but I could not do with a mesh but with a mesh selected or really anything if I right clicked I can say duplicate objects and the keyboard shortcut for that is shift D so I'm going to duplicate the UV sphere that I've added right click duplicate object and I get a copy of it and it's automatically grabbed with my mouse cursor moving it around of course I can move it up I could tap Z to move it straight up from its original version and click to put it in place and now if I tap s to scale I can scale that one down a little bit and click if I want duplicate I could press she have to do that was the keyboard shortcut or you could just use your normal keep four cuts for copy-and-paste ctrl-c ctrl-v and now you get a copy which is in the same place and I can tap G to grab the copy and I can tap Z to move it up and down and then I can click and tap s to scale so as you can see you can create a simple snowman body fairly quickly of course if I want to add something like a carrot nose onto the face of my snowman I might want to add a cone off the side of the snowman's head and I might want to rotate it and put it in the right position so I'm gonna go ahead and do that I'm gonna use my 3d cursor tool to place my 3d cursor right over here and then I'm gonna add so shift a a mesh cone now the cone is too big in the wrong shape if I tap S on my keyboard I can make it proportionally smaller and what I really care about here is the size of the circle on the bottom because I can really easily now once that's the right size in other words the diameter of the circle on the bottom of the cone if I tap s and then Z on my keyboard I can scale it up and down really easily or I could use the scale tool and then just move it that way my point on the blue z-axis handle now that I have the cone the right size and the right shape I might want to rotate it so it's pointing at me so out from the snowman's face so to do that I might go to my side view and again I can use this little gizmo up here and I can click on the X to go to the side view and so now this is the front of the snowman's face I can tap R to rotate and I might tap R and then 9:04 90 or rather help undo that are then negative nine zero and I'll press ENTER to rotate it precisely I'll tap G to move it forward on the y-axis and I'll go back to my front view which I can go to via clicking on Y and then I can tap G to move it to the front of my snowman and it's well you know what I'm looking at my seen from the back I'm gonna click again on the Y to go to my front view and now as you can see if I orbit around I've got the cone nose carrot nose on the front of the snowman's head so if I go back to my front view again like do this in many ways I could press the 1 key on my number pad I could press the tilde key on my keyboard to bring up the pie menu and I could go to front I might go and add a ecosphere for eyeballs so I'm gonna press shift a on my keyboard add an eco sphere tap s to scale that down tap G to move it over to the I tap 3 or tilt and then rights go to the side view I can tap G to move it forward and if I go back to the front view tilled and then front I can duplicate that eyeball and I want to move it a little bit so I'll duplicate it now right-click duplicate objects and move it over to the side so as you can see if I kept going I could add buttons for the made out of ICO spheres or UV spheres I could add more for mouthpieces I could make 2 cylinders into the tall and brim parts of a top hat and I could make as much detail as I want one last thing in this snowman example if I right-click on a selected mesh I can make it either shaded flat which is how meshes are shaded by default or I could shade them smooth and that would kind of blend together all the shading of all the different faces or polygons on a mesh so I'll just go ahead and select both of the other UV spheres and shade them as smooth as well and you know what I'm gonna fast forward this part of the video but I'm gonna go ahead and add more objects to my snowman in fast-forward so now you can see I have a finished very simple snowman let's go ahead and add materials or colors to these mesh objects to add materials to objects on blender you simply need to select one of the meshes and then over in the properties window if you go to this little circle ball looking tab this is the materials tab of the object in the properties editor so now I it with a mesh selected if I press new that's how you simply add a new material to a selected mesh object if you change the color we're not gonna go into too much detail here all you have to do is click here in the color color picker area of the base color and that will change the color of that object so if I select let's say a green color for the Hat I don't see it in this case because I'm looking at my view or my viewport is displaying in solid if you pour shading mode if I switch over to either look def or render view you'll see what it actually looks like and you'll see the actual color I suggest using be a third look dev viewport shading mode for this step I would also suggest that you name your materials that's done right here if I click in this section I can press backspace on my keyboard I'm gonna type Hatt green and press Enter and if I want to reuse that material on another object I can simply select that other object or mesh and then instead of pressing new I can press on a little thumbnail next to it which brings up a drop-down list of all the other materials in my scene and I can simply reuse Hatt green do know though that if you change the color of this hat green on the bottom brim part of the Hat it will also change the top color as well because it's referencing the same material let's go ahead and add a color to our snowball so I'll select the head yes it is appearing sort of white but it does not have a material on it and that is something that we want to fix so I'll press new I'm gonna change the base color to a brighter color of white if you want to make something look more shiny or more dull that's the roughness value so if I don't want my my snow to be shiny I'll turn that roughness down and by the way there is a little preview section here or you can preview how the material will actually look it might be a little bit slow in here but I believe it should work so if I turn the roughness up or down you should see it reflected up here so roughness will get rid of the reflections on a pardon me we have to turn the roughness up to make it dull and roughness down makes the object more reflective okay so this material has no roughness let's go ahead and add that very quickly to the rest of the snowballs and all really quickly in fast-forward add all the other colors to all the other objects alright so I finished making my snowman here it is it's done I want to render it out now to a finished image file but I can save to my computer and even post the social media if I like if you want to do this you need to render out in other words make an image from this scene that you can save through the perspective of the camera so if I click up here on the camera button or if I press the tilt key and go to view camera or if I press the 0 key there's lots of ways of getting to things in blender the zero key on my numpad it will switch me to my camera's view now I could select my camera if I break out of camera view I present me a little counter button again I could zoom out and I could select my camera and I could use the transform tool to move it and rotate it but there is a better way if I go into my camera's view and I Ord it well it'll actually break me out of the camera it won't let me move a camera a while I'm in it unless I actually go into the camera and then select click on the edge of it and then I could tap G to move it around but again there's a better way there's a side panel on this side of the 3d viewport it's called the tool shelf we've talked about it if you press T you can hide it or T brings it up it's the tool bar there's another side bar on the right side it's the properties bar a properties panel if you press n that comes up I'm not sure why it's N and not P for properties but hey there you go and there are tabs at the side now you will have three tabs I have one extra one for this screencast keys display down here on my screen but under the third tab view if you check under view lock lock camera to view if you check this box you will then be able to orbit and and and zoom using your normal controls or even this gizmo to move your camera around okay so what I'm gonna do is I'm gonna zoom out I can use this one too if I want I can orbit around to an angle that I like I can pan around to put my snowman in the middle and you know what I'm gonna press shift and my keyboard and add a mesh plane and then tap s to scale it up and then move it straight down so my snowman is kind of on the ground now if I go up to the render menu and say render image it will take my scene it'll draw it into an image file and it was really that quick yes blunder has a new render engine rendering means to draw the 3d scene into an image file calculating things like lights and shadows a new render engine called Eevee it stands for extra easy virtual environment engine and it is a real-time render engine very much like a game engine but if you want to use one of the old render engines like cycles which is a higher quality but slower render engine you can go over to the properties window under the camera tab and you can change the render engines here there are three by default in one or two point eight Eevee is the default there's the workbench engine for lower quality simple renders and cycles which is the higher quality but again slower render engine for more precise renders so now with cycles if I go up to render and render image this will take significantly longer for any computer but you will get better results by default and a future video we'll go over how to make Eevee renders look really really good almost as good as cycles I'm gonna go ahead and speed up this part of video as this image is rendering out okay so this image took 30 seconds on my computer to render using the cycles render engine with its default settings using my computer CPU if I want to save this image I need to go up to image and save or save as and if I select save as I'm confronted with this file dialog editor in under now blunders file editor what you see right now is the way you save in blender and it really looks like it's from the 1990s and it may change in future versions open our 2.8 but essentially what you need to do is navigate to where you want to save to in other words the folder and my case I'm gonna click on my desktop and I'm going to now being in my desktop which is what this top line says give this image file a name untitled PNG is not a good name I'm gonna call this snowman - render and I'll add a dot PNG just to be safe if I want to navigate to a different drive a hard drive on my computer I couldn't open up this volumes panel on the side which brings up all the different hard drives and USB drives I have plugged in to my computer but I'll just leave this on my desktop if you want to change the image file type you could do that right here file format PNG is an uncompressed still image file type if you want to save as a JPEG you can go ahead and do that in fact I think that I might if you want to save now you just press save as image and now on my desktop I should have that image right there ready to share on social media if I like last up is saving saving is really simple in blender if I go up to the file menu and select save or save as I need to navigate to where on my computer I want to save in my case I'm gonna go not to a volume a hard drive on my computer I'm gonna go to my desktop and that's where I am this top bar II desktop is my desktop folder the second line again is my file name and when you say in a blender file to reopen an edit later in blender it ends with dot blend but before that I'm free to customize it in fact I can get rid of the dot blend as well I'm going to call this snowman zero zero one and I'm not even a type of dog blend it'll add that for me if I click on save as blender file it's saved and up in the top bar you can see exactly where this is saved II desktop snowman zero zero one dot blend if I make a change this scene so if I take my snowman hat I go to the materials and I change the base color to say Oh aqua color I've made a change and up on this top bar you'll see a star this is common in other programs it means this version of the file has not been saved if I go up to file and save it's updated so this has been an introduction to Blender 2.8 especially if you're new to blender I hope this helped you out in the coming days and weeks and months and years of making more tutorials in this blender 2.8 tutorial series this tutorial is number one and on the thumbnail of this video in the top left you'll see the number of the tutorial that it is so this is number one you do not need to watch these videos in order but the numbers provide a reference for you on which number I'm currently on how many videos in this tutorial series there are in upcoming videos in this series we're gonna be talking about more basic principles of using blender including 3d modeling and using many of the modeling tools so you can create your own shapes we'll be talking about animation and lighting and rendering before we get on to more advanced topics like character rigging Iko egging creating walk cycles for character animation using particle effects to create things like snow and fire and what the differences are between the cycles render engine and the et render engine and yes the workbench render engine will be going over as many things as I can think of in blender 2.8 but thanks for watching of course if you liked this video or learned something go ahead and click on that like button below this video it really helps me in my channel out click on that subscribe button if you want to see more videos like this one in blender 2.8 and click on the bell icon to get notified whenever I upload a new tutorial also check out my facebook page at facebook.com slash born CG on that page I talked to you guys the most that's where I do it most there on my Facebook page I post sneak peeks of what I'm working on next so check me out there but thanks for watching see you next one bye you you
Info
Channel: BornCG
Views: 620,096
Rating: undefined out of 5
Keywords: Blender, tutorial, lesson, 3D, model, modeling, modelling, beginner, blender 2.8, eevee, render, engine, cycles, interface, UI, blender 3d, blender tutorial
Id: aX6HAn7zieg
Channel Id: undefined
Length: 46min 6sec (2766 seconds)
Published: Wed Jul 31 2019
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